Official Brawl Stars news
Release Notes June 2026
Maintenance - July 8
Bug Fixes:
Fixed missing visual effects on Tick's Mr. Krabs Skin
Fixed missing visual effects on Spike Skins
Fixed Rico being able to use the 'Bouncy Castle' Gadget in the Shadow Realm
Fixed Rico charging his Super by bouncing projectiles from walls to Power Cube boxes with 'Super Bouncy' Star Power equipped
Fixed Meg (base form) using default Hypercharge projectiles instead of the skinned ones when Buffie is equipped
Fixed Mortis dealing less damage than intended while Hypercharged with Buffie attached
Fixed Sirius' Shadow's stats to be based on a % of the copied Brawler instead of Sirius' Health
Fixed Starr Nova being able to use a second Hypercharged Super and nearly recharge Hypercharge
Fixed Larry & Lawrie spawning multiple Lawries with the third NanoPower
Fixed Crow's Hypercharge poison dealing less damage than intended with Buffies and Star Power #2 equipped
Fixed Carl and Charlie firing duplicate returning projectiles after picking up 8-Bit's ammo clips
Fixed Byron's Hypercharged attack dealing incorrect damage
Fixed a server crash caused by an interaction between Jacky's 'Counter Crush' Star Power and Sprout's NanoPower
Fixed an issue preventing teams of 3 from matchmaking in Combat Cooking
Fixed several crashes that could occur during Nano modes
Fixed players spawning with the wrong team in Trio Showdown on Crossing the Coast Map
Fixed Emz's main attack damaging enemies through walls when the first NanoPower is equipped
Balance Changes:
📈 BUFFS 📈
JACKY
- Health increased from 5000 ➡️ 5200
BONNIE
- Main attack damage increased from 1120 ➡️ 1220
JESSIE
- Main attack projectile speed increased from 2870 ➡️ 3050
📉 NERFS 📉
8-BIT
- Buffied "Extra Credits" Gadget bouncing projectile damage reduced from 75% ➡️ 60%
- Buffied "Boosted Booster" Star Power ammo spawn time increased from 3s ➡️ 5s
- Hypercharge rate reduced by 15%
SURGE
- "Power Shield" Gadget cooldown increased from 18s ➡️ 22s
- Hypercharge range reduced from 20 ➡️ 16
- Buffied Hypercharge main attack's second shot damage was reduced from 70% ➡️ 50%
- Hypercharge projectile damage reduced from 1000 ➡️ 800
BROCK
- Buffie'd "Rocket No. 4" Star Power time for extra range increased from 4s ➡️ 6s
- "Rocket Barrage" Gadget knockback removed
MEG
- "Toolbox" Gadget Super charge duration increased from 4s ➡️ 6s
- Buffied "Jolting Volts" Gadget extra duration reduced from 2s ➡️ 1s
- Mecha's main attack Super charge rate reduced by 60%
- Buffied Hypercharge main attack Super charge rate reduced by 60%
CROW
- Main attack damage reduced from 420 ➡️ 380
COLETTE
- "Gotcha!" Gadget duration of charm reduced from 1s ➡️ 0.5s
STARR NOVA
- Main attack damage reduced from 540 ➡️ 480
- Super charge rate increased by 11%
Note: This change keeps the number of attacks to charge Super the same as before the main attack damage nerf (10 hits to charge Super)
MAX
- Hypercharge main attack Super charge rate reduced from 8% ➡️ 7%
AND we're rolling out an optional update for iOS and Android over the next few days with the following fixes:
Fixed players being unable to invite others to their team
Fixed the friends invite banner popping up during matches
Fixed the XP icon drifting off-screen when cycling through Quest progress after a match
Fixed misaligned Quest cards on the post-game Quests screen
Fixed reconnecting during Nanopower matches causing in-game buttons to disappear
RAMEN REBELLION
An automated noodle shop has opened across from Kenji & Kaze’s sushi shop, catching the interest of their son, Nori. Turmoil ensues!
These are the most ambitious Seasons we've ever had! Two connected Seasons, nine eventful weeks, and a story that might change a Brawler… FOREVER!
Season 1 and Season 2 are tied together by a single unfolding story, weaving animations, Powers, game modes, events, tie-in Skins, and more! Season 1, called NanoNoodles, features NanoDrops containing NanoPowers, while Season 2, called Windstock features Smoothie Drops containing Fusions.
NanoDrops
NanoDrops can be earned through Daily Wins, Mega Quests, Boss Fights, Side Quests, Contests and Creator QR codes.
Each NanoDrop gives players 3 picks from a set of 5 cups. Each cup contains 0-3 NanoNoodles, and each NanoNoodle represents a reward. The minimum number of NanoNoodles from each NanoDrop is 1 and the maximum is 9.
Each NanoDrop gained also fills up the NanoMeter for additional rewards.
NanoPowers
NanoPowers are unlocked through NanoDrops and contain per-Brawler Power-ups!
There are a total of 106 NanoPowers players can unlock across 4 rarities: Baseline, Augmented, Cybernetic and Quantum. Once unlocked, Brawlers with NanoPowers automatically have them active for featured event game modes.
Each NanoPower gained provides 3 unique Powers for each Brawler. At the start of a match that has the NanoPowers modifier active, a Brawler with a NanoPower chooses 1 Power to gain from 2 options provided.
NanoPowered Brawlers have a visible effect on the Brawler screen and Battle Card, and can be found in the Powers screen in the Event Hub.
In the Windstock Season, NanoPowers continue to work. If a Fusion is gained for a Brawler with a NanoPower, it replaces the NanoPower (Fusions are more powerful variants of NanoPowers).
Smoothie Drops
Smoothie Drops can be earned through Daily Wins, Mega Quests, Topple the Tower, Side Quests, and Creator QR codes.
Each Smoothie Drop gives players 3 picks from a set of 5 cups. Each cup contains 0-3 Gulps, and each Gulp represents a reward. The minimum number of Gulps from each Smoothie Drop is 1 and the maximum is 9.
Each Smoothie Drop gained also fills up the Smoothie Meter for additional rewards.
Fusions
Fusions are unlocked through Smoothie Drops and contain per-Brawler Power-ups.
There are a total of 106 Fusions players can unlock across 4 rarities: Baseline, Augmented, Cybernetic and Quantum. Once unlocked, Brawlers with Fusions automatically have them active for featured event game modes.
Each Fusion gained provides 3 unique Powers for each Brawler. At the start of a match with the Fusion modifier active, a Brawler with a Fusion randomly has 2 of their 3 Powers fuse together, and they gain the benefits of both during that match.
Fusion Brawlers have a visible effect on the Brawler screen and Battle Card, and can be found in the Powers screen in the Event Hub.
Daily Contests
Step up to the challenge with Daily Contests, a new take on the fan-favorite Katana Kingdom Contests! Every day, a fresh set of contests appears with a choice of 1 of 3 game modes to compete in, and a limited number of attempts to make them count. Play at least one game to earn NanoDrops as your reward, then come back tomorrow for a brand-new lineup!
Topple the Tower
Climb a 5-floor tower, with each floor featuring a different pre-set map and game mode!
At the start, players are given a curated pool of 5-12 Brawlers to choose from throughout the event. You need at least 8 Brawlers on your account to play the event, which players will have reached when they're eligible at 325 Trophies.
All Brawlers are maxed out, including Buffies. The curated pool favors Brawlers with Fusion Powers and NanoPowers where possible, picking from Brawlers you have unlocked.
There are 5 pre-selected game modes that make up the 5 floors of the tower. Before each floor, the player picks one Brawler from the remaining available pool.
Win a floor: the Brawler you used gets locked to that floor, and you advance. Pick a new Brawler for the next floor.
Lose a floor: you stay on the same floor, but the Brawler you just used is removed from the pool. Try again with a different one.
There’s only one Tower per day while the event is active.
Players keep going until they either clear all 5 floors or run out of Brawlers. Once a Tower is finished (lost or won), players need to wait until the next Tower opens to attempt again!
Rewards
Each floor has its own reward, granted upon clearing it. Completing all floors without a single loss (a Perfect Run) earns a special bonus reward on top, a unique player title: "Unbeatable"!
Team Play
The event supports team play! Players can only team up if they're on the same floor, and duplicate Brawlers are allowed.
Presentation
The tower visually evolves as you progress! Floors light up and animate as they're cleared, with celebratory effects at the end. A dedicated music track plays while you're in the event menu. Floors are numbered and the difficulty is shown through the map and game mode choices available.
Side Quests
Side Quests are a new experience where players get access to special Quests that, when completed, progress a milestone tracker that grants extra rewards! The special Quests relate to the featured Brawlers that week.
Players can see Side Quests for Brawlers they don't own (the quest appears locked)
Some quests will require a Brawler with a specific Power Level
Bosses
This update will feature 3 brand-new bosses to challenge in Nori, Tara, and Brock! Take on their nano infused states in chaotic fights with fish, clones, and TONS of rockets!
Nori: Take on Nori and his trusty Fish companions as he flies around the map with fierce fishing pole dashes and slashes.
Tara: An army of shadow clones, giant black holes, and dangerous projectiles will litter the map as you take on Tara and her squad of clones.
Brock: MORE ROCKETS, MORE CHAOS, MORE BROCK. Take on the fiercest blaster in StarrPark while weaving between an onslaught of aerial rocket barrages against Brock’s Nano-infused boss fight!
NEW Brawlers
Nori - Legendary - Assassin
As the child of Kenji and Kaze, Nori was always destined for great things. Being the first Brawler ever born in Starr Park has also given him extraordinary powers! He's not too bad at cooking either.
Attack: FISHING FURY
Nori slashes forwards. Charging his attack casts his fishing rod. The longer the charge, the farther he casts. He can pull himself to a wall or Brawler - dashing through Brawlers and dealing damage. At max charge, he will jump over walls! Nori catches fish by hitting Brawlers with his main attack. Fish are used for various abilities!
Super: CATCH OF THE DAY
Nori dives into water then emerges, dealing area damage after a short delay. His Super consumes all fish, increasing its size by 5% and damage by 4% per fish.
Gadget 1: SUSHI SNACK
Nori eats up to 3 fish to heal himself for 1000 per fish. Cooldown: 12 seconds.
Gadget 2: GONNA NEED A BIGGER NET
Aim a fishing net that roots the first Brawler hit for 1.25 sec and deals 800 damage. Cooldown: 20 seconds.
Star Power 1: BIG HAUL
Nori catches 3 fish when his Super hits enemy Brawlers.
Star Power 2: HIS MOTHER’S SON
Nori gains +20% speed for 1 sec whenever he hits an enemy with his Main Attack.
Wendy - Mythic - Support
A smart scientist, with a nostalgic soul. After years working in shady corporate laboratories, she left to build Windstock and help the planet, not harm it!
Trait: This Brawler can walk over Water AND Charges Super when taking shield damage.
Attack: BLOW DRYER
Wendy fires a blast dealing 2400 damage and giving herself 1386 shield. When hitting a teammate, Wendy gives them 2000 shield.
Super: PLANET PROTECTOR
Wendy deploys a shield generator that absorbs 75% of damage taken by Wendy and her teammates within its range.
Gadget 1: WIND-POWERED
Wendy’s platform gives her a boost and she jumps a short distance. Cooldown: 15 seconds.
Gadget 2: GREEN GRENADE
Wendy launches a wind grenade that slows all enemies hit and stops them healing momentarily. Cooldown: 15 seconds.
Star Power 1: SLOWING SHIELD
Enemies in Wendy’s shield generator are slowed.
Star Power 2: SOLAR SHIELD
Wendy’s shield generator gains an additional 2000 health.
NEW Hypercharges
STARR NOVA: THE HYPERCHARGE
Starr Nova becomes invulnerable while dashing and has almost unlimited ammo!BOWLING BOLT:
Bolt destroys all walls while his Hyper Super is active.
NEW Buffies
More Brawlers are joining the Buffies family this update! Each gets 3 Buffies that boost their Gadgets, Star Powers, and Hypercharge.
Rico
With Rico's Buffies, both of his Gadgets are receiving reworks. The new Gadgets mirror his core bouncy castle chaos.
Gadget 1: Multiball Launcher (Rework)
Rico deploys a vending machine with 4000 HP. When destroyed, it fires projectiles in all directions.Buffied: When Rico shoots the vending machine, it loads up with more projectiles.
Gadget 2: Bouncy Castle (Rework)
Rico fires a giant gumball that splits into smaller projectiles when hitting a wall or enemy Brawler.Buffied: Both projectiles also slow enemy Brawlers.
Star Power 1 : Super Bouncy
After their first bounce, bullets from Rico’s Main Attack and Super deal +240 damage.Buffied: Bounced bullets give 10% Super charge on hit.
Star Power 2: Robo Retreat
Rico moves 35% faster when his health falls below 40%.Buffied: Movement speed is increased up to 60% at 10% HP.
Hypercharge: Trick Shot King
Rico’s Super’s projectiles bounce even further!Buffied: Projectile speed is increased and main attack fires 2 additional projectiles.
Brock
Brock's Gadgets and Star Powers are in a healthy spot, but his Super is getting a refresh. It now tracks his movement so the rocket barrage moves with him.
Super: Rocket Rain (Rework)
Brock fires a rocket barrage that takes out enemies and obstacles. He only wants to see you bathing in the Rocket Rain!Gadget 1: Rocket Laces (now aimable)
Brock rocket jumps, knocking back enemies and dealing 1000 damage on takeoff and landing.Buffied: Gain a +2 sec movement speed boost when Rocket Laces hits an enemy Brawler.
Gadget 2: Rocket Fuel
Brock fires a large rocket, destroying terrain and dealing 1000 damage.Buffied: The mega rocket splits into 4 smaller rockets dealing less damage.
Star Power 1: More Rockets
Adds an extra salvo of rockets to Brock’s Super.Buffied: Brock gains a speed boost while channeling Super.
Star Power 2: Rocket No.4
Increases Brock’s ammo by 1.Buffied: Every 4 seconds, Brock's next attack gains increased range.
Hypercharge: Rocket Barrage
Rockets fired during the Super are cluster bombs.Buffied: Brock's rockets gain two smaller side rockets dealing 60% less damage.
8-Bit
8-Bit's Buffies are focused on making his Super an even better boost for allies, as well as making his Extra Credits Gadget more reliable and active.
Gadget 1: Cheat Cartridge
8-Bit teleports to his Damage Booster.Buffied: Fully heals the damage booster, and heals 8-Bit for 3600.
Gadget 2: Extra Credits (Rework):
8-Bit fires 18 projectiles. This can now be used during main attack, and is aimable.Buffied: These projectiles also bounce to nearby enemies.
Star Power 1: Boosted Booster
Increase the Damage Booster’s range by 50% and damage by an additional 15%Buffied: Every 3 sec the Damage Booster spawns ammo lasting 8 sec and reloading 1 ammo.
Star Power 2: Plugged In
While near the Damage Booster 8-Bit gains a 25% Speed Boost.Buffied: Teammates also get a 15% Speed Boost from Damage Booster.
Hypercharge: Aimbot
8-Bit’s turret now has a laser that shoots nearby enemies. Shots do 230 damage.Buffied: 8-Bit gains infinite ammo during Hypercharge and can interrupt his main attack by firing a new main attack.
Meg
For Meg, we wanted to lean even more into the fantasy of piloting an awesome Mecha! Meg's Gadgets are getting a large rework, letting her more aggressively use the Mecha to make space or hold it. Her Super is also updated so building the Mecha does an area of effect of damage.
Super: Mega Machina (Rework)
Meg jumps into her Mecha suit for some colossal carnage! When entering the Mecha, it does 3000 damage to nearby opponents.
Gadget 1: Jolting Volts (Rework):
Can only be used in Mecha form. The Mecha and nearby teammates heal for 11% each sec for 7 sec.Buffied: Toolbox heals for +2 sec.
Gadget 2: Tool Box (Rework)
Meg ejects, launching her Mecha forward, dealing 1600 damage. After ejecting, Meg fully charges her Super over 4 sec.Buffied: Mecha dash leaves a trail of fire dealing 30% of the damage for 3 sec.
Star Power 1: Force Field
When exiting the Mecha, Meg gains 40% shield.Buffied: Meg gains a speed boost while the shield is active.
Star Power 2: Heavy Metal (Rework)
The Mecha recovers 1200 health for each enemy hit with Meg’s Super.Buffied: Also steals 1 ammo from enemy Brawlers.
Hypercharge: Tungsten Toughness (Updated for new Super)
Feel the Steel has increased range, and enemies hit when Meg calls in her Mecha are slowed.Buffied: The Mecha's attacks explode when striking an enemy, dealing damage in a small area. While out of Mecha, Meg's attacks fire an extra projectile and home in on enemies.
Max
Max's Buffies are focused on leaning more into her support class, giving her new tools to buff her allies and have a full speedy squad!
Gadget 1: Phase Shifter (now aimable):
Max dashes forward, becomes immune to all damage while dashing.Buffied: Max can dash again 3 sec after the first dash.
Gadget 2: Sneaky Sneakers (Quality of Life rework)
Max throws a lightning bolt. If she reactivates the Gadget, or after 3 seconds, she blinks back to the lightning bolt and recovers any damage taken since it was placed.Buffied: When blinking back, Max refills her ammo and heals nearby allies for the same amount as herself.
Star Power 1: Super Charged (Rework)
Hitting an enemy with her Main Attack extends the duration of her Super by 0.25 sec.Buffied: Teammates affected by her Super gain a shield for 4 sec.
Star Power 2: Run N Gun:
Max reloads faster while moving.Buffied: Gain a speed boost when hitting enemies with Faster Blaster.
Hypercharge: Unlimited Energy
Buffied: Faster Blaster charges Max and nearby allies' Super when hitting enemies.
Surge
Surge's Buffies are focused on giving him more active ways of charging his Super, and letting him be even more powerful once he has leveled up! He's also getting a brand-new Hypercharge.
Gadget 1: Power Surge (Rework)
Surge's Power surges! Increasing his Super charge rate by 30% for 5 sec.Buffied: Power Surge also increases reload speed by 30%.
Gadget 2: Power Shield
Within the next 2 sec, Surge absorbs 50% damage of the next hit and uses the energy to reload 2 ammo.Buffied: If Surge is hit during Power Shield, reduce the cooldown by 50%.
Star Power 1: To the Max! (Rework)
Surge's main attack now bounces off walls.Buffied: When bouncing off walls, it creates 2 smaller projectiles.
Star Power 2: Serve Ice Cold (Rework)
Surge always spawns with Super.Buffied: While in Stage 3, Party Tricks grants a speed boost when using his Super.
Hypercharge: Stage 5 (Rework)
Surge’s Super gains increased range and shoots Justice Juice in every direction when landing.Buffied: Justice Juice fires a second projectile dealing less damage.
Seasons & Skins
Two themed Seasons bring a fresh wave of Skins this update, plus a variety of miscellaneous Skins!
Season: NanoNoodles
MASTER MICO | EPIC | Brawl Pass
FIRE MASTER MICO | EPIC | Brawl Pass Chroma #1
EARTH MASTER MICO | EPIC | Brawl Pass Chroma #2
TICKOYAKI | MYTHIC | 199 Gems
FIGHTER BERRY | MYTHIC | 199 Gems
CYBERPUNK Jae-Yong-YONG | EPIC | Brawl Pass
NANO Jae-Yong-YONG | EPIC | Brawl Pass Chroma #1
CHOOM Jae-Yong-YONG | EPIC | Brawl Pass Chroma #2
CYBER SHELLY | LEGENDARY | 299 Gems
TECH TARA | MYTHIC | 199 Gems
NANO NORI | RARE | 29 Gems
Title: NanoPowered
Season: Windstock
BIOTECH BYRON | EPIC | Brawl Pass
UNEARTHED BYRON | EPIC | Brawl Pass Chroma #1
LEAF MASTER BYRON | EPIC | Brawl Pass Chroma #2
GRIZZLED KENJI | MYTHIC | 199 Gems
ENERGIZED SPROUT | MYTHIC | 199 Gems
RETROFUTURE ROSA | EPIC | Brawl Pass
RENEWABLES ROSA | EPIC | Brawl Pass Chroma #1
SCI-FI ROSA | EPIC | Brawl Pass Chroma #2
WINDSTOCK GRAY | LEGENDARY | 299 Gems
TURBINE MOE | MYTHIC | 199 Gems
Title: Wind-Powered
Miscellaneous Skins
Adidas
ADIDAS ASH | EPIC | 149 Gems
Event
MEGA MECHA MEG | HYPERCHARGE | 499 Gems
MEGA CORPORATE MECHA MEG | HYPERCHARGE | 499 Gems | Chroma #1
MEGA EARTH MECHA MEG | HYPERCHARGE | 499 Gems | Chroma #2
Ranked
CYBER BROCK | Stage 1
CYBERPUNK BROCK | Hypercharge 1
CORRUPTED BROCK | Hypercharge Chroma #1
CYBERCHAOS BROCK | Hypercharge Chroma #2
True Silver / Gold Skins
TRUE GOLD DAMIAN
TRUE SILVER DAMIAN
TRUE GOLD STARR NOVA
TRUE SILVER STARR NOVA
TRUE GOLD BOLT
TRUE SILVER BOLT
Balance Changes
A general note for Brawlers receiving changes to their main attack damage: unless otherwise noted, they keep the same number of attacks to charge their Supers, as before.
Buffs
Piper
Health increased from 2500 to 2800
Main Attack max damage increased from 1700 to 1800
Piper has been outshone by other marksmen for some time. To give her more power, extra health will help with trading, and Main attack damage will give her a wider scope of Brawlers she can quickly take down.
Mandy
Main Attack damage increased from 1300 to 1400
Star Power - Hard Candy: Shield increased from 40% to 50%
Similar to Piper, Mandy has fallen out of consideration when choosing marksmen after her Super/Hyper charge damage changes. We don't want to have her one shotting every squishy Brawler that spawns in, but we do want to allow her to have more damage when competing with other marksmen.
Gale
Super damage increased from 600 to 800
Gale should be shining in such an aggressive meta but his overall strength is a bit too low for him to be a desirable pick. Extra damage to his Super should allow him to pressure aggressive Brawlers and take over the map more.
Tara
Main Attack reload speed decreased from 2000 to 1800
Tara's core kit is still incredibly powerful but she lacks the consistency to shine, so we want to give her a bit more uptime on her damage to allow for more control and pressure.
Shelly
Star Power - Shell Shock: Slow changed from 350 to 55%
Gadget - Fast Forward: Cooldown decreased from 20s to 16s
Similar to Gale, Shelly is a fantastic counter to aggressive metas but is falling a bit short in her ability to overcome such potent aggression. To give her a bit more pressure and mobility we're giving her more frequency in her dashing and more control with Shell Shock.
Dynamike
Reload speed reduced from 1600 to 1400
Alongside Marksman, throwers are struggling in an aggression heavy meta. With these changes Mike will have more pressure and control on the map.
Larry & Lawrie
Super damage increased from 150 to 200
Super - Lawrie HP increased from 3000 to 3300
Similar to Mike we want some extra power in throwers, for Larry we want to give his Twin some extra oomph with more damage and survivability to let him exert more pressure once he's ramped into his Super.
Sprout
Main Attack reload speed reduced from 1700 to 1500
Main Attack damage increased from 1040 to 1100
Sprout needs some more consistency and baseline damage to help it shine more when the opportunity for picking it arises. More reload speed will help those threatening explosions rain in more often, and be more potent when landing them.
Barley
Super projectile speed increased from 1504 to 1700
Hyper Super projectile speed increased from 2104 to 2300
Barley has got some decent use in modes like hotzone at the moment with the options of damage or healing, we feel the main thing holding him back at the moment is how quickly he can get his damage and control out so we're tuning up the projectile speeds of both his Super forms.
Juju
Super - GriGri's HP increased from 3600 to 4000
Juju's main attack is doing some great work, but Grigri is a bit too weak to be a competitive pet. The extra HP should help Grigri stand its ground and let Juju control the map much better.
Grey
Gadget - Grand Piano: Speed of Piano reduced from 2500 to 1500
Main Attack damage increased from 1160 to 1280
Gray's core kit is still great in specific team comp's but lacks the fire power to be used unless paired with another Brawler that can make full use of his portals. Some baseline damage and evening out the power of his gadgets should help him feel more consistent and versatile.
Surge
Movement Speed at Level 0 increased from 650 to 680
Speed bonus from Level 1 decreased from 170 to 140
Surge is often struggling to get out of his first stage so we're evening out a bit of the bonuses gained from stage one and putting them into stage zero to help with a bit more immediate power.
Starr Nova
Super - Main Attack damage increased from 1000 to 1100
Health increased from 3700 to 4000
Star Power - Mystical Star Technique: Healing increased from 162 to 216
Starr Nova is having a fairly tough time compared with other assassins with larger burst windows, as well as struggling to get meaningful trading in with a combination of short range and average HP. In addition, her Mystical Star Technique isn't hitting the bar in terms of value, so some extra healing should allow it to be a more competitive decision between the Star Powers.
Buzz
Super charge rate increased from 96 to 100
Hyper charge rate increased from 25 to 30
Assassins and aggression drive the meta, but nobody's invited Buzz out for fun. He's quite close to where we want him so some slight buffs to availability of Super and hyper will help him dive in more regularly.
Lou
Main Attack projectile size increased from 50 to 60
Lou's main attack is often difficult to get full value of. We don't want to touch too much of his power as he can be extremely oppressive when too strong so more reliability in him landing main attack should help him shine more without dominating the map.
Carl
Main Attack damage increased from 740 to 820
Carl is Mr. Consistent, rarely weak or low impact but at the moment just not impactful enough to be a strong consideration when compared to the current cast of damage dealers and anti-tanks. Some extra baseline damage should help him shine more often.
Pearl
Main Attack heat consumed when attacking reduced from 450 to 380
Recent updates to Pearl's heat has made it more difficult for her Star Powers to shine, so we're reducing the baseline consumption of heat in base attack to give a bit more space for her to stay above the 80% threshold.
R-T
Main Attack(Eat Static) - Damage increased from 740 → 1240
After recent Bug fixes with R-T’s mark we can safely buff his Super damage back to it’s previous state!
Nerfs
Mortis
Gadget — Combo Spinner: Cooldown increased from 15s to 18s
Gadget — Combo Spinner: Bonus damage to low health enemies decreased from 50% to 30%
Gadget — Creature of the Night: Damage and healing reduced from 760 to 700
Mortis is often the go-to assassin and has been for some time. He has incredibly high burst potential with his gadgets so these changes will bring that down, as well as the frequency he has access to them. With the reduction to Combo spinner's damage he should have less situations where he can fully take down a Brawler with only two main attacks and his Gadget.
Colette
Gadget - Na Ah: Cooldown increased from 17s to 22s
Star Power - Mass Tax: Damage reduction during Super lowered from 75% to 60%
Super charge rate reduced from 100 to 90
Colette's become a strong pick in most modes and maps with her Buffies. Being a bit too versatile we want to tone down how often she has access to her Super, the extra survivability Mass Tax gives her, and the frequency she can use that potent charm. These changes should keep her strong, but less overwhelming.
Crow
Main Attack poison duration reduced from 4s to 3s
Main Attack reload speed increased from 1400 to 1600
Main Attack damage increased from 320 to 420
Health reduced from 3000 to 2800
Hypercharge - Main Attack returning damage reduced from -30% to -40%
Crow, similar to Colette, is incredibly safe in most modes and maps. To bring down his overall power we’re taking out some of his consistent poke damage and vision control with reducing the poison duration, making him more fragile with less HP, and reducing his damage uptime with reducing his reload speed. In addition, we feel his Hyper charge has a bit too much burst with the Buffies so we’re pulling back a bit of the bonus damage.
Leon
Gadget - Lollipop Drop: Health reduced from 1500 to 1000
Leon has been a stalwart of the meta since his Buffies, with Lollipop drop being at the forefront of it. Often used in situations the rest of his kit isn't ideal just for the potent power attached to the Gadget. Bringing down the health of this should make it much easier to deal with and lower its prevalence across the game.
Chester
Super explosion damage reduced from 1880 to 1600
Hyper Super explosion damage reduced from 1880 to 1600
Gadget - Candy Beans: Damage boost reduced from 25% to 20%
Gadget - Candy Beans: Reload speed reduced from 200 to 150
Chester is incredibly versatile and safe. He's an ideal counter to much of the current meta so we don't want to be too heavy handed on him as the meta shifting will likely also means he loses some of his value, but we do want to tone down some of the potency he has when rolling high on his Candy beans Gadget, as well as the burst damage he has attached to his wall breaking supers.
Edgar
Gadget - Let's Fly: Cooldown increased from 14s to 18s
Star Power - Fisticuffs: Healing from take down reduced from 30% to 20%
Hyper charge rate reduced from 40 to 33
With his updated Let's Fly Gadget, and Buffies Edgar can completely roll over squishy team comps and leave fairly unscathed. We want to lower the frequency that he can jump in with Let's fly, as well as how healthy he's able to stay when jumping in for a pick on squishy Brawlers. These should make picking when you jump in more meaningful and less frequent while still powerful. In addition, his Hyper Charge is extremely powerful but comes up too often for how much strength it has.
Mina
Main Attack 3 damage reduced from 2000 to 1800
Gadget - Windmill: Duration reduced from 1.5s to 1s
Mina is incredibly difficult to use which we love, she's a high skill high reward Brawler. However we felt that her final hit of the main attack was too strong especially when paired with a well timed Super to often leave the opponent unable to react. In addition windmill is allowing her to be a bit too reliable in modes that would normally not favor her like hotzone so we'll be cutting back some of it's power.
Ruffs
Hyper charge rate reduced from 40 to 35
Ruffs similar to Chester is a Brawler that is reaping the benefits of a meta that favours him. As such we don't want to take too much power out of his kit with the main aim being lowering how often he can hand out free Hyper Charges.
Meeple
Gadget - Rage Quit: Cooldown increased from 18s to 20s
Gadget - Rage Quit: Radius decreased from 2000 to 1600
Meeple has crept up as a great counter to an aggressive meta, largely through their space control and the safety that Rage Quit grants them when an assassin dives in on them. These changes will keep much of that power in their kit but tone down how well they're countering many of the assassins.
Shade
Hypercharge rate reduced from 40 to 34
Shade is another Brawler we have seen step up a ton with the last round of balancing. He's in a fairly healthy spot being a great late pick in draft and Super potent in specific maps and modes, but he's getting his hyper a bit too easily at the moment and we want to slow down how often he gets it.
Lumi
Gadget - Grim and Frostbitten: Duration reduced from 3.9s to 3s
Gadget - Grim and Frostbitten: Size decreased from 700 to 600
In the right hands Lumi is one of, if not the strongest Brawler around. We want to make sure she doesn't end up in a position of being unusable again, but want to lower the amount of space control and pressure she can exert across the map with her Grim and Frostbitten Gadget
Najia
Super charge from Super reduced from 80 to 50
Hypercharge - Health of snakes reduced from 2000 to 1500
Najia is overall in a much much healthier spot as of late but could still use some tuning down around her Super and hyper. With these changes she’ll have a much harder time looping supers, and her Hypercharge snakes should be considerably more manageable.
Pierce
Gadget - Bottomless Mags: Cooldown increased from 18s to 22s
Gadget - You Only Brawl Twice: Cooldown increased from 12s to 18s
Pierce is still the go to Marksman in 90% of cases due to a combination of incredible safety against aggressive Brawlers , and a huge amount of pressure with looping his last shots. We want to keep him feeling like a great Marksman and reward amazing aim, but lower that safety and reliability of looping last shots by lowering how available they both are.
Bolt
Main Attack - Max damage reduced from 900 → 760
Super - Damage increased from 550 → 700
Super Charge rate from Super → Reduced from 100 → 90
Star Power - Unstoppaball - Bolt is immune to crowd control and gains 15% top speed during Super → Bolt is immune to crowd control for 1 seconds after activating his Super.
Bolt is zooming around at the speed of sound, but is doing a bit too much damage and too difficult to slow down when paired with the Unstoppaball starpower. We’re going to shrink the window of Unstoppaball’s CC immunity, as well as move some of his main attack damage into the Super trail to make his immediate damage when rolling into a map less snowbally.
Changes
Spike
Main Attack damage increased from 490 to 540
Super charge rate decreased from 106 to 90 (now 4 attacks instead of 3)
Star Power - Fertilize: Healing increased from 50% to 75%
Griff
Gadget - Coin Shower: Damage increased from 200 to 300
Gadget - Coin Shower: Cooldown reduced from 20s to 15s
Gadget - Coin Shower - Duration increased from 5s to 6s
Gadget - Piggy Bank: Max explosion range reduced from 1200 to 1000
Star Power - Keep the Change: Now shoots a 4th salvo in the same amount of time as 3
Damian
Super: Speakers now break after bouncing an enemy Brawler
Super: Damage from speakers increased from 600 to 800
Hypercharge: Damage increased from 400 to 600
Brawl Arena Only
Damian
Damage scaling reduced from 3 to 1
Health scaling reduced from 750 to 500
Starr Nova
Reload speed scaling reduced from 200 to 120
Movement speed scaling reduced from 8 to 6
Health scaling reduced from 450 to 400
Lola
Damage scaling reduced from 5 to 4
Shade
Reload speed scaling reduced from 150 to 125
Chester
Damage scaling reduced from 6 to 5
Gigi
Reload speed scaling reduced from 200 to 150
Penny
Movement speed scaling reduced from 8 to 6
Reload speed scaling reduced from 200 to 150
Jessie
Reload speed scaling reduced from 200 to 150
Squeak
Damage scaling increased from 2 to 3
Amber
Damage scaling increased from 3 to 4
El Primo
Reload speed scaling increased from 150 to 200
Sam
Damage scaling increased from 4 to 5
Health scaling increased from 450 to 500
Charlie
Damage scaling increased from 5 to 6
R-T
Damage scaling increased from 2 to 3
Bull
Health scaling increased from 650 to 750
Damage scaling increased from 3 to 4
Bibi
Health scaling increased from 650 to 750
Damage scaling increased from 3 to 4
Sirius
Damage scaling increased from 2 to 3
Frank
Health scaling increased from 750 to 850
Sandy
Damage scaling increased from 4 to 5
Buster
Health scaling increased from 650 to 750
Damage scaling increased from 3 to 4
Doug
Health scaling increased from 450 to 550
Maps, Game Modes, Environments & Rotation Changes
New seasonal game modes are coming with this update, including two cooking-themed modes and a brand-new PvE one!
Cooking Modes (Pve + PvP)
Two new game modes that combine cooking with Brawling! Teams have a set of orders that they need to complete to win.
Each order has a recipe with 3-5 ingredients that need to be gathered and placed into a cooking station (Wok). Ingredients are held by delivery bots roaming around the map.
There are 10 different ingredient types:
Noodle
Chili
Mushroom
Carrot
Pak Choi
Garlic
Fish
Shrimp
Egg
Soy Sauce
No "wrong ingredients" can be placed in the wok, only ones found in available recipes.
Combat Cooking (PvE)
Played by a single team of 3 players! Players have 3 orders to complete before time runs out.
Delivery bots are protected by strong guard bots, with 3 different guard bot types.
Food Fight (PvP)
Two teams of 3 players! Both teams have the same 3 orders to complete and compete against each other, fighting over ingredients.
The first team to complete all orders wins the game. If time runs out, the team with more orders completed wins. If both teams have the same amount, overtime starts and the first team to complete a recipe wins.
Mecha Guard
Mecha Guard is a brand-new PvE mode hitting Brawl Stars later this update! Players will work together to carry and charge up a battery for Meg's Mecha, fighting off hordes of enemies and gaining power-ups as they progress. When reaching the end, they'll have a fully charged-up Mecha join them for an epic battle against a random giant boss enemy (a scaled-up version of one of the enemies).
Environments
Removed:
Biodome
Giftshop
Starr Toons Studios
Added:
Katana Kingdom
Hub (Showdown)
Windstock
Maps
Combat Cooking
Quantum Kitchen
Wok & Roll
Undercooked
Stir Station
Food Fight
Woktopia
Cloud Kitchen
Mill & Chill
Turbine Terrace
Ranked
Season 1
Featured game mode: Gem Grab
Rustic Arcade
Crystal Arcade
Free Brawler Rotation:
Berry
Tara
Meg
Season 2
Featured game mode: Brawl Ball
Spiraling Out
Beach Ball
Free Brawler Rotation:
Trunk
Willow
Kaze
Permanent Improvements & QoL Features
Mythic Skins will now always have Kill SFX tied to their Kill VFX. Mythic rarity Skins and below will have extra sounds if the base Brawler sound doesn't match the new VFXs well enough.
68 Skin-specific sound additions
Frank's Noise Cancelling Gadget sound has been changed (from Noise Cancelling VO to music plus Frank humming the melody), as the community requested
Shop Improvements
Brazil only: Show the next Buffie a specific Claw Machine will give.
Brazil only: Tickets available for purchase instead of Brawler Boxes during Brawler release events.
Brazil only: No more Boxes for Gems at the end of the Brawl Pass.
Other
Dashes that do no damage have a more accurate indicator where you end up (they were previously slightly longer).
Speed boosts no longer stack. If multiple speed boosts are active at the same time, only the strongest one will be applied.
The end of the Brawl Pass no longer contains additional boxes for Gems.
Leaving early from matches in Brawler Release events now give players a Warning and eventually a Cooldown.
New Creators Pins, Sprays, Icons, and Titles have been added to better identify them as Creators in-game.
The Rush Events button now also displays how much time remains until the event is over.
Catalog will now display different descriptions to indicate a Skin’s availability within the Oddities Shop:
Has a chance to appear in the Oddities Shop.
Will appear in the Oddities Shop at a later time.
Will never appear in the Oddities Shop.
Sprout Art Rework
Sprout has received a small visual refresh!
Sprout's base model has been slightly updated, including a new backpack carrying seeds
Skins updated to match: Corrupted Sprout, True Gold Sprout, and True Silver Sprout
Sprout's Portrait has been updated to match its model's changes.
Sprout's Pins will receive a minor update to match these changes in Update 70.
Bug Fixes
General Fixes
Fixed a bug where Trophy Rush would sometimes obscure the game mode banner.
Fixed a bug where disabling Pins in matches also disabled team chat messages for other players.
Fixed a Duels exploit where players could manipulate bot matches to more easily reach Prestige 5.
Brawler Fixes
Fixed a bug where Nani's aim indicator would no longer pass through walls as expected.
Fixed a bug where Starr Nova's second Gadget wouldn’t go on cooldown when interrupted by knockback.
Fixed a crash where Colette's Hypercharged Teen Spirit Buffie attack could execute after Colette died.
Fixed a bug where Ruffs’ Air Superiority calculated its bonus damage incorrectly.
Fixed a bug where Otis’ Super Starfish could attach to Brawlers protected by spawn immunity.
Fixed a bug where Gray’s Fake Injury Star Power did not work correctly when his maximum Health was increased above its base value.
Fixed a bug where Mortis’ Creepy Harvest restored Health based on the defeated Brawler’s level instead of Mortis’ own level.
Fixed Lola’s base damage incorrectly being 150%.
Fixed an issue where Colette's Super aiming indicator didn’t match her actual travel distance.
Fixed an issue where some players Daily Streaks would not progress.
THE ADIDAS STARR CUP IS ON!
The adidas Starr Cup is the first football Community Event where players come together to build their own Brawl Ball teams and compete in a full-blown tournament for the ultimate prize: the title of adidas Champion! On top of this Title, you can also get a free Brawler, a free Skin, Chaos Drops, and more!
The Event starts now and ends July 1 (final rewards delivered by July 2), featuring NPC Brawler teams, two real Community teams, and a Grand Final rematch that'll decide everything! Let's goooo 🔥
HOW IT WORKS
The Brawl Stars Community will be split into 2 teams, and before the matches start, the Community will decide which teams they are (choosing logos, names, etc.).
Over the first 2 days, both teams will vote to build their teams from scratch:
Day 1 | Pick Your Name:
Mix and match words from two pools (adjectives + nouns) to vote on your team's name.
Day 2 | Design Your Badge:
Choose your badge shape, color, and icon to represent your team throughout the tournament.
THE TOURNAMENT
Once the teams are formed, the adidas Starr Cup Tournament kicks off, a 12-day competition split across 2 stages.
STAGE 1 | GROUP STAGE (June 20 - June 25)
The tournament runs with 3 group matches. Some are against NPC Brawler teams, featuring Brawlers from the Ranger Ranch trio, Candy Stand, and more. But don't let that fool you, the competition is real!
How do matches work?
Each match lasts 2 days. During that time, your team needs to fill the Community bar before the opponent does, and the way you do it is by winning Super Brawl Ball matches, a new Game Mode! The NPC teams have their own bars that fill over time, so make sure your team stays ahead of theirs!
GROUP MATCH 3 (June 24 to 25)
This is the first real showdown: Community Team 1 vs. Community Team 2, and it is your first shot at settling the score!
STAGE 2 | ELIMINATION STAGE (June 26 - July 1)
After the Group Stage:
Quarter-Finals
(June 26 to 27)
Semi-Finals
(June 28 to 29)
Grand Finals
(June 30 to July 1),
Community Team 1 vs. Community Team 2
The rematch!
In the Grand Finals, both teams race to fill their bar first. There's no waiting for time to run out; whoever fills it first wins the adidas Starr Cup Tournament!
adidas Half-Time Challenges
To keep things spicy, on the second day of each match, there'll be an adidas Half-Time Challenge, which will earn you a bonus reward on top of everything else. Every 2 days by 08:00 UTC, we will post a short video with more info, so stay tuned to the event screen and our socials!
REWARDS
Here's a list of the rewards you can get throughout the event, plus the upgraded versions if the Community completes the adidas Half-time challenges:
1000 XP Doublers or Brawler Jae-yong (1000 Credits fallback)
3000 Bling or Gridiron Otis Skin
Mega Trophy Box or Ultra Trophy Box
5 Chaos Drops or 10 Chaos Drops
1000 Coins or 2000 Coins
1000 Power Points or 2000 Power Points
SPECIAL GIVEAWAY
We're giving away 1 MILLION COINS + 1 MILLION POWER POINTS to a total of 10 players!
How to participate?
Share a daily video on socials (Instagram, X, Reddit, or TikTok) showing off your best Super Ball goal!
Use the hashtags: #adidas #BrawlStars
The winners will be contacted after the event ends, which might take a few days.
Good luck, everyone!
Brawl Stars Challengers Finals: Tickets Available Now!
The first-ever Brawl Stars Challengers Finals are heading to Istanbul, Türkiye, on September 5-6, and tickets are now available to purchase!
Twelve teams representing 12 different Challengers regions will compete for the biggest prize available in Challengers: a place at the 2026 BSC Last Chance Qualifier and the opportunity to keep their BSC26 World Finals dreams alive.
BIG have already secured their place through the DACH region, while the remaining teams continue their fight for a spot in Istanbul. The full lineup will be confirmed once all regional Finals have concluded.
Ticket Information
Tickets are now available to purchase, with two ticket tiers to choose from:
Early Bird: 300 TRY (limited availability, first come first served)
General Admission: 450 TRY
Tickets are sold on a per-day basis, meaning you can purchase a ticket for Day 1 (September 5), Day 2 (September 6), or both days.
Purchase your tickets here!
Event Information
Dates: September 5-6, 2026
Venue: ESA Espor Arena, 42Maslak AVM
Address: Ahi Evran Cad. No:6/70, Kat 3, Sarıyer, Istanbul
Getting There
The ESA Espor Arena is inside the 42Maslak AVM shopping centre in the Sarıyer district of Istanbul. The easiest way to get there is via the M2 Metro line, get off at either Maslak or Hacıosman station, both of which are within walking distance of the venue.
Taxis and rideshare apps are also available across the area.
Good to Know
Tickets are day-specific (purchase separately for each day you plan to attend).
All ages are welcome (parental presence required for attendees under the age of 13).
Ticket holders will receive exclusive in-game rewards.
Stay up to date with all Brawl Stars Challengers news on official Brawl Stars Esports channels:
X
Instagram
TikTok
YouTube
See you in Istanbul!
THE FORMULA BRAWL EVENT IS HERE!
To celebrate Bolt's upcoming release and his love for racing, we bring you the Formula Brawl Event running from June 7 to June 12! The event consists of a real-life mini Circuit du Starr Park, featuring 10 marbles representing Brawlers who will compete across 3 races for the Championship Title!
Place your bet on the winner before each race and earn Chaos Drops based on where your Brawler finishes.
HOW IT WORKS
The event runs over 3 rounds, and each round follows the same structure:
Day 1
Betting Day: Pick the Brawler you think will win the next race.
Day 2
Race Day: Watch the race, see where your pick lands, and collect your reward.
Remember to check the Championship Leaderboard and collect your rewards after each race!
REWARDS
Every prediction guarantees at least 1 Chaos Drop per race. Predict all 3 race winners correctly, and you can get up to 15 Chaos Drops!
Finishing Position | Chaos Drops |
|---|---|
| 1st | 5 |
| 2nd | 3 |
| 3rd | 2 |
| 4th-10th | 1 |
*Make sure to claim your rewards by June 15th @ 08:00 UTC.
BETTING DAYS
Betting Screen
This is where you place your vote. You'll see a grid of all 10 Brawlers Racers and can select one. Once you confirm, your bet is locked in, but you can change your mind and switch your pick any time before the timer runs out.
Championship Leaderboard
This board shows the overall standings for the full circuit, including Championship points and current rankings after each round.
After all 3 races, the Brawler with the most Championship points is crowned the Formula Brawl World Champion!
RACE DAYS
Races take place on June 8, 10, and 12 and can be watched on the Event screen, the Brawl Stars YouTube channel, and any of our official social media channels at 15:00 UTC. Just make sure to place your prediction before the race starts.
Once the race is over, head back to the Event screen, where you'll be able to either watch the full race video or skip straight to the results screen to see the final standings and claim your reward.
Good luck with your picks, and may the best Brawler win! Go vote NOW!
Brawl Cup Event Guide
Your guide to Brawl Cup Berlin
It's time for the Battle of the Regions as we head to Berlin for the first in-person event of the year: Brawl Cup! With the world's top teams ready to bring the intensity, Berlin is set to deliver a celebration of skill, strategy, and pure Brawl Stars passion.
From clutch plays to hometown heroes, expect high stakes, huge moments, and a sold-out crowd as the best 12 teams from around the world battle to win additional Last Chance Qualifier and World Final spots for their region.
Watching at Home
Contents
Participating teams & tournament format
Schedule
Where to Watch
Stay In Touch
Participating teams and Tournament format
Berlin will open its doors to 12 of Brawl Stars' best teams from across the globe. After an intense round of group-stages, fought across 2 days, the top 8 teams will progress to the play-offs.
Here are the 12 teams that have qualified for Brawl Cup Berlin:
Only Realm (NA)
Tribe Gaming (NA)
Bounty Hunters (SA)
Eternal Esports (SA)
Crazy Racoon (EA)
Zeta Division (EA)
FUT Esports (EMEA)
HUMBLE (EMEA)
Ace Xero (Chinese Mainland)
Toxic Lotus (Chinese Mainland)
Revenant XSpark (Road to Brawl Cup SESA)
BC* Gaming SA (Road to Brawl Cup SA West
The group stage kicks off the tournament on Friday 15th and Saturday 16th with 4 groups of 3 teams playing a single round-robin. All matches are Bo5xBo3. The top 2 teams in each group qualify for the playoffs happening on Sunday 17th.
The playoffs feature a single elimination bracket with all matches being Bo5xBo3.
Where to Watch
The best place to watch Brawl Cup is at event.brawlstars.com. Place predictions and earn rewards on the site. Predictions are now live!
Going to the arena:
Contents
Dates & location
Activities at the event
Safety Measures
Privacy & Image Rights
Dates & Location
The tournament will unfold across 3 action-packed days from May 15th to May 17th.
Venue Details:
Venue: Uber Eats Musical Hall
Address: Uber Platz 2, 10243 Berlin, Germany
Ticket Information:
Tickets are sold out!
Age Restriction:
This event is rated USK 12. Children under 12 are not permitted in the Uber Eats Musical Hall. Guests aged 12–15 may attend only when accompanied by a parent or legal guardian (aged 18 or above). A parent or legal guardian who cannot be present but wishes to appoint someone else to accompany their child must complete the form below to grant that person custodial authority. The designated adult and the child must each bring their own ID, along with a copy of the parent or guardian's ID, and a fully completed and signed consent form, which can be found below:
English Age Restrictions | Uber Eats Music Hall
German Jugendschutz | Uber Eats Music Hall
The minor must carry these documents at all times during the event and present them to security upon request. The signature on the form must be verifiable through the copy of the ID.
Uber Eats Musical Hall Door Opening Times:
Friday 15th May - venue doors will open at 12:00pm local
Saturday 16th May - venue doors will open at 12:00pm local
Sunday 17th May - venue doors will open at 12:00pm local
Activities at the event
Brawl Stars Merch:
Official Brawl Stars merch will be available all weekend.*
*whilst stocks last.
Starr Park Berlin
A piece of Starr Park is coming to Berlin on the Uber Platz right next door to the arena. This area is free to enter for everyone - ticket holders and non-ticket holders. Visit Starr Park Berlin and receive in-game rewards!
Meet & Greets:
Select teams will be taking part in meet & greets throughout the event. These will be organised around the teams' schedules on-site.
Follow us on X at @Brawl_esports for meet & greet updates.
Cosplay
We can't wait to see all the amazing cosplays you've been preparing and perfecting on-site at Brawl Cup.
Costumes and props:
Should not pose any danger to others and/or yourself.
Must follow specific requirements as part of the rules for cosplay which can be found in the cosplay guidelines.
Must not contain any symbols or markings forbidden by local legislation.
Must be inspected and validated by on-site security personnel.
Must be kept covered or hidden during transportation to the venue.
Prop weapons must be easily distinguishable as fake from 20 feet or 6 meters away must be soft and flexible
Face coverings must be removed during the search process and entry into the venue. This includes coverings such as gas masks, goggles, costume masks etc.
Safety Measures
Please note health and safety measures may be updated up until the event, based on the evolution of the situation and local authorities' guidelines.
Elements of the show potentially trigger seizures for people with photosensitive epilepsy.
Please find the venue's health & safety guidelines:
https://www.uber-eats-music-hall.de/en/en/your-visit/awareness-team
Privacy & Image Rights
By entering the Brawl Cup premise, please acknowledge that you may be filmed by Supercell and/or BLAST and/or their production agencies creating content about Brawl Stars and Brawl Cup.
Stay In Touch
Don't miss anything about the upcoming Brawl Cup by following us on X, Instagram and on our website.
X: https://x.com/Brawl_esports?lang=en
Instagram: https://www.instagram.com/brawlstars_esports/
Tiktok: https://www.tiktok.com/@brawlstarsesports?lang=en-GB
Event website: https://event.supercell.com/brawlstars/en
Release Notes April 2026
Maintenance - May 13
A small batch of balance changes and bug fixes will be applied before the Brawl Cup this weekend! Check them below:
BALANCE CHANGES:
DAMIAN
BUFF 📈
Hypercharge rate increased from 20 ➡️ 35NERF 📉
Super Charge rate reduced from 75 ➡️ 60
Main attack - Super Charge from the explosion was greatly reduced
Main attack - Fire Punch damage reduced from 1200 ➡️ 1000
Arena damage reduced from 5 ➡️ 3
Main attack - Time for explosion to explode increased by 100%SIRIUS
NERF 📉
Health points reduced from 3700 ➡️ 3400
BUG FIXES:
• Glowy’s Super no longer goes missing when thrown after a main attack
• Meg’s Mecha health now resets correctly
• R-T no longer deals double damage when marking enemies with both his head and legs
• Colette’s Star Power "Mass Tax" shield no longer persists after being defeated
• Gadget use right before Starr Nova's transformation no longer causes issues
• Kit no longer teleports incorrectly after detaching from allies
• Bibi and Frank no longer trigger 3 hits with 1 ammo when Hypercharge is active
• Meeple no longer has infinite Gadget attacks with Starr Nova Juju transformation
Maintenance - April 28
Bug Fixes:
⚙️ Fixed an issue where Colette dealt approximately 4,600 extra base damage on top of her Super damage when using her Hypercharged Super.
⚙️ Fixed an issue where Colette's second Star Power shield would persist after her Super was interrupted (lasting until she was defeated).
⚙️ Fixed a server crash caused by certain Brawlers like Mina, Spike, Meg, Damian, etc.
⚙️ Fixed Trunk's Prestige Icon incorrectly displaying as Starr Nova's icon.
⚙️ Fixed the Prestige 100 Battle Card not unlocking for players who had already passed the threshold before the update.
⚙️ Fixed exclusive Cosmetics (including the Creator Icon, Matcherino Pin and Rank 35 Pin) incorrectly appearing in the Oddities Shop.
⚙️ Fixed Oddities Shop Skin offers containing duplicate Pins, Sprays and Icons.
⚙️ Fixed the Ultra Trophy Box not guaranteeing an Epic Skin.
⚙️ Fixed a server error that could occur when Damian's Super was held at the top corner of the map.
⚙️ Fixed Damian's Super wall damage bypassing damage reduction, immunity, and Shield Gear.
⚙️ Fixed Brawlers getting stuck when jumping into an enemy Damian's wall.
⚙️ Fixed an issue where Carl's Star Power would cause his projectile speed to increase by 10%.
⚙️ As a temporary patch and until we properly fix the bug, we've reduced the damage of R-T's legs when split (1240 → 740 / 2480 → 1480 at Power 11) to address the unintended damage increase.
Note: Colette is re-enabled!
Balance Changes
Bull
Super recharge rate reduced from 150 to 120.
"Tough Guy" Star Power HP threshold reduced from 40% to 30%.
"T-Bone Missile" Gadget healing from marked target reduced from 50% to 25%.
Sirius
Health reduced from 3,700 to 3,400.
Shadow clone health reduced from 70% to 60% of the copied Brawler's health.
Crow
"Carrion Crow" Star Power bonus damage reduced from 40% to 30%.
Main Attack healing reduction reduced from 60% to 50%.
Chester
Super charge rate reduced from 100 to 90.
Najia
"Poison Puddles" Gadget duration reduced from 4s to 2s.
Super recharge rate reduced from 100 to 80.
Hypercharge charge rate reduced from 40 to 35.
Damian
Super charge rate reduced from 80 to 75.
Super jump distance reduced from 26 to 18.
Super wall bounce damage reduced from 700 to 600.
Main Attack explosion damage reduced from 700 to 500.
Main Attack Super charge gained from explosions reduced by 50%.
Shop Rework
The Shop has been completely redesigned to make it easier to discover offers, navigate between sections, and find exactly what you're looking for!
The Shop is now divided into tabs, each with its own selection of offers. If a tab has no active offers, it stays hidden to keep things tidy. When you scroll through a tab, it minimizes in size to give you more room to browse.
Up to 7 tabs can be displayed at a time.
Tapping on an offer brings up an Expanded View where you can see more information about each item in the offer.
Each item now has a description in Expanded View.
Oddities Shop
A brand-new way to score Skins for Bling with personalized offers refreshing every day!
Every 24 hours, new Skin bundles become available for Bling, and every 48 hours there is a new Bling offer for Gems. Offers are personalized for each player.
Tap to reveal the offers each day to get 10 Bling per tap.
Players will have a higher chance of receiving Skins for their frequently played Brawlers, Brawlers they recently unlocked, or Brawlers they already have at Power Level 11.
Bundles:
Offer types: Normal (1 Skin and 2 minor rewards) and Large (2 Skins and 4 minor rewards).
Skin reward types: a specific Skin or choose from a rarity tier.
Minor reward types: Starr Drop (Random), Starr Drop (Legendary), Hypercharge Starr Drop, Chaos Drop, Trophy Box (Small to Omega), Megabox, Angel Drop, Demon Drop, Sushi Roll, Mech Box, Pin, Spray, Icon.
Discounts range from 0% to 100% off.
Juju is there and reacts to you with a voice line, speech bubble, and pose!
NEW Brawlers
Damian - Mythic - Tank
Damian LOVES to make noise. He fronts a band with his brother Draco, but music puts him into an uncontrollable rage, where he destroys anything in sight! His shows usually end with him smashing everything near the stage… including other Brawlers.
Trait: Charges Super from damage received.
Attack (Power Trio): Damian throws a vicious punch. After 2 punches in a row, his next attack is an explosive kick that knocks back enemies and sets them on fire. After a delay, this fire explodes and spreads to nearby enemies.
Super (Mosh Pit): Damian leaps and creates a personal Mosh Pit. Inside the pit, enemies are knocked back when hitting speakers, dealing 1400 Damage.
Gadget (Spiritual Healing): Damian throws his microphone to a target location. The first teammate to pick it up is healed.
Gadget (Wall of Sound): Damian summons a temporary wall of indestructible amps.
Star Power (Crowdkill): Knocking a target into a wall stuns them.
Star Power (Vulgar Display of Punch): Damian has a flaming fist during his Super, which burns enemies.
Hypercharge (Jump in the Fire): Damian's Super also sets the ground on fire when he lands, dealing damage per second to enemies caught in his mosh pit!
Starr Nova - Mythic - Assassin
A cosplayer who believes they are the anime character Starr Nova! This can get a bit awkward, as she believes problems in the real world can also be solved by hitting them with a massive sword!
Attack (Nova Hair, Go!): Starr Nova uses her glorious anime hair as a weapon, firing 2 blonde projectiles.
Super (Nova Crystal, Transform!): Starr Nova dashes and transforms into her ultimate form, conjuring her Nova sword! She gains movement speed, converts dealt damage to health, and her main attack changes shape. Transformation lasts 7 sec.
Gadget (Floaty Time): Starr Nova deploys an anti-gravity device, allowing teammates to float inside of the area!
Gadget (Shining Starr of Friendship and Justice): Starr Nova fires an energy ball that damages enemies and heals teammates. This energy ball can also be teleported to before it hits a target!
Star Power (Power Level: Maximum): Hitting an enemy Brawler while transformed increases your damage by 5% to a maximum of 30%.
Star Power (Mystical Starr Technique): Starr Nova's main attack also heals teammates.
Bolt - Epic - Tank
Bolt is a toy from the Battle Bumperz line, designed to deal damage by rolling into things! Though built to battle, he has always wanted to be a race car, reaching dangerous speeds to live out his dreams. Don't get in his way!
Trait: Movement speed increases while moving.
Attack (Battle Bumper): Bolt can deal damage by rolling into other Brawlers! The faster his speed, the higher his damage. With his main attack Bolt vents excess heat, dealing double his rolling damage as area damage and gaining speed!
Super (Overdrive): Bolt goes into overdrive, gaining speed and damage reduction, leaving a damaging trail behind him.
Gadget (Oil Change): Bolt gains a health shield based on his current speed.
Gadget (Bouncy Ball): Bolt jumps to a target location and deals area damage. Breaks environments but loses all speed when landing.
Star Power (Toss Up): Bolt will knock enemies upwards when he's at full speed.
Star Power (Unstoppaball): Bolt is immune to crowd control and gains 15% top speed during his Super.
Starr Nova Event
In the Starr Nova Event, players can unlock the Void Master Finx Skin for free and level up Starr Girl Transformations to be used in selected game modes. The Transformation modifier is active in Featured Game Modes and randomly selected Trophy Modes.
When the Starr Nova modifier is active, crystals spawn during the match. Collect one to transform into one of 5 Starr Girls for a limited time.
Starr Girls have a unique kit (variants of Starr Nova, Spike, Bea, Juju, Amber) and are much stronger than the base Brawler.
The Transformation has a telegraphed visual effect before it completes.
There are 2 modifiers: one with Starr Nova and one without (she will be introduced during the event).
Starr Girls start at Power Level 11 and can be upgraded to Power Level 30 by opening Nova Drops.
Exception: Starr Nova starts at Max Power. Starr Nova’s crystal is introduced in Week 2 of the event.
Getting a Starr Girl level up from a Nova Drop gives a damage activation for that girl on the Event screen. Tapping it triggers an attack which deals damage to Finx. Deal enough damage to Finx and you will earn his Skin! After unlocking the Void Master Finx Skin, you receive fallback rewards instead.
NEW Buffies
Colette
Gadget 1: Na-ah! [REWORK]
Colette fires a projectile that charms a Brawler for 1 sec. Uses. ammo.
Buffied: The projectile pierces environments and Brawlers.
Gadget 2: Gotcha! [REWORK]
Colette fires a projectile that heals for 80% of damage dealt. Uses ammo and can be fired 3 times before cooldown.
Buffied: Can overheal, creating a shield of 1000 maximum health.
Star Power 1: Push It
All enemy Brawlers hit by Colette's Super are carried to the farthest point of the attack. At max distance, they are stunned for 0.2 sec.
Buffied: Her Super dash speed is very fast!
Star Power 2: Mass Tax
Colette takes 75% less damage during her Super and gains a 30% damage reduction shield if she hits a Brawler.
Buffied: Colette’s Super steals 33% of ammo from any Brawlers hit.
Buffied Hypercharge: Teen Spirit
Colette's main attack is followed by a similar, smaller main attack dealing lesser damage.
Griff
Gadget 1: Piggy Bank
Griff throws a piggy bank that explodes after a short time, dealing damage, destroying the environment around it, and knocking back Brawlers.
Buffied: Griff can shoot the piggy bank with his main attack, causing it to have a progressively higher explosion radius and damage. The piggy bank will explode when it’s fully charged.
Gadget 2: Coin Shower [REWORK]
Griff throws a shower of coins at a target area, dealing continuous damage to Brawlers inside.
Buffied: The coin shower grows in size throughout its duration.
Star Power 1: Keep the Change [REWORK]
Griff gains a slightly wider attack with an additional row of coins.
Buffied: Attacks fired with full ammo also have a mega coin that deals extra damage in the center.
Star Power 2: Business Resilience
Griff heals 15% of missing health every 2 seconds.
Buffied: When Griff's Super projectiles return, they heal Griff for 5% of his missing health.
Buffied Hypercharge: Tax Rebate
Griff's main attack now also pierces enemies during Hypercharge.
Edgar
Gadget 1: Let's Fly [REWORK]
Edgar throws out his scarves, latching onto the closest Brawler or wall. Edgar jumps behind any Brawler hit or jumps over any wall hit.
Buffied: Edgar also gains a speed boost for a short time when successfully latching onto a wall or Brawler.
Gadget 2: Hardcore
Edgar gets a shield that protects him from the next 3700 damage. The shield gets weaker over time.
Buffied: He also gets immunity to Crowd Control for 1 sec.
Star Power 1: Hard Landing
Edgar deals damage to nearby enemies when landing using his Super or “Let’s Fly” Gadget. Brawlers closer to the center of landing take more damage.
Buffied: Hitting a Brawler with the epicenter also charges Edgar's Super.
Star Power 2: Fisticuffs
Increases healing from basic attacks by 30%.
Buffied: Scoring a Brawler takedown also heals Edgar for a percentage of max HP instantly.
Buffied Hypercharge: Outburst
Edgar now throws 2 additional scarves at longer range, dealing lesser damage. Enemies at close range can be hit by both the basic scarves and the Hypercharge scarves.
NEW Hypercharge
Najia Hypercharge (Unlimited Power!): Najia throws 6 jars for her Super, and the snakes from those jars leave a poison trail.
Seasons & Skins
Season: Starr Patrol
STARR PATROL SPIKE | EPIC | Brawl Pass
STARR SCOUT SPIKE | EPIC | Brawl Pass | Chroma #1
STARR GUARDIAN SPIKE | EPIC | Brawl Pass | Chroma #2
VOID COLETTE | EPIC | Brawl Pass
WHITE DWARF COLETTE | EPIC | Brawl Pass | Chroma #1
BLACK HOLE COLETTE | EPIC | Brawl Pass | Chroma #2
STARR PATROL JUJU | MYTHIC | 149 Gems
STARR PATROL BEA | EPIC | 149 Gems
STARR PATROL AMBER | LEGENDARY | 299 Gems
VOID AMBER | LEGENDARY | 299 Gems
VOID MASTER FINX | MYTHIC | 199 Gems
Season: Brawl Strikers
SUPER BALL GENE | EPIC | Brawl Pass
KEEPER GENE | EPIC | Brawl Pass | Chroma #1
SCORE STOPPER GENE | EPIC | Brawl Pass | Chroma #2
SUPER BALL CARL | EPIC | Brawl Pass
STRIKER CARL | EPIC | Brawl Pass | Chroma #1
KICKER CARL | EPIC | Brawl Pass | Chroma #2
SUPER STRIKER LOU | LEGENDARY | 299 Gems
SCOREKEEPER SURGE | MYTHIC | 199 Gems
GRIDIRON OTIS | MYTHIC | 199 Gems
REFEREEPLE | MYTHIC | 199 Gems
Miscellaneous Skins
My Hero Academia
ALL MIGHT: EL PRIMO | LEGENDARY | 299 Gems
TOMURA SHIGARAKI: GUS | MYTHIC | 199 Gems
URAVITY: JANET | EPIC | 149 Gems
DEKU: FANG | EPIC | 149 Gems
BAKUGO: EDGAR | MYTHIC | 199 Gems
Esports
ESPORTS JACKY | EPIC | 149 Gems
True Silver / Gold Skins
TRUE GOLD NAJIA
TRUE SILVER NAJIA
Skin Rework
Mythic and Legendary Skins now come with additional effects!
Polished Skin opening animations for different Skin rarities.
Except for My Hero Academia Skins, all new Skins will not come with Pins, Sprays, and Icons.
Balance Changes
Buffs
Lumi
Main Attack projectile speed increased from 3200 to 3500.
Base Health increased from 3100 to 3500.
Lumi’s been one of the most underperforming Brawlers for the past few months, to a fairly massive degree. As such we want to give her some changes to let her core kit shine, with the goal of letting her deploy the utility/space control of her gadgets faster, as well as more ability to trade with increased base health.
Lola
Super damage falloff reduced from 50% to 35% when Ego is near Lola.
Lola has been performing fairly average to below average, and could use some love to help her feel more competitive. The aim of these changes is to give her more power in space control with Ego, as well as making it more forgiving to use.
Fang
Base Health increased from 4500 to 4800.
Fang is a little bit too feast or famine at the moment. The goal with this change is to let him more safely play aggressive and pressure/out trade more Brawlers.
Surge
Super charge rate gained from Super increased from 70 to 75.
Surge is nearly in a healthy spot, just needing a little bit more oomph to let him ramp faster and have more presence. This change will aid him in pressing his advantage when using Super aggressively making for easier looping/cycling.
Maisie
Star Power - Pinpoint Precision damage increased from 20% to 25%.
Marksman is a fairly competitive field these days, and Maisie is falling just behind the curve. With a bit more damage at max range, she should hopefully be able to compete a bit more with other popular Brawlers.
Draco
Super damage resistance increased from 15% to 20%.
Super movement speed increased from 15% to 20%.
In a tank heavy meta, Draco just isn’t tanky/threatening enough to compete with the rest. These changes will aid in him claiming back some of that space he used to have with incredible pressure and space control once he’s ramped into Super.
Jae-Yong
Gadget - Time for a Slow Song cooldown reduced from 15s to 12s.
Overall Jae is doing good, but his gadgets are feeling pretty uneven in power for most cases and the aim here is to make them both feel more competitive.
Darryl
Super damage increased from 400 to 660.
Darryl is situationally very powerful, but could use more versatility and threat when there are some other VERY prominent tanks in the meta.
Gigi
Main Attack movement speed bonus increased from 30% to 35%.
Main Attack max ammo increased from 8 to 10.
Gigi could use a bit more mobility to aid her in dodging enemy projectiles, and chasing down enemy Brawlers. With these the aim is to let her more regularly use her main attack as a movement tool, and be able to deal with some larger health pool Brawlers.
Glowy
Main Attack range increased from 20 to 22.
The last round of changes were a bit too harsh on Glowy leaving him still a great healer but incredibly niche. Bringing him back to the middle ground to let him still have a wider impact but not over run every map.
Nerfs
Najia
Najia’s main attack’s second projectile no longer auto-aims at enemy Brawlers after the first projectile is fired without input. Tapping at the right time still aims at the closest Brawler.
Snake base HP reduced from 1,600 to 1,200 for both Super and Star Power snakes.
Snakes summoned by her Super and Star Power no longer explode when defeated. They will only explode when striking enemy Brawlers.
Najia’s main attack is incredibly forgiving, and FAR too useful as a tool for gathering information and scouting bushes. Additionally her snakes are super difficult to deal with for a high number of brawlers requiring multiple ammo to take them down, and Melee brawlers having little counterplay as they can’t destroy them safely. With all of these she should be more reliable for melee brawlers to deal with and sneak up on.
Leon
Bug Fix: Movement speed bonus from Smoke Trails Star Power and Lollipop Drop no longer stack.
Base Health reduced from 3600 to 3300.
Leon is consistently one of the highest performing Brawlers being a safe, consistent, damage threat and having amazing team buffs with his Gadget. With the recent bugfixes, and some base health reduction he should feel more like a glass cannon assassin that needs to rely on strong positioning to make the most of his kit.
Ziggy
Main Attack projectile delay increased from 700 to 750.
Super charge rate reduced from 85 to 80.
Gadget - Electric Shuffle cooldown increased from 13s to 17s.
Ziggy has quickly become one of the more powerful Brawlers in recent meta, mainly having much more consistency in landing his main attack making him an incredibly oppressive controller. We don’t want to fully roll back to where the main attack time was before it’s buff, but want to add a bit more time to allow for easier dodging. In addition his Electric Shuffle Gadget provides a ton of pressure and needs a bit longer cooldown for that amount of power it has.
Grom
Main Attack damage reduced from 1140 to 1040.
Star Power - X-Factor extra damage increased from 30% to 35%.
Grom has been a progressing player demon for ages, but as of recent has been climbing in both usage and win rate in higher levels. As of recently, he has even become a top 15 win rate Brawler in Legend 3+ ranked matches. The aim of these changes is to allow him to still hold onto a majority of his power, but move it to have a higher skill requirement in landing his damage to relieve some of that pressure he applies to progressing players but allow high level players the ability to succeed with him.
Mortis
Star Power - Coiled Snake damage reduction reduced from 40% to 35%.
Mortis is a mega popular Brawler, in addition to that however he has still been holding a very high win rate. This change will make him feel a bit less comfortable when engaging enemies with his fully charged dash and push him to be more selective with his openings.
Pierce
Super damage reduced from 1600 to 1400.
Star Power - Mission Swimpossible slow reduced from 30% to 25%.
We finally found Pierce! With the introduction of his Hyper Charge his Super is feeling too oppressive, as well as Mission Swimpossible being his overwhelmingly dominant starpower . These changes should give him a slight nudge down in power, while still keeping his core kit feeling powerful.
Clancy
Main Attack range reduced from 25 to 23.
Crab was a BIT too over tuned with the last round of changes. Overall his stage 3 is feeling great and matches his fantasy well, but it’s become a bit too easy and reliable to get to with the additional range and HP from the last round of changes. Pulling back his range will lower the cases where he will be a good pick and his overall positive matchup spread leaving us with a more healthy crustacean.
BiBi
Star Power - Home Run attack bonus damage reduced from 20% to 15%.
Gadget - Vitamin Booster healing from next attack reduced from 60% to 50%.
BiBi is still an absolute terror, boasting the highest win rate in upper levels of play even after the last round of changes. With a reduction to her burst and survivability BiBi should be more regularly landing triples instead of home runs with a higher chance at getting struck out.
Changes
The poison cloud now deals extra damage to Brawlers standing inside it. The deeper you are in the poison cloud, the higher the damage!
Maps, Game Modes, Environments & Rotation Changes
Boss Fights: Void Colette & Void Master Finx
Two brand-new Boss Fights are here with all-new challenges! All Boss Fights are now 5 players.
Void Colette: Hunt down dark book nests or risk being overrun by mini Void Colettes!
Void Master Finx: A two-phased Boss Fight. When Finx is defeated the first time, he comes back even stronger as the Void Master! A central tower alternates between aiding and hurting the Brawlers. Finx also spawns his cat friends (Kit) to help take down the Brawlers.
Speedrun Score: After defeating the Boss at the greatest difficulty, you can see your best time at that score.
When a teammate is defeated, they now drop all of their Power Cubes instead of only half.
New Seasonal Game Modes
adidas Event
Brawl Stars has teamed up with adidas for a limited-time football community event! Take to the pitch in the all-new Super Ball mode, compete in the adidas Starr Cup, and play in a brand-new adidas Arena environment!
Super Brawl Ball:
A supercharged take on Brawl Ball with new mechanics that reward teamwork and precision!
Brawlers can perform charged shots when holding the Ball.
Holding attack charges up the shot.
Max charge damages Brawlers.
The charge persists when a friendly player picks up a charged ball for a brief moment (rapid passing).
Goalkeeper:
Both teams have a goalkeeper.
The goalkeeper can move in an area close to their respective goal.
They always move to be between the goal and the ball.
They automatically save any shots that go close enough bouncing the ball off them like a wall.
They can be defeated, causing them to be stunned for a short time.
Environments
Removed:
Bizarre Circus
Ice Island
Retropolis
Rumble Jungle
Stunt Show
Tara's Bazaar
Added:
adidas Arena (New)
(Super Ball) Grassfield
Biodome
Gift Shop
Oddities Shop
Poco's Bandstand
Pyramid Quest Showdown (New)
Scrapyard Showdown (New)
Starr Toons
Starr Toons Showdown (New)
Tropical Island
Maps
Super Ball
adidas Arena:
Impossible Arena
Keeper’s Corner
Kickoff Coliseum
Goalmouth Scramble
Grassfield:
Backnet Bonanza
Fox in the Box
Penalty Park
Midfield Madness
Ranked
Season 1
Featured game mode: Hot Zone
Featured maps: In the Liminal, Quick Travel
Free Brawler Rotation:
Epic: Grom
Mythic: Mina
Legendary: Crow
Season 2
Featured game mode: Knockout
Featured maps: Flowing Springs, Goldarm Gulch
Free Brawler Rotation:
Epic: Bea
Mythic: Finx
Legendary: Spike
Brawl Arena
A fresh round of Brawl Arena-specific balance changes are here to keep competitive play fair and exciting!
Pierce
Damage reduced from 4% to 2%
Reload reduced from 100 to 50
Mortis
Reload reduced from 200 to 150
Health reduced from 650 to 500
EMZ
Damage reduced from 2% to 1%
Sirius
Movement Speed reduced from 8 to 6
Colt
Damage reduced from 6% to 3%
Tick
Damage reduced from 8% to 7%
Reload reduced from 250 to 225
BiBi
Health reduced from 750 to 650
Damage reduced from 4% to 3%
Shade
Health reduced from 450 to 350
Jae-Yong
Reload increased from 2 to 200 (yes, it was really 2 😅)
Jacky
Damage increased from 2% to 4%
Reload increased from 150 to 200
Ash
Damage increased from 2% to 3%
Finx
Reload increased from 200 to 300
Eve
Damage increased from 4% to 5%
Lola
Damage increased from 4% to 5%
Reload increased from 150 to 200
Mico
Reload increased from 200 to 300
Max
Damage increased from 5% to 6%
Permanent Improvements & QoL Features
Some great new social features and improvements are coming to make your Brawl Stars experience even better!
Favorite Friends (coming later in the update):
Add Friends to your Favorite list and get notifications when they are online to play together!
Added settings to mute Friend Online Notifications and the option to go incognito so others won't receive Friend Online Notifications from you.
Modernized Friends Screen (coming later in the update):
You can now sort your friends by: Wins together, total Trophies, total Prestige, Rank, and online status.
Fixed the "Wins together" stat. The game will now track the correct wins together with your friends.
You can add a short note to your friend so you can remember why you added them or who they are (only you can see this).
From the Friend menu you can select settings for "Block Friend Requests" and "Receive notifications from favorite friends."
Updated Suggested Friends, which will also suggest Friends from Game Center.
Reporting in Trophy Games:
The reporting function has been added to Trophy Games (previously only available in Ranked).
Players now have Reputation for Trophy Games (separate from Ranked).
If players receive too many reports for Grief Play or Cheating, they are temporarily suspended from Trophy Games. Bad Random reports have no effect on Reputation.
Players first receive a warning, and as reports increase the player gets a cooldown or suspension. If the player keeps being reported, the suspension time increases.
When suspended from Trophy Games, players can still play Solo Showdown and Map Maker maps.
MegaPig and Release Events also support reporting and cooldown.
Reputation regenerates through clean matches (no reports received per clean Trophy mode).
Skin VFX Improvements:
Shiba Inu Nita has received a full visual effects overhaul! Previously, this fan-favorite skin was missing custom VFX on her basic attack and ultimate projectile, two of the effects you see most often in-game. New Shiba-themed basic attack VFX, a completely reworked ultimate projectile with an adorable new Shiba design, and overall VFX brought up to modern Brawl Stars standards.
Look for Shiba Inu Nita in the shop during the Golden Week celebration!
Legacy Skin VFX Updates:
We're exploring ways to revisit some older skins whose visual effects haven't aged as well. Shiba Inu Nita is the first skin to receive this treatment, and we may update additional legacy skins in the future when the timing and opportunity are right. Stay tuned!
Miscellaneous:
The Buffie Machine is now per Trio (3 Brawlers) so you have a better chance of getting the Buffie you want!
A random Buffie offer will be available in the Shop for 14 days after the update launches.
Ball behavior has been updated in Brawl Ball and Brawl Hockey using physics-based calculation. It should feel slightly different when shooting the ball or puck but with similar distance and timing. This fixes issues with the ball occasionally spinning out of control when the environment was destroyed.
Prestige Battle Cards added for 100 and 200 Prestiges.
Fang's basic attack indicator now displays the additional range granted by his shoe.
Changed the Dragonforce sign to now say “Dragonforge”.
Bug Fixes
General Fixes
Fixed occasional Duo/Trio long matchmaking times.
Fixed a crash on Android when exiting the app via the back button and relaunching the game.
Brawler Fixes
Fixed an issue where Hank could perform an invisible attack by quickly circling the Main Attack.
Nita's Gadget "Faux Fur" description now matches in-game behavior.
Fixed an issue where throwing an item while under the control of Willow's "Hex" prevented Brawlers from using their Basic Attacks and Supers.
Fixed Willow's basic attack not charging Super after using the "Spellbound" Gadget.
Glowy's attack damage stat and next level DPS stats are now displayed correctly.
Fixed an issue where Gigi's Super was not charging itself while enemy projectiles were fired from within the Super's charge range.
Fixed an issue where increased movement speed from Leon's "Smoke Trails" Star Power incorrectly stacked with the increased movement speed from the "Lollipop Drop" Gadget.
Fixed various SFX issues including: Maisie's Dragon Skin playing the main attack sound both on start and end, Frank's attack sound triggering twice, and Inflatable Melodie Skin SFX missing.
Fixed an issue where Gene's Super and Gray's Gadget could bypass crowd control immunity.
Fixed a bug where Brawler clones summoned by Sirius could attack indefinitely when copying a Brawler with multiple attack types, such as Kenji.
Fixed an issue where Doug's Hypercharged Basic Attack could hit enemies below Janet while she was in flight.
Fixed an issue where Spike's Popping Pincushion Gadget was not applying distance-based damage scaling to both regular and Buffied versions.