Official Brawl Stars news
Introducing: Brawl Stars Challengers!
What is Brawl Stars Challengers?
Brawl Stars Challengers introduces a new tier of local esports competition, offering a structured path to the Brawl Stars Championship Last Chance Qualifier (LCQ). Regional tournament organisers run diverse formats tailored to their specific player base, providing a clear route from local play to the main stage to more players than ever!
Regions
Brawl Stars Challengers will be available across multiple regions worldwide:
DACH (Germany, Austria, Switzerland)
France
Spain
Italy
Türkiye
South Asia
Southeast Asia
North America (USA, Canada, Mexico)
South Korea
Japan
Brazil
South America West
Each region will feature its own tournaments, formats, and qualification paths.
Who Can Compete?
Whether you are an established pro or just starting your competitive journey, you can take part. Form a team and compete within your region!
Key requirements:
16+ age requirement
At least 2 out of 3 players must reside in the region they compete in
Players can compete in both Challengers and the Brawl Stars Championship (BSC) during the season
By August 1, players who qualify for the Challengers Finals must choose between continuing in BSC or competing in the Challengers Finals
Key Dates:
March to August 1: Regional competitions take place
September 5 to 6: Brawl Stars Challengers Final
Brawl Stars Challengers Final:
The top team from each region, 12 teams in total, will advance to the Brawl Stars Challengers Final, held in Istanbul, Turkiye on September 5th-6th.
This will be an in-person event where the best teams from each regional Challengers will compete for a place at the Brawl Stars Championship LCQ. Ticket sales will open June 1st.
How to Get Started:
Find everything for Brawl Stars Challengers, including sign-ups, rulebooks, and links to regional competitions, at the dedicated hub: supr.cl/brawlstarschallengers. Keep an eye out for #brawlchallengers on social media.
Stay tuned to official Brawl Stars Esports channels for updates and check your local Challengers pages for specifics on how to participate.
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March Recap | HMBLE BACK TO WINNING WAYS
The #BSC26 season rolled on this past weekend with the EMEA March Monthly Finals, marking another key step in the Spring Split. Eight teams from the Monthly Qualifiers competed for crucial BSC Points, as the race for Brawl Cup qualification continues to take shape.
Opening Matches:
FUT Esports 🆚 F/A Kebap
Team Heretics 🆚 NAVI
Hmble 🆚 Madrid
Reply Totem 🆚 NOVO Esports

🏆 EMEA March Winners: Hmble 🏆
In one of the most competitive EMEA Monthly Finals to date, Hmble made a statement by defeating FUT Esports in the Grand Final.
The 3-2 victory secured their first Monthly Final title of the season and also moved them into first place in the standings.
👉 Grand Finals: FUT Esports 🆚 HMBLE

Match Recaps
FUT Esports 🆚 F/A Kebap | Quarter-Final #1
FUT Esports opened the day with a 3-0 sweep over F/A Kebap, securing wins in Bounty (Set 1), Gem Grab (Set 2), and Brawl Ball (Set 3). A confident performance from start to finish saw them move on to the Semi-Finals!
▶️ Match Highlights
Team Heretics 🆚 NAVI | Quarter-Final #2
In a closely fought battle, Team Heretics edged out NAVI 3-2 to reach the EMEA Semi-Finals. Wins in Gem Grab (Set 1), Knockout (Set 3), and a decisive Bounty (Set 5) proved enough to seal the series.
▶️ Match Highlights
HMBLE 🆚 Madrid | Quarter-Final #3
Hmble cruised to the Semi-Finals with a 3-0 sweep over Madrid, securing wins in Brawl Ball (Set 1), Knockout (Set 2), and Hot-Zone (Set 3).
▶️ Match Highlights
Reply Totem 🆚 NOVO Esports | Quarter-Final #4
In the Italian derby, NOVO Esports took down Reply Totem 3-1. After dropping Knockout (Set 1), NOVO bounced back with wins in Hot-Zone (Set 2), Bounty (Set 3), and Gem Grab (Set 4) to secure the series!
▶️ Match Highlights
FUT Esports 🆚 Team Heretics | Semi-Final #1
FUT Esports edged out Team Heretics 3-2 in a thrilling Semi-Finals rematch. FUT opened the series with a win in Heist (Set 1), before Heretics responded in Knockout (Set 2).
The series remained back-and-forth, heading into a decisive Bounty (Set 5), where FUT Esports secured a 2-0 win to advance to the Grand Finals!
▶️ Match Highlights
HMBLE 🆚 NOVO Esports | Semi-Final #2
In the second Semi-Final of the day, Hmble defeated NOVO Esports 3-2, in another hard-fought series.
NOVO were just one set away from reaching the Grand Finals, but Hmble's experience proved decisive as they regained control and turned the series in their favor.
▶️ Match Highlights
FUT Esports 🆚 Hmble | Grand Final
Hmble came out on top in a thrilling 3-2 Grand Final against FUT Esports. After taking the early lead, Hmble saw FUT Esports bring the series to within one set of the title, but just like in the Semi-Finals, they stepped up when it mattered most to, close out the series and claim the title!
▶️ Match Highlights
This is how the EMEA standings shape up after the March Monthly Finals:

With the race for Brawl Cup heating up, don’t miss your chance to experience the action live in Berlin. Tickets are available now, grab yours and be there!
Stay connected by following Brawl Esports across our social channels for the latest updates:
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March Recap | Crazy Raccoon ON TOP
The #BSC26 season continued this past weekend with the East Asia March Monthly Finals, marking the second Monthly Final of the Spring Split. Eight teams from the Monthly Qualifiers competed for valuable BSC Points, with the race for Brawl Cup qualification continuing to heat up!
Opening Matches:
ZETA Division 🆚 DF
SKCalalas EA 🆚 Rival Esports
WWL Esports 🆚 Feasible Gaming
Crazy Raccoon 🆚 REJECT

🏆 East March February Winners: Crazy Raccoon 🏆
Crazy Raccoon were crowned the March Monthly Finals Champions after an impressive run. Following a slow start to the #BSC26 season, the reigning World Champions bounced back in dominant fashion, securing their first Monthly Final title of the year.
A 3-1 Grand Final victory over ZETA Division moves Crazy Raccoon into second place on the East Asia leaderboard, putting them in a strong position in the race for a Brawl Cup spot!
👉 Grand Finals: Crazy Raccoon 🆚 ZETA Division

Match Recaps
ZETA DIVISION 🆚 DF | Quarter-Final #1
ZETA Division picked up right where they left off, sweeping DF (3-0) in a series that lasted just over 20 minutes. The February champions secured wins in Bounty (Set 1), Gem Grab (Set 2), and Brawl Ball (Set 3) to advance to the Semi-Finals!
▶️ Match Highlights
SKCalalas EA 🆚 Rival Esports | Quarter-Final #2
In a rematch of last month’s Quarter-Finals, SKCalalas EA got their revenge over Rival Esports, securing a 3-1 victory with wins coming in Gem Grab (Set 1), Knockout (Set 3), and Hot-Zone (Set 4); despite Rival pushing back in Brawl Ball (Set 2).
▶️ Match Highlights
WWL Esports 🆚 Feasible Gaming | Quarter-Final #3
Feasible Gaming pulled a page out of WWL Esports’ playbook, completing a 3-2 reverse sweep after going 0-2 down. WWL took early control with wins in Knockout (Set 1) and Brawl Ball (Set 2), but Feasible turned it around with wins in Hot-Zone (Set 3), Bounty (Set 4), and Gem Grab (Set 5) to close out the series.
Special shoutout to Shigemyon's Barely cosplay!
▶️ Match Highlights
Crazy Raccoon 🆚 REJECT | Quarter-Final #4
In a back-and-forth series, Crazy Raccoon defeated REJECT 3-2. Crazy Raccoon struck first in Knockout (Set 1), but REJECT responded with wins in Hot-Zone (Set 2) and Bounty (Set 3) to take the lead. From there, CR closed out the series with victories in Gem Grab (Set 4) and Brawl Ball (Set 5), advancing to the Semi-Finals.
▶️ Match Highlights
ZETA DIVISION 🆚 SKCalalas EA | Semi-Final #1
ZETA Division continued their dominance in East Asia, sweeping SKCalalas EA 3-0 to secure their second consecutive Grand Final appearance. Wins in Heist (Set 1), Bounty (Set 2), and Gem Grab (Set 3) sealed a clean Semi-Final performance!
▶️ Match Highlights
Feasible Gaming 🆚 Crazy Raccoon | Semi-Final #2
Crazy Raccoon also booked their spot in the Grand Finals with a dominant 3-0 sweep over Feasible Gaming. They closed out the series with wins in Knockout (Set 1), Hot-Zone (Set 2), and Gem Grab (Set 3), setting up a Grand Finals clash against ZETA Division.
▶️ Match Highlights
ZETA DIVISION 🆚 Crazy Raccoon | Grand Final
Crazy Raccoon claimed the title with a 3-1 victory over ZETA Division in the Grand Final. They opened with back-to-back wins in Brawl Ball (Set 1) and Hot Zone (Set 2), with ZETA answering in Knockout (Set 3). Crazy Raccoon regained control in Heist (Set 4) to ultimately close out the series!
▶️ Match Highlights
Here’s the updated East Asia Points Leaderboard after the Season 2 Monthly Finals:

With the race for Brawl Cup heating up, don’t miss your chance to experience the action live in Berlin. Tickets are available now, grab yours and be there!
Stay connected by following Brawl Esports across our social channels for the latest updates:
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Release Notes February 2026
Maintenance - March 19
Fixes:
Fixed an issue where Leon’s Lollipop couldn't be damaged by damage-over-time effects (such as Byron’s attacks).
SIRIUS - Major Nerf
Sirius fires his attacks 20% more slowly.
Gadget “A Starr is Born” cooldown increased from 17s to 20s.
Shadow clones are now removed when their owner is defeated.
Reduced Movement Speed from 770 to 720.
NAJIA - Buff
Increased Super charge rate from 80 to 85.
Increased Hypercharge charge rate from 30 to 40.
Increased secondary projectile speed from 2800 to 3100.
Increased primary projectile range from 16 to 18.
Increased secondary projectile range from 18 to 20.
Increased minimum poison damage from 170 to 350.
Optional Update - March 10
Fixes:
Fixed an issue where some low-end Android devices could freeze during game startup.
Fixed Bibi’s Vitamin Booster
Gadget displaying incorrect healing and cooldown values. (After updating, the description will display the correct values.)
Fixed a visual issue where a second Kudos could appear as an oversized trophy icon during the teammate celebration.
Maintenance - March 4
Fixes:
Fixed an issue where Crow’s Buffied Gadget “Instapoison” prevented Doug from reviving.
Fixed an issue where a Brawler’s Prestige Trophy count could drop below 1000 after losing a Duels match.
Fixed an issue where Bibi’s “Extra Sticky” Gadget icon was missing during matches.
Fixed an issue where Bibi’s “Vitamin Booster” Gadget healed for 2000 instead of the intended 1000 and had a 10 second cooldown instead of 15 seconds; it now correctly heals 1000 and has a 15 second cooldown.
Fixed a Trophy exploit where intentionally losing Free Play matches could result in bot matches in other slots.
Fixed an issue where Nita’s bear did not receive the damage reduction shield from her Gadget “Faux Fur.”
Fixed an issue where if Kaze was defeated before Fan Storm or Hyper Fan landed, the ability would only deal 1 damage per second.
⚠️ After Maintenance ⚠️
We're expecting servers to need some time to stabilize after maintenance and a few things are happening in the next few days:
WEDNESDAY - February 25th All the New Trophy Prestige rewards up to 1000 Trophies (for each Brawler) that you don’t already own will be given out and Legacy Prestige scores will be updated gradually. Both of these will be happening gradually throughout the days after the update release, so they might take a few days to show.
THURSDAY - February 26th Sirius Box release event and the 99 Brawler win Quests #Brawlentines community event is extended for an extra day. Sirius’ date end and the final reward delivery will now be on February 26th.
FRIDAY - February 27th Last season Trophy Box delivered + Free ULTRA Trophy Box!
Prestige
Once a Brawler reaches 1000 Trophies, players can Prestige them and continue playing to earn Prestige Trophies instead of regular Trophies. Prestiging unlocks new rewards and exclusive flex cosmetics that showcase mastery of that Brawler, and all Prestige progress is permanent with no seasonal resets.
Path to Prestige
This menu is accessible from the Brawler's screen.
Players will earn rewards along the way to 1000 Trophies.
250: Icon and Spray.
500: Pins.
750: 29 Gem Skin (or 1000 Bling if no 29 Gem Skin available.)
1000 Trophies: (Old) Gold Brawler title (Replace Record reward)
Prestige 2: Neon Icon.
Prestige 3: New Neon Brawler Title.
Cannot drop to lower Prestiges once achieved.
Prestige Trophies are added to Trophy Road (Like gaining Season Trophies above 1k).
Still works for “Gain Trophy” Quests.
When a player already owns the reward when reaching a milestone nothing happens besides a checkmark.
Prestige Battle Card
Prestige Battle Card: Universal for ALL Brawlers account-wide.
The number shown is the sum of Prestiges for all your Brawlers
Each Brawler can have multiple Prestige that contribute to sum!
The more Prestiges you get, the more your Battle Card visually upgrades! Upgrades occur at Prestige 1, 25, and 50 for this update.
Profile Brawlidex
Shows each Brawler’s Prestige in your Profile.
Your profile shows the sum of all Brawler Prestiges on the Home screen.
Leaderboards
Leaderboards will also be updated to reflect your new Prestiges for both account and Brawler specific Leaderboards:
Account-specific Leaderboards will be counted by total Trophies + Total Prestige Trophies.
Brawler-specific Leaderboards will be counted by total number of Prestiges.
With the addition of Prestige, we will also retire the current Prestige mechanic and it will become a legacy stat button in your profile.
Matchmaking Changes
Matchmaking will now be based on hidden MMR decoupled from Trophies.
Prestige 0-1: 0-999 Trophies
Bot Matches: on
Underdog Trophies: on
Win-streak Trophies x10: on
Prestige 1-2: 1000-1999 Trophies
Bot Matches: on
Underdog Trophies: on
Win-streak Trophies x10: on
Prestige 2-3: 2000-2999 Trophies
Bot Matches: off
Underdog Trophies: off
Win-streak Trophies x10: off
Prestige 3+: 3000+ Trophies
Bot Matches: off
Underdog Trophies: off
Win-streak Trophies x10: off
Brawl Arena Trophies have been re-tuned.
Other Changes
Win-trading protection more strict at Prestige 2+
Names of players are displayed as “?” at Prestige 2 and above.
Rush Events
Sugar Rush-style events are being expanded for Trophies, Coins, Power Points, Starr Drops, and Chaos Drops!
How They Work
After activating the Rush button in Game Mode selection, players have limited time to win extra rewards. Any win gives extra rewards based on the type of Rush event.
NEW Brawlers
Sirius - Ultra Legendary - Controller
Trait: Using Super while Shadows are active puts a waypoint where Shadows will attack-move.
Attack: BINARY STARR
Sirius conjures two projectiles, a Ticket Bomb that deals area damage and a Shadow Strike that hits a single target. Sirius will collect a Brawler Shadow on every 4th hit. Sirius can store 3 Brawler Shadows at a time.Super: SHADOW SUMMON
Sirius unleashes all stored Brawler Shadows into the world. Shadows will take on the characteristics of their Brawler counterpart, like attacks and health.
Sirius can instruct Shadows to do his bidding! Tap for them to return and follow Sirius, or aim to give them an area to guard.Star Power: DUSK RUNNERS
Shadows have increased movement speed.Star Power: THE DARKEST STARR
Every 4th hit with a Shadow Strike stores 2 Brawler Shadows instead of 1.Gadget: A STARR IS BORN
Sirius fires a projectile that summons a Shadow on hit, also slowing the hit target.Gadget: MASTER OF SHADOWS
Summoned Shadows return to Sirius, who heal them for a percentage of their health.Hypercharge: UNLIMITED POWER!
Shadows summoned during Hypercharge have increased damage and health.Title: The Banished
Najia - Mythic - Damage Dealer
Attack: SSSSNAKE DELIVERY
Najia hurls a jar containing a deadly snake! While the jar is in flight, the snake can be released in any direction.
The jar deals damage while the snake poisons its target. Snake poison can stack, dealing increased damage over time!Super: DANGER NOODLES
Najia unleashes 3 snakes, which slither a set distance and will poison any enemies in an area. The snakes can also be thrown in a jar to a target location!Gadget: TOXIC TOP-UP
Resets the duration of all currently applied poison.Gadget: NAJIA JAR
Najia hides inside a vase. Once the vase is broken, she will knock back and poison any nearby enemies!Star Power: POISONOUS PROTECTOR
Brawlers defeated by a snake's poison will spawn a snake in their place.Star Power: VENOMOUS
Poison damage scales with a poisoned Brawler's health, dealing an extra 200 damage when a target is at full health.Hypercharge: N/A
Title: Venomous
Sirius Release Event
During the Sirius Release Event, you have multiple ways to unlock Sirius!
1. Win With Every Brawler Challenge
Win one match with every single Brawler to unlock Sirius for free.
You must own all 99 Brawlers to complete this challenge.
You can also earn a Sirius Box by winning matches with 50 different Brawlers during the event.
2. Sirius Box Challenge
You need 20 Sirius Boxes to complete the event and unlock Sirius. Each Sirius Box requires 2 wins.
Players receive 40 tickets in total, which is exactly enough for 20 Boxes.
If you earn the free Sirius Box from the 50 different Brawler wins, that means you can only lose TWICE making this the hardest challenge to complete yet!
3. Sirius BoxSirius can also be unlocked randomly from a Sirius Box during the event.
This is the best Brawler Box we have ever released! It drops Brawlers (including Sirius), Coins, Power Points, XP Doublers, Credits Gadgets, Star Powers, and Hypercharges.
8 Rewards per Box!
Hypercharges
Glowy: Glowy's Super during Hypercharge now always fears regardless of facing direction, the attack is now 360 degrees and feared targets take 20% increased damage from all sources.
Pierce: Fires 2 waves of projectiles, second one dealing less damage, and pierces Brawlers.
NEW Buffies
A new Claw Machine will be added to the Buffie menu, that will contain all 6 Brawlers' Buffies!
Crow
[Reworked] Gadget: Instapoison
Crow instantly deals remaining poison damage to all Crow-poisoned enemies and gains a shield for 150% of the value.Buffied: Refreshes poison duration.
[Reworked] Gadget: Slowing Toxin
Throw a kunai that damages, slows and poisons the first enemy hit for a time.Buffied: The kunai also bounces to nearby targets, causing the same effect.
Star Power: Extra Toxic
Crow's poison saps the strength of enemies, who deal 15% less damage while poisoned.Buffied: Crow deals 5% more damage for each enemy poisoned.
Star Power: Carrion Crow
Crow deals 40% more damage with his attack and Super to enemies under 50% health.Buffied: Crow’s poison duration +1 sec.
Hypercharge
Buffied: Hypercharged Main Attacks pierce and return after reaching max distance, dealing 20% less damage on returning.
Bibi
Gadget: Vitamin Booster
Bibi heals 1000 health per second for 4.0 seconds.Buffied: Instantly charges Bibi’s Home Run bar and her next attack restores 60% damage as health.
[Reworked] Gadget: Extra Sticky.
Bibi throws Bubble Gum that slows all enemies in it by 20%.Buffied: The slowing effect increases the longer the gum stays on the ground.
Star Power: Home Run
Bibi's movement speed is increased by 12% when her Home Run bar is fully charged.Buffied: Home Run attack deals +20% damage.
Star Power: Batting Stance
When Bibi's Home Run bar is fully charged, she shields herself from all damage by 20%.Buffied: Bibi gains a shield for 5 seconds when her Super hits an enemy Brawler.
Hypercharge
Buffied: Bibi’s Hypercharged main attack has a shorter wind up time.
Bull
[Reworked] Gadget: T-Bone Injector > T-Bone Missile
Bull throws a projectile, dealing 1600 damage and heals for 800 if he hits.Buffied: Marks the target for 5 seconds, Bull get 50% lifesteal against the target.
[Reworked] Gadget: Stomper
Bull stomps the ground, slowing nearby enemies. If a target is already slowed, they are stunned!Buffied: Stunning an enemy grants 30% movement speed for 3 seconds.
Star Power: Berserker
When Bull falls below 60% health, his reload speed doubles!Buffied: Defeating a Brawler while this effect is active instantly charges Bull’s Super.
Star Power: Tough Guy
When Bull falls below 40% health, he gains a shield that reduces all damage he takes by 30%.Buffied: Defeating a Brawler while this effect is active makes Bull immune to damage for 0.5 seconds.
Hypercharge
Buffied: Bull’s Main Attack deals less damage at long range but pierces all enemies.
Nita
Gadget: Bear Paws
Nita commands her bear to slam the ground, stunning all enemies within its reach.Buffied: Her bear gains 50% damage for the next attack.
Gadget: Faux Fur
For the next 3 seconds, Nita's bear gets a 35% shield against damage.Buffied: Nita and her bear become invulnerable for 0.5 seconds.
Star Power: Bear With Me
Nita recovers 1094 health whenever her bear hits an enemy Brawler. When Nita deals damage to an enemy brawler, her bear regains 1094 health.Buffied: This ability can overheal Nita or her bear for 2000 health.
Star Power: Hyper Bear
Nita's bear attacks faster. Time between swipes is reduced by 60%.Buffied: Summoning Nita’s bear gives her 25% increased reload speed for 3 seconds.
Hypercharge
Buffied: Nita’s attacks increase in speed, width, and range during hypercharge.
Leon
[Buffed] Gadget: Clone Projector - Leon creates an illusion of himself to confuse his enemies. The clone attacks enemies dealing minor damage.
Buffied: Leon can reactivate the Gadget while a clone is active to swap positions with the clone.
Gadget: Lollipop Drop: Leon throws a stealthy area for his team to hide in. The lollipop slowly loses its health over time.
Buffied: Leon and allies gain 15% movement speed inside of the area.
Star Power: Smoke Trails
When Leon uses his Super, he gains a 30% boost to his movement speed for the duration of his invisibility.Buffied: The first attack after becoming visible deals 15% more damage.
Star Power: Invisiheal
Leon recovers 1440 health per second while his Super is active.Buffied: Super duration +1 second.
Hypercharge
Buffied: Leon’s main attacks do at least 75% damage regardless of distance.
Bo
Gadget: Super Totem - Bo throws a totem that increases allies' Super charging rate by 50%. The totem slowly loses its health over time.
Buffied: The totem has significantly increased radius.
[Reworked] Gadget: Tripwire - Bo fires tripwires at his mines, detonating them and causing the same mine damage and effects to anyone hit by a tripwire.
Buffied: Detonating mines have a bigger blast radius.
Star Power: Circling Eagle
Bo spots enemies hidden in bushes from 150% further distance than normal.Buffied: Bo is no longer revealed when attacking from bushes.
Star Power: Snare A Bear
Instead of a knockback, Bo's traps now stun the enemy for 2 seconds!Buffied: Significantly increases trap placement speed.
Hypercharge
Buffied: Bo’s main attack shoots a 4th arrow, and each arrow has increased area damage radius.
Gear Removal & Compensation
The following Gears will be removed, and you will get the full amount of Coins back through the Inbox as compensation.
Crow - "Enduring Toxins" Gear.
Bull - "Super Charge" Gear.
Bo - "Reload" Gear.
Nita - "Pet Power" Gear.
Leon - "Lingering Smoke" Gear.
Seasons & Skins
Season: Sands of Time
SANDSTALKER LILY | Brawl Pass | EPIC
SANDWALKER LILY | Brawl Pass (Chroma #1) | EPIC
NIGHT SANDS LILY | Brawl Pass (Chroma #2) | EPIC
SULTAN CORDELIUS |BP | EPIC
HEATED SULTAN CORDELIUS | Brawl Pass (Chroma #1) | EPIC
COOLED SULTAN CORDELIUS | Brawl Pass (Chroma #2) | EPIC
BODYGUARD BIBI | EPIC | 149 Gems
CANOPIC 8-BIT | MYTHIC | 199 Gems
DYNASTY DOUG | MYTHIC | 199 Gems
MAGIC LAMP LARRY & LAWRIE | LEGENDARY | 299 Gems
Season: Dragons and Faeries
FAERIE BONNIE | Brawl Pass | EPIC |
DARK FAERIE BONNIE | Brawl Pass (Chroma #1) | EPIC
BRIGHT FAERIE BONNIE | Brawl Pass (Chroma #2) | EPIC
DRAGON GRIFF | Brawl Pass | EPIC |
GREEDY GRIFF | Brawl Pass (Chroma #1) | EPIC
HOARDER GRIFF | Brawl Pass (Chroma #2) | EPIC
FAERIE MINA | EPIC | 149 Gems
FAERIE FRANK | MYTHIC | 199 Gems
DRAGON MAISIE | MYTHIC | 199 Gems
DRAGROM | LEGENDARY | 299 Gems
Miscellaneous Skins
ROYALE TRUNK | EPIC | 149 Gems
YWOLG | MYTHIC | 199 Gems
INFLATABLE MELODIE | EPIC | 149 Gems
BRUCE NITA | MYTHIC | 199 Gems
Pro Pass Skin
DRAGON CROW | Stage 1
DRAGONKIN CROW | Hypercharged 1
DRAGONFORGED CROW | Hypercharged Chroma #1
GHOST DRAGON CROW | Hypercharged Chroma #2
True Gold/Silver
True Gold Pierce
True Silver Pierce
True Gold Glowy
True Silver Glowy
Balance Changes
JAE YONG - Minor Buff
HP increased from 7,000 to 7,400.
LOU - Minor Buff
HP increased from 6,800 to 7,000.
Buff Base Super Area freeze buildup reduced from 8.3s to 7.1s.
Freeze meter now starts decaying after 2.5s instead of 2s.
ZIGGY - Major Buff
HP increased from 6,000 to 6,400.
Recharge time improved by 5%.
Reaction time buff 5% faster to spawn projectile.
COLETTE - Minor Buff
Main Attack damage increased from 1,000 to 1,100.
Main Attack percent damage increased from 37% to 39%.
Super damage increased from 2,000 to 2,200.
Super percent damage increased from 20% to 22%.
JANET - Minor Buff
Projectile speed increased to 4.2%.
“Drop the Bass” Gadget cooldown reduced from 20s to 18s.
LOLA - Minor Buff
Hypercharge Ego collision radius reduced.
Regular Ego HP increased from 4,000 to 4,400.
LUMI - Minor Buff
HP increased from 5,800 to 6,200.
GIGI - Minor Buff
Main attack is now more responsive.
Burst of speed while attacking is stronger.
Super burst at max level reduced from 3000 to 2600 per hit (also applies during Hypercharge engage/return hits).
Peak combo damage potential is now capped lower.
Faster attack windup from 20% to 30% faster.
BUZZ - Minor Buff
Attack spread reduced by 10% for more consistent mid to close range damage.
Super projectile speed increased by 3% for regular hits, Supers, and Hypercharges.
Minimum stun duration increased from 0.5s to 0.6s.
KIT - Change
Attached throwing has slightly more spread for easier hits.
Stun reduced from 2s to 1.5s.
Attached healing duration reduced from 10s to 8s.
Healing per second increased from 10% to 15% max HP.
Hypercharge healing per second increased from 20% to 25% max HP.
CHESTER - Minor Buff
Damage per projectile increased from 1,280 to 1,340.
HP increased from 7,400 to 7,600.
BONNIE - Minor Buff
Super charge rate reduced from 6 to 5 shots (with Epic Gear, reduced from 5 to 4 shots).
Hypercharge charge rate reduced from 12 to 11 shots (with Gear, now 10 shots).
MORTIS - Minor Nerf
“Combo Spinner” Gadget no longer goes through walls.
“Creature of the Night” Gadget no longer charges Super.
PEARL - Minor Buff
Attack damage increased from 6 x 540 to 6 x 560 (7% increase).
Super and Hypercharge charge rate remains unchanged.
LARRY & LAWRIE - Minor Buff
Hypercharge charge rate 8% faster.
Now requires 2.6 Supers instead of 2.8.
RUFFS - Major Buff
“Field Promotion” Star Power healing increased from 30 to 40 HP per second.
“Take Cover” Gadget Sandbags HP increased from 35% to 40% of max health.
MINA - Minor Nerf
Windmill duration reduced from 2s to 1.5s.
MEG - Minor Buff
“Toolbox” Gadget reload tower area radius increased from 800 to 880.
“Force Field” Star Power shield on Mech exit increased from 25% to 30%.
SPIKE - Minor Nerf
Hypercharge now requires slightly more than 3 Supers to charge.
“Popping Pincushion” Gadget damage now scales with distance. At close range, it deals 60% damage, which is 600 per spike at level 11. At max range, it remains 1,000 per spike.
“Life Plant” Gadget cooldown increased from 18s to 20s.
STU - Minor Buff
HP increased from 6,800 to 7,000.
Star Power 2 healing increased from 544 to 560 per Super use.
FRANK - Minor Nerf
HP reduced from 14,000 to 13,600.
“Active Noise Canceling” Gadget no longer charges Super or Hypercharge, including the Buffied versions.
"Sponge' Star Power reduced from 15% to 10% damage reduction.
“Power Grab” Star Power increase damage reduced from 25% to 15%.
“Irresistible Attraction” range reduced by 8%.
EMZ - Minor Nerf
Super charge from basic attacks reduced. Now takes about 10 hits instead of 8 to fully charge Super.
“Friendzoner” Gadget no longer charges Super or Hypercharge, including the Buffied versions.
COLT - Minor Nerf
"Speedloader" Gadget no longer charges Super or Hypercharge, including the Buffie variant.
BELLE - Minor Buff
Super damage increased from 1,000 to 1,100.
HP increased from 5,600 to 5,800.
Hypercharge now requires one less attack and one less Super attack to charge.
PIERCE - Minor Nerf
“Bottomless Mags” Gadget cooldown increased from 16s to 18s.
Super charges 10% slower to compensate for last shot increased charge.
CLANCY - Change
Level 1 base attack increased from 1,200 to 1,400.
Level 2 base attack increased from 1,400 to 1,500.
Level 3 remains 1,600.
Level 2 now requires 6 shots instead of 7 (4 with Star Power for 2 tokens).
Super bullets reduced from 16 to 12 and added proximity damage reduction: 100% damage at max range and 50% at close range (for example, maximum damage on Safe is now 7,000.)
ROSA - Minor Buff
Super duration increased from 3s to 4s.
ALLI - Minor Nerf
“Cold-blooded” Gadget cooldown increased from 14s to 16s.
RICO - Minor Nerf
Super charge rate increased from 12 to 15 shots to compensate for bullet speed buff helping land more hits.
Brawl Arena Only
GIGI - Major Nerf
HP reduced from 650 to 450.
Damage reduced from 4 to 3.
GLOWY - Major Nerf
HP reduced from 450 to 400.
Fixed double XP bug.
PIERCE - Major Nerf
HP reduced from 550 to 500.
Damage reduced from 5 to 4.
Maps, Game Modes & Rotation Changes
Boss Fights
Dungeon Boss Fights: Unique dungeon bosses have been introduced, each offering a distinct combat fantasy and challenge.
BOSS Griff – Greedy Overlord
Sustained pressure through high projectile density and area control.
BOSS Grom – Relentless Demolisher
Extreme map-wide threat with unlimited-range explosives.
Forces constant repositioning and spatial awareness.
Boss Crow – Evolving Dragon
Multi-phase boss that grows stronger after each defeat.
Transforms from agile assassin into a full-scale dragon menace.
BOSS Maisie – Tempo Enforcer
Uses variable-speed projectiles to disrupt player timing.
Punishes predictable movement and slow reactions.
April Fools’ Special Boss: A one-day-only boss encounter available exclusively on April Fools’ Day.
Boss Nita enters the arena with a twisted summoning loop.
New Seasonal Games Modes
Loaded Showdown (Showdown with Powerups)
Crates are replaced with “Mystery boxes”.
Each box drops a permanent power-up (health, damage, speed or shield).
There’s a chance (default 40%) to drop another bonus item: a Consumable or a Carryable.
Power-ups - permanent buff, drops partially upon defeat (similar to power cubes).
Damage buff (+15%).
Max health buff (+15%).
Speed buff (+10%).
Shield buff (incoming damage -10%).
Consumables - temporary buffs.
Hypercharge instant charge (Returning buff).
Speed & damage Drink (Returning buff).
Carryables - can be picked up and used/thrown like an attack.
Bowling ball
Throws in straight line.
Destroys walls.
Pushes, damages & stuns Brawlers.
Damages boxes.
Breaks after destroying enough wall tiles.
Shuriken
Throws in straight line
Damages Brawlers/boxes on hit, hits even while carrying. Breaks when hitting target.
Cuts grass.
Car
Brawler gets into a car, goes fast.
Destroys walls (car takes damage). Explodes upon taking damage.
Driving over enemies and boxes causes damage.
Bomb
Throwable over walls.
Explodes after ~1.5 seconds doing area of effect damage.
Explosion breaks walls.
Shadow Smash (3v3/5v5, Samurai Smash variant)
Shadow spiders & Shadow clones of player brawlers spawn around the map
Defeat Shadow clones & enemy Brawlers that drop “Moon” items (modelled after Sirius’s mask). Team that picks up the required amount (60/100) of Moons wins.
Giant Sirius appears as a mini boss.
Maps:
3v3
Moonveil Mansion
Silver Shadow Circus
Illusion Alley
Doppelzone
5v5
Web of Shadows
The Big Top
Imposter Pathway
Copycat Carnival
Treasure Hunt (Returning mode)
Change: Now stops the timer when 2 teams are contesting the platform
Modifiers
Sandstorms: a sandstorm appears intermittently and covers a part of the map. You can’t see inside if you’re outside, and vice-versa!
Slow bullets: a map wide slowdown effect appears intermittently and slows projectiles.
Environments
Removed:
Candyland
Darryl’s Ship
Sea Monsters Aquarium
Starr Force
Swamp of Love
Added:
Bizarre Circus
MadEvil Manor
Pyramid Quest
Retropolis
Rumble Jungle
Scrapyard
Maps
No changes.
Community slot
No changes.
Mega Pig
No changes.
Ranked
Season 1
Featured game mode: Gem Grab
Map 1: Rustic Arcade
Map 2: Crystal Arcade
Free Brawler Rotation:
Epic: Shade
Mythic: Squeak
Legendary: Kit
Season 2
Featured game mode: Brawl Ball
Map 1: Spiraling Out
Map 2: Beach Ball
Free Brawler Rotation:
Epic: Larry & Lawrie
Mythic: Doug
Legendary: Cordelius
Brawl Stars Championship
BSC Challenges on February 27-March 1 and March 27-29.
Permanent Improvements & QoL Features
Free Play game rotation slot (Rotating game mode slot, random matchmaking & no Trophy gain/loss).
Pro skin upgrades can drop from ranked drops - Colt Pro Skin will become possible to drop as of Mid March! Following Pro Skins will also become available 8 months after the end of their Pro Pass season.
Pro Pass progress buffed! PPXP from wins increased to 50 from 25, and PPXP from reaching a new Rank increased to 400 from 200.
Differentiated VFX for different shields:White shield - you become invulnerable (when you respawn).
Yellow shield - you get damage deduction.
Purple-blue shield - you get extra shield health, and the shield loses its health over time.
Championship notification placement back to home screen (pointing at Ranked).
Solo Showdown won’t award Trophies on disconnect / Players will now disconnect when standing idle too long in Solo Showdown.
Glowbert's name has changed to Glowy. After befriending Moe, the Brawler's gave him a friendly new nickname - Glowy!
During this update, we will be running an A/B test on Mega Quest's:
80% of players will receive Mega Quest's on the standard monthly schedule.
20% of players will receive Mega Quest on a weekly schedule.
Bug Fixes
Fixed a Ranked Battle Card display issue where the current selected Brawler was shown instead of the Ranked selected Brawler.
Fixed an issue where Otis’s first Gadget Starfish would disappear after 5 seconds, even if no enemies were nearby.
Fixed an issue where projectiles could not exit Mina’s “Windmill” Gadget area when fired from inside it.
Fixed an edge case that could cause a crash in the Ranked loadout screen.
Fixed an issue where the slow effect from Squeak’s Gadget "Residue" could stack and immobilize players.
Fixed a server error that could occur when Sam picked up his Knuckle Busters during Hypercharge.
Fixed missing outer visual effects on 8-Bit’s Super "Damage Booster" when using the "Plugged In" Star Power.
Fixed an issue where some players saw Shop offers grayed out and were unable to purchase them.
Brawl Cup Format
Brawl Cup is coming soon, and the world’s best teams are getting ready to battle it out in Berlin, Germany!
Teams from across multiple regions will clash in a Battle of the Regions, competing through the Group Stage before advancing to the Playoffs and fighting for their share of the $100,000 USD prize pool.
On top of that, the winning team will earn an additional World Finals slot for their region, while second place secures an extra Last Chance Qualifier spot.
Group Stage
The Group Stage will feature 4 groups, each consisting of 3 teams, competing in a round robin format. Teams have been seeded based on their regional performance, with representatives from multiple regions competing for spoils and glory. All Group Stage matches will be played in a Best-of-5 format.
The top 2 teams from each group will advance to the Playoffs:
Group A
South America | Seed 1
EMEA | Seed 2
China #1
Group B
North America | Seed 1
East Asia | Seed 2
RTBC South America West Champion*
Group C
East Asia | Seed 1
South America | Seed 2
RTBC South East & South Asia Champion*
Group D
EMEA | Seed 1
North America | Seed 2
China #2
*Un Sueño Incompleto and Revenant XSpark have qualified through the SA West and SESA slots, after winning their respective Road to Brawl Cup (RTBC) qualifiers.
Playoffs
Once the Group Stage wraps up, the 8 best teams advance to the Playoffs, competing in a single elimination bracket, with all matches played in a Best-of-5 format.
The bracket will be seeded based on the Group Stage results:
Quarter Final 1:
Group A - Seed 1 🆚 Group B - Seed 2
Quarter Final 2:
Group D - Seed 1 🆚 Group C - Seed 2
Quarter Final 3:
Group B - Seed 1 🆚 Group A - Seed 2
Quarter Final 4:
Group C - Seed 1 🆚 Group D - Seed 2
From there, teams battle through the bracket until only two remain, facing off in the Grand Final!
Schedule
Brawl Cup takes place May 15-17 at the Uber Eats Music Hall Arena in Berlin, Germany. Venue doors will open at 12pm local time (12:00 CEST) each day. The show will start at 12:45pm (subject to change).
Day 1 - May 15
The opening day of Brawl Cup will feature Group A and B matches, as teams begin their fight for a place in the Playoffs.
Day 2 - May 16
Day two concludes the Group Stage, with Group C and D taking the stage to battle for the remaining Playoff spots.
Day 3 - May 17
The final day of Brawl Cup is all about the Playoffs, where the remaining teams fight for their share of the $100,000 prize pool. The winning team takes home $35,000 and secures an additional World Finals slot for their region, while second place earns an extra Last Chance Qualifier spot along with prize money.

Brawl Cup Tickets
Tickets are available now, with VIP tickets already sold out! Secure your spot and experience the Battle of Regions live in Berlin. If you’re planning to attend, be sure to check out the Brawl Cup Ticket Guide for everything you need to know before the event!
Stay connected by following Brawl Esports across our social channels:
Follow on X!
Follow on Instagram!
Subscribe on YouTube!
2025 in Review - Frank's Blog Post

2025 in Review
We thought it would be interesting to try something new. How did 2025 feel for us on the development team? Would that be something you, our community, are interested to hear about? Only one way to find out!
In December 2024 we shipped Update 59.0 and with it our collaboration with Disney’s™ Toy Story, featuring the first temporary Brawler in Brawl Stars: Buzz Lightyear! This update would carry us into 2025 and establish a strong foundation for the year to come. Or so we thought.
Teaming up with Disney™ was a dream come true for us. We loved the opportunity to work with the teams behind some of the most beloved IPs ever created - and our collaboration with Disney™ and Pixar™ went smoothly from the first day with both sides inspiring each other throughout the process.
Buzz Lightyear was one of the most ambitious Brawlers we had created until this point and going all the way in with this idea meant a significant investment from our side. Ultimately the effort required to deliver the quality we were looking for was the equivalent of 3 Brawlers, including some of the custom UI/UX explorations.

On top of Buzz Lightyear we created a series of Skins around the Toy Story IP and a temporary event in January 2025 focused around the Pizza Planet Arcade, with lighthearted variations of 2v2 Game Modes as well as some new game modes like (the controversial) Air Hockey.. Playing in the January season would allow you to unlock new skins, the new Brawler Meeple and ultimately a Buzz Lightyear skin for Surge - for FREE! All of this was accompanied by a series of videos featuring Buzz Lightyear and a series of Brawl Stars characters - the animations alone accumulating 40,000,000+ views. You could say we were (and still are) quite proud of the quality of content we produced, both inside and outside of the game.
On paper this all sounds good. So how did it go?
Well, unfortunately I have to say: not great. While we created some serious buzz (no pun intended) about Buzz Lightyear in Brawl Stars, his temporary release negatively impacted the game in different ways: he was seriously overpowered and for a time omnipresent, disrupting matchmaking and the regular gameflow. It was clear that Buzz caused a lot of grief in the community, at the same time a lot of players were playing him a lot and having fun doing so, which was especially visible when we removed him: we saw an immediate decline in activity.
But that’s not where it ended. Instead of releasing Meeple like previous Brawlers at the end of the month (of December 2024), we thought it would be nice to make him available for FREE for all players as part of the Pizza Planet Arcade event. This turned out to be a mistake and had some unintended consequences. For those of you who had all Brawlers unlocked before the season ended, Credits accumulated on the Brawl Pass would go towards Fame instead, which didn’t feel great.
To make things worse, the unlockable Skins in the event store were not Toy Story themed, which felt inconsistent and somewhat random. To add insult to injury, we introduced a bug related to the event currency which created quite the mess. In general, the January 2025 event was underwhelming pretty much from all angles - and this showed in the results with revenue and monthly active players dropping by around 20% from December 2024 to February 2025.
Seasonality is real and it is quite usual to see player behaviors and engagement shift whenever people go back to school/work after periods of holiday, but in January/February 2025 we lost more Daily Active Players than what can be expected. A clear step-change. We started seeing this trend in January but we were not equipped to pivot fast enough for the following update.
Update 60 released at the end of February 2025. The update was end-game player centric, with a clear focus on a Ranked System refresh. It also delivered two new Brawlers that both were well received by you: Finx and Lumi as well as a smaller collaboration with the card game UNO™.

The Ranked System refresher was centered around higher Power Level requirements for Brawlers, a seasonal rotation of freely available Brawlers (at max Level), unification of queues and a closer tie in with the Brawl Stars Championship esports circuit that came with the new Pro Pass and Progression Skins. Our overall goal was to do something for our most engaged players and (!) increase the amount of people playing Ranked and creating more interest for esports in general.
The first month of Ranked 3.0 showed promise: the playtime for mid-trophy players increased by 27% from the previous peak in March 2024 and more than tripled playtime compared to the previous season. However, high-trophy players (25,000+) participation decreased by 50% from the previous peak, while it increased season-over-season by about 180%. Unfortunately, in the following months the participation rate and playtime quickly normalized back to the previous seasons.
The rework did make things more accessible for newer players: under 5,000 Trophies players saw a 90% increase from the previous peak and almost 300% increase season-over-season. Very much like for the other groups things normalized, but it sustained on a significantly higher level of playtime than before.
Overall we were (and are not) happy with the state of Ranked today. The rework used up significant development resources and did not hit our goals. Worse, by definition Ranked is a feature that is more centered around the core (and hardcore) parts of our community - this means 2 things: the update had no chance to improve things for our “mainstream” players (and consequently didn’t manage to slow down the decline), but it neither improved Ranked for our most engaged players. Meh!

Update 61, released late in April, was focused largely on the Battle for Katana Kingdom event, a storyline that started with the release of Kenji a year prior. The event featured a ton of proven concepts and new ideas, including a “hub” for the event itself: Wasabi Powers, Sushi Rolls, new PvE boss fights, a bunch of amazing Skins, an in-game manga, continued storytelling with a 2-minute animation, and last but not least, the release of our first Ultra Legendary Brawler: Kaze.
The event was a big success. New players and returning players peaked in May 2025, in some countries like Japan our daily active users even reached new lifetime records. The meta was more diverse than in previous events, the theme itself was a hit. From our own perspective, this was one of the best events we released in 2025. This is even cooler considering that originally we had planned a collaboration with another IP and Battle for Katana Kingdom was a result of a pivot.
This month we also had our first Brawl Stars Championship event on US soil: our mid-season event, the Brawl Cup, was held at Dreamhack Dallas featuring the Top 8 teams from around the world. The 2024 World Champions from HMBL(EMEA) took it all, securing an additional World Finals spot for their region and Symantec secured the MVP award for the event. Toxic Lotus also won hearts during the event with the best placement for a team from Mainland China in official Brawl Stars competitions.
But it wasn’t all sunshine and rainbows. Following Jae-yong’s rather uneventful release in late April, any positivity around Kaze’s release and game mechanics was quickly overshadowed by the price tag of… $50 USD. Technically it all made sense: the price difference was in line with our regular pricing strategy - but at the end of the day it also showed us the clear limitations of what price tag all of you out there would find acceptable, and this clearly wasn’t acceptable for a Brawler, or at least not for the majority of our community. The price tag itself wasn’t the problem. The problem was that this was the only way you were able to get access to Kaze.
The last part of this update was Brawl Arena: an experiment to test a longer form game mode with in-game power scaling and MOBA mechanics. The mode temporarily boosted playtime in general, but quickly normalized and didn’t manage to keep players engaged. Popularity dropped to similar levels like Heist and Hot Zone across all Trophy ranges.
Then came Update 62. We shipped the long planned rework of the Trophy Road and transitioned from Brawler Masteries to Records. The Trophy Road changes included significant buffs for the progression of new players, which had a very positive impact especially on early retention numbers. Records are a whole different story, and the short version is that it didn’t have the desired effect of engaging more people with the system. If you want to know more about this one, I highly recommend you to watch our latest Time to Explain episode, where Quinn, Dani, Adrian and Gonzalo discussed this feature specifically.

One thing that we didn’t talk about much is how difficult the development process of Records was: we don’t use the term “development hell” for live service games much, but this feature development cycle was as close to it as it gets. Changing stakeholders with different design visions, time constraints, reduced scope and too many compromises, people who just joined the team thrown into the mess. We didn’t only fail you out there with Records, we failed the whole Brawl Stars team. The learnings coming from this were maybe the most important ones in 2025.
On a more positive note, the new Brawlers (Trunk and Alli) both found their own community. Alli got a lot of love from fan artists, while Trunk’s origin story broke hearts and made grown men cry.
Update 63 released in early September and with it our collaboration with Subway Surfers that also featured a bunch of experiments on our side:
A new event currency with its own reward track
Controllable power-ups with its own joystick
Changes to the play button rewarding you for 3-wins (instead of 8)
At the same time our friends from SYBO Games celebrated Brawl Stars in Subway Surfers, showcasing a 3-player version of their signature gameplay for the first time to their global audience.
We learned a lot from this collaboration and it informed the next round of updates in quite meaningful ways. In general events turned out to be great opportunities for us to learn more about our players.

The update had much more content, though. The highlights for me? New Boss Fights for the Brawl-o-Ween event in October as well as new Brawler release events! While we are still learning about the new release events even today, it was an important step for us to allow more players to access the latest content shortly after release. The first Brawlers released this way were Mina (somewhat OP?!) and Ziggy (maybe somewhat on the weak side). There was an unrelated learning here as well: with Mina we leaned way too much into her being inspired by Brazilian culture, rather than us focusing on her place in the world of Starr Park. The Mina release was part of a strategic plan to increase our presence in Brazil, together with the Brawl Esports LCQ event in São Paulo and our collaboration with Rayssa Leal. We should (and could) have balanced this better as we did similar releases quite frequently before (ex. Kenji, Kaze, Melodie, etc.) and once again, we learned a lot for future releases.

The BSC Last Chance Qualifier in São Paulo was our first Brawl Stars esports event in South America. The audience did not disappoint and welcomed 16 teams from around the world. The competition was fierce as the audience witnessed the elimination of the local favorites from Casa Brawl E-Sports. At the end of the day four teams came out on top, securing their spot to the Brawl Stars Championship World Finals event a few months later: Revenant XSpark, Totem Esports, Crazy Raccoon and Papara SuperMassive. This was also an opportunity for myself and a small group of Brawl Stars team members to meet with some of the local content creators to discuss the ecosystem and their challenges in the region. Big shoutout to all the content creators that contributed to the event and spent time with us, especially during the breakout sessions. Muito obrigado! O carinho e a paixão de vocês é contagiante!
There was one more painful learning here: a rework nobody asked for. Meant as a Quality of Life change, we decided to refresh Trophy Icons. This change clearly didn’t land with most of you and as you likely already noticed, we made another change this update to improve the situation for you.
However, Update 63 did also do something else for us, unseen by many: it stabilized retention numbers and stopped the decline of DAU.
In mid-November we shipped Update 64 and with it our collaboration with Stranger Things, just in time for the final season on Netflix as well as some quite impactful quality of life features like the rework of the daily wins and MEGA quests.
While the skins were somewhat controversial (with fans praising and other players lacking excitement about them), the gameplay elements of the update received a lot of praise from the community and people kept playing UpsideShowdown and Brawler Decks! This was also one of the rare moments for us that a new game mode increased the overall playtime of Brawl Stars in meaningful ways.

We’re still thinking about how we could bring back this game mode in the future!
Outside of the Stranger Things collaboration, we also released Gigi (yes, another Assassin). Even more controversial than the Stranger Things skins? Our decision to focus the Brawlidays season around Mecha. The Mecha theme has always been super strong and the Brawl Pass itself was the best performing one since the summer, but once again the Christmas season humbled us: were Mecha really the best choice for the season?
On November 28th, the Brawl Stars community and many of our creators came together to celebrate the Brawl Stars Championship World Finals at Dreamhack Winter in Stockholm, with teams competing for a share of the $1,000,000 USD prize pool and limitless bragging rights. ;)

Following a live performance of the Brawl Stars original “My Only Trophy”, the former World Champions from HMBLE (EMEA) faced Crazy Raccoon (EAST ASIA). In this rematch of the 2024 Grand Finals, Crazy Raccoon reversed the roles and swept HMBLE 3-0, securing $400,000 USD and the crown with Milkreo, one of the most veteran competitors in our esports program, securing the title MVP. Head over to YouTube to check-out our documentary “Chasing Glory” (4 parts) to relive some of the best moments from last year!
Behind the scenes and unknown to most people, pretty much 100% of the Brawl Stars team traveled to Stockholm to attend the World Finals in person. We also invited 20 of our biggest content creators from around the world to the event and used the opportunity to have everyone in one place to discuss the state of the game with them and give them a glimpse into what we have planned for 2026.

Update 65, the final update of the year, introduced some serious changes to Brawl Stars:
Buffies!
Brawl Pass 3.0
Chaos Drops
Much has been said about this update and we’ve seen the heated discussions on Reddit and X. The team covered most of the questions around these topics and talked about some improvements specifically for Buffies in the last Time to Explain.
On the performance side, Update 65 was the most successful update of the year. Following the stabilization two updates prior, our engagement numbers started growing significantly from day #1 of the new update, which set us up very nicely for the beginning of 2026. Spoiler: January (and February until today) sustained the positive momentum and we’re off to a great start for the year.
The last bit I have to talk about is the Pierce release event. The first Legendary marksman was very well received by all of you, the in-game integration of the event and the short videos on YouTube just worked. Let’s get this out of the way: the event was a success.
But at what cost? Some of you were clearly put off by the crude humor and the theme itself was better suited for the summer season. We should have timed this differently and once again, this was a good learning for us. Technically speaking we’ve built some new capabilities for storytelling and some new tools in the box for future events. We already re-used some of these tools during the Brawlentine event and I am looking forward to seeing what other things the team can do with this new tech.
What else happened in 2025?
Since January 2025, the team has grown more than 20 people year-over-year and we are about to be 100 people strong. Thinking back when we launched the game in December 2019, we were 19 people, everything considered.

The biggest change came in the form of a new Tech team within Brawl Stars. Traditionally at Supercell, all game teams receive support from a central tech team. However, as the company grew over the years and with many game projects (including new ones) going on in parallel, prioritization became harder and harder. The solution for this was to build some capabilities internally and I am happy to say that we have established the team and already saw some positive impact both on the client side (loading speeds) and tooling for our artists. For the foreseeable future, the Tech team has these priorities:
Client performance (ex. memory usage)
Improved tools for our developers
Live operability (ex. balance changes on the fly)
Unlock novel gameplay
There is also some work to be done on the server infrastructure, which is also something we are tackling. This is probably also a good moment to point out that we are constantly looking for additional talent. You can find an overview of our job openings on supercell.com.
Our CEO Ilkka already talked about the general performance of Supercell in his annual blog. For Brawl Stars, 2025 was a year of learning and the first half of the year looked quite grim, especially compared to the breakout year we had in 2024. This being said, things did stabilize in September 2025 and since then the game has been growing every month. Ultimately 2025 was the second best year ever for Brawl Stars in terms of both monthly active users and revenue (our third best year being 2020).
I would like to end with a big thank you to our community of players and pro players, our content creators, casters and partners that stuck with us through the good and the bad times, even when we are not always hitting the mark. Without you we wouldn’t be where we are today!
We are looking forward to a great 2026 and we’ll talk more about this in the upcoming NOT A ROADMAP VIDEO, which will be released at some point in March 2026.
Thanks for reading!
Frank
General Manager, Brawl Stars