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16 Sept 2025
Blog – Brawl Stars

Release Notes September 2025

Maintenance - September 17

Fixed issues:

  • Players getting stuck in Ranked matchmaking

  • Trunk's Hypercharge Super attack was not charging his Super back

  • Slow down/Speed up issues for certain Brawlers

Maintenance - September 12

Fixes:

  • Gale’s Super and Shade’s Hypercharge charge rates are now correct

  • Nani’s Super projectile movement speed now increases over time

  • Dash Gadgets activated near walls no longer cause the Brawlers to dash along the wall

  • “Win Games with X Brawler” Records now progress correctly with modes featuring modifiers

  • Kit can no longer skip his Super animation by using Subway Supers

  • Fixed the issue causing Game modes featuring the Subway Supers Modifier to occasionally not have the Subway Supers available

New event! Brawl Stars X Subway Surfers

Our latest collab is taking you underground! Kind of…

Throughout this event, you’ll be traveling through four different cities where you’ll get to use the new temporary Subway Supers, play the new Subway Run game mode, unlock Subway Surfers rewards (including the Jake Ollie Skin!), and more!

But for all of this, you’ll have to progress through the reward track by collecting Rails. So how do you get Rails?

  • Daily wins, in place of the Daily Starr Drops

  • A new set of Quests each week!

  • The MEGA TRAIN Club event

  • Contests

  • Content Creator Bounties (keep an eye out for your favorite creators for this)

SourceTracks (max you can get)
Contest100 (if you are a sweaty tryhard)
Daily Wins189
Special Quests150
Mega Train - Club Event160
Supercell Store5
Content Creator Freebies20
Total624


Boom Boxes

Progressing through the track also gives you Boom Boxes! 

Each Boom Box is filled with all sorts of goodies, including special event rewards like Subway Surfer Skins, Street and Graffiti Skins and other cosmetics. Each box also guarantees a Subway Super!

  • Note that not all event-related Skins are in the Boom Boxes, like:

    • Jake Ollie (Event Track Reward)

    • Streetwear Emz, Hypebeast Emz and Techwear Emz  (Brawl Pass & Brawl Pass Plus Skins)

    • Graffiti Leon (Club Event Skin)

    • Graffiti Mina (part of Mina’s release Box)


Subway Supers

  • There are 8 different Subway Supers, and each has 3 upgrade levels

  • In matches, these abilities can be used with an extra joystick, just like Supers

  • Subway Supers will be available in all game modes featuring the Subway Super Modifier

  • Here’s the list of Subway Supers available during the event:

    • Super Sneakers: Jump over an obstacle and gain a temporary speed boost and shield after you land

    • Brawler Magnet: Grab and pull a Brawler towards you

    • Hoverboard Charge: Go through obstacles and opponents, damaging them and stunning them at the end

    • Barrier Trap: Trap opponents with train barriers

    • Jetpack: Fly and attack opponents from above while leaving a slowing spray paint trail

    • Fast Track: Shoot damaging train track projectiles that you can later surf through to move faster

    • Stereo Blast: Blast a musical wave that pushes enemies back and heals your teammates

    • Pogo Pull: Pull yourself towards opponents or obstacles


Subway Run

A 10-player race around different maps! The first player to pass through 10 checkpoints wins!

  • Defeats take you back to the last checkpoint you passed

  • Taking down other players gives a temporary speed boost

  • Each map has a Guard chasing after you! 

  • There are trains passing through the map that deal damage if they hit you


Event Schedule

Week 1 – New York

  • Subway Run Game mode

Week 2 – Berlin

  • Club Event: the MEGA TRAIN – Collect Rails with your Club and progress on a shared Club Track. There are rewards for all Club members and Grafitti Leon as the top reward!

Week 3 – Rio

  • New Brawler Mina's release event - More info further below

Week 4 – Tokyo 

  • Daily Contests → Choose between 3 game modes to compete in and aim for the high score in each match. The higher your rank, the more Rails you get!

Every weekend during the event also features a game mode with the new Raining Coins modifier:

  • Coins spawn randomly during matches, pick up Coins to earn bonus rewards at the end of the match

  • You also get the Coins picked up by your teammates

  • You only keep the coins if you win

  • There’s a Daily Coin cap from this Modifier

The Subway Surfers Event Starts on September 4th and ends on September 30th.

Brawl-O-Ween Event

We’re starting Brawl-O-Ween celebrations earlier this year with a dedicated event where you can collect Candy for rewards and test your skill against terrifying bosses from a dark, unknown dimension!

Candy

  • Collect Candy to trade for rewards like:

    • Pumpkin Box for instant reward drops

    • Treat Box which can be upgraded & opened later in the event for a bigger reward

  • Earn Candy through daily wins, Special Quests and by defeating Brawl-O-Ween Bosses!

Sugar Rush

  • On select weekends only!

  • Activate once per day from the game mode screen

  • Grants bonus Candy on wins for 10 minutes

  • Resets every day at 8 UTC

  • If it expires mid-match, you still get the extra Candy


Brawl-O-Ween Boss Mode

  • Fight bosses across multiple stages with increasing difficulty

  • Each stage gives Candy as a reward

  • Each boss features distinct abilities and tactics. Here’s what you’ll face:

    • Plague Doctor Crow – High mobility and poison-based attacks

    • Headless Tickman – Summons explosive minions for area control

    • Carreta Spike – Long-range capabilities and chain effects

    • Kizu Kenji – A Ghost warrior who can summon a powerful Mega Kenji clone

    • Gargoyle R-T – Strong defenses and strategic zone control

    • Ghost Diver Rico – Bullet hell!

The Brawl-O-Ween event will take place throughout October. Dates will be shared later!


New Brawlers

Mina

Mythic Damage Dealer

  • Trait: After each attack, a bar starts filling up, showing how long Mina has to use her next stage attack. If time expires, the attack cycle goes back to 1

  • Main Attack: CAPOEIRA COMBO

    • Mina can cycle through attacks in a short time period. If she doesn’t attack fast enough, her combo is broken and the cycle restarts. Mina also does a short dash with each attack.

    • Attack 1: Long range & narrow

    • Attack 2: Medium range & medium width

    • Attack 3: Short range & wide

  • Super: FURACÃO 3000 

    • Mina hits the air, creating a powerful hurricane that deals heavy damage and knocks up opponents in front of her

  • Star Power 1: ZUM ZUM ZUM

    • Mina’s third combo attack also heals for 50% of the damage dealt

  • Star Power 2: BLOWN AWAY 

    • Mina’s Super also roots enemies for 0,5 sec

  • Gadget 1: WINDMILL

    • Creates a wall of wind that blocks projectiles for 3 sec

  • Gadget 2: CAPO-WHAT?

    • Mina’s next Super recharges instantly if it connects with an opponent

  • Title: The Hurricane


Ziggy

Mythic Controller

  • Main Attack: TA-DA!

    •  Ziggy summons lightning at a targeted area. After a short delay, it strikes down (LIKE MAGIC!) and deals area damage

  • Super: ZIGGY’S FANTASTICAL STORM

    •  Ziggy unveils his greatest trick, a massive electrical storm that travels rapidly across the environment, dealing damage to enemies caught within and slowing down whenever an enemy brawler is inside its radius

  • Star Power 1: THUNDERSTRUCK

    •  Brawlers damaged by Ziggy’s Super are slowed by 20% for 1 sec

  • Star Power 2: THE GREAT ZIGGINI

    •  Hitting with a lightning strike increases the damage of the next main attack by 30%

  • Gadget 1: ELECTRIC SHUFFLE

    • Ziggy hits the nearest enemy with lightning strikes every second for 5 sec. These attacks cost no ammo

  • Gadget 2: NOW YOU SEE ME…

    •  The next lightning strike also teleports Ziggy to the target location.

  • Title: The Great


New Brawler Release Events

We’re changing how Brawlers are released! Now you can participate in a 10-day event where you have the chance to earn the new Brawler for free!

  • 3 Tickets are given daily that you can use to participate in the event

  • Tickets do not stack, so you need to use them daily, and they will refill the next day

    • If you team up with friends, all players in that team need to have a Ticket to play

  • Tickets allow you to participate in matches, where you play random game modes featuring a pick phase similar to Mega Pig. The new Brawler will also be available to pick for free at max power level!

  • Game modes:

    • Mina – Brawl Ball, Wipeout, Gem Grab

    • Ziggy – Hotzone, Knockout, Bounty

  • For every 2 wins (in the case of Mythic Brawlers, might change for other rarities), you get a special Brawler-themed Box that can contain the new Brawler, special cosmetics, progression and currencies, including Gems!

  • After opening a certain number of Boxes (14 for Mina & Ziggy), you’re guaranteed to get the new Brawler

    • If you already got the Brawler by luck from the Boxes before that, opening 14 boxes will give you a special Mythic Skin instead!

    • Any new Skins for the new Brawler that you get from Boxes before owning that Brawler will go to the Skin bank

  • Boxes are also sold in the Shop, and also count towards the total required boxes for the free Brawler 

  • There will be a Mirror Match Showdown event where everyone plays as the new Brawler with max level to get the hang of things

  • After the event ends, the new Brawler goes to Starr Road before the Brawl Pass season ends, so any saved Credits can go to the new Brawler if you didn’t get it from the event

New Hypercharges

  • Ollie: AIN’T NO HALF-SUPERING 

    • Ollie now jumps! His music blast area is larger and it won't consume ammo when it starts charging

  • Byron: UNSTABLE CONCOCTION

    • Byron’s Super now fires his main attack in multiple directions from the Super’s point of impact

  • Finx: TEMPORAL TRAVELLING

    • Finx activates an additional Super area around him that follows his movement

  • Jae-Yong: CROWD-PLEASER

    • Jae’s Super has a reduced cooldown during Hypercharge, and each Super activation is boosted

  • Juju: BOKOR

    • Juju summons a larger Gris-Gris that has bigger needles, higher damage, higher movement speed AND more health

  • Meeple: THE LAST RULEBENDER

    • Meeple’s Super covers a larger area and allows Meeple and their teammates to walk through walls and over water

  • Larry & Lawrie: THE THREE-BOT PROBLEM

    • Larry calls for backup, summoning a 2nd prototype Lawrie bot that deals more damage and has higher health than plain ol’ regular Lawrie. Gadgets that affect Lawrie only apply to the ‘original' model

  • Trunk: RETREAD

    • Trunk’s Super causes them to leave ants on enemies, which deal damage over time

New Skins

Subway Surfers & Street Art

  • Streetwear Emz | Brawl Pass

  • Hypebeast Emz | Brawl Pass | Chroma #1

  • Techwear Emz | Brawl Pass | Chroma #2

  • DJ Poco | Hypercharge 

    • Scratcher Poco | Hypercharge | Chroma #1

    • Beatmatcher Poco | Hypercharge | Chroma #2

  • Jam Master Hank| Mythic

  • Jake Ollie | Epic

  • Tricky Janet | Epic

  • Frank Byron | Epic

  • Graffiti Leon | Rare

  • Graffiti Stu | Rare

  • Graffiti Alli | Rare

  • Graffiti Mina | Rare

Brawl-O-Ween

  • Plague Doctor Crow | Brawl Pass

    • Death’s Door Crow | Brawl Pass | Chroma #1

    • Old Hunter Crow | Brawl Pass | Chroma #2

  • Ghost Diver Rico | Mythic

  • Gargoyle R-T | Mythic

  • Teen Ruffs | Epic

  • Headless Tickman | Legendary

  • Kizu Kenji | Hypercharge

Other Skins

Carreta Brawl

  • El Grilo | Epic

  • Crazy Clown Carl | Epic

  • Carreta Spike | Epic

Brawl Academy

  • Eldritch Professor Barley | Epic

  • Prankster Chester | Epic

  • Truant Penny | Epic

Supercell ID

  • Fisherman Buzz | Epic

True Silver & True Gold

  • True Silver Alli

  • True Gold Alli

  • True Silver Trunk

  • True Gold Trunk

Balance Changes

Buffs

  • Bibi

    • Homerun bar now charges after use, regardless of ammo

  • Otis

    • HP increased 3200 → 3400

    • Main attack damage increase 3 × 460 → 3 × 500

  • Shelly

    • Fast Forward Gadget now also reloads all ammo on activation

  • 8-Bit

    • Main attack damage increased 6 × 640 → 6 × 680

  • Chuck

    • Hypercharge charge rate increased 20 → 30

  • Gale

    • Damage: 6 × 560 → 6 × 600

  • Clancy

    • Level 1 threshold reduced 9 → 7 hits

    • Level 2 threshold reduced 8 → 7 hits

    • Recon Star Power reduced starting tokens 3 → 2, but reduced hits necessary to level up 6 → 5

  • Ruffs

    • Main attack projectile speed increased by 10%

  • Leon

    • Proximity damage increased 30% → 35%

  • Trunk

    • Now has Tank trait

Nerfs

  • R-T

    • Hypercharge damage reduced 25% → 15%

    • Hypercharge shield reduced 25% → 15%

  • Tara

    • Gadget - Support from Beyond -  Cooldown increased 15s → 17s

  • Kit

    • Hypercharge charge Rate reduced 8 → 10 hits

  • Mr. P

    • Hypercharge charge Rate reduced 35 → 30

  • Bo

    • Hypercharge charge Rate reduced 45 → 40

  • Lily

    • Hypercharge Super projectile speed reduced 5600 → 5000

  • Bonnie

    • Hypercharge charge rate reduced 40 → 35

Brawl Arena Changes

Buffs

  • Gene

    • Damage increased 6% → 7%

    • Movement speed increased 8 → 10

    • Reload speed increased  2% → 2.5%

  • El Primo

    • HP increased 880 → 900

    • Damage increased 4% → 5%

  • Darryl

    • HP increased 880 → 900

    • Damage increased 4% → 5%

  • Leon

    • Damage increased 5% → 6%

  • Bea

    • Damage increased 6% → 8%

  • Max

    • HP increased  600 → 700

  • Kaze

    • HP increased 450 → 600

Nerfs

  • Shade

    • Damage reduced 5% → 3%

    • Reload speed reduced 2% → 1.5%

  • Juju

    • HP reduced 550 → 450

    • Reload speed reduced 2% → 1.5%

  • Barley

    • Damage reduced 3% → 2%

  • Mandy

    • Damage reduced 9% → 7%

  • Larry & Lawrie

    • HP reduced 550 → 450

  • Bull

    • Damage reduced 4% → 3%

  • Jae

    • HP reduced 550 → 450

  • Alli

    • Damage reduced 4% → 3%

    • Reload speed reduced 2% → 1.5%

  • Bonnie

    • Damage reduced 9% → 7%

  • R-T

    • Damage reduced 4% → 2%

  • Doug

    • HP reduced 500 → 450

    • Reload speed reduced 2.5% → 2%

  • Respawn times now scale and increase with level within Brawl Arena

  • Respawn timers are now visible during matches

  • Increased the amount of Trophies lost in match losses by 50%

Game Modes, Maps & Rotation Changes

Permanent game modes rotation changes:

  • Brawl Ball, Knockout, Air Hockey, Knockout 5v5, Gem Grab and Brawl Arena will no longer be rotating with other game modes

  • Heist, Hot Zone and Token Run will rotate in 1 slot

  • Dodgeball, Volley Brawl and Basket Brawl will rotate in 1 slot

  • Wipeout, Bounty and Duels will rotate in 1 slot


New Subway Run Maps:

  • Toot Town

  • Metro Mayhem

  • Backtrack Attack

  • Loopy Line

  • Trainbow Road

  • Choo Choo Showdown

  • T-Rail Rush

Environments

  • Added:

    • Subway Surfers

    • Subway Surfers Showdown

    • Mortis Mortuary Showdown 

  • Removed

    • Love swamp

    • Katana Kingdom Showdown

Ranked

  • Season 1

    • Featured game mode: Hot Zone (2 additional maps in the pool)

    • Free Brawler Rotation: Larry & Lawrie, Lily and Amber

  • Season 2

    • Featured game mode: Bounty (2 additional maps in the pool)

    • Free Brawler Rotation: Bo, Sprout and Kenji

Trophy Road & Brawler Trophy Emblems

New Brawler Trophy Emblems:

  • Emblems reworked to reflect each individual Brawler icon

  • Brawler Emblems will be shown on your Battle Card and next to your Brawler Trophy total

  • New Trophy Tiers added above 1000 Trophies, at 1200, 1500 and 2000 Trophies

    • Reaching these new Tiers will grant the respective Emblems for that Brawler permanently

    • Season Trophies still resets to 1000

  • Trophy modes matchmaking adjusted above 1000 Trophies so players are more consistently matched with other players of similar Trophy count

Trophy Road is getting 3 more areas, including:

  • Ranger Ranch

  • Mike’s Mines

  • Wild West Town

Brawl Pass & Records Changes

Added the resources from the (removed) new Brawler Mastery tracks into the Brawl Pass Free track:

  • Tier 0: +500 Coins

  • Tier 1: +500 Power Points

  • Tier 25: Replaced Random Starr Drop with 300 Credits

  • Tier 26: Swapped places with Tier 28

  • Tier 48: +2500 Coins

Records Changes

  • Bull: Knockback Brawlers in a single match down from 8 to 3

  • Buzz: Stun Brawlers with a single Super down from 3 to 2

  • Chester: Use Supers in 1 Hypercharge down from 3 to 2

  • Colt: Deal damage with a single Super down from 15000 to 10000

  • Doug: Revive allies in a single match down to 3

  • Edgar: Take down Brawlers in Solo Showdown down from 3 to 2

  • Frank: Stun enemies with a single Super down from 2 to 1 time in a single match

  • Jacky: Survive damage in a single match down from 50000 to 25000

  • Jae-Yong: Heal HP in a single match in Solo Showdown down from 10000 to 7000

  • Kaze: Take down Brawlers with a single Super while in Ninja Aspect down from 3 to 2

  • Kit: Take down Brawlers while attached to an ally in a single match down from 3 to 2

  • Leon: Take down Brawlers without dying in a single match down from 6 to 4

  • Meeple: Take down Brawlers through Walls down to 3

  • Mortis: Hit Brawlers with a single Dash down from 3 to 1 time in a single match

  • Nita: Deal Damage with Nita’s Bear down from 50000 to 10000

  • Ollie: Taunt Brawlers with a single Super down from 3 to 1 time in a single match

  • Piper: Take down Brawlers from max distance in a single match down to 3

  • Surge: Take down Brawlers while at Max Stage down to 3

  • Hypercharges: Use Hypercharges in a single match down from 3 to 2

  • Brawl Arena-related Records added:

    • Get 3 Kaiju Buffs in a single match

    • Take down a Brawler 5 levels higher than yours

These are just some of the changes we have in the plans for Records. We’re exploring what the future of Records is, and we will follow up with more details on those plans at a later date.


Global Pricing Changes

The global pricing tests we began earlier in the year have concluded successfully!

That means local price adjustments will then roll out on September 2nd (with the update release) for over 100 countries in regions like Latin America, Africa, Eastern Europe, and Southeast and Central Asia.

Brawl Pass donations from lower-priced regions to those in higher-priced regions are not available.

Bug Fixes & Quality of Life Improvements

  • Fixed the description of Gray’s New Perspective to match its functionality

  • Fixed the aim indicator for Brawl Ball and other thrown objects to match the correct direction

  • Fixed Angelo’s Super not dealing damage after Angelo is defeated

  • Fixed some Brawlers not being able to attack while carrying the trophy in Trophy Thieves

  • Towers in Spirit Wars can now hit invisible targets

  • Fixed all of Crows Skin's Super projectiles using the default Skin effects

  • Bull’s Super charge has new VFX depending on the Skin you use

  • We’re reducing the Mega Pig Tickets from 15 to 6 and adjusting the wins necessary to fill the Mega Pig

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24 Aug 2025
Blog – Brawl Stars

Brawl Stars logo is changing!

It's exactly what the title says. Brawl’s logo will change to a newer version after the next update!

TLDR on why this is happening is:

  • The old logo started feeling dated and too complex when competing with other brands with more modern looks

  • “Brawl” is the core of the brand, but it was not very strongly represented in the logo

  • We wanted to bring our game logo and app icons closer together

After some research and user testing, we landed on a modern recreation of the Brawl logo, that should feel more readable in most contexts and feel fresher while it still retains the original identity through familiar colors and shapes.

THE LONG VERSION!

We also wanted to share more details regarding the process and reasons for this logo change, so that you can have a more informed rant.

  • Lack of Brawl emphasis: “Brawl” is the core of the brand and the most recognizable part of the game name that everyone uses to refer to it, but in the old logo, the first thing you see is actually “Stars” due to the dominant color and font size

  • Complexity: The old logo contained a lot of different elements all put together, making it hard to read in different contexts and sizes

  • Weak adaptability: Related to the above, using the logo in any place outside of the game or our channels (such as ads, merch, collabs, etc) has proved challenging and often resulted in less than great results

  • Aged design: Competing for attention in the logo world is tough, and the old logo design was starting to lag behind many other brands that went through these updates

  • The game logo was also too different from the app logo, with the skull being a minor element of the old logo, as opposed to the app version

Tackling and overcoming these challenges are the main reasons behind this logo change, and our hypothesis was that a new and refreshed look would help on these fronts and improve how the brand is perceived and recognized. 

Still, despite all this, we didn’t want to make a change that would throw away the legacy that the old logo represented because this was never intended to be a rebrand, but rather an evolution or update.

This said, we then tested several logo options, ranging from small updates of the old design to strong new directions (for the sake of science). The results came in, and our hypothesis was further backed. The new logo came out as the best performing and received the most positive feedback from the test user groups. Actually, some of them even thought the new logo was the official one, due to its connection with the app logo.

Brawl Stars logo is changing!

Finally, we made some small tweaks to the winning option before signing off on it, ensuring that the logo's core identity remained intact, with the skull element, colors, and font style remaining fairly similar and thus preserving Brawl’s identity.

To finalize and highlight again, this is not a rebrand of Brawl. It’s just a logo update to keep up with the times, better express the Brawl identity, and better adapt to all the contexts where a logo is used. 


Q&A

• When is the new logo replacing the old logo?
When the next update lands, which is planned to release in the first week of September 2025

• Does this mean that Brawl as a brand is changing?
This change is an evolution of our logo, not a rebranding. We’re still the same old Brawl that you know and hate

• Do I get compensation for this logo change?

¯\_(ツ)_/¯

• Are the localised and related logos also changing?
Yes, all Brawl logos will change with the update. Other Brawl-related logos, such as the ones from Brawl Stars Championship or Brawl Talk, will also get updated at a later date, following the new design’s direction

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16 Aug 2025
Blog – Brawl Stars

BRAWL GOES TO BRAZIL!

October 10-12 is the Brawl Stars Championship Last Chance Qualifier, and IT’S TIME TO GET HYPED!!

Brawl Stars is taking over the Brazil Game Show and you don’t want to miss the first BSC event in South America.

16 teams across 7 regions will battle it out for 4 spots at the Brawl Stars World Finals. With a shot at international glory and their 2025 season on the line, for many teams, it comes down to this.

The Last Chance Qualifier takes place on October 10-12!

BRAWL GOES TO BRAZIL!

The Brazil Game Show is the LARGEST expo in South America, and Brawl Stars is READY! If you want to see the best teams in the Brawl Stars Championship duke it out for one of four spots at the World Finals, make sure to pick up your tickets!

Link is here: https://www.brasilgameshow.com.br/ingressos/ 


Watching from home? Earn rewards on your Ranked Pro Pass!

With LCQ, we’ve got a whole new Ranked Pass! Log in with your Supercell ID, predict, interact, and earn rewards! The Haunted Dynamike skin is now available along with Starr Drops and other great rewards.

Head over to event.brawlstars.com to get started.

BRAWL GOES TO BRAZIL!

Good luck to all the competing teams and see you at the Brazil Game Show!

Mr. Brawl Esports

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13 Aug 2025
Blog – Brawl Stars

RELEASE NOTES JUNE 2025

MAINTENANCE & BALANCE CHANGES

MAINTENANCE - AUGUST 13

We are having maintenance soon to fix the following:
• Incorrect end-of-battle screen stats for Ranked matches below Mythic
• Dynamike Hypercharge Skin (Possessed Dynamike) was dealing more damage than intended
• Janet Super was not working while carrying the Trophy in Trophy Thieves

Ranked Drops from this season were not working properly and were only rewarding Bling and XP. After maintenance, we will compensate the affected players depending on how many Ranked Drops they opened:
• 1 or more = Big Trophy Box
• 10 or more = Mega Trophy Box
• 20 or more = Omega Trophy Box
• 30 or more = Ultra Trophy Box

The compensation will be in the Shop!.

MAINTENANCE - JULY 23

Maintenance! Turns out there's time to touch grass 🫳

We are fixing some stuff and applying some Balance Changes to a few Brawlers and Angelic abilities:

BALANCE CHANGES ⚖️

BUFFS 🔺

MEEPLE
• Max health increased: 3000 → 3200
• Base attack damage increased: 1200 → 1260
• Attack reload speed: 1900 → 1700

CORDELIUS
• Base attack damage increased: 700 → 800

TICK
• Base attack damage increased: 640 → 680

EMZ
Super charge rate (faster): 79 hits → 90 hits

JESSIE
• Turret health increased: 3300 → 3600

MICO
• Base attack damage increased: 1090 → 1140

COLT
• "Silver Bullet" Gadget cooldown reduced: 16 seconds → 14 seconds

SPIKE
• Cooldown for both Gadgets reduced: 15 seconds → 14 seconds

NERFS 🔻

DRACO
• Hypercharge charge rate reduced: 35 → 25
• Hypercharge bonus damage reduced: 15% → 5%

HANK
• Max health reduced: 5600 → 5200

LUMI
• Gadget "Ice" cooldown increased: 22 seconds → 23 seconds
• Removed damage over time effect from "Ice"

SHADE
• Hypercharge charge rate reduced: 50 → 40

CHARLIE
• Gadget "Spider" cooldown increased: 18s → 20s

ALLI
• Max health reduced: 3900 → 3700
• Dash reload speed reduced: 1900 → 2100
• Jump reload speed reduced: 2600 → 2800
• Both dash and jump now have the same unload speed and delay between attacks → 100ms

KAZE
• Hypercharge charge rate reduced: 55 → 45

MR. P
• Gadget cooldown increased: 15 seconds → 17 seconds

ANGELIC ABILITIES NERFS 🪽

  • Reduction of Reload Speed from 6500 to 4000

  • The total number of Angelic Pets that you can spawn using Sam has been reduced from 6 to 3

  • The Angelic Projectiles' damage was reduced from 800 to 700

  • Divine Protection Shield, activated by damage caused, was increased from 5 to 6 hits

FIXED 🛠️

  • Jacky causing massive damage with the "Counter Crush" Star Power equipped in Dodgebrawl

  • Tank Brawlers with the Tank Trait fully charge their Supers when hit by a ball in Dodgebrawl

  • Bull losing his Super if being defeated while having the "Stomper" activated

  • RT being able to mark the Heist safe

  • Dynamike Pro Skin causing unintended damage with his Hypercharged Super

  • Draco's Spraying the incorrect Hypercharge Spray

  • Janet Damage scaling in Brawl Arena

  • Ranked Leaderboard issue

MAINTENANCE - JUNE 30

BUG FIXES
• Trophy Road wasn't auto-collecting Starr Drops properly (if you missed those, they will be auto-collected once you open the game)
• Fang’s Super attacks weren't charging his Super as they should
• Doug's Double Sausage Gadget was also being applied to allies if they were under the effect of Doug's Hypercharge
• Eve's "Motherly Love" Gadget not working while her Super or Hypercharge was used
• Alli's wins weren't counting towards Records
• Janet’s Super kept the Hypercharge behavior after using it once
• Mico's Ammo Steal Star Power wasn't working
• Speed boosts, in general, were sometimes higher than intended
• Kaze's Super was crashing the game in certain situations in Brawl Ball
• Buzz's Stuns were stunning for longer than they should at shorter distances

We’ve also released an optional update to fix low opacity issues on controllers and prevent android crashes (ANR) during first launch when there’s new content!

BALANCE CHANGES

Alli
• Max Health: 4100 → 3900
• Gadget "Cold blooded" enraged duration: 6s → 4s
• Star Power "You better run, you better take cover" reload: 40% → 25%

Brawl Arena

BUFFS

Tick

• Damage: 6% → 8%

• Movement Speed: 10 → 12

Stu

• Health: 600 → 700

• Damage: 5% → 7%

Meeple

• Health: 550 → 650

• Damage: 5% → 6%

NERFS

Colette

• Damage: 6% → 4%

• Movement Speed: 8 → 4

Janet

• Health: 650 → 500

Rosa

• Health: 550 → 500

• Damage: 4% → 3%

Buster

• Damage: 4% → 3%

Barley

• Health: 550 → 450

Berry

• Damage: 3% → 2%

Lola

• Damage: 6% → 4%

Pam

• Health: 600 → 500


STARR PARK, ALLI + TRUNK, KIT'S HYPERCHARGE, RECORDS, AND MORE!

TROPHY ROAD REWORK

We have a new Trophy Road rework inspired by Starr Park itself!

Progress through the theme park that Brawlers call home, and earn rewards from different Trophy Worlds. Worlds are the name for the different areas of Starr Park, with each world being the 'home' of three Brawler trios and their respective areas!

We are launching with the Town Square & Retropolis worlds, with more existing (and new!) worlds being added in future updates.

RELEASE NOTES JUNE 2025
RELEASE NOTES JUNE 2025

REWARD CHANGES

Rewards that you can get from the new Trophy Road are:

  • Legendary Starr Drops

  • Hypercharge Starr Drops

  • Mythic Starr Drops

  • Starr Drops

  • Power Points

  • Coins

  • Credits

  • Bling

OTHER CHANGES

  • Trophy Road has been extended from 70,000 to 100,000 Trophies

  • Rare and Super Rare Brawlers can now only be unlocked via Trophy Road (not for Gems)

RELEASE NOTES JUNE 2025

QUESTIONS?

What happens if I have unclaimed rewards?

  • Your unclaimed rewards (including missed Brawlers) will be automatically collected and added to your account when the update releases.

Are the rewards on the new Trophy Road better?

  • Yes, we have increased the rewards on Trophy Road by adding rewards from the old Masteries system there, and also added new types of rewards like Legendary Starr Drops, Hypercharge Starr Drops, and Bling!

Can I get rewards from undiscovered worlds?

  • Yes, you can still make progress and earn rewards even on worlds that have not been including new types of rewards like Hypercharge Starr Drops and Bling.


RECORDS!

If you missed the big #1000Masteries Community Event we had recently, you’re probably wondering where Masteries have gone, and why you have a bunch of folders instead.

RELEASE NOTES JUNE 2025

WHAT ARE RECORDS?

Records are a new achievement system for your Brawlers and your account! You complete Records by achieving goals while playing. These goals can range from easy to more challenging.

For example: 

  • Win 10 games as Piper

  • Heal 500,000 total health

  • Score a goal after each teammate has touched the ball in Brawl Ball

Most Records reward Starr Drops, and the harder ones will actually give out unique cosmetic rewards, or Legendary Starr Drops!

RELEASE NOTES JUNE 2025

RECORD LEVELS

Each completed Record also give RECORD POINTS.

Record Points increase your total RECORD SCORE, and a higher Record Score will level up your RECORD LEVEL.

Why do you want Record Levels? Because you get unique Battle Cards!

  • There will be 10 Record Levels on launch.

  • Your Highest Record Level will be displayed in your Profile

  • Reaching a new Record Level also sends a message to your Club

You will be notified when you complete a Record, and you can view ALL Records in the Records overview screen (accessed in Trophy Road).

In this screen, you can see the total progress of each Record, the rewards you can earn, and your Record Level!

RELEASE NOTES JUNE 2025
RELEASE NOTES JUNE 2025

RIP MASTERIES

So what exactly has changed between Masteries and the new Records system?

  • We replaced Masteries with the ‘Win X Games with a Brawler’ Records. 

  • Launching with 5 different Records per Brawler: The final 3 give the cosmetic rewards that could previously be earned on the Brawler’s Mastery track - so you won’t miss out on titles!

  • Resource rewards from Masteries have been put into Trophy Road and Starr drops in Records, we aren’t removing any progression rewards!

  • Unclaimed rewards from Masteries will be delivered when the update is released

  • Mastery Icon is replaced by Ranked Icon on Battle Cards 

Records unlock at 350 Trophies.


HYPERCHARGES

RELEASE NOTES JUNE 2025

LUMI: DRUM SOLO

The final explosion from Lumi’s Super has an extra blast on both sides.

RELEASE NOTES JUNE 2025

DOUG: FREE TOPPINGS

The revive buff you give to an ally causes the target to mimic your main attack when you attack.

RELEASE NOTES JUNE 2025

KIT: MAKING BISCUITS

  • On enemy - Kit stuns the enemy but can move and attack normally (does not get attached)

  • On friendly - Kit heals the teammate more and his yarnballs have longer range

RELEASE NOTES JUNE 2025

R-T: 360-DEGREE SURVEILLANCE

Damaging security lasers surround R-T and his legs after using a Hypercharged Super.

RELEASE NOTES JUNE 2025

CHUCK: FULL STEAM AHEAD

Chuck has unlimited range on his next dash and leaves clouds of damaging steam behind him!

RELEASE NOTES JUNE 2025

SHADE: THE FRIGHTENER

Shade’s attacks during its Hypercharged Super all deal maximum damage, even if the enemy is not hit in the center.

RELEASE NOTES JUNE 2025

MOE: THE BIG CHEESE

Moe’s Driller has longer range and lasts for longer!

RELEASE NOTES JUNE 2025

DRACO: FIRE AND FLAMES

Draco’s dragon breathes more flames in a wider area and with longer range.

RELEASE NOTES JUNE 2025

BONNIE: DAREDEVIL

Bonnie stuns enemies when firing and landing from Clyde, plus she spits damage dealing teeth around her.


TWO NEW BRAWLERS!

RELEASE NOTES JUNE 2025

ALLI - MYTHIC ASSASSIN

Alli is the shy mechanic of the Love Swamp. She loves to get her hands dirty, by either fixing broken machines or… mercilessly stalking other Brawlers.

If you’re walking home late at night and hear an odd noise, it’s probably Alli trying to say hello.

TRAIT:

  • This Brawler becomes enraged and gains movement speed when tracking an enemy with less than full health.

MAIN ATTACK: SWAMP SWIPE

  • Alli dashes forward, swiping as she goes. When in a bush or water, Alli will leap forward instead. The range of Swamp Swipe scales with her movement speed.

SUPER: STALKER

  • Alli gains stealth (pulsing invisibility), revealing all enemies to herself for a short time. Her next main attack deals increased damage based on the enemy's health. The higher their health, the more damage Alli will deal!

RELEASE NOTES JUNE 2025
RELEASE NOTES JUNE 2025

LIZARD LIMBS

While enraged, Alli regenerates health faster out of combat.

RELEASE NOTES JUNE 2025

YOU BETTER RUN, YOU BETTER TAKE COVER

Alli reloads faster while enraged.

RELEASE NOTES JUNE 2025

FEED THE GATORS

The next main attack heals Alli for 100% of damage dealt.

RELEASE NOTES JUNE 2025

COLD-BLOODED

Alli becomes enraged for the next 6 secs. Can only be activated when an enemy is visible.


RELEASE NOTES JUNE 2025

TRUNK - EPIC TANK

Trunk is a suspiciously uncanny looking tree...

It couldn’t be because Trunk is actually a colony of hyper-intelligent ants controlling a fake mechanical tree? No, that would be ridiculous.

MAIN ATTACK: ANT ATTACK!

  • Trunk spins in a circle after a short delay, dealing damage to enemies and dropping ants. Standing near ants gives Trunk a movement speed and damage boost. The edge of the attack deals more damage to enemies

SUPER: DRIVEN BY REVENGE (AND ANTS)

  • Trunk propels themselves at enemies, dropping ants along the way. They can bounce off walls too!

RELEASE NOTES JUNE 2025
RELEASE NOTES JUNE 2025

NEW INSECT OVERLORDS

Ants also reduce the damage of enemies.

RELEASE NOTES JUNE 2025

COLONY SCOUTS

Ants give vision when in bushes.

RELEASE NOTES JUNE 2025

FOR THE QUEEN!

Trunk instantly spreads ants in a large area.

RELEASE NOTES JUNE 2025

WORKER ANTS

Trunk heals from the next source of damage taken for a short time.


RELEASE NOTES JUNE 2025

ANGELS & DEMONS ARE BACK!

Angels & Demons return for two events in July & August, each lasting for 12 days.

Like the first Angels & Demons event, players will have access to some Angelic Skills and Demonic Skills, which give Brawlers useful new abilities.

This time there is one difference however, players start off with all Skills unlocked!

You will be now able to combine up to 3 Powers by unlocking Skill Slots.

RELEASE NOTES JUNE 2025
RELEASE NOTES JUNE 2025

During each event, everyone will start with 1 Skill Slot unlocked, and can unlock another 2 more by opening Angelic or Demonic Starr Drops.

This means you can combine up to 3 Skills to imbue your Brawler with pure strength from beyond! Try combining different Skills to find the best combinations for each game mode.

Every Skill has a main trait. Some have secondary traits when combined with others. Skill Slots will glow when powers have a specific synergy with each other!


RELEASE NOTES JUNE 2025
RELEASE NOTES JUNE 2025

MORE INFO!

  • Angelic & Demonic Starr Drops can be earned through Daily Play rewards, Quests & Contests.

  • There are 3 new Angel Skins and 3 new Demon Skins to earn through the Angelic & Demonic Starr Drops, as well as the currently available Angels vs. Demons Skins.

  • You can track the Skins that you have unlocked through the event hub!

    • Event Skins can drop from Angelic & Demonic drops even if you don’t own the Brawler.

  • Spirit Wars and Soul Collector game modes return!


Below are the Skins you can get in the events!

RELEASE NOTES JUNE 2025

BLESSED BUSTER

Epic | Obtainable from Angelic Drops

RELEASE NOTES JUNE 2025

ASCENDED 8-BIT

Epic | Obtainable from Angelic Drops

RELEASE NOTES JUNE 2025

MARTYR MEG

Epic | Obtainable from Angelic Drops

RELEASE NOTES JUNE 2025

INFERNAL FANG

Epic | Obtainable from Demonic Drops

RELEASE NOTES JUNE 2025

HELLBULL

Mythic | Obtainable from Demonic Drops

RELEASE NOTES JUNE 2025

GRIM GUS

Epic | Obtainable from Demonic Drops

RELEASE NOTES JUNE 2025

SEASONS & SKINS

LEGENDS OF THE UNDERWORLD

This mythological season starts on July 3!

RELEASE NOTES JUNE 2025
RELEASE NOTES JUNE 2025

HADES MORTIS

Brawl Pass Skin

RELEASE NOTES JUNE 2025

SERAPIS MORTIS

Brawl Pass | Chroma #1

RELEASE NOTES JUNE 2025

PLUTO MORTIS

Brawl Pass | Chroma #2

RELEASE NOTES JUNE 2025

PERSEPHONE LUMI

Super Rare | 79 Gems

RELEASE NOTES JUNE 2025

HYPNOS SANDY

Legendary | 299 Gems

RELEASE NOTES JUNE 2025

PEGASUS BERRY

Epic | 149 Gems

RELEASE NOTES JUNE 2025

ICARUS BONNIE

Super Rare | 79 Gems

RELEASE NOTES JUNE 2025

SHEEPISH DARRYL

Epic | 149 Gems

RELEASE NOTES JUNE 2025

KNIGHTS OF THE STARR TABLE

Live your best fantasy life in this season, starting August 7!

RELEASE NOTES JUNE 2025
RELEASE NOTES JUNE 2025

KING STARRTHUR BO

Brawl Pass Skin

RELEASE NOTES JUNE 2025

KING ARCHER BO

Brawl Pass | Chroma #1

RELEASE NOTES JUNE 2025

KNIGHT BO

Brawl Pass | Chroma #2

RELEASE NOTES JUNE 2025

KNIGHT AMBER

Epic | 149 Gems

RELEASE NOTES JUNE 2025

KNIGHT DOUG

Epic | 149 Gems

RELEASE NOTES JUNE 2025

KNIGHT JACKY

Mythic | 199 Gems

RELEASE NOTES JUNE 2025

KNIGHT LILY

Mythic | 199 Gems

RELEASE NOTES JUNE 2025

KNIGHT BELLE

Mythic | 199 Gems
Supercell MAKE skin by KALATOR

RELEASE NOTES JUNE 2025

29 GEM SKINS

RELEASE NOTES JUNE 2025

HUNTER-GATHERER ALLI

Rare | 29 Gems

RELEASE NOTES JUNE 2025

SWIMMING TRUNK

Rare | 29 Gems

RELEASE NOTES JUNE 2025

BIKER BUSTER

Rare | 29 Gems

RELEASE NOTES JUNE 2025

JACKPOT GRIFF

Rare | 29 Gems

RELEASE NOTES JUNE 2025

EGGSPLOSION TICK

Rare | 29 Gems

RELEASE NOTES JUNE 2025

PHANTOM POCO

Rare | 29 Gems

WORLD CAT DAY!

We celebrate World Kit - err - Cat Day with 6 new Kit Chromas, with some named after Brawl team members very own feline friends!

RELEASE NOTES JUNE 2025

TABBY KIT

Rare | 29 Gems | Chroma

RELEASE NOTES JUNE 2025

CALICO KIT

Rare | 29 Gems | Chroma

RELEASE NOTES JUNE 2025

GUISMO KIT

Rare | 29 Gems | Chroma

RELEASE NOTES JUNE 2025

MARIANO KIT

Rare | 29 Gems | Chroma

RELEASE NOTES JUNE 2025

SIAMESE KIT

Rare | 29 Gems | Chroma

RELEASE NOTES JUNE 2025

YUKI KIT

Rare | 29 Gems | Chroma

TRUE GOLD & TRUE SILVER SKINS

RELEASE NOTES JUNE 2025

TRUE GOLD KAZE

25,000 Coins

RELEASE NOTES JUNE 2025

TRUE GOLD JAE-YONG

25,000 Coins

RELEASE NOTES JUNE 2025

TRUE SILVER KAZE

10,000 Coins

RELEASE NOTES JUNE 2025

TRUE SILVER JAE-YONG

10,000 Coins


NEW GAME MODES

We have two new game modes, Knight Fight and Dodgebrawl, plus one returning game mode, in the form of Token Run!

RELEASE NOTES JUNE 2025

KNIGHT FIGHT

Steal the Trophy from the enemy base to score! This mode is similar to Present Plunder, but with two changes!

1. You can shoot while carrying the Trophy

2. You can stand near a dropped Trophy to return it to your base faster

RELEASE NOTES JUNE 2025

DODGEBRAWL

Hit opponents with a ball to defeat them. Each takedown gives 1 point. The first team to hit 10 points wins!

  • The ball is the only way to defeat opponents

  • Causing regular damage cannot defeat Brawlers. They will be stunned at 1 health and then regenerate. They can only be eliminated with the ball!

RELEASE NOTES JUNE 2025

TOKEN RUN

Shoot your Tokens into the enemies base slot, and activate their special Token Ability by doing so!

This is a reskin of an older game mode, with some improvements.

  • You can no longer jump with tokens

  • Token order is now fixed, to make the mode more competitive (future ranked mode, anyone?)


BALANCE CHANGES

BRAWLERBUFF OR NERF?CHANGES
HANKMINOR NERFBarricade cooldown 15 > 18sec
GALEMINOR BUFFIncreased Super charge rate from Super: 100 > 120
CROWMINOR BUFFIncreased Health: 2400 > 2800
CHESTERMINOR NERFSuper rate from Super: 100 > 80
GUSMINOR NERFDecreased Hypercharge charge rate: 40 > 35
ROSAMINOR BUFFIncreased main attack damage: 460 > 500
FANGMAJOR BUFFIncreased Super damage: 1200 > 1500
KAZEMINOR BUFFIncreased health: 3800 > 4000
EMZMINOR BUFFIncreased main attack damage: 520 > 560
SAMMINOR BUFFIncreased Hypercharge charge rate: 20 -> 25
CORDELIUSMINOR BUFFIncreased health: 3200 - 3400
JACKYMINOR NERFDecreased health: 5000 > 4700
JUJUMINOR NERFDecreased Super charge rate: 72 > 65
CHARLIEMINOR BUFFIncreased main attack range: 25 > 27
LUMIMAJOR NERFDecreased max health: 2800 > 2600 Decreased range: 26 > 24

BALANCE CHANGES (BRAWL ARENA ONLY)

MAISIEMAJOR NERFHP 650 -> 500, DMG 7% -> 4%
BELLEMAJOR NERFHP 650 -> 550, DMG 9% -> 5%
NANIMAJOR NERFHP 600 -> 500, DMG 7% -> 5%
ROSAMAJOR NERFHP 750 -> 550
TARAMINOR NERFDMG 6% -> 4%
NITAMINOR NERFHP 450 -> 350, DMG 6% -> 5%
ASHMINOR NERFDMG 3% -> 2%
BERRYMINOR NERFHP 550 -> 450
BUSTERMINOR NERFHP 750 -> 650
TICKMINOR BUFFHP 550 -> 650, DMG 5% -> 6%
BOMINOR BUFFDMG 2% -> 4%
MEEPLEMINOR BUFFDMG 4% -> 5%, RELOAD SPEED 2% -> 2.5%
CHUCKMINOR BUFFHP 450 -> 550, DMG 2% -> 3%
LEONMINOR BUFFHP 450 -> 550, DMG 4% -> 5%
FRANKMINOR BUFFDMG 2% -> 4%
FANGMINOR BUFFRELOAD SPEED 2% -> 2.5%
GUSMINOR BUFFHP 650 -> 700, DMG 4% -> 5%
EDGARMINOR BUFFHP 250 -> 350
EL PRIMOMINOR BUFFHP 750 -> 800
MAXMINOR BUFFDMG 4% -> 5%
GENEMINOR BUFFDMG 5% -> 6%
BYRONMINOR BUFFDMG 3% -> 5%
DARRYLMINOR BUFFHP 750 -> 800
LOUMINOR BUFFDMG 2% -> 4%
STUMINOR BUFFHP 550 -> 600
MOBA BASEMINOR BUFFThe Base now also changes target if a defending Brawler of the same team receives dmg from an attacking Brawler while being in range (this is how the Towers work)

BRAWLER REWORKS

  • Bull

    • Super change: Bull’s Super can now have a variable distance. He will damage any Brawlers he hits on the way and will slow them at the end of his charge.

    • Stomper change: Bull's next Super also stuns enemies briefly on impact.


  • Doug

    • Trait (new): Healing charges Super.

    • Super change: Hot dog has extreme homing towards teammates.

    • Fast Food change: Reviving an ally successfully also heals Doug to max health.

MAPS, GAME MODES & RANKED CHANGES

Environments

  • Added:

    • Love Swamp

    • Enchanted Forest

    • Hub

    • Rooftop

Maps

  • Brawl Hockey 5v5:

    • Snowcone Square

    • Massive Meltdown

    • Frostbite Rink

    • Cold Snap

  • Dodgeball:

    • Moonbark Meadow

    • Rebound Ring

    • Hug or Hurl

    • Side Hustle

    • Squish Court

    • Wispwillow Ward

  • Token Run

    • Wild Greens

    • Reverse Crossing

    • Skipyard

  • Community maps

    • Brawl Ball 5v5

      • Insane Streamer (Hakku)

      • Pocket Pleasures (IAmNumberFour)

    • Gem Grab 5v5

      • Cobblestone Swamp (IzzyTheSilly)

      • Public Transport (Karrotz3)

    • Knockout 5v5

      • Brawlerverse (PhotonWinz)

      • The Emptiness Machine (PhotonWinz)

    • Wipeout 5v5

      • Hee Hee (Daving)

      • Island Of Finality (Schnauzer)

    • Gem Grab

      • Whisper Vale

      • Extreme Nonchalance

    • Brawl Ball

      • Sidetrack

      • Match 1123581321

    • Wipeout

      • Twentifive to two

      • Time Flies

    • Hot Zone

      • Playmaker

    • Knockout

      • Think Ahead

      • Call of the Water

    • Duels

      • Coin Flip

      • Search And Destroy

    • Heist

      • Zip Zap Zoom

      • Corner Cave

Ranked

  • Reduced Elo loss from Legendary III and above, to mostly flat Elo

  • Reduced time limit to meet same opponents from 12 hours to 1 hour

Season 1

  • Free Brawler Rotation:

    • Belle

    • Fang

    • Sandy

Season 2

  • Free Brawler Rotation:

    • Angelo

    • Lou

    • Meg

BUG FIXES & OTHER IMPROVEMENTS

IMPROVEMENTS

  • Startup loading times improved (almost halved on some devices!)

  • Tutorial has been updated

  • Friendly Games: You can now select a Brawler for the Bot slot.

  • Draco now has a timer to show Super duration

  • Improved Daily Streaks:

    • UI pops up immediately

    • 24 hour timer is server time based and more consistent for players

    • Notifications trigger accurately, only after 48 hours of no login

  • Added tail jiggle physics and dynamic wings on select Brawlers and Skins.

BUG FIXES

  • Fixed: SFX for ‘Captain Crow’ Skin’s Super

  • Fixed: Kaze's Hypercharge Super having incorrect VFX on Star Power (it was confetti for some reason)

  • Fixed: Kaze can no longer remove Mark statuses affecting her from other Brawlers upon changing forms

  • Fixed: Hexed Kaze in her Geisha Aspect could still damage Willow and her team but not Willow's enemies

  • Fixed: Kaze could remove Marked status affecting her upon changing Aspects

  • Fixed: Kaze could become visible and reveals her position for a split second after triggering her gadget whilst in a bush

  • Fixed: Brawl Ball indicator

  • Brawl Arena Base Tower deals 20% less damage to Bots

  • Brawl Arena Towers and Bots will not attack targets based on their distance - once they engage the target, they will lock onto them

  • I have two mouths and I must sing: the Poco Starr Skin no longer has two mouths during its singing animation

  • Fixed: Annoying Ranked tooltips not disappearing on the homescreen when reaching a new Rank

  • Fixed: Mega Pig reward amount indicator asset was missing

  • Fixed: Attack and Super buttons would sometimes not register after changing the button setup and increasing their size on certain devices

GLOBAL PRICING
We’ve expanded our Global Pricing testing to new regions. Global Pricing allows us to align more closely with the local cost of goods and services in players’ countries, and to provide more affordable pricing across regions. Players in the same country may see differing price points for game offers. Please note that Global Pricing is still in a testing phase, and that this is not the final version of the feature.

Link to source

Back to Brawl Stars News
3 Jul 2025
Blog – Brawl Stars

Take Mortis down & get rewards!

From TODAY to July 8th, Mortis will be FREE for EVERYONE!

And you can get rewards by taking down Mortis AND being defeated as Mortis! Welcome to the Mortis Games, a mini community event!

This time, there are 2 separate milestone bars, each with its own goal: 

  • 300 Million Takedowns with Mortis

  • 300 Million Mortis defeats

REWARDS

Number of Takedowns with Mortis and Mortis’ defeats - Reward

  • 50 Million Takedowns and Defeats - 5 Starr Drops in both bars

  • 100M - 2 Dead Boxes AND a happy crying pin

  • 200M - Mortis’ Hypercharge* AND a Legendary Drop

  • 300M - Stuck Mortis Player Icon and Mortis BUMBUM icon

*You need to have Mortis at Level 11 to be able to claim it. If you already own Mortis' Hypercharge, the fallback will be 1000 Coins. The reward is also only visible if you own Mortis

GIVEAWAY

Community Giveaways are BACK!

You have a chance at getting 999.991 Gems!

All you have to do is share your best Mortis play in the game on any social media using the hashtag #MortisGames & #BrawlStars! Then at the end of the event we’ll pick 10 lucky winners, to take home the 999.991 Gems each! It’s true!

MORE STUFF HAPPENING ALL AT THE SAME TIME!

  • Hypercharge Unleashed Event with a 2nd FREE Hypercharge!

  • Complete the Challenge to get the Icarus Bonnie Skin for FREE!

  • 1st batch of the new Hypercharges for Doug, Lumi, Bonnie, Draco and Shade

  • New Dodge Brawl game mode and the return of Volley Brawl and Basket Brawl!

  • New Brawl Pass Season: The Legends of the Underworld!

  • Mega Pig featuring all the sports-themed game modes

And this time ONLY, the new Hypercharges for Doug, Lumi, Bonnie, Draco, and Shade won't have an early access period. You can get the new Hypercharges as soon as they release through the Hypercharge Unleashed event, Hypercharge Drops, with Coins, and at the Shop!

The event starts NOW and ends on July 8th! So go out there and unleash your inner Creature of the Night!

Link to source

Back to Brawl Stars News
1 Jul 2025
Blog – Brawl Stars

About the Update & Records Changes

It’s clear we didn’t hit the mark with the latest update. We’ve also made some operational mistakes recently. In this post, we’ll be going through how we got here, how we’ll be adjusting our plans, improving the current state and talk about some of the new exciting stuff we’re working on.

Ultra Legendary was born as we did want to improve monetization around Brawlers + we had an interesting and deep Brawler design, more so than the Legendary Tier. We thought the new rarity, depth of Brawler design justified a higher price. We were wrong about that. This kicked off an entire rethink of how we release Brawlers. We’ll be removing the IAP paywall for early access, and doing it in a better way. We’ll touch on that a bit more below.

We also tried ending the Mastery event early, a decision we pulled back quickly, and let the event end in full. We rushed that choice, and glad we reverted it. We’ll be taking more time to decide how we make live changes to the game, unless it’s preventing you from playing.

Our Goals with this Update

  • Improve the new player tutorial, together with a better Trophy Road with better rewards and visuals

  • Add an achievement system (Records) where the veterans could flex their skills

  • Bring back the Angels & Demons event with a new twist, to add more excitement for all players

  • Remove Masteries to redistribute its rewards to places that are more accessible with less playtime

While content such as Brawlers, Game modes, Hypercharges and Skins is more aimed at our most engaged audience, on the feature development side, we try to improve the game for all player types, new, mid and elder. This is how we grow Brawl Stars long term.

We bit off more than we could chew. Records went through many design pivots, and in the end, we made a call to ship the simplest version we could deliver. We pushed ourselves to get it done on time, cut many Records and didn’t leave any room for iteration. As a team, we’ll be taking this as a learning, and better plan the amount of things we try to execute on in the future.

Why Masteries were Removed

Masteries as a system was not optimal from a design perspective. It gave great rewards, but most new and even engaged players never understood how it worked (especially the Trophies to Mastery points scaling) or engaged with it. Masteries also incentivised grinding, which isn’t the most fun engagement motivation (there are similar problems with some Records, read the Records section on how we’ll improve them). But we missed a few important things before removing it. Here is how we’ll fix those:

1 - The potential Mastery Rewards that come with new Brawlers also got removed. We will be adding those Rewards to every Battle Pass, in the form of deterministic Rewards matching Legendary Brawler, starting next update. Like the Trophy Road buff, these will also take a lot less time and effort to obtain, compared to Masteries.

  • 3000 Coins

  • 450 Power Points

  • 300 Credits

2 - Credit banking/storing is something we don’t want to incentivize, as not collecting Rewards is an unintuitive way to play for most players. The core issue is; you want to unlock the new Brawler on the first day after early access and not let Credits go to Fame. Unfortunately, we don’t have a new Brawler release in July, but Trunk will be the last IAP early access Brawler in August. We will be changing the way we do early access entirely in the next update. The design is still work-in-progress, but we’re certainly removing the IAP pay wall offer (Trunk will be the last), allowing everyone to play the Brawler during early access and have a chance to get the Brawler earlier, for free, just by playing. In addition, this Brawler release event will give even more rewards on top of the Battle Pass buff.

Improving Records

We completely hear you on the Records feedback. There is a lot we want to improve, short and long term.

1 - There are a lot of Record rewards missing from the cut down release version you see, more Records, along with those missing rewards attached, will be added over the next few updates

2 - Record rewards are much less than Masteries, and we know it’s impossible not to compare Records to Mastery rewards due to similar tasks and cosmetic Rewards. But the Record rewards are not replacing the Mastery rewards alone. The replacement was the Trophy Road buff (the milestones you are eligible to claim), the #1000Masteries event, the released Record rewards and future Records still to come. For new players, they will earn Rewards much faster compared to before. Elder players received a massive amount of rewards with a lot less effort and time during the #1000Masteries event. But regardless, it still doesn’t feel good enough.

In addition to adding more Records and buffing the Brawl Pass in the next update, we will also be increasing the number of events dramatically, starting this Thursday:

  • A mini-community event around Mortis

  • Unlimited Lives Challenge for free Skin

  • Mega Pig

  • Hypercharge Unleashed (again)

  • More Quests

You can expect a dramatically increased number of events, and therefore rewards. With more events, we’ll also be reducing the time to get these rewards. For example, Hypercharge Unleashed will take a lot less Wins to complete. The Angels event coming on July 17th, will only be two weeks, instead of 1 month, but having a similar level of rewards.

3 - Some specific Records are not great currently. The Win Records fall into the same issue we had with Masteries, they are grindy. Some special Records feel impossible and not fun either.

  • We’ll be looking at rebalancing a number of Records that feel impossible

  • Still under discussion, but we’ll likely replace Win Records condition from “Wins” to getting Star Player (also addresses how Star Player feels less meaningful, and win bot farmers)

  • Ask the community which Records they would like to see in Brawl (you can already comment on this post!)

4 - Longer term, there are system improvements we’re discussing, but have not decided or designed yet

  • Overall visuals from Icons to Frames

  • Surfacing improvements, such as tracking progress after each match

  • What kind of rewards we want to add in the future, or replace Starr Drops entirely

Random Rewards vs. Deterministic

We know the Mastery (and also the Bling) updates were two of our most praised updates we ever had and it’s of course amazing to see our channels full of positivity. But these updates, unfortunately, couldn’t stop our decline in players in early 2023, after the removal of Boxes. So that led us to introduce Starr Drops, which was a controversial update (and also had reallocated resources), it not only stopped the decline, but sparked one of the biggest resurgences of any game. As we come down from those highs, we’re at a baseline today, still more than 3x higher than this same time in 2023. We’re really excited about the next few updates, as we’re working on new collabs, Brawloween and more...

And of course, this isn’t a balance where the community needs to be unhappy for the game to succeed; we have many examples where we achieved both players’ satisfaction and business results, and we always aim for that. But the example above is only to illustrate that we need to try different, and sometimes unpopular routes, if our previous plans didn’t perform as expected. Similarly to the Starr Drops update, our hypothesis is that if we move resources to more accessible places that require much less effort, such as the Trophy Road, more players in total, will stick around for longer.

Random rewards for Brawl are here to stay, as we do believe random rewards are fun, especially as a part of engagement, whether in the form of Trophy Boxes or Sushi. But slapping Starr Drops everywhere isn’t the right way to do that. Deterministic rewards are also nice, as they set clear progression goals. We need a balance of both. So we’ll be adding more deterministic rewards, first with the straight Brawl Pass buff. But for random rewards, we’ll be adding them in more exciting ways in the future.

TL;DR

  • You won’t be seeing any more $50 early access offers, in fact, Trunk will be the last IAP early access Brawler

  • More Records added every update, and likely more system improvements in future updates

  • Battle Pass F2P rewards will be buffed, matching Legendary Brawler Masteries, next update

  • New Brawler early access design, which also has more F2P rewards next update

  • Way more events and therefore, way more F2P rewards, starting this Thursday

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