Official Brawl Stars news
Release Notes November 2026
Ranked Refresh
Ranked gets its biggest rework yet this update, with changes to how you unlock, climb, draft, and much more!
Entry & Brawler requirements
Ranked should be the most competitive place in Brawl Stars, so we've tightened the requirements to make the playing field more equal. Max Brawler level is now required, and Ranked unlocks later in the player journey.
Ranked now requires Power 11 Brawlers at every rank, up from Power 9 in Bronze through Diamond.
Diamond now needs 12 Brawlers, the same as Mythic, increased from 9.
To make up for the higher Brawler requirements, the number of free maxed Brawlers increased from 3 to 6 each season.
Ranked now unlocks at 5,000 Trophies, increased from 1,000.
Players who already unlocked Ranked keep their access, and unlock a Chaos Drop at 5,000 Trophies instead.
Brawl Arena still unlocks at 1,000 Trophies.
No Ranked teams at Masters I and above.
Elo & Progression
We're keeping monthly seasons, but making the season reset much milder. That means better match quality early in the season, less time climbing back to your max rank, and more time actually improving at it. We're also tuning Elo gains and losses so strong players rise faster to their true rank, while the highest ranks stay a real challenge.
Best-of-three Elo now depends on rounds won: you gain extra for an Epic Win (2-0) and lose less for a Close Match (1-2).
Higher Elo gains in the early and middle ranks, so progression feels better and more players reach Pro as the median Elo floor rises.
The season reset now drops you 2 ranks, reduced from 6. No changes to the boost.
Pick & Ban screen
We heard it loud and clear that the Pick & Ban screen needed an overhaul now that we're past 100 Brawlers! The goal is to give players a better overview, better draft tools, and better ways to communicate with their team.
Updated grid layout so you can see more Brawlers at once, with Brawler tiles that now show Gadgets and Star Powers.
Added Brawler filtering, an option to turn favorites sorting on or off, class sorting as the new default, and Trophy sorting so you can show off your most-played Brawlers.
Players who own fewer than 30 Brawlers get power level sorting by default.
Alongside pick suggestions, you can now make ban suggestions: after banning a Brawler, selecting another Brawler will suggest it as a ban.
Players can offer to swap pick order early in the Draft phase.
Added quick chat during picks and bans, so you can ask for a certain Brawler class your team needs, ask for a counter to an opponent's pick, ask for a certain role, or tell your team what position you'll play.
Final preparation screen
The final preparation screen got a full visual overhaul, including a 3D map preview in the background.
Besides changing your loadout and swapping Brawlers, you can now also change your Skin.
Added quick chat during final preparation, so you can tell teammates what position you'll play, or send Pins and quick chat callouts to teammates and opponents.
Frames, battle cards & rank cosmetics
New 2026 Ranked frame designs and animations are here for all Ranks, with 9 tiers to unlock throughout the seasons.
A player icon and a Pin for each rank can now be earned, unlocked by reaching that rank for the first time.
Other improvements
Post-match stats & Battle Log
At the end of a battle you can now dig into a lot more stats, and they're available in the Battle Log too!
Available for Ranked as well as other 5v5, 3v3, and 2v2 modes.
See total takedowns, defeats, damage, healing, damage received, and objective score where applicable.
See Ranked picks and bans where applicable.
Stats are split by round when playing best-of-three in Ranked.
Play Again
If you meet good teammates in Ranked, we want to make sure you can keep playing together!
Play Again in Ranked is now available on the battle end screen.
In some cases the Play Again button will be disabled: at Masters and above it becomes Queue Again, or if the rank gap is too big, you don't have enough Brawlers for your current Rank, or the season has ended.
Spectating
You can now spectate a best-of-three without being removed between rounds. The spectator follows the player into the next round instead of exiting.
Friendly Room (Power Match)
When the Power Match modifier is active, there are 2 new options to play with.
Snake ban: just like alternating picks, teams now ban in alternating order too.
You can set which team picks first, with random as the default.
Pro Pass season
The next Pro Pass season will be shortened to 3 months, after which Pro Pass will be reworked into a monthly pass. To make up for the shorter duration, we're adding some progression boosts.
Instant progress: Purchasing Pro Pass grants 2,000 Pro Pass XP in-game, or 4,000 Pro Pass XP through the Supercell Store.
Ranked win rewards: Each Ranked win grants 60 Pro Pass XP, capped at 1,200 Pro Pass XP per week. Pro Pass owners receive double the Pro Pass XP per win and double the weekly cap.
BSC qualification through Pro Rank removed
This was an experiment since the last rework, and Pro Rank acting as a second pathway into BSC wasn't adding enough value. Very few new players were qualifying through that funnel, and it added complexity to both the system and the messaging of the competition. With other changes coming to the Esports program, we've decided to remove this feature.
Reaching Pro in Ranked no longer qualifies players for BSC 2027. Players can enter the Challengers Program through the Championship Challenge and compete their way into BSC starting in 2027.
What about more bans in Ranked?
We thoroughly considered many changes in Ranked based on player feedback, and one of them was adding more ban phases. We decided not to do this for now, as the downsides felt stronger than the upsides.
The main concerns are:
It prolongs the pre-match game-time and/or makes the decision-making process more complicated.
The reason why players want more bans is often frustration with the meta, which we should solve through balance changes.
NEW Brawlers
Thunder Frogs - Legendary - Artillery
Zap, Zee, and Volt are the Thunder Frogs! Gifted a magical hat by Ziggy, they can now safely perform their electrifying routine. While all frogs are natural conductors, the Thunder Frogs' onstage tricks REALLY shock the audience.
Attack (TRIANGLE TRICK): A frog jumps to a location, dealing area damage. Once the second frog has jumped, electricity surges between all three in a triangle of area damage before they hop back together. The sides of the triangle deal more damage than the center.
Super (FROGZILLA!): The Thunder Frogs' best trick! They combine into ONE BIG FROG that can jump three times, dealing area damage with more damage at the center. The third jump is the biggest. Once all three jumps are used or the timer runs out, the Thunder Frogs return to normal.
Gadget 1 (DOUBLE JUMPERS): Launch two Thunder Frogs! Requires full ammo to use and expends all ammo.
Gadget 2 (SOOTHING SHOCK): The Thunder Frogs' next main attack triangle heals allies inside for 2000.
Star Power 1 (LEECH LANDING): Damage from Super jumps also heals Thunder Frogs for 50% of the damage dealt.
Star Power 2 (SWAMP STOMPS): Edges of the main attack triangle now slow enemy movement speed by 15% for 2 seconds.
Hypercharge (TRIPLE THE TRICKS): The triangle formed by your three Super jumps deals 1050 damage inside and 1500 damage at the edges.
Prestige Title: Toadally Awesome
Mastery Title: Triple Threat
Rey - Mythic - Marksman
Rey, the king, aims to rule the battlefield with his queen, Ruby, by his side. He knows every shot counts and would never waste an opportunity to expose an opening in his opponent's defenses or to try and impress his wife.
Synergy Trait (POWER COUPLE): Rey's main attack heals his allied queen Ruby for 800 Health. He also moves 10% faster toward her.
Attack (MARKED FOR GREATNESS): Rey's main attack marks his enemies, filling a meter over time. Rey's attacks deal extra damage the fuller the meter is.
Super (ENDGAME): Rey aims for up to 3 seconds, gaining a 30% shield and marking enemies; he then fires at each visible enemy in range. Activating this again fires early.
Gadget 1 (QUEEN'S GAMBIT): Rey fires a cone of 5 queens that push back enemies hit.
Gadget 2 (REY LOPEZ): Rey throws a knight that fully marks and slows enemies by 20% for 2 seconds.
Star Power 1 (CLOCK MANAGEMENT): Rey slows enemies being marked by his Super by 15%.
Star Power 2 (EN PASSANT): When Rey hits a fully marked enemy with his main attack or Super, a full mark is applied to the closest enemy in range.
Hypercharge (WINNING POSITION): Rey's Super reveals invisible enemies and applies hyper marks that deal up to 2700 damage when triggered.
Prestige Title: Grandmaster
Mastery Title: Checkmate
Ruby - Mythic - Damage Dealer
Ruby is the Queen of Toyland, presiding over how every game is played and every rule is honored. She's well respected by the other Brawlers, and her husband Rey, the king, is utterly smitten with her. Together they make the perfect pair.
Synergy Trait (POWER COUPLE): Ruby's main attack heals her allied king Rey for 400 Health. She also moves 10% faster toward him.
Attack (DRAW TWO): Ruby throws a Club and Diamond in a figure-eight pattern. Hitting with both simultaneously adds extra damage.
Super (ROYAL FLUSH): Ruby creates an area, lasting for 4 seconds, that grounds enemies. Swirling shots fill the area and deal 15% max health damage.
Gadget 1 (SHUFFLE AND CUT): Ruby fires a Heart that splits into 5 when hitting an enemy or reaching max distance. These heal allies for 800 and deal 15% max health damage to enemies.
Gadget 2 (STACK THE DECK): Ruby fires a stream of 4 bouncing Spades that knock enemies back and deal 200 damage.
Star Power 1 (LUCKY NUMBER): Ruby's Super fills the area with 7 extra shots.
Star Power 2 (DOUBLE OR NOTHING): Ruby's main attacks that hit with both shots cause the enemy to lose 5% of their max health per second for 3 seconds.
Hypercharge (ALL IN!): Ruby's Super grows in size and causes enemies hit by the shots to explode with even more shots.
Prestige Title: Poker Face
Mastery Title: The House Always Wins
NEW Hypercharges
Cosmo (COSMIC CAPTURE): The hyper projectile now homes in on its target and roots it for 2 seconds.
Vince (BUG SWARM): Vince's Super is always at max power and releases Hypercharged caterpillars around him.
NEW Buffies
Mr. P
Mr. P's Buffies give him more dynamic ways to interact with his Porters and more area control with his briefcase. Mr. P can be incredibly overwhelming when his Porters are too powerful, so each bonus asks a little more from players who want to get the most out of his Buffies!
Gadget 1: Service Bell
Mr. P buffs his current Porter, increasing its damage by 114 and its health by 740. It no longer has a range limit.
Buffied: The buffed Porter and Mr. P both get a shield of 1070. It can also be used without a Porter to shield Mr. P.
Gadget 2: Porter Reinforcements
Mr. P launches a Porter-filled suitcase that deals 760 damage and spawns a mini-Porter where it lands.
Buffied: Spawns an additional Porter for each enemy hit by the attack.
Star Power 1: Handle With Care
Every 4 seconds, the explosion damage of Mr. P's next overstuffed suitcase is increased by 40%.
Buffied: The explosion triggers a second time, dealing 50% damage.
Star Power 2: Revolving Door
Robo-Porters from the home base have 20% more health and deal 30% more damage.
Buffied: Mr. P's suitcase now heals Porters it hits for 420.
Hypercharge: Super Porters! Assemble!
Mr. P's home base spawns much stronger Porters, and he can have two Super Porters active at the same time.
Buffied: After exploding, overstuffed suitcases bounce back towards Mr. P 3 times, exploding again each time.
Lou
Lou already has an amazing suite of utility and area control, so his Buffies are all about deeper gameplay and the combos he can pull off with his Super and Gadgets. We also wanted to reward players who stay active and fully freeze their opponents.
Gadget 1: Ice Block (Rework)
Lou encases himself in an ice block, becoming invulnerable and unable to move for 2 seconds. Activating the Gadget again ends the ice block early.
Buffied: Activating it also spawns a slippery ice area around Lou for 2 seconds that follows him, dealing 600 damage per second to opponents standing on it and building up their freeze meter.
Gadget 2: Avalanche (new name)
Lou lobs a large snowball that deals 500 damage and builds up 50% freeze where it lands.
Buffied: The snowball leaves an ice patch that makes the ground slippery for 2 seconds.
Star Power 1: Cold Snap (Rework)
Lou deals 25% more damage to frozen or stunned enemies, including stuns that didn't come from Lou.
Buffied: When their freeze ends, enemies shatter and deal 400 damage around them.
Star Power 2: Hypothermia
Opponents lose up to 50% of their damage based on how frozen they are from Lou's attacks.
Buffied: The outer edge of Lou's Super becomes a ring of ice shards that deals 40 extra damage and freezes faster.
Hypercharge: Slushie Storm
Lou's Super instantly freezes enemies in the area.
Buffied: Lou's attacks create a slippery area under them as they travel.
Gale
Gale is one of the best Brawlers at creating space for his team or pushing enemies off the map. His Buffies lean right into that, giving him more tools to help his team stand their ground or take space aggressively.
Gadget 1: North Wind Wall (Rework)
Gale throws down a temporary wind wall that redirects enemy projectiles passing through it.
Buffied: Allied projectiles that pass through the wall gain 30% projectile speed.
Gadget 2: Twister
Gale uses his snow blower to create a tornado that pushes away opponents trying to pass through.
Buffied: Allies who pass through the tornado gain 20% movement speed for 2 seconds.
Star Power 1: Blustery Blow
Gale's Super stuns enemies for 1.25 seconds if they are pushed against obstacles.
Buffied: Also deals 440 damage when stunning enemies.
Star Power 2: Freezing Snow
Gale's snowballs also slow opponents for 0.5 seconds.
Buffied: Slows enemies by up to 50%, the closer they are to Gale.
Hypercharge: Raging Blizzard
Gale's Super is slightly wider and fires twice, pushing enemies even further away.
Buffied: Gale fires an extra, larger snowball shortly after his attack.
Mandy
Mandy's Buffies make her Focused state feel even better and give her more interesting choices between her Star Powers. She's now the ultimate cross-map sniper, with a massive amount of range and plenty of ways to hit off-screen opponents.
Base Kit Changes
Mandy's old “In My Sights” Star Power is now part of her base kit, increasing her main attack projectile speed while Focused.
Gadget 1: Caramelize (Rework)
Mandy fires a caramelized candy that slows enemies hit for 2 seconds. The closer the target, the stronger the slow. It is now aimable and uses ammo.
Buffied: Mandy gains a speed boost proportional to the slow applied.
Gadget 2: Cookie Crumbs
Mandy fires a candy that pierces through enemies and walls. It is now aimable and uses ammo.
Buffied: Hitting a Brawler through a wall refunds 50% of the Gadget cooldown.
Star Power 1: In My Sights (Rework)
Each enemy hit while Focused extends Mandy's range by 1 tile until focus is broken.
Buffied: Mandy stays Focused for 0.75 seconds after moving.
Star Power 2: Gobstopper (Rework)
Mandy's Super is 20% bigger.
Buffied: Mandy's Super winds up 50% faster while Focused.
Hypercharge: Sugar For All!
Mandy fires her Super in three different directions.
Buffied: Mandy stays Focused for the whole Hypercharge, even while moving, and her camera zooms out.
Chester
Chester's Gadgets and Star Powers felt very uneven, so Spicy Dice and Sneak Peek are both being reworked into options that can genuinely compete with Candy Beans and Single Bell 'O' Mania. We still want Chester to feel like a volatile bag of tricks, so there's even more chaos packed into his updated unlockables and Buffies!
Base Kit Changes
Chester can now always see what his next Super will be.
Gadget 1: Prankster's Surprise (Rework)
Chester hides a jack-in-the-box. The box jumps out and explodes at enemies within 2 tiles, randomly fearing, slowing, or damaging in an area.
Buffied: Throw an extra fake box and hide them faster.
Gadget 2: Candy Beans
Chester gets a random buff.
Buffied: Defeating an enemy refunds 50% of the Gadget cooldown.
Star Power 1: Bell'O'Mania
The first bell of Chester's attack sequence deals 150% damage.
Buffied: The first bell also gains the effect of Chester's next Super: an extra 50% damage, slow, poison, or heal.
Star Power 2: Jester's Privilege (Rework - was Sneak Peek)
Hits from Chester's 4-bell attack give 30% extra Super charge.
Buffied: After using his Super, Chester's next attack fires four bells.
Hypercharge: Crunchy, Chewy, Gooey
Chester throws a sweet that explodes and deals damage, spreads a poison cloud, then leaves a slowing area for a few seconds.
Buffied: Chester's attack fires double the bells (2/4/6/8 instead of 1/2/3/4), each dealing 65% damage.
Berry
Berry is in a decent spot with some clear modes and maps where he shines, but we wanted to deepen his gameplay and give him more room for mastery and skill expression. He now has more options for making space, supporting teammates, and blocking out enemies trying to take the ground he's fought for.
Gadget 1: Friendship Is Great
Berry swipes his tail, knocking back enemies and healing nearby allies for 520 health.
Buffied: Drops an ice cream puddle under each healed ally.
Gadget 2: Secret Formula (was Healthy Additives - Rework)
Berry throws an extra scoop of ice cream with a longer lasting puddle. Main attacks landing in it make the puddle bigger. Consumes ammo.
Buffied: Main attacks landing in the Gadget puddle will bounce onward.
Star Power 1: Floor Is Fine
Berry gains 50% increased reload speed while standing on his own melted ice cream.
Buffied: Allies standing on Berry's ice cream also reload 20% faster.
Star Power 2: Sticky Toppings (Rework)
Berry's main attack slows enemies by 10% for 1 second on initial impact.
Buffied: Berry gains a 10% movement speed boost when slowing enemies with his melted ice cream.
Hypercharge: Double Scoops
Sweet Swirl drops double the scoops of ice cream!
Buffied: Berry's main attack splits into two after the first hit, leaving smaller, shorter-lasting puddles on each side.
Seasons & Skins
Season: BRAWL VICE
BRAWL VICE BULL | EPIC | Brawl Pass
BRAWL VIBES BULL | EPIC | Brawl Pass Chroma #1
CITY STREETS BULL | EPIC | Brawl Pass Chroma #2
CRIME PAYS POCO | EPIC | Brawl Pass
PLAYER HATING POCO | EPIC | Brawl Pass Chroma #1
GAME HATING POCO | EPIC | Brawl Pass Chroma #2
UNDERCOVER BUZZ | MYTHIC
UNDERCOVER PIERCE | LEGENDARY
BLACK MARKET BARLEY | MYTHIC
CITY DAYS EMZ | MYTHIC
CITY NIGHTS EMZ | MYTHIC Chroma
Title: Undercover
Season: BRAWLIDAYS
SANTA SQUEAK | EPIC | Brawl Pass
FROSTY SQUEAK | EPIC | Brawl Pass Chroma #1
ELF SQUEAK | EPIC | Brawl Pass Chroma #2
NUTCRACKER DRACO | EPIC | Brawl Pass
ROYAL NUTCRACKER DRACO | EPIC | Brawl Pass Chroma #1
CANDY NUTCRACKER DRACO | EPIC | Brawl Pass Chroma #2
SNOWBALL BOLT | MYTHIC
GINGERBREAD STARR NOVA | LEGENDARY
BRAWLIDAYS PAM | MYTHIC
DELIVERY ELF JESSIE | MYTHIC
Title: Happy Brawlidays!
Miscellaneous Skins
Toons
TOON MORTIS | LEGENDARY
STEAMBOAT PENNY | MYTHIC
Esports
WORLD FINALS LEON: HMBLE | Chroma
WORLD CHAMPIONSHIP MAX: CRAZY RACCOON | Chroma
WORLD FINALS CLANCY | EPIC
Pro Pass Skins
SCHOOLGIRL BIBI | Stage 1
STARR PATROL BIBI | Stage 2
NOVA BIBI | Hypercharge 1
BLACK HOLE BIBI | Hypercharge Chroma #1
LUMINOUS BIBI | Hypercharge Chroma #2
True Silver / Gold Skins
TRUE SILVER COSMO
TRUE GOLD COSMO
TRUE SILVER VINCE
TRUE GOLD VINCE
Balance Changes
A general note for Brawlers receiving changes to their Super or main attack damage: unless otherwise mentioned, their Super charge rate is also adjusted so it takes the same number of attacks or Supers to charge as before!
Buffs
Hank
Health increased from 5500 to 6000
Shelly
Main Attack damage increased from 300 to 340
Super damage increased from 320 to 360
Ziggy
Main Attack damage increased from 950 to 1050
Starpower - The Great Ziggini bonus damage reduced from 18% to 7%
Draco
Updated Draco super to be more consistent damage application.
Super damage increased from 1120 to 1620
Super damage reduction increased from 20% to 25%
Chuck
Main Attack reload speed reduced from 2000 to 1800
Super no longer loses unused charges on death
Darryl
Super damage increased from 660 to 720
Super no longer loses unused charges on death
Melodie
Main Attack damage increased from 460 to 500
Main Attack note damage increased from 920 to 1000
Super no longer loses unused charges on death
Buster
Trait Super charge near allies increased by 10%
Angelo
Main Attack time to fully charge reduced by 10%
R-T
Main Attack projectile size increased by 15%
Nerfs
Amber
Gadget - Dancing Flames cooldown increased from 14s to 20s
Gadget - Fire Starters cooldown increased from 24s to 28s
Gadget - Fire Starters barrel health reduced from 1300 to 1000
Super damage over time reduced from 480 to 400
Hypercharge Super radius reduced from 1600 to 1200
Shade
Health reduced from 3700 to 3400
Super charge rate reduced by 12%
Super duration reduced from 6s to 4s
Trait Super charge from area reduced by 13%
Gadget - Jump Scare cooldown increased from 18s to 24s
Gadget - Jump Scare shield reduced from 1000 to 400
Star Power - Hardened Hoodie shield reduced from 30% to 20%
Gus
Max number of spirits allowed on the map reduced from 10 to 3
Super charge rate reduced by 8%
Gadget - Knockback Spirit cooldown increased from 18s to 26s
Gadget - Knockback Spirit damage reduced from 540 to 260
Star Power - Healing Bonanza bonus healing reduced from 75% to 50%
Star Power - Healing Bonanza Buffie spirit movement speed reduced by 50%
Hypercharge Buffie projectile size reduced by 15%
Wendy
Main Attack projectile size reduced by 20%
Gadget - Wind-Powered range reduced from 15 to 10
Star Power - Slowing Shield slow potency reduced from 20% to 15%
Colette
Hypercharge Super second projectile Super charge rate reduced by 75%
Ash
Super charge gained from Super reduced by 40%
Super charge rate reduced by 15%
Max
Trait Super charge rate from moving reduced by 23%
Star Power - Super Charged shield duration reduced from 4s to 3s
Gadget - Sneaky Sneakers cooldown increased from 18s to 24s
Gadget - Sneaky Sneakers duration reduced from 3s to 2s
Pierce
Main Attack last shot damage reduced from 1500 to 1400
Maisie
Main Attack damage reduced from 1500 to 1360
Nori
Super damage per fish reduced from 4% to 3%
Brock
Hypercharge rate reduced by 28%
Star Power - More Rockets Buffie movement speed reduced from 30% to 20%
Star Power - Rocket No. 4 Buffie time for extra range shot increased from 6s to 8s
Rico
Gadget - Multiball Buffie slow reduced from 30% to 20%
Star Power - Robo Retreat movement speed reduced from 35% to 25%
Star Power - Robo Retreat Buffie max movement speed reduced from 50% to 40%
Changes
Surge
Hypercharge Super no longer gives an immediate upgrade to level 5
Main Attack unload speed increased from 470 to 400
Gadget - Power Shield cooldown reduced from 22s to 18s
Gadget - Power Shield Buffie cooldown refund reduced from 50% to 30%
Cosmo
Health increased from 3400 to 3600
Gadget - Telescope Trap cooldown increased from 20s to 24s
Gadget - Telescope Trap size reduced from 1300 to 1000
Damian
Super jump speed reduced from 3000 to 2400
Main Attack regular punch damage increased from 700 to 800
Main Attack fire punch damage increased from 800 to 880
Squeak
Main Attack damage increased from 1160 to 1280
Super damage increased from 1000 to 1100
Star Power - Chain Reaction bonus damage reduced from 15% to 10%
Kit
Super damage is now more consistent, landing at 0.75s and 1.5s instead of 1s and 2s
Brawl Arena Only
A fresh round of Brawl Arena-specific balance changes to keep competitive play fair and exciting!
Nerfs
Ollie
Damage scaling reduced from 4 to 3
Janet
Damage scaling reduced from 4 to 3
Grey
Damage scaling reduced from 6 to 5
Gigi
Health scaling reduced from 450 to 350
Movement speed scaling reduced from 8 to 7
Stu
Health scaling reduced from 700 to 500
Damage scaling reduced from 7 to 6
Starr Nova
Damage scaling reduced from 3 to 2
8-Bit
Reload scaling reduced from 150 to 100
Movement speed scaling reduced from 8 to 6
Mandy
Damage scaling reduced from 7 to 6
Piper
Damage scaling reduced from 8 to 7
Buffs
Nori
Damage scaling increased from 3 to 4
Fang
Damage scaling increased from 5 to 6
Najia
Damage scaling increased from 6 to 7
Doug
Damage scaling increased from 2 to 3
Chuck
Reload speed scaling increased from 200 to 250
Maps, Game Modes, Environments & Rotation Changes
Jingle Brawls
The Christmas version of Topple the Tower! Win games through multiple stages with a limited Brawler pool, where each Brawler can only be used once during a run. When all your Brawlers are lost, the game is over.
Look For Team now works for this mode
The Brawler pool favors your highest Trophy Brawlers
Mega Showdown
20 players battle it out in Showdown. Be the last Brawler standing to win!
Explore a bigger map with distinct areas, and take down the bosses and robots that appear during the match to collect Power Cubes. Use the mini-map to navigate the battlefield and plan your next move.
Counterlight
Counterlight is a game mode played over 2 rounds. In the first round, one team has to set Blue Lights on the red side of the map. In the second round, the opposing team has to do the same with their red lights. Whoever is faster wins the match!
There are 2 capture sites, and as the attacking team you can strategically choose which one to attack. You only need to capture 1 of them.
Each site has 3 capture points. The more players standing on unique capture points, the faster the progress.
The first team sets the initial capture time, and the other team tries to beat it. Beat the time and you win, miss it and you lose.
If neither team manages to capture, the game ends in a draw.
Loaded Showdown changes
Loaded Showdown returns with a refreshed set of power-ups to grab mid-match!
Permanent power-ups
Reload Speed buff
Super Charge Rate buff
Life Steal - gain health when damaging opponents
Attack Range buff
Gadget Cooldown Rate buff
Consumables
Invisibility - become invisible for 10 seconds, until it times out or you attack
Ghost Walk - walk through walls and water for 10 seconds
Piercing - attack through walls and characters for 10 seconds
Carryables
UFO - fly over walls, levitate characters with the pull beam when flying over them, and self-destructs 6.6 seconds after pickup
Bomb - explosion radius slightly increased to match the effects
Loaded Showdown item sets
Each Loaded Showdown event runs with its own themed item set, so no two rounds feel the same. All sets also include every permanent power-up.
Mobility: Speeder, UFO
Throwables: Bomb, Shuriken, Boulder
Ghosts: Ghost Walk, Invisibility, Piercing
Boosters: Energy Drink, Hypercharge
Super Hockey
A Super Ball-style take on Brawl Hockey! Charge up the puck for stronger shots and try to beat the wacky goalkeeper guarding each net.
The puck can be charged for stronger shots.
Both teams have a whacky goalkeeper guarding the goal.
Drumroll & Present Plunder
Some fan-favorite modes are coming back around!
Drumroll
Present Plunder
New Maps
We ran a competition with the community to design competitive maps. We added the following maps in rotation:
Framework - Hotzone
Sectioned - Hotzone
Sunken harbor - Hotzone
Human Nature - Brawl Ball
Passing Through - Brawl Ball
Front Tackle - Brawl Ball
Printstream - Heist
Fires Across - Heist
On the Lookout - Heist
Emotional Detachment - Gem Grab
Don't Leaf Me - Gem Grab
Ravenous Rapids - Gem Grab
Sound Waves - Knockout
Dry Run - Knockout
Pincer Movement - Knockout
Endothermic Shift - Bounty
Eye of the Beholder - Bounty
Sudden Movement - Bounty
Environments
Removed:
Duolingo
Poco's Bandstand
Ghost Metro
Gift Shop
Windstock
Added:
Candy Stand
Katana Kingdom Rebuilt
Puzzle World
Retropolis
Snowtel
Starr Force
Stunt Show
Permanent Improvements & QoL Features
Improved the Pins & Sprays selection & in-battle use
Pins and Sprays get a full refresh, with presets, better organization, and new ways to use them in battle.
Set a default layout of Pins and Sprays to use in battle, or customize one per Brawler.
Brawler Pins are still tied to Brawlers, so you can only use them in the Brawler customized preset. In the Default preset you can only use player Pins.
Easier to search through the list of Pins with categories
You can now mix Pins and Sprays in any slot
There are slots you can set Pins to auto-fire: match start, match victory, and elimination streak (3 without dying)
In addition to the old way of using emotes in a match, you can now hold down and choose which Pin or Spray to use. Tapping outside of the Pin and Spray menu will close it.
Improved Spray and Pin unlock screen
Added more clarity on the exclusivity of Pins, Sprays, and Icons in different places
Sprays are now unlocked by default and are no longer on Trophy Road
Brawler Quests
Unlocking a new Brawler now comes with a Quest made just for them!
Brawler Quests appear in their own new section of the Quests screen.
There is a limit of 6 Brawler Quests you can have active at a time.
You will see a reminder on the main screen when you have Brawler Quests about to expire.
Future Brawler-specific Quests may also make use of this space.
Chat Improvements
Chatting with your team is getting a lot smoother this update.
Quick chat and full team chat now open together from the lobby button, with full chat on the left side and quick actions on the right.
Players can now react to messages and Pins by tapping the message.
Reactions and Pins are now in a more organized picker with categories.
Chat now retains history.
Team Chat improvements will roll out shortly after update day.
Club Chat improvements are coming soon with similar features, but will roll out later — at the latest, next update.
Other changes
Brawler Blast has new backgrounds and an intro segment that changes depending on the rarity of the Brawler you're unlocking.
Brawler screens that are not unlocked through Brawler Blast now use the same improved Brawler Unlock screen.
Brawler Blast tuning: we've lowered the odds of the higher Gem fragment draws. The max number of fragments you can find hasn't changed, it just happens less often now.
Why did we do this? Whenever we ship a new feature, we're trying to improve an aspect of Brawl Stars to ultimately make the game more fun. Our hypothesis with Brawler Blast was that if players could sometimes get a lot of progression for a new Brawler, they would play that Brawler more, and that fresh experience would make the game more fun for them.
The good news is that Brawler Blast is delivering on that hypothesis. What surprised us is that the most impactful part of the feature was the choice itself. When players get a choice of Brawler, they're much more likely to switch to them, and that's where we see the changes we were hoping for. The progression rewards do have a positive impact, but less than we predicted.
With that in mind, some of that Coin and Power Point budget is more effectively used elsewhere in the game, like live ops events and community events, where everyone can earn them by playing. And based on those findings, we're also increasing the Brawler Blast choice odds from 50% to 100%.
Protecting competitive integrity
We have been working behind the scenes to take action against problematic players.
We have suspended 53,000+ accounts for 31 days in the past months for using third party software for either gaining an advantage and/or idle farming trophies.
The accounts will get permanently banned if they are continuing to cheat.
We also banned 4.000+ accounts that are involved in win-trading.
Our work is far from done, and we will continue to invest in detecting and taking actions that hurt the competitive integrity of Brawl. Thanks everyone who shared reports and feedback!
Additional Improvements
Brawler Release event ticket refresh now always happens at 8am UTC, rather than the time you first started the event, so it's the same for all players.
Players can now get a Buffie from drops or the Shop even if they don't own the corresponding Brawler.
You'll be able to share your Game Highlight as a video through your device's native sharing. This is an experimental feature that will be enabled later.
Improved how damage number UI spawns when hitting enemies, and polished the hit effect on Brawlers. Damage numbers now have directionality, sum up damage, and are shown at the edge of the screen when hitting offscreen Brawlers.
Added an orange critical hit treatment to the damage numbers of a Hank or Angelo maximum charge hit.
The 15 Gem Mega Quest will be removed from November onwards. Those Gems are being reallocated to other sources like community events, gachas, and freebies.
Ukrainian language support added.
Help & Support can now be accessed directly from the hamburger menu in the top right, in addition to the Settings.
Updated loading screen Brawl logo animation.
Bug Fixes
General Fixes
Reduced the chance of matchmaking failing after pressing "Play Again".
Greatly reduced the chance of seeing "Server is busy" when opening rewards like Starr Drops, when Ranked Pick & Ban doesn't register, or when you can't exit Training Grounds.
Made shooting more reliable under poor network conditions.
Fixed a bug where rapid-fire attacks and dashes couldn't be fully used right after respawning in Brawl Ball.
Fixed a bug where respawn protection wasn't removed when certain Brawlers attacked.
Fixed a bug where Buffie drops gave fallback rewards if the app was closed during opening, or in rare cases when multiple drops were queued up.
Fixed a bug where "Choose a Skin" bundles were offered for rarities where the player was only missing 1 Skin.
Fixed a bug where non-premium Coffin Box draws could include premium-exclusive rewards.
Fixed the Gem animation not playing after topping up Gems from a full-screen Shop offer.
Fixed Chaos Drop frames looping or flickering in the Oddities Shop detailed view.
Fixed an issue where True Silver Nori and True Silver Wendy Skins would show up in the Oddities Shop instead of being purchasable with Coins.
Fixed Boss Fight UI and theme display issues in the Battle Log and Friend Recommendations screens.
Fixed special Quests for the 20-player Boss Fight not appearing on the Quests screen.
Fixed a bug where tapping empty space near Brawler equipment in Ranked opened a "Current SOLO RANK" pop-up.
Fixed players not being able to spectate surviving players after their team was eliminated in Duo Showdown, Trio Showdown, and Mega Showdown Duo.
Fixed rotating the screen resetting control layouts in Training Grounds.
Fixed the goal VFX not playing when scoring a goal.
Fixed carryable and Boss audio playing while they were off-screen.
Fixed the Season timer not displaying correctly in Arabic and Hebrew.
Fixed an error in the News Inbox when using the Arabic language setting.
Fixed the "Brawlers Coming Soon" header disappearing before it fully left the screen in the Brawler Collection.
Fixed Brawlers' mouths and eyes not animating properly when purchased.
Fixed Poco's, Squeak's, and Colt's Hypercharge icons not lighting up their eyes properly.
Fixed Trunk and Mico appearing cropped in the lobby.
Fixed a crash when a Profile Icon was placed on the Challenge reward track.
Brawler Fixes
Fixed Brock's Hypercharged Super firing only 3 waves of rockets instead of 4 when no Star Power is equipped.
Fixed audio and animation issues with Barley's and Brock's Hypercharged Supers.
Fixed a bug where Rosa's Grow Light Gadget could affect Basket Brawl when activated at a specific time.
Fixed Sugarplum Rosa's shield VFX disappearing before her protection ended.
Fixed Kit's stun lasting after he was defeated.
Fixed Griff's Coin Shower Gadget briefly disappearing and then dealing one extra tick of damage.
Fixed Cosmo's orbiting projectiles being visible while he was in or moving through bushes.
Fixed Cosmo's Super breaking orbiting projectiles, such as R-T's Hypercharge orbs and Amber's Dancing Flames.
Fixed incorrect damage on Vince's Hot Coffee Gadget, whether or not a Caterpillar was collected.
Fixed a bug where Vince's Caterpillars moved to his previous position if he stood still after being pushed or pulled.
Fixed Damage Reduction Shields not reducing damage from Vince's Caterpillars.
Fixed a bug where Vince's Caterpillars could activate an enemy tower in Brawl Arena without pushing the lane.
Corrected El Primo's Asteroid Belt Gadget description, including the non-Buffied version showing a 0-second duration.
Updated Lily's Repot Gadget description to mention that it doubles Super damage and Super charge gain.
Fixed Lily's Repot-modified Super not triggering the Spiky Star Power when hitting at the outer edge of the indicator.
Fixed Gus' Spirit Animal Star Power not buffing Gus when he shields himself.
Fixed Hank's bubble always dealing base damage when it burst from being Silenced or crowd-controlled.
Fixed Stu’s winning pose showing after losing a match.
Fixed Otis' shield visual being too large, especially with Nano Powers.
Fixed a bug where Lola's Ego sometimes stopped moving forward when Lola walked into a wall.
Fixed Shade's Buffied Hypercharge using the same value for his main attack's bonus damage and size.
Fixed parts of Lumi's main attack projectiles not showing.
Fixed Amber's Fire Starters Gadget icon turning green after use when her Buffie wasn't unlocked.
Fixed inconsistent damage scaling on Crow's Buffied Extra Toxic Star Power.
Fixed Colt's Speedloader Gadget VFX, SFX, and animation being out of sync.
Fixed a bug where Kenji's Super was interrupted when its dash path crossed a wall on large maps, like Brawl Arena and 5v5.
Fixed Janet turning into a prop while flying during her Super.
Fixed Nita's and Juju's Hypercharge cards showing the wrong movement speed increase for their pets.
Nita's, Juju's, and Tick's Hypercharged Super pets now get a percentage-based movement speed increase instead of a flat one.
Fixed a server error that Najia could trigger when interacting with transforming characters.
Fixed a server crash caused by Finx's teleport Gadget in Brawl Ball.
Fixed a crash (Server Error 43) caused by Chuck in Instagib.
Fixed Terrornaut Damian's hair in-game.
Fixed R-T Skins showing the default area effect instead of the Skin's own effect.
Fixed Squeak's Super projectiles showing default effects instead of Skin-specific ones.
Fixed Pierce's Vampire Hunter Skin using the default area VFX after casting.
Fixed Glowy's Ywolg Skin showing default VFX when his main attack tethers.
Fixed main attack hit effects not playing on some melee Brawler Skins.
#CreatorCoffins: Earn Rewards by Supporting Your Favorite Creator!
Mortis went on a side quest...
... and the other Brawlers have messed with his coffins!
Starting on October 26th until the 29th, team up with your favorite Brawl Stars Creator to complete daily tasks, unlock in-game rewards, and score the exclusive Brawl-O-Ween Coffin Box Pin!
Where to Find a Creator Code
Creator Codes can only be found on social media, so head online first:
Search the hashtag #CreatorCoffins on your favorite social media — YouTube, TikTok, Instagram, X or Twitch — and you'll see Creators from all over the world sharing their Creator Codes.
Have a look around, find a Creator whose content you actually enjoy, and grab their Code. There is no Creator Code list inside Brawl Stars, so social media is the only place to find one!
⚠️VERY IMPORTANT: Once you’ve locked in a code, you can’t change it later… so choose wisely!
How It Works
1. Open #CreatorCoffins event page from the in-game home screen.
2. Enter the Creator's Code you found on social media to unlock the event.
Heads up: Entering your event code will also apply it to your Brawl Stars shop. You can still change your shop code at any time within the shop without affecting your event participation.
3. Each day, your Creator's event page reveals a specific in-game task (a new one every morning at 08:00 UTC). Completing that task in your matches fills the community meter, and the more everyone backing your Creator contributes together, the more rewards everyone can unlock!

What You Can Earn
Brawl-O-Ween Boxes, Progression, Drops, and the EXCLUSIVE Brawloween Coffin Box Pin are up for grabs! See all the rewards daily after entering a Creator Code!
As you play, you're earning:
Community tier rewards, in-game rewards unlocked by hitting each day's community goal and stretch goals, shared by everyone backing your Creator.
Coffin reveals, the physical Brawloween prize inside each coffin belongs to your Creator (a thank-you gift from Brawl). Players don't earn anything from the coffin itself, but you get to help unlock the on-camera reveal together as a community.
The more you play and rally your community, the more everyone can unlock!

What's Inside the Coffins?
Every participating Creator has received a Mortis' Mortuary package in the mail, containing 4 sealed coffins, one for each day of the event. Each one holds a mystery Brawloween prize for the Creator, a physical thank-you from Brawl that the whole community works together to unlock!
The coffins stay sealed until your Creator's community hits that day's first goal. Once it's reached, that day's coffin is unlocked. Coffin reveals start going live the next morning at 08:00 UTC, and each Creator posts theirs whenever it fits their content plan from that point on.
Heads up: what's inside each coffin is a physical Brawloween gift only for the Creator, a thank-you from Brawl that they get to keep. As a player, your reward is helping unlock the reveal and watching your Creator's reaction, plus all the in-game rewards you earn separately.

Good to Know
You back one Creator for the whole event, the code you enter is locked in for all 4 days and can't be changed, so choose wisely!
Tasks refresh daily at 08:00 UTC.
To claim the community rewards, you need to have pitched in on that day's task yourself. Just playing along covers it.
You can join on any day of the event, not only October 26. Jump in whenever you like and you'll start contributing right away.
Ready to help your favorite Creator open their coffins?
Search #CreatorCoffins on social media, grab a code, and dive in on October 26!
Your Path to BSC 2027
With the 2026 regular season behind us, and following our first look at Brawl Esports 2027 earlier this year, it’s time to share more about the qualification path for next season!
In 2027, Brawl Stars Championship represents the top level of competition, featuring eight teams in each of our four regions: APAC, EMEA, South America, North America playing in a league format towards qualification to the two major events in 2027: Brawl Cup and Brawl Stars World Finals.
Moving forward, Brawl Stars Challengers will provide the path for teams looking to qualify for the Brawl Stars Championship. For the start of BSC 2027, teams will be determined through the final 2026 BSC Leaderboard standings and an invitational qualifier.
More info on Chinese Mainland will be shared at a later time.
DIRECT INVITATIONS TO THE BRAWL STARS CHAMPIONSHIP 2027
Following the conclusion of the 2026 regular season, the top six teams in each region’s BSC Leaderboard standings will receive a direct invitation to BSC 2027.
To accept their invitation, teams will need to retain the core of the roster that earned their position in 2026, with a maximum of one roster change allowed ahead of the new season.
The deadline to submit a roster for the BSC invitation will be the same date as the Invitation Response Deadline; 20th December 2026. This gives teams room to make adjustments during the offseason, while keeping the core that earned the invitation together.
If a team is unable to accept its invitation, that BSC spot will be offered to the next eligible team. A team that is unable to accept their direct invitation may still have a path into BSC. At our discretion, the team may be invited to compete in the “BSC Invitational” with their new roster, provided it remains a Top 10/14 roster based on 2026 Player Points.
BSC Invitational
The final two BSC spots in each region will be decided through the BSC Invitational, giving teams one final opportunity to qualify for the 2027 season.
APAC, South America and North America:
Teams ranked 7th-10th in the final 2026 BSC Leaderboard standings will be invited to a four-team Double Elimination bracket, with each region’s BSC Invitational taking place across one day.
EMEA
The BSC Invitational will feature teams ranked 7th-14th in an eight-team Double Elimination bracket played across two days.
EMEA will feature a larger field as multiple Top 10 teams competed at the Challengers Finals during Season 6, which made them ineligible to compete in the final Monthly Finals and complete their full regular season placement. At the conclusion of Season 5, all three teams were in a prime position to compete for a Top 10 placement.
With two BSC spots available in each region, the two teams that make it through the bracket will qualify for BSC in 2027, meaning there will be no Grand Final.
How can you follow?
We’re planning to make the matches available to our creator community. You’ll be able to follow the games as they happen through your favorite creator!
BSC 2027 Timeline
While we’re still finalising the exact schedule, here’s what teams can expect over the coming months:
November 23, 2026: Invitations sent to Teams
December 20, 2026: Deadline for teams to respond to invitations
December 21-23, 2026: Invitations processed
January 16-17, 2027: BSC Invitational
*These dates are subject to change.
Brawl Stars Challengers
For teams that are not eligible for BSC, or new teams looking to begin their Brawl Esports journey in 2027, Brawl Stars Challengers provides an open path for anyone to compete and make their way through the ecosystem.
The path to Challengers starts with the in-game Championship Challenge, with successful teams advancing to the Qualifier Tournaments, where they’ll compete for a place in Split 1 of Challengers.
From there, the best teams will progress to the Challengers Finals, where they’ll have the opportunity to earn promotion into Split 2 of the Brawl Stars Championship!
Frequently Asked Questions (FAQ)
1) Closed Invitational, with no Open Qualifiers for the first split of BSC27
The ambition with this new iteration of BSC is for the top level to represent the very best of pro level competition, and we wanted to recognize the effort of the teams at the top of the BSC leaderboard for the first split. That said, Challengers will offer a consistent and direct path to BSC, and we can’t wait to see up and coming teams show us what they are made of!
2) Will the slot for BSC / BSC Invitational be with the players or the organisation?
Slot ownership in 2027 will follow the same rules as in 2026. Slots are owned by the roster, unless the roster is represented by a Club Partner, in which case ownership of the slot belongs to the organisation.
But as clarity, Club Partners still need to stick to the same roster rules outlined for the invitations.
3) One shot at entering Brawl Stars Challengers
We wish to clarify this topic further. While top level BSC will be initially seeded with a one-off tournament, the BSC invitational, this is not true for Challengers. Each Challengers subregion will have multiple entry points each split. We’re currently planning on sharing the full details shortly after the 2026 Brawl Stars World Finals.
4) Roster Change Rules
We understand that roster changes are an exciting part of the offseason and often create some of the biggest storylines between seasons. However, when defining a Tier 1 ecosystem, we also want to encourage greater roster stability and continuity from one season to the next.
Requiring teams to retain the core of the roster that earned their position helps ensure that a Tier 1 spot remains connected to the players and performances that earned it, while still allowing teams some flexibility to make changes during the offseason.
We also believe greater stability can help organisations make longer-term commitments to their rosters. We understand this approach is new to BSC and may not suit everybody equally, we will continue to evaluate as the new system develops.
5) A different approach to 2027's Format
We considered several different approaches before deciding on the current format. Ultimately, we wanted to make the transition from 2026 into 2027 as seamless as possible, while rewarding the rosters that stayed together and delivered consistent results throughout the 2026 season.
6) Clarification on the number of teams for EMEA's BSC Invitational
Earlier this year, we specifically told these teams to make a decision on Season 6 or Challenger Finals, without the information of it impacting them in 2027. EMEA is also just a highly competitive region, where you look down the leaderboard and see teams always having to fight for every position.
7) Whether Challengers points reset each split, and whether Split 2 finalists qualify for Worlds regardless of points
All leaderboard points with the conclusion of each split will reset, as each split will have possible new teams in the division. The best performing teams from the online portion of the Split, for each region, will have the opportunity to compete at BSC’s Offline Events.
8) Future plans for teams not competing in BSC or Challengers
While this announcement was mainly focused on BSC and Challengers, we do also have plans beyond these ecosystems and will have more for aspirational players to share before the end of the year!
That’s all for today! Stay up to date with all the latest news by following Brawl Stars Esports across all our social media channels.
X
TikTok
Instagram
YouTube
- The Brawl Stars Esports team
Brawl Stars x Duolingo
THE DUOLINGO EVENT HAS BEGUN!
Duo is here to teach everyone a lesson! Or at least try to. Luckily, Spike has a different plan: ignore Duo lessons, play Brawl, and get free rewards for it, including the Trash Goblin Darryl Skin!
Let’s help Spike take Duo down and send him back to his app.
HOW IT WORKS
The event runs until September 30th and is divided into 2 phases.
PHASE 1: CLASSROOM
This phase takes place in a classroom where Duo attempts to teach you something useful. However, Spike always has a better plan: complete a specific gameplay goal as a Community and earn rewards!
PHASE 2: DETENTION
Of course, playing Brawl during class gets the whole Community sent to detention! And to escape the detention, everyone must complete an especially stupid task, like changing their in-game language. Complete the task, escape detention, and return to class the next day!
Keep an eye on Brawl Stars socials, because we will post short videos announcing the specially stupid tasks and respective rewards.
DUO BOSS FIGHT
There’s the new Duo Boss Fight game mode, where you must cooperate with other players, read Duo’s questions, and answer them correctly. Yes, you have to read. Yes, you have to coordinate with random teammates.
BUT Duo won’t remain patient forever! Even if you answer correctly, he will eventually lose it and attack anyway.
REWARDS
Trash Goblin Darryl Skin
5 Chaos Drops
20 Gems
10 random Starr Drops
2000 Coins
2000 XP Doublers
3 Mythic Starr Drops
2000 Power Points
2500 Bling
1000 Credits
2000 PPXP
1 Ultra Trophy Box
MORE REWARDS!
Open the Duolingo app and complete the Brawl Stars Quest to get additional Cosmetics, Chaos Drops, and Spike for FREE!
There’s a rumor that Brawl Stars players are not smart enough to complete it, so prove the green chicken wrong, finish the Brawl Stars Quest, and show off your rewards in-game. EZ.

THE SMARTEST GIVEAWAY EVER
We’re giving 3.141592 MILLION GEMS to the 10 smartest players in Brawl Stars!
Every few days, we’ll post a surprise test question on the official Brawl Stars social media channels that you should answer. To pass the test:
Reply with the correct answer
Include #BrawlStars and #Duolingo in your replies
The more you participate, the higher your chances of being selected! Ten winners will then be picked at random and contacted after the event ends on October 1st.
Make us proud. Good luck!
Brawl Stars Esports AMA
Following the reveal of our plans for Brawl Stars Esports in 2027, we hosted our first-ever BSC AMA!
Rose, Pedro and Kim from the Brawl Stars Esports team sat down to answer as many of your questions as possible across Reddit, X and Instagram. We’ve picked out a selection of questions and answers from the AMA below, covering some of the topics the community wanted to hear about most.
Let’s get into it! 👇
BSC 2027
1) Why are there any plans to change the format to something more complex? I think Brawl Stars is not the kind of game that needs something like this in esports... (by Academic-Letter-857 on Reddit)
We mainly see it as adding more options (by integrating Challengers) as well as competitiveness and engagement from the best teams (with the introduction of the top level).
We're optimistic about this new direction but will of course continue assessing and making changes down the road if need be.
- Kim
2) Will there still be qualifiers? If not then how will top teams of each region be determined? (by kleyzzit on Reddit)
It's something we're actively working through; yes, we will host a regional invitational (online) to determine the top 8 teams going into 2027 Split 1. Aiming for this to happen after World Finals, so likely in January.
We have a few considerations to make around which teams are invited, timing of roster changes, and club involvement.
- Rose
3) Is there going to be more new maps in the future? (by @hsh41229926 on X)
Love this question; we received some suggestions from the map making community (Brawl Craft) and are discussing what the pipeline could look like for new maps into ranked and BSC.
- Rose
4) Is LCQ being deleted next year? In that case what will happen with the teams of each region that don’t qualify? (by @arisenBS on X)
LCQ evolved to a tournament giving the middle-of-the-pack teams in each region one final shot at Worlds. Once we overhauled the competitive structure, we no longer felt that extra qualifier was necessary. The new circuit should consistently send the de facto best teams to our international events.
It may sound a little ruthless, but we’d rather transfer that tournament hype and investment into promotion/relegation.
Ultimately, we want World Finals to become the most competitive tournament in Brawl history.
- Pedro
5) After the first 3 months, there will be a blank part “May ,June, July” One of them is Brawl Cup, but what about the other 2? (by @Echo8vi on X)
May is earmarked for Regional Challenger events, and June for Brawl Cup. Our goal is to hone in third party funding to off months so that we can fill the competitive calendar!
- Rose
Club Partner Program
1) Can you please explain the Club Partner Program to everyone and outline your expectations for said partners alongside specific requirements to join? (by @Imfern0listico on X)
The partner program is a revenue share program between Supercell and a selection of esports clubs. The ultimate goal of the program is to help clubs build a more sustainable operation around their Brawl Stars projects while giving fans more entry points into Brawl Esports, by following their favorite teams.
Competitive performance definitely plays a part but it's not the main or only factor. We also look at things like audience, fan engagement, regional relevance, track record in other games, and their commitment to Brawl Stars in the long term.
Those of you interested in the Club Partner Program, check out the new Club page here!
- Pedro
2) How does the Club Partner Program work in the BSC 2027? Will there be any changes, like it's easier to get in or will there be more advantages for those teams, or even more cosmetics in the game for those teams? (by @Gabriel30PT on X)
We refuse to bake any type of competitive advantage into the program.
In terms of cosmetics, we're actively exploring ways of letting fans express their fandom for clubs further, but nothing we can share at this moment.
As for access, we're making the process more transparent so that prospective clubs know exactly what to do and at what stage of the process they're sitting in.
With more clubs onboarding and us increasing the financial upside of being part of the program, our expectations of partners will also increase.
- Pedro
3) Will there be 8 partner organizations in each region? If the BSC points belong to the players, will they have to choose one of the partner organizations to participate in the league? Thank you and I speak for the community when I say that this is the best news and decision that could be made for BSC (by @DaaNTzBS on X)
Not necessarily. Being a partner organization doesn't guarantee you a spot in our top league. One of our goals with this change is to make the top league as competitive as possible, which is why we've introduced promotion/relegation.
Where and who the points lie with is still a question we're working on and we'll share more once we're ready to.
- Pedro
4) What matters most when it comes to partnering with an org? Why do some join the program right away while others have to wait a year? (by @catut4a on X)
The time at which a new club joins our program is a combination of their readiness (do they have the necessary staff, do they have a roster, etc.) and our goals for the year.
This year we're having our World Finals in Japan so we wanted to expedite onboarding new Japanese teams. For other regions we're focusing on finding the right partners whose ambitions for the game align with ours.
In regard to what matters most, for us it's a combination of elements like marketing performance, fan engagement, historical competitive success, does the org have a fanbase in a region we're looking to develop, among other things.
- Pedro
5) Is there more to be expected for partner orgs. Like more in-game cosmetics or like skins for Brawl Cup winners too?
While there's nothing concrete I can share with you guys at the moment, since last year we've been exploring different ways to express clubs inside the game.
So even though there's no examples I can share now, we're working on it!
- Pedro
General Questions
1) Will Brawl Esports return to Sweden 2027? It would be awesome because worlds last year was truly incredible and it was my first time going to a LAN. It was definitely a 10 out of 10 experience! (by @Sleepymunmun on X)
Really glad to hear that you had such an amazing experience! That's honestly all we work for when we do these events. When we plan our events, we look into two things: where we have an existing player base or if the region is one we want to develop and where esports is a critical marketing vehicle for that development.
We will continue to explore new locations, especially those allowing more fans to visit - either way, we hope to see you there! <3
- Pedro and Kim
2) How will the teams be able to qualify to the Challengers? (by @CommandBS on X)
We intend for Challengers to be an open ecosystem.
The exact qualification path is still something we're working on.
- Kim
3) How would weekly matches affect the event site and its rewards? New rewards and track every week or two? (by honestlynotBG on Reddit)
Great question - we're still working out the details, but ideally there would be something new for people to earn each (broadcast) weekend!
- Kim
4) Would Supercell or BSC consider joining the Esports World Cup in the near future? (by @brunoclash_ on X)
Supercell's participation in EWC didn't happen this year because we had other priorities for the year. That said, we will reconsider if our priorities shift.
We greatly respect the organizers, the ambition behind the event, and the competitive spirit of all participants. Supercell and I can speak for the Brawl team, specifically, remain committed to esports and to exploring future opportunities.
- Pedro
5) Has the team considered more drafting tools like dynamic side selection instead of pre-determined red/blue? Which has a big enough difference between teams? (by @brunoclash_ on X)
This is one of the points of feedback we received with the new draft flow, and we are actively looking to be able to select red/blue instead of it being a coin flip.
- Rose
6) Can we expect these AMA’s to be a consistent thing? (by @JakeC0ld on X)
Yeah, we are aiming to increase transparency and communication with you all, so more AMAs (if you like them!) are definitely on the table.
We also have some other ideas on this topic...
- Kim
7) How would the 2 challengers finals work? From what I got from the video and blog, it looks like they take place right before the 2 big LAN events, so does this mean they would be competing for a spot at said LAN event, along with the whole promotion aspect? (by @UnstabledMotion on X)
Challengers teams playing in the promotion tournament are only fighting for a spot in the main league. Access to internationals is earned through playing in the main leagues.
If a Challengers team promotes, however, they will be able to fight for a spot at internationals in the following split, but not in the same one they promote in.
- Pedro
8) Whats up with China tho? The don't have a challengers region. Will they also have a League or they will still have MFs? How would they Qual to internationals? (by Dagam-37 on Reddit)
Mainland China isn't going anywhere, and will continue being represented internationally, but the competition structure there may end up being different from the rest of the world.
We will share more information before the end of the year.
- Kim
9) Are we going to have any kind of improvements about the tools and resources used from software developers to improve and create new tools that players and fans alike can use it in the BSC community? Especially talking about existing tools like the Brawl Stars API! (by @Vitor_0502 on X)
Nothing we're ready to announce yet, but yes!
- Kim
That wraps up our first BSC AMA! A huge thank you to everyone who sent in a question across Reddit, X and Instagram.
We couldn’t get to every question this time around, but as mentioned above, we’re looking to increase transparency and communication with the community moving forward, and that could mean more AMAs in the future!
- The Brawl Stars Esports team
Matcherino just levelled UP
Wait, what even is Matcherino?! For those unaware, matcherino.com is a tournament platform: Players sign up to compete, prize pools are funded by the community and everyone walks away happy. Winners get their prizes and community organisers are empowered with tools and the support they need to run tournaments!
So what’s new?
Aside from the cool pins already available on Matcherino, we’re giving the community another way to financially support Brawl tournaments: introducing the Claw Machine Contributor Pin!
By purchasing the Claw machine contributor pin, you’ll be directly investing in community tournaments. Your contribution helps deliver more events, more prizes and more opportunities to compete in Brawl Stars.

You’ll be able to buy the Claw Machine Pin for $5 or bundle with the original pins for $6 - instead of $7.50 you’d pay for them separately.
More pins = more ways to flex = more money flowing into the scene!


More ways to compete
More tournaments are coming across ALL regions. Not only that, Matcherino is increasing the number of Gold tournaments, meaning more players have the chance to win rewards and exclusive pins.
The TLDR:
Gold tournaments will continue to feature some of the highest average community-supported prize pools in the program
More Gold tournaments throughout the season
More opportunities to qualify, compete, and earn rewards like the Mandy Winner’s Pin
Quality of Life Upgrades
Matcherino has upgraded the experience across the board for players and tournament organisers:
Bracket pausing - tournaments can now be paused mid-bracket. This will make it easier to run the events across multiple days, easing pressure for players and organisers
Draft API & broadcast enhancements - Organisers and streamers can now hook real-time tournament data directly into their overlays. More stats, live pick tracking and broadcast experiences upgraded across the board.
Looking Ahead
This update is just the beginning. The program will continue to evolve with new features, competitive improvements and more ways for the community to get involved!
Keep an eye out for:
Expanded competitive formats and draft systems
More tournament customisation for organisers
Additional community events and rewards
Get Involved
Ready to jump in?
Whether you want to compete, support, or organize, there’s a place for you in the Matcherino community!
Play - Join tournaments and compete for rewards
Donate - Support your favorite events and earn Pins
Organise - Host your own tournaments and grow your community
Tournament Page
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