Official Brawl Stars news
RELEASE NOTES JUNE 2025
STARR PARK, ALLI & TRUNK, KIT'S HYPERCHARGE + MORE!
TROPHY ROAD REWORK
We have a new Trophy Road rework inspired by Starr Park itself!
Progress through the theme park that Brawlers call home, and earn rewards from different Trophy Worlds. Worlds are the name for the different areas of Starr Park, with each world being the 'home' of three Brawler trios and their respective areas!
We are launching with the Town Square & Retropolis worlds, with more existing (and new!) worlds being added in future updates.


REWARD CHANGES
Rewards that you can get from the new Trophy Road are:
Legendary Starr Drops
Hypercharge Starr Drops
Mythic Starr Drops
Starr Drops
Power Points
Coins
Credits
Bling
OTHER CHANGES
Trophy Road has been extended from 70,000 to 100,000 Trophies
Rare and Super Rare Brawlers can now only be unlocked via Trophy Road (not for Gems)

QUESTIONS?
What happens if I have unclaimed rewards?
Your unclaimed rewards (including missed Brawlers) will be automatically collected and added to your account when the update releases.
Are the rewards on the new Trophy Road better?
Yes, we have increased the rewards on Trophy Road by adding rewards from the old Masteries system there, and also added new types of rewards like Legendary Starr Drops, Hypercharge Starr Drops, and Bling!
Can I get rewards from undiscovered worlds?
Yes, you can still make progress and earn rewards even on worlds that have not been including new types of rewards like Hypercharge Starr Drops and Bling.
RECORDS!
If you missed the big #1000Masteries Community Event we had recently, you’re probably wondering where Masteries have gone, and why you have a bunch of folders instead.

WHAT ARE RECORDS?
Records are a new achievement system for your Brawlers and your account! You complete Records by achieving goals while playing. These goals can range from easy to more challenging.
For example:
Win 10 games as Piper
Heal 500,000 total health
Score a goal after each teammate has touched the ball in Brawl Ball
Most Records reward Starr Drops, and the harder ones will actually give out unique cosmetic rewards, or Legendary Starr Drops!

RECORD LEVELS
Each completed Record also give RECORD POINTS.
Record Points increase your total RECORD SCORE, and a higher Record Score will level up your RECORD LEVEL.
Why do you want Record Levels? Because you get unique Battle Cards!
There will be 10 Record Levels on launch.
Your Highest Record Level will be displayed in your Profile
Reaching a new Record Level also sends a message to your Club
You will be notified when you complete a Record, and you can view ALL Records in the Records overview screen (accessed in Trophy Road).
In this screen, you can see the total progress of each Record, the rewards you can earn, and your Record Level!


RIP MASTERIES
So what exactly has changed between Masteries and the new Records system?
We replaced Masteries with the ‘Win X Games with a Brawler’ Records.
Launching with 5 different Records per Brawler: The final 3 give the cosmetic rewards that could previously be earned on the Brawler’s Mastery track - so you won’t miss out on titles!
Resource rewards from Masteries have been put into Trophy Road and Starr drops in Records, we aren’t removing any progression rewards!
Unclaimed rewards from Masteries will be delivered when the update is released
Mastery Icon is replaced by Ranked Icon on Battle Cards
Records unlock at 350 Trophies.
HYPERCHARGES

LUMI: DRUM SOLO
The final explosion from Lumi’s Super has an extra blast on both sides.

DOUG: FAST FOOD
The revive buff you give to an ally causes the target to mimic your main attack when you attack.

KIT: MAKING BISCUITS
On enemy - Kit stuns the enemy but can move and attack normally (does not get attached)
On friendly - Kit heals the teammate more and his yarnballs have longer range

R-T: 360-DEGREE SURVEILLANCE
Damaging security lasers surround R-T and his legs after using a Hypercharged Super.

CHUCK: FULL STEAM AHEAD
Chuck has unlimited range on his next dash and leaves clouds of damaging steam behind him!

SHADE: THE FRIGHTENER
Shade’s attacks during its Hypercharged Super all deal maximum damage, even if the enemy is not hit in the center.

MOE: THE BIG CHEESE
Moe’s Driller has longer range and lasts for longer!

DRACO: FIRE AND FLAMES
Draco’s dragon breathes more flames in a wider area and with longer range.

BONNIE: DAREDEVIL
Bonnie stuns enemies when firing and landing from Clyde, plus she spits damage dealing teeth around her.
TWO NEW BRAWLERS!

ALLI - MYTHIC ASSASSIN
Alli is the shy mechanic of the Love Swamp. She loves to get her hands dirty, by either fixing broken machines or… mercilessly stalking other Brawlers.
If you’re walking home late at night and hear an odd noise, it’s probably Alli trying to say hello.
TRAIT:
This Brawler becomes enraged and gains movement speed when tracking an enemy with less than full health.
MAIN ATTACK: SWAMP SWIPE
Alli dashes forward, swiping as she goes. When in a bush or water, Alli will leap forward instead. The range of Swamp Swipe scales with her movement speed.
SUPER: STALKER
Alli gains stealth (pulsing invisibility), revealing all enemies to herself for a short time. Her next main attack deals increased damage based on the enemy's health. The higher their health, the more damage Alli will deal!

LIZARD LIMBS
While enraged, Alli regenerates health faster out of combat.

YOU BETTER RUN, YOU BETTER TAKE COVER
Alli reloads faster while enraged.

FEED THE GATORS
The next main attack heals Alli for 100% of damage dealt.

COLD-BLOODED
Alli becomes enraged for the next 6 secs. Can only be activated when an enemy is visible.

TRUNK - EPIC TANK
Trunk is a suspiciously uncanny looking tree...
It couldn’t be because Trunk is actually a colony of hyper-intelligent ants controlling a fake mechanical tree? No, that would be ridiculous.
MAIN ATTACK: ANT ATTACK!
Trunk spins in a circle after a short delay, dealing damage to enemies and dropping ants. Standing near ants gives Trunk a movement speed and damage boost. The edge of the attack deals more damage to enemies
SUPER: DRIVEN BY REVENGE (AND ANTS)
Trunk propels themselves at enemies, dropping ants along the way. They can bounce off walls too!

NEW INSECT OVERLORDS
Ants also reduce the damage of enemies.

COLONY SCOUTS
Ants give vision when in bushes.

FOR THE QUEEN!
Trunk instantly spreads ants in a large area.

WORKER ANTS
Trunk heals from the next source of damage taken for a short time.

ANGELS & DEMONS ARE BACK!
Angels & Demons return for two events in July & August, each lasting for 12 days.
Like the first Angels & Demons event, players will have access to some Angelic Skills and Demonic Skills, which give Brawlers useful new abilities.
This time there is one difference however, players start off with all Skills unlocked!
You will be now able to combine up to 3 Powers by unlocking Skill Slots.

During each event, everyone will start with 1 Skill Slot unlocked, and can unlock another 2 more by opening Angelic or Demonic Starr Drops.
This means you can combine up to 3 Skills to imbue your Brawler with pure strength from beyond! Try combining different Skills to find the best combinations for each game mode.
Every Skill has a main trait. Some have secondary traits when combined with others. Skill Slots will glow when powers have a specific synergy with each other!


MORE INFO!
Angelic & Demonic Starr Drops can be earned through Daily Play rewards, Quests & Contests.
There are 3 new Angel skins and 3 new Demon skins to earn through the Angelic & Demonic Starr Drops, as well as the currently available Angels vs. Demons skins.
You can track the skins that you have unlocked through the event hub!
Event skins can drop from Angelic & Demonic drops even if you don’t own the skin.
Spirit Wars and Soul Collector game modes return!
Below are the Skins you can get in the events!

BLESSED BUSTER
Epic | Obtainable from Angelic Drops

ASCENDED 8-BIT
Epic | Obtainable from Angelic Drops

MARTYR MEG
Epic | Obtainable from Angelic Drops

INFERNAL FANG
Epic | Obtainable from Demonic Drops

HELLBULL
Mythic | Obtainable from Demonic Drops

GRIM GUS
Epic | Obtainable from Demonic Drops

SEASONS & SKINS
LEGENDS OF THE UNDERWORLD
This mythological season starts on 3 July!


HADES MORTIS
Brawl Pass Skin

SERAPIS MORTIS
Brawl Pass | Chroma #1

PLUTO MORTIS
Brawl Pass | Chroma #2

PERSEPHONE LUMI
Super Rare | 79 Gems

HYPNOS SANDY
Legendary | 299 Gems

PEGASUS BERRY
Epic | 149 Gems

ICARUS BONNIE
Super Rare | 79 Gems

SHEEPISH DARRYL
Epic | 149 Gems

KNIGHTS OF THE STARR TABLE
Live your best fantasy life in this season, starting 7 August!


KING STARRTHUR BO
Brawl Pass Skin

KING ARCHER BO
Brawl Pass | Chroma #1

KNIGHT BO
Brawl Pass | Chroma #2

KNIGHT AMBER
Epic | 149 Gems

KNIGHT DOUG
Epic | 149 Gems

KNIGHT JACKIE
Mythic | 199 Gems

KNIGHT LILY
Mythic | 199 Gems

KNIGHT BELLE
Mythic | 199 Gems
Supercell MAKE skin by KALATOR

29 GEM SKINS

HUNTER-GATHERER ALLI
Rare | 29 Gems

SWIMMING TRUNK
Rare | 29 Gems

BIKER BUSTER
Rare | 29 Gems

JACKPOT GRIFF
Rare | 29 Gems

EGGSPLOSION TICK
Rare | 29 Gems

PHANTOM POCO
Rare | 29 Gems
WORLD CAT DAY!
We celebrate World Kit - err - Cat Day with 6 new Kit Chromas, with some named after Brawl team members very own feline friends!

TABBY KIT
Rare | 29 Gems | Chroma

CALICO KIT
Rare | 29 Gems | Chroma

GUISMO KIT
Rare | 29 Gems | Chroma

MARIANO KIT
Rare | 29 Gems | Chroma

SIAMESE KIT
Rare | 29 Gems | Chroma

YUKI KIT
Rare | 29 Gems | Chroma
TRUE GOLD & TRUE SILVER SKINS

TRUE GOLD KAZE
25,000 Coins

TRUE GOLD JAE-YONG
25,000 Coins
The New Era of Matcherino x Brawl Stars: More Incentives, More Ways to Compete and... 2 More Pins?!
The Matcherino tournament program is evolving — and it’s all about giving more to the players, organizers, and community. From streamlined tournament tiers to exciting new incentives (yes, including two new Pins!), this rework opens the door to more competition, more recognition, and more reasons to get involved.
Here’s everything you need to know:
PIN CHANGES: More Ways to Win, More Reasons to Compete
Winners' Pins are now way more accessible:
Gold Events: Top 4 teams earn a Winners' Pin
Silver Events: Top 2 teams get the Pin
Bronze Events: Winning team scores it
This new structure spreads the love, so even more teams walk away with bragging rights — and awesome Pins.
Last chance to get the Spike Winners' Pin!
The Spike’s Winners’ Pin will only stay for just two more weeks. Starting July 1st, a brand-new Winners' Pin will be introduced — and it’s here to stay. Keep your eyes on special Pin events happening throughout this launch period!
New Contributor Pin — Support While You Collect
Coming with the rework: the new Contributor Pin for just $2.50! A portion of each sale goes to:
Organizers (10%) – rewarding those who make these events happen
Matcherino support (15%) – helping power up backend services and community infrastructure
Do not worry about the old contributors’ Pin; it’s here to stay!
TOURNAMENT & ORGANIZER STRUCTURE: Simple, Scalable, Open to All!
We’ve streamlined how tournaments work with two clear organizer tiers:
Starter Tier
Open to everyone
No Pins or prize pools
Great for newcomers learning the ropes
Partnered Tier
Access to Pins, crowdfunding, and prize pools
Hosts tournaments in 3 levels:
Bronze: Crowdfunded
Silver: $100 base prize pool + crowdfunded
Gold: $500 base prize pool + crowdfunded
Major change: Anyone can now create tournaments — no application needed!
Only Partnered events get Pins and prize money, but now everyone can get involved.
Bonus for organizers: 10% of all Pin sales go directly to Partnered organizers — helping them grow their scenes and give back to their communities.
FOR PLAYERS: More Tournaments, More Prizes, More Chances to Shine
Every region will now host at least:
1 Gold event
2 Silver events
...every month!
That means more prize money, more Pins, and more competition. Plus, the top 4 teams in every prized tournament will now earn rewards — not just the winner.
A monthly calendar will highlight all Bronze, Silver, and Gold events across regions. Check back often — new tournaments can be added anytime here: https://matcherino.com/supercell
When is this happening?
The Matcherino x Brawl Stars rework will be launched on the 1st of July! For more information, follow Matcherino on:
Brawl Stars x Matcherino events page: https://matcherino.com/supercell
X: https://x.com/matcherino
Discord: https://discord.gg/gr83bwWQ8h
(Updated June 12) RELEASE NOTES: THE BATTLE FOR KATANA KINGDOM!
MAINTENANCE - JUNE 12
BALANCE CHANGES
NERFS
Kenji
Hypercharge charge rate 35 -> 25%
Reduced the Hypercharge pull effect strength by 75%
Removed knock-up from Hypercharge
Lumi
Star Power - Half-time - Slow duration reduced 2s -> 1s
BRAWL ARENA BRAWLER CHANGES
These changes are only applicable in the Brawl Arena game mode and affect the power scaling of Brawlers with each XP level gained during matches
NERFS
Janet
Level up Damage decreased 9% -> 4%
Ash
Level up HP decreased 750 -> 550
Level up Damage decreased 4% -> 3%
Jae-yong
Level up HP decreased 600 -> 550
Level up Reload speed decreased 2.5% -> 2%
Lumi
Level up HP increased 450 -> 300
Level up Damage decreased 6% -> 2%
Level up Movement speed decreased 8 -> 5
Jacky
Level up HP decreased 750 -> 500
Level up Damage decreased 4% -> 2%
Clancy
Level up Damage decreased 3% -> 1%
Level up Robots don't count towards his passive ability
BUFFS
Tick
Level up Damage increased 3% -> 5%
Level up Reload Speed increased 2% -> 3%
Meeple
Level up HP increased 450 -> 550
Level up Damage increased 2% -> 4%
Stu
Level up HP increased 450 -> 550
Level up Damage increased 4% -> 5%
Mortis
Level up HP increased 450 -> 650
Gene
Level up HP increased 450 -> 650
Fang
Level up HP increased 450 -> 550
Level up Damage increased 4% -> 5%
Gus
Level up HP increased 600 -> 650
Level up Damage increased 3% -> 4%
OTHER MOBAlance CHANGES
XP from jungle Robots decreased 120 -> 110
XP from small lane Robots increased 35 -> 40
Bounty threshold multiplier increased by 20%, meaning the difference in XP between Brawlers in XP needs to be bigger for there to be a bounty
Dealing damage to towers counts less towards the Star Player score
Level up SFX volume reduced
Base projectiles now pierce through the environment
Fixed Jacky's Rebuild Gadget acting as a shield
Brawl Arena now doubles the amount of Mastery points received (1000 Masteries lets goooooo)
Fixed an issue with spectating on Brawl Arena
Fixed a VFX issue with Kaze (it's not a Brawl Arena-related but life is meaningless anyway)
Kaiju
HP increased 40K -> 50K
Towers
Reload speed increased by 10%
Deal 20% less damage to lane robots
Whenever a Brawler is eliminated by a tower, everyone in the team will get XP
Base
Damage increased by 15%
Base now deals double damage to Brawlers
Whenever a Brawler is eliminated by the Base, everyone in the team will get XP
MAINTENANCE - MAY 20
WASABI POWERS (Balance Changes)
NERFS:
Amber
‣ Increased spread between projectiles
Hank
‣ Damage reduced by 70%
Ash
‣ Bonus Super charge reduced by 20%
Byron
‣ Increased projectile spread
Angelo
‣ Increased projectile spread
BUFFS:
Stu
‣ Double projectiles when using his Super
Rosa
‣ Grows 4 bushes instead of 1
Colette
‣ Projectile damage increase: 100 → 200
‣ Projectile increase: 4 bullets → 6 bullets
Shelly
‣ Number of bullets: 30 → 35
Gene
‣ Bonus Super charge increased by 15%
Colt
‣ Small reload speed increase
Brock
‣ Increased basic attack damage and area effect
Lily
‣ Lily's Super now charges over time
Belle
‣ Small reload speed increase
FIXES:
‣ Ninja Ash's Skin Basic Attack and Super VFXs are now fixed!
MAINTENANCE - MAY 9
We need to fix a visual bug that caused incorrect data to appear for top contributors on the Mega Buffet screen and the remaining tickets and wins on the Club screen. Fortunately, players’ actual contributions and rewards were not affected!
And the Wasabi Powers not being active on Mega Buffet matches after loadout changes during the pick phase, will also be fixed.
After maintenance, everyone gets a Sushi at the Shop as compensation!
MAINTENANCE - MAY 5
Fixes:
Rewards from the Sushi Meter not being delivered
Pam’s Wasabi Power not working on some Skins
Gadgets from Sushi drops getting delivered with the Wasabi Power animation
How to claim your rewards:
Players will receive the 25 Gems, Cursed Kenji and Oni Kenji Skins when loading the game
The Credits or the Epic Brawler reward can be claimed from the Sushi Meter in the event tab. If you don't claim the credits by the end of the event, the Credits will be sent to your inbox instead
The First Ultra Legendary Brawler Kaze, a Brawl MOBA, Wasabi Powers, Jae-yong the Karaoke King, and More!
NEW BRAWLER: KAZE

ULTRA LEGENDARY ASSASSIN
Kaze was raised to be a living weapon by her parents, but this was not the life she wanted. After escaping to Starr Park with Kenji, she can now live how she wants. However, she is still torn between the two aspects of her life, being a humble geisha and a deadly ninja.
TWO BRAWLERS IN ONE?
Kaze has a unique Gadget to switch between two different Aspects, her Geisha Aspect and her Ninja Aspect!
Both of her Aspects have completely unique abilities, and you can switch between them mid-game!
Pssst... You only need to unlock the regular 2 Star Powers, 2 Gadgets & 1 Hypercharge for them to be unlocked for BOTH Aspects. Nice.

GEISHA ASPECT
These abilities are only available while in Kaze's Geisha Aspect!
MAIN ATTACK: KAZE'S DELIVERY SERVICE
Kaze dashes a short distance and strikes the nearest target. Kaze has a 'Strike Spot' at a fixed angle around herself. Hitting an enemy in a Strike Spot deals extra damage and resets the Strike Spot to a new position.
SUPER: FAN STORM
Kaze creates a deadly storm of fans in an area. Enemies within the Fan Storm can't see outside of it. The Fan Storm will also deal damage to an enemy if they touch it.

STAR POWER: ADVANCED TECHNIQUES
Hitting an enemy in a Strike Spot also slows them for a short time.

STAR POWER: GRATUITY INCLUDED
Removes ammo from brawlers initially caught in the Fan Storm.

GADGET: GRACIOUS HOST
Switch to Ninja Aspect and gain Movement Speed for a certain amount of time.

GADGET: HENSOJUTSU
Switch to Ninja Aspect and gain invisibility for a short time.

HYPERCHARGE: ANCIENT ENERGY
The center of the Fan Storm damages enemies over time.


NINJA ASPECT
These abilities are only available while in Kaze's Ninja Aspect!
MAIN ATTACK: SILENT SHURIKEN
Kaze throws 2 knives in succession, dealing increased damage to closer targets.
SUPER: FIST OF THE BRAWL STAR
Kaze dashes a long distance and marks enemies she passes through. Marks explode after a short time.

STAR POWER: ADVANCED TECHNIQUES
Increases duration of Gadget effects.

STAR POWER: GRATUITY INCLUDED
When a marked enemy is defeated, they will deal area damage to other enemies.

GADGET: GRACIOUS HOST
Switch to Geisha Aspect and heal for a % of max health.

GADGET: HENSOJUTSU
Switch to Geisha Aspect and dash forward.

HYPERCHARGE: ANCIENT ENERGY
Kaze gains increased dash speed and her marks instantly damage if the target's health is low enough to be defeated.
Kaze will be released for early access on May 29 !
Ultra Legendary Brawlers will take 5500 Credits to unlock and can be unlocked from the Starr Road!
NEW BRAWLER: JAE-YONG
MYTHIC SUPPORT
By day, Jae-yong is your average office worker. By night, he is a karaoke GOD... or so he thinks. The jury is still out on his singing skills.
TRAIT: Super charges automatically.

MAIN ATTACK: WORK HARD, PLAY HARD
Fires a piercing projectile, with different effects depending on Jae-yong's mode.
WORK MODE: Deals less damage, but creates slipstreams with projectiles that give speed boosts to teammates and himself
PARTY MODE: Heals teammates with a piercing, damaging projectile.
SUPER: MIX IT UP!
Switch between Jae-yong's Work & Party modes! Switching modes changes Jae-yong's main attack and activates the matching ability:
WORK MODE: Gives all nearby teammates a temporary movement speed boost.
PARTY MODE: Heals all nearby teammates.


STAR POWER: THE CROWD GOES MILD
Being near teammates gives Jae-yong a speed boost per teammate in range.

STAR POWER: EXTRA HIGH NOTE
Main Attacks now deal additional damage per target pierced.

GADGET: WEEKEND WARRIOR
Deals area damage and increases main attack damage temporarily.

GADGET: TIME FOR A SLOW SONG
Jae-yong slows enemies around him and his attacks will leave trails of slowing paperwork temporarily.
Jae-yong will be released for early access on April 24!
BATTLE FOR KATANA KINGDOM
This new Season sees the start of an epic 4 part event!
Kenji has been trying out a new sushi recipe, but it seems like something went wrong… Brawlers are causing chaos with new Wasabi Powers!

FOUR CHAPTERS
The Battle for Katana Kingdom will take place in May, with a new chapter unlocking every week.
Each chapter brings new gameplay, a new manga, and new ways to get sushi rolls!
WTH are Sushi Rolls?
By slicing open Sushi Rolls, players can unlock brand new Wasabi Powers and other rewards like progression and cosmetics!
CHAPTER ONE: WAY OF THE WASABI
Sushi Rolls & Wasabi Powers are released!
Featured game mode: Samurai Smash (active for the whole event)
Double XP Weekend
SUSHI ROLLS
SUSHI ROLLS are the way to earn event rewards during the Battle for Katana Kingdom!
Sushi Rolls can be earned through Daily Wins, Samurai Smash (Chapter 1), the Club Event (Chapter 2), special Oni Hunt quests (Chapter 3), Daily Contests (Chapter 4), and through freebies & shop offers.
Every Sushi Roll gives at least 1 reward when sliced open.
Each time the player slices open a Sushi Roll, it has a chance to split into sushi and give extra rewards (1, 2, 4, or 8)!
Each sushi gained also fills up your Sushi Meter, located in the event screen, for additional rewards!

WASABI POWERS
Wasabi Powers allow Brawlers to unlock powerful ancient energy within themselves, and gives them new abilities!
There are a total of 60 Wasabi Powers, for 60 different Brawlers, and they come in 4 increasing levels of strength!
20 HOT Wasabi Powers
15 EXTRA HOT Wasabi Powers
15 CRAZY HOT Wasabi Powers
10 INFERNO Wasabi Powers
You can view every Brawlers' Wasabi Powers in the Event Screen!
Once unlocked, Brawlers with Wasabi Powers will have them automatically equipped in game modes with the Wasabi modifier.
TAP TO VIEW ALL WASABI POWERS!
SHADE | Hugging an opponent in the center activates Shade's Super for a short time and charges his Super faster! |
MORTIS | His longer dash also fires his Super! |
MOE | Driller form lasts longer and can dash faster! |
POCO | Activates his Tuning Fork Gadget when taking damage! |
MR. P | Main attack splits into more suitcases after the second bounce! |
RUFFS | Projectiles bounce for longer and fire an extra projectile! |
TICK | Launches 3 heads with his Super! Don't ask how. |
CARL | Has extremely increased movement speed during his Super. |
PIPER | Each main attack fires two projectiles! |
FRANK | Has more health and movement speed. Every attack destroys cover! |
BEA | When dealing damage, Bea releases an angry bee! |
ASH | Super charges faster and launches more rats! |
STU | With every boost during his Super, Stu also shoots around himself! |
MAX | Infinite ammo. Simple. |
BYRON | Main attack fires more projectiles! |
JESSIE | Scrappy fires more projectiles, has more health, and is bigger! |
BELLE | Main attack splits on impact! |
BUZZ | Buzz's Torpedo Throw has increased range! has more health and his Super charges faster! |
GRAY | Dimensional Doors pull enemies towards them when used by Gray! |
OLLIE | Has more health and hypnotizes enemies for longer! |
LEON | His Super creates illusions that can now attack! |
NITA | Summons two Bruces at once! |
EL PRIMO | Jumps faster when jumping using his Super, which also charges faster. |
BARLEY | Puddles from his main attacks last longer! |
PENNY | Deploys two cannons with her Super! |
BO | Can deploy unlimited mines at the same time! |
LOLA | Summons another Ego with her Super. Or is it her Id? |
HANK | Shoots Fish Torpedoes whenever he takes damage. |
CROW | Main attacks now boomerang and return to Crow. |
BERRY | Leaves an ice cream trail behind him! |
COLETTE | Fires shots to her side while she's using her Super! |
SURGE | Hits Stage 3 with one (!) Super and has increased reload speed. |
RICO | More bullet bounces? More bullet bounces. |
FANG | Fang's extra Super kicks have much longer range, he has more health, AND he charges his Super faster! |
JUJU | Gris-Gris is bigger and has more health! Creepy. |
AMBER | Main attack fires two streams and Amber spills oil while moving. |
MEG | Main attack has more range. |
DRACO | After activating his Super, Draco stays mounted on his Dragon until defeated! |
KENJI | Extremely fast reload speed! |
FINX | Super activates around Finx and follows him while moving. |
ANGELO | Main attack fires three arrows. |
SHELLY | Fires her Super in a circle around herself... with MORE PELLETS! |
ROSA | Main attack grows a bush, and Rosa provides visibility in bushes for her team! |
EDGAR | Super has longer range and a faster jump. |
MEEPLE | Their main attack fires more projectiles that have increased homing! |
SPROUT | Every bounce of his main attack deals Area Damage. |
JAE-YONG | Leaves a trail that speeds up teammates. He also charges his Super faster! |
8-BIT | 8-Bit can have multiple turrets that also have more health! |
PAM | Pam's Healing Turret can now overheal! |
TARA | Super summons more shadows. |
GENE | Super now homes on targets! |
CHARLIE | Continually releases spiders while moving. |
LILY | Her Super can bounce multiple times. |
SPIKE | Spikes from his cactus grenades travel further and curve more. |
COLT | Main attack shoots further and destroys cover! |
BULL | Charges his Super faster AND over time! |
BROCK | Rockets leave large fires behind! |
GUS | Main attacks drop spirits with every hit! |
EVE | Spawns a hatchling whenever she takes damage. |
PEARL | Pearl's Heat is always at maximum! |
SAMURAI SMASH
Two teams clash in 5v5 or 3v3 battles to see who can collect the most Daruma dolls while ALSO fighting off samuraibots!
Each samuraibot has a different attack, and are hostile to both teams. Try to avoid getting caught between bots and the other team or you'll get Samurai Smashed!!
CHAPTER TWO: RISE OF THE FUTOMAKI FIVE
Featured Game Mode: Mega Buffet!
Mastery Madness Weekend
MEGA BUFFET
Collaborate with your clubmates during the event to earn Sushi Rolls, competing in 3v3 game modes with Wasabi Powers and other modifiers!
Everyone gets 4 tickets a day, which stack in case you miss a day.
Each win in the mode contributes food to the Mega Buffet, and reaching a milestone gives a reward of 1 Sushi Roll to ALL Clubmates!
The top contributors don’t get an additional reward at the end of the event, but you can see their win contributions. So you can still brag about being the best.
Rewards can be claimed immediately when your Club reaches a milestone (no need to wait)!
Contribute 3 wins to be able to earn rewards!
CHAPTER THREE: THE TASTE OF VENGEANCE
Featured Game Mode: Oni Hunt
Double XP Weekend
ONI HUNT
Oni Hunt sees 3 brave warriors face off against a Hypercharged demon Kenji. I don’t know what was in his sushi but it wasn’t good!
Oni Kenji has several different attacks so you have to pick the best trio to combat him.
On the chapter that Oni Hunt unlocks, you will get 7 days worth of rewards (including Sushi Rolls!) by beating 5 stages of difficulty each day.
CHAPTER FOUR: THE FINAL CUT
Featured Game Mode: Daily Contests
x2 Starr Drops
DAILY CONTESTS
Compete in a Daily Contest to earn points and win rewards!
Players can choose between 3 modes/maps each day, and this places them in a 10 player leaderboard with others who compete in the same mode/map.
If you team up and you have chosen different modes for the day, you will only get points if you are playing your chosen mode.
You get 4 tickets each day to spend on the contest, and rewards are handed out at the end of the contest, based on your position in the leaderboard!
Make sure to use your tickets each day as they do NOT stack!
Top 8 get rewards, bottom 2 get… nothing!
NEW SEASON, NEW SKINS
The Battle for Katana Kingdom is also the name of the May season, and features the following skins!
BRAWL PASS SKIN
Kasa-obake Piper
Yokai Piper | Chroma #1 | Brawl Pass Plus
Tsukumogami Piper | Chroma #2 | Brawl Pass Plus
EVENT SKINS
Cursed Kenji
Oni Kenji (Hypercharged)
Wanderer Gray
Shukuteki Tara
Tanuki Sprout
Tengu Angelo
Shinobi Ash (recolor)
TITLE
Wasabi Warrior
NEW SEASON: CRUSH THE KAIJU
It's a Brawl tokusatsu! Mighty beings battle it out, leaving destruction in their wake!

SKINS
BRAWL PASS SKIN
Shin Edgar | Brawl Pass
Drift Edgar | Chroma #1 | Brawl Pass Plus
Masked Edgar | Chroma #2 | Brawl Pass Plus
SEASON SKINS
Mecha Finx
Crimson Tyfinx | Chroma #1
Mecha Chief Finx | Chroma #2
Intergalactic Griff
Kaiju Clancy
Tokusatsu Colette
Monstro Mico
WELCOME... TO BRAWL ARENA
We’re making a MOBA game mode! For real. Brawl Arena is being released in June!

FOR REAL?
For real.
3v3 game mode where the first team to destroy the enemy base wins!
The Arena consists of 2 lanes connecting each team’s base, each protected by towers.
Towers will attack when an enemy gets in range
Mini Bots spawn from each base, marching down the lanes and automatically attacking enemy Mini Bots, Brawlers, towers and base.
To win: Destroy the enemy towers, then destroy the enemy base!
The jungle has neutral enemies that can be killed for XP: First spawn is 1 bot, then 2 bots and finally 4 bots.
After 4 bots are defeated, a Kaiju can spawn in the middle, and the team that defeats it gets a huge amount of XP, and a temporary movement speed and damage reduction buff.
You can level up by earning Arena XP when you or a nearby teammate defeats: Bots, Brawlers, towers, the Kaiju!
Each Brawler starts at Arena Level 0 and can level up to max Arena Level 15.
Brawler level is still taken into account for abilities etc.
Each level grants different stats based on your Brawler.
You earn double Trophies in this game mode! You don’t lose double Trophies though (phew).
HYPERCHARGES
We have 8 new Hypercharges coming, with Griff and Clancy finally getting one!

GUS: SPOOKY POP
On impact, Gus' Super will drop spirits in all directions that deal damage to enemies and heal teammates!

LILY: GERMINATE
Lily’s Super can now bounce off walls, and transports the enemy and Lily to the Shadow Realm on hit.

CLANCY: RECALL OF DUTY
Clancy’s Super paintballs pierce enemies then quickly return to him, dealing damage again.

AMBER: OIL SPILL
Super’s oil area is increased. Oil keeps burning for 3 seconds after being lit on fire.

WILLOW: PSYCHIC SAFETY
Willow can’t take damage while mind controlling an enemy Brawler!

GRIFF: TAX REBATE
Griff’s banknotes multiply at max range before returning, with the newly created banknotes returning after a delay. They also pierce the environment.

KENJI: ALL YOU CAN EAT
Pulls enemies to the middle of his Super, and re-appears in the center of the X instead of at the starting location.
SKINS, SKINS, SKINS

29 GEM SKINS
Firecracker Wizard Mike
Whisked Meg
Kansai Dragon Bull
Secret Surgevice
Sandcastle Ash
Bandito Lou
Sunflowerosa
Grombin Hood
Fruity Kaze
Jammin’ Jae
OTHER SKINS
MISC
Street Shade
Witch Mandy (Supercell ID rewards)
TRUE GOLD/SILVER
True Gold Finx
True Gold Lumi
True Silver Finx
True Silver Lumi
BALANCE CHANGES

MOE
Can now aim his Super at varying distances

OLLIE
The exact same as Moe above, but just more sick and radical, bro

GRAY
‘Walking Cane’ Gadget aiming indicator now goes through walls

VARIOUS
Zero length charges/dashes.
This allows Mortis to dash directly into walls (as if he needed help) and Kenji to do damage without dashing forward

VARIOUS
Crowd Control immunity now works with more types (stun, freeze, root etc.)
GAME MODE CHANGES
Heist is back! With improvements!
The Heist Safe is now sturdier: For every 25% of HP the Safe now gains a temporary shield where it is Immune to damage. This is to counter Hypercharge burst damage and Brawlers who can melt the safe with continual DPS.
MAP CHANGES
Environments
Removed
Retropolis
MadEvil Manor (incl. Showdown version)
Sk8Beats
Added:
Katana Kingdom (NEW)
Stunt Show (incl. Showdown version & Brawl Ball)
Ranked
Month 3
Featured game mode: Treasure Hunt
Month 4
Featured game mode: Paint Brawl
IMPROVEMENTS/QUALITY OF LIFE CHANGES
Gadget Cooldown is now visible below Brawlers. A Gadget icon is shown when equipped, and is grayed out when it’s on cooldown, with a visible timer.
When firing a Super with Hypercharge activated, the aiming indicator now turns to purple
Updated Korean Brawl font to match the English Brawl font style
Updated shaders and textures for Rico, Barley & Tick Brawler models
Updated Melodie's model to match proportions of other Brawlers
Improvements to displaying bonus values & labels in the Shop
Various internal changes to improve server & game quality/stability
BUG FIXES
Pin & Spray categories are back!
Bibi's Gadget 'Extra Sticky' now also applies to her Hypercharged Super attack
Byron’s healing amount now scales with Power Cubes
Fixed puck aiming as Meeple in Brawl Hockey
Fixed Willow’s mind control over stealthed Brawlers
Fixed weird interaction with Ollie and minecarts on Minecart Madness
Fixed Player Profile Pins resetting back to default
Fixed Gene’s Hypercharge aim indicator
Fixed for correctly applying damage during respawn
Fixed Kit being a bad kitty in certain situations
RIP Masteries
Masteries are being deleted!
If there’s ONE THING you should read from this whole post, it’s this:
- Play the #1000Masteries event for THE LAST CHANCE to collect your Mastery rewards before they move to the new Trophy Road, where you can collect (some of) them AGAIN!
But if you want to understand what’s happening, read below to learn the reasoning behind why we are removing Masteries, reworking Trophy Road, and adding Records.
Important notes about the changes coming to Brawl:
We are removing Masteries from the game
And the #1000Masteries event starts now to ensure you still have a chance to unlock your desired Masteries
Resources from Mastery Rewards will be redistributed to the new Trophy Road and Records
We are adding Records: an achievement-like system that will receive all the cosmetic rewards from Masteries (Pins, Player Icons, and Titles)
As the new Trophy Road is getting many resources from Masteries, if you play the #1000Masteries event, you’ll be able to get some of your Mastery Resources twice (from the event and from the milestones you haven’t unlocked yet in the Trophy Road)
We are extending the Trophy Road to 100k Trophies, and the newly added milestones (from 70k to 100k) can be collected by everyone, even if you have more than 70k Trophies
Unclaimed Masteries and Trophy Road rewards will be auto-claimed when the new update arrives
Why?
Masteries haven’t been performing as well as expected. The goal was to give more reasons for most players to play their favorite Brawlers, but unfortunately, it has become a niche feature where only a few very active players engage with the system with the sole purpose of farming Masteries
Only 11.8% of the players have a Brawler Title since the release of Masteries in February 2023
Bringing these resources to a more accessible and common place like the new Trophy Road will reward most of the players more and hopefully help improve the retention and growth of the game
As for Records, this is a new take on the Mastery concept, and this time we're adding various challenges to accomplish throughout the game, from racking up win streaks to collecting cosmetics, and performing gameplay feats with your favorite brawlers!
NOW, before going into the changes, here’s a summary of the #1000Masteries community event!
#1000Masteries - Get your Mastery Madness bonus up to 1000%!!

THIS IS YOUR LAST CHANCE TO COLLECT YOUR MASTERY RESOURCES!
GOAL: gain Mastery Points by winning or being the Starr Player of a match
If the whole community, together, reaches a total of 700 Billion Mastery Points (yep, big number), everyone will get a 1000% Mastery Madness bonus
There’s a maximum amount of Masteries you can get in a day (if you didn’t know). This cap has also been increased proportionally to the Mastery Bonus
You can only earn Masteries in Trophy Matches, Ranked, and Mega Pig
Most of the rewards of the event are crazy Mastery Madness bonus, so you HAVE to play it to benefit from the event
#1000Masteries starts NOW and ends after the new update on the 24th of June (end date could still change)
Here are the milestones and the rewards:
Mastery Points needed - Reward
10 Billion - 100% Mastery Madness
20 Billion - 10 Random Starr Drops
40 Billion - 200% Mastery Madness
70 Billion - Mastery Tombstone Pin (delivered after the next game Update)
100 Billion - 300% Mastery Madness
150 Billion - Mega Trophy Box
200 Billion - 400% Mastery Madness
250 Billion - Mastery Tombstone Player Icon (delivered after the next game Update)
300 Billion - 500% Mastery Madness
350 Billion - Legendary Starr Drop
450 Billion - Dead Rose Spray (delivered after the next game Update)
500 Billion - 1000% Mastery Madness
600 Billion - New Title (delivered after the next game Update)
700 Billion - Hypercharge Starr Drop (delivered after the next game Update)
1000 Billion - 2000% Mastery Madness (“SECRET” MILESTONE)
HOT TIP: The cosmetic rewards you get from Mastery are moving to Records, so aim to collect all resources up to Silver III
Also, Mythic and Legendary Brawlers have more resources. If the time is short, prioritize these rarities!
Masteries Removal and its Resources
As mentioned above, Masteries were meant to give players another goal for engaging with the game after their quests were done. Unfortunately, this didn’t happen for most of the players…. It could’ve been because of the rewards, the grinding, or just how inaccessible/hidden this feature is. But regardless of the reason, the truth is that Masteries are just not exciting enough to justify the amount of resources they contain.
SO, we are moving these resources to somewhere more accessible:
A big portion of these resources are going to the new Trophy Road
Most of them are just being transferred as raw currency
The rest will be converted into Legendary Starr Drops and random Starr Drops
Some Credits will be converted into more Brawlers in the new Trophy Road
Bling will be added to the new Trophy Road
The Mastery cosmetics are going to the new feature Records (Player Icons, Pins, and Titles)
Records will also receive resources from Masteries
The Math (because what’s more fun than Brawl Stars? Math!)
COINS | POWER POINTS | CREDITS | |
---|---|---|---|
TOTAL MASTERY REWARDS | 230500 | 34500 | 24225 |
MOVING TO NEW TROPHY ROAD (Raw Resources) | 100400 | 10800 | 0 |
MOVING TO NEW TROPHY ROAD (as Starr Drops and Brawlers) | 58514 | 697 | 13115 |
MOVING TO RECORDS (as Starr Drops) | 80364 | 2587 | 16606 |
RESOURCES REMAINING | -8778 (Overall Coin buff) | 20416 (Big Power Points nerf) | -6642 (Small Credit buff) |
In total, summing all 92 Brawlers, Masteries contain:
230500 Coins
34500 Power Points
24225 Credits
Now, from the rewards above, here’s what we are moving directly as raw resources:
100400 Coins
10800 Power Points
No credits (!!!! but wait!!)
From the remaining resources, we are converting them into: way more Legendary Starr Drops, Rare/Super Rare Brawlers in the new Trophy Road, and Brawler Quests*
58514 Coins
697 Power Points
13115 Credits (7535 from Starr Drops + 5580 from Rare/Super Rare Brawlers in the new Trophy Road)
*Brawler Quests are only for Rare and Super Rare Brawlers newly unlocked from the new Trophy Road after the Update. Also, they are only providing a small part of the rewards here - the 18 newly added Legendary Starr Drops provide most of the rewards.
And finally, this is what we are adding to Records as random Starr Drops and Legendary Drops (might not be exact as we are still tweaking the numbers)
80364 Coins
2587 Power Points
16606 Credits
So this means that the impact of this change on these resources is:
- 8778 Coins:
Meaning that we are actually adding more Coins to F2P sources with this system change.20416 Power Points
We are removing a big chunk of Power Points from the economy because it’s overinflated for veteran Players. But the new Trophy Road delivers a lot more Power Points when players actually need them, before it starts slowing down. You can still collect them in Masteries before they leave though.- 6642 Credits
Meaning we are adding a bit more Credits to the game economy in total4800 Bling (or 32051 Bling value if you count Starr Drops)
This Bling will be added to the economy. It’s not being transferred anywhere
And it’s important to note that these values are taken from what the economic Value of Starr Drops. Here is their average value:
Random Starr Drop - Average Value
Coins - 66.11
Power Points - 13.76
Credits - 12.16
Bling - 87.51
Legendary Starr Drop - Average Value
Coins - 1358.7
Power Points - 0
Credits - 286.4
Bling - 1095.1
Trophy Road Rework
Trophies are one of the most important things in Brawl, and the Trophy Road guides players into the game. However, the current design is not as exciting as it could be. So, to make this player journey more fun and rewarding for all players, we are adding a lot more progression there and changing it visually to something that feels a lot more Brawl!
Now, the new Trophy Road will be filled with better rewards that you can claim simply by earning more Trophies, no matter where you are on the player journey.
We are also adding a lot more Bling in the new Trophy Road and more milestones up to 100k Trophies.
You can see the comparison from the old Trophy Road to the new Trophy Road below:

And here’s a glimpse at the new Trophy Road!

Records
Records is going to be an achievement-like system where you will get rewarded by either grinding (like Masteries) or doing some cool stuff with your Brawlers. Things like winning a 1v3 in Knockout, or hitting all 3 enemy Brawlers at the same time with one Mortis’ attack are some examples of what you will find there.
Although progression rewards are not the main driver of this feature, you’ll be able to collect a lot of Starr Drops (random and Legendaries) from it.
Complete a lot of Records to progress your Records Points and get special Battle Card Frames to show off!
And as said before, Mastery cosmetics (Player Icons, Pins, and Titles)
It's a lot to take in, so it might be easier to hear it from your favorite content creator!
That's it! Now go play your Masteries!
APRIL BALANCE CHANGES!
Balance Changes
BUFFS:
Crow
‣ Heal Reduction increased: 40% → 60%
Bonnie
‣ Can use her Super right away after landing to return to her cannon, Clyde!
Mico
‣ Main attack reload speed increased: 2600 → 2400
Jessie
‣ Health increased: 3000 → 3100
Willow
‣ Health increased: 2800 → 3100
Pam
‣ Main attack - Damage - 260 → 300
Meg
‣ Speed movement outside the mecha increased: 770 → 820
NERFS:
Lumi
‣ Health decreased: 3000 → 2800
‣ Gadget cooldown increased: Grim and Frostbitten 18sec → 22sec
Bea
‣ Gadget cooldown increased: Rattled Hive 20sec → 24sec
Ollie
‣ Health decreased: 5600 → 5300
Carl
‣ Gadget damage decrease: Heat Ejector 370 → 300
Buster
‣ Base health - 5000 → 4800
Chester
‣ Hypercharge charge rate decreased: 30 → 25
Meeple
‣ Main attack damage decreased: 1300 → 1200
Angelo
‣ Gadget cooldown increase: Master Fletcher 14sec → 18sec
Gray
‣ Gadget cooldown increase: Walking Cane 20sec → 23sec
Mandy
‣ Hypercharge charge rate decreased: 40 → 35
Stu
‣ Hypercharge charge rate decreased: 3 → 2
Byron
‣ Gadget cooldown increase: Booster Shots 14sec → 18sec
Other fixes
Melodie is tall again!
Angelo's poison damage now stacks as intended
Resolved a bug preventing Gadget selection for free maxed out Brawlers in Ranked if the player already owned one
Patched a bug where Penny's second projectile targeted the same spot as the first one instead of aiming at enemies
Lumi’s basic attack no longer gets stuck because of quickfire modifier
Jae-yong’s voiceover is fixed
Squeak, Nita, and Eve's visual issues on some low end Android devices are repaired
Other minor visual tweaks
NEW BALANCE CHANGES!
BUFFS

EDGAR
Decreased Gadget cooldowns:
Let's Fly: 23sec -> 21sec
Hardcore: 19sec -> 17sec

CHARLIE
Increased Super charge rate: 7 hits -> 6 hits

BO
Increased Hypercharge charge rate: 35% -> 45%

EMZ
Increased Hypercharge charge rate: 30% -> 40%

MOE
Increased reload speed: 2sec -> 1.5sec

MAX
Decreased Gadget cooldown:
Sneaky Sneakers: 12sec -> 10sec

SHADE
Decreased Gadget cooldown:
Jump Scare: 11sec -> 9sec

FINX
Increased movement speed
Increased reload speed: 1.6sec -> 1.3sec

TARA
Increased Super charge rate: 11 attacks -> 10 attacks

LOLA
Increased Hypercharge charge rate: 25% -> 35%
NERFS

HANK
Hypercharged projectiles home 50% less

STU
Decreased Gadget length:
Speed zone: 30sec -> 10sec

MR. P
Super Porters:
Now last only for 10 seconds
Decreased movement speed: 1.4 -> 1.3

SAM
Decreased Hypercharge charge rate: 40% -> 20%

BEA
Increased Gadget cooldown:
Rattling Hive: 17s -> 20s

POCO
Increased Gadget cooldowns:
Tuning Fork: 16sec -> 20sec
Protective Tunes: 11sec -> 18sec

BERRY
Decreased healing from Main Attacks: 50% -> 40% of attack damage

OLLIE
Decreased Super charge rate: 5 -> 6 Main Attacks
Increased Gadget cooldown:
Regulate: 17sec -> 20sec

MELODIE
Decreased Hypercharge charge rate: 35% -> 25%

JUJU
Decreased Gadget shield:
Elementalist: 50% -> 30%

JANET
Decreased Hypercharge charge rate: 50% -> 40%

GRAY
Increased Gadget cooldown:
Walking Cane: 18sec -> 20sec

LOU
Decreased Super charge rate: 8 hits -> 9 hits

CARL
Increased Gadget cooldown:
Heat Ejector: 15sec -> 17sec

LEON
Decreased Gadget length:
Lollipop Drop: 15sec -> 10sec

SQUEAK
Increased Gadget cooldown:
Windup: 11sec -> 14sec

MEEPLE
Increased Gadget cooldowns:
Mansions of Meeple: 20sec -> 22sec
Ragequit: 16sec -> 18sec

MORTIS
Decreased Hypercharge charge rate: 40% -> 30%

ROSA
Increased Gadget cooldown:
Grow Light: 10sec -> 13sec

GENE
Increased Gadget cooldown:
Vengeful Spirits: 16sec -> 20sec

BELLE
Increased Gadget cooldown:
Nest Egg: 17sec -> 20sec

FRANK
Decreased Hypercharge charge rate: 40% -> 30%

CHESTER
Decreased Hypercharge charge rate: 40% -> 30%

MEG
Decreased Hypercharge charge rate: 40% -> 35%
FIXES
Ash, Lola, and Buster can no longer charge their Hypercharge while still active.
Patched an issue where players couldn't change the loadout of specific Brawlers (Sam, Meg, Mandy, Carl, Grom, Chester, Mr. P, Bea, Hank, Bo, Lola) with unlocked Hyperchages before playing a Ranked match in Mythic or above.