Official Brawl Stars news
New Power, Brawl Pass changes, and a new Starr Drop!
Now that all the Hypercharges are out, it’s time to add the next permanent gameplay change to the game!
In the text below, you will find an overview of the changes and additions that will be made in Brawl Stars next month. We highly recommend reading the entire article, as it explains how all the incoming changes are connected.
We understand that progression can be a sensitive topic, but with the upcoming changes, we aim to introduce a new power that is both fun and will enhance the depth of the game, especially for veteran players. Additionally, we will buff main resource sources to make the journey more enjoyable and rewarding.
And REMEMBER! Everything is still under development, so some details may change when the content is out.
We’ll provide a summary of each change first, and then we’ll go into more detail below the bullet points.

GAMEPLAY CHANGES
Changes:
We are not adding Power Level 12
We are adding a new power called: Buffies
Buffies are buffs (get it?) to your Starr Powers, Gadgets, and Hypercharge!
Each Brawler gets 3 Buffies, one for both Starr Powers, one for both Gadgets, and another one for the Hypercharge
Together with this new power, some Brawlers are getting reworks to their gameplay design/abilities
Buffies can be purchased with 1000 Coins and 2000 Power Points from the Claw Machine
A Claw Machine pull guarantees a Buffie. There will be 18 Buffies in total in this update, and we will be adding separate Claw Machines with new Buffies
Buffies can also be purchased directly for Gems for around the Gem value of their soft-currency cost (1000 Coins and 2000 Power Points).
Discount IAP or Gem offers will come in the future, but not for the release of the featureOne Claw Machine pull is free once you unlock the feature
Mythic and Epic Gears are being removed and refunded (for the Brawlers that are receiving Buffies). All Epic and Mythic Gears will be removed once all Brawlers who have those Gears get their Buffies
Some Gadgets can now be aimed (work like the attack/super Joystick)
Goals:
To increase depth in gameplay without making it more complicated (no new buttons added). Veterans get deeper gameplay. Casuals can still play like they used to
To revisit previously released Brawlers and rework their kits if they don’t make sense anymore (no changes in case a Brawler’s kit still works fine)
To deepen the progression of Brawlers and give a new meaningful and fun item for players to chase
NEW POWER ITEM - BUFFIES!
Buffies are a new power added to the game, and it will improve your Gadgets, Star Powers, Hypercharge, AND look good beside your Brawler! Each Brawler is getting 3 Buffies in total: one for (both) Gadgets, one for (both) Star Powers, and one for their Hypercharge. Buffies are pulled randomly from a Claw Machine.
And the names of the Buffies are… GADGET BUFFIE, STAR BUFFIE, and HYPER BUFFIE!

The Claw Machine
That’s the place where you will get your Buffies from! Each pull costs 1000 Coins and 2000 Power Points, and each Claw Machine contains the Buffies of a limited number of Brawlers.
They will also be available for direct purchase with Gems or IAP later on. Previously, with Hypercharges, we tried going with a Gems offer first, and then it became available in soft currency (Coins). Now we would like to test going with soft-currency (1000 Coins and 2000 Power Points) first, and Gems/IAP later. As this is a new approach, we’ll be looking at it closely and making changes if it doesn’t work (i.e., if it's not enjoyable for the players or doesn't feel worthy of playing or paying for it).
As more Buffies are added, they will be distributed in different Claw Machines, so the pool of rewards is always the same regardless of how many Buffies are added in-game. Currently, we are aiming for 18 Buffies per Claw Machine (6 Brawlers in total).
The first Buffie pull you receive is always free once you unlock the feature at 1,000 trophies.
Once you collect all the Buffies for all the Brawlers in the Claw Machine, you will then be able to use your Bling to pull different Skins for your Buffie. These are purely cosmetic and have no impact on Buffie's functionality or power. THEY ARE JUST CUTE AND SHINY!
Each Bling pull from the Claw Machine costs 10,000 Bling.
The Buffies Design: Brawler Rework
Before we go into the Buffies’ design, we have to talk about Brawler reworks and why our approach to the new power progression is an improvement to existing items as opposed to something brand new. There are actually multiple reasons, but we can summarize them in 3:
1 - We want to add more depth to competitive matches, but we don’t want to overcomplicate the core just for the sake of complexity.
Improving something you already know is a lot easier to understand and get used to, as opposed to learning a completely new power (especially if it's in a new button). We expect to see competitive players adding a new level of depth to their every match, and casuals to experience the novelty, without having to learn something entirely new or change their way of playing the game.
2 - As we approach the release of 100 Brawlers, we feel this is the right time to go back to every Brawler we ever released and improve/change their kit if it feels outdated (but of course, without changing the core fantasy/concept of the Brawler).
3 - We want to focus more on utility and skill expressionl as opposed to raw strength (like Hypercharge was). Focusing on the kit that Brawlers already have could be a more elegant way to add power. Some Buffies will make your ability “bigger and stronger,” as sometimes it makes sense, but it shouldn’t be the case for all of them.
We are also removing (and refunding) Epic and Mythic Gears of Brawlers who are getting Buffies. Unfortunately, those Gears didn’t drive enough excitement to justify continuing the development of more of them. This is something we already wanted to do some time ago, and with the introduction of Buffies, it seems a good opportunity to do so.
With this said, we are also making Gadgets an aimable Joystick (if it makes sense for the Gadget in question). This might sound like something small, but it’ll definitely elevate the skill ceiling in Brawl. But don’t worry if you take some time to learn… even if a Gadget gets the aiming functionality, it can still be used just by tapping (like it works in the game now)

THE BUFFIES DESIGN: NOW THE REAL DEAL
Now let’s go through the new reworked Colt and Spike and their Buffie power!
For clarity, the Buffie effect is something added on top of the current Gadget, Star Power, or Hypercharge:
Colt:
Gadget 1: Colt shoots 2 bullets that slow the target on hit
Gadget 1 + Buffie: if it hits, steals one ammo from the target (target loses 1 ammo, Colt reloads 1 ammo)
Gadget 2: A bullet that destroys walls/bushes and consumes ammo (unchanged)
Gadget 2 + Buffie: The bullet is wider and deals more damage on hit
Star Power 1: Increases Colt’s movement speed (unchanged)
Star Power 1 + Buffie: Colt gains a burst in movement if hits the target
Star Power 2: Increases Colt’s range and bullet speed
Star Power 2 + Buffie: Deals more damage if the target is far away
Hypercharge: Double Bullets line on Super (unchanged)
Hypercharge + Buffie: Colt’s unloads his main attack faster (so it’s easier to hit more shots), and the Hypercharge lasts 2 seconds longer

Spike:
Gadget 1: Fires 2 waves of 3 needles that deal damage and slow
Gadget 1 + Buffie: Roots for a short while if 3 hits on a target
Gadget 2: Drops a cactus that heals its surrounding area if destroyed
Gadget 2 + Buffie: It also explodes when destroyed and it knockback and deal damage on enemies around it

Star Power 1: Any damage caused by the Super automatically heals Spike (he doesn’t need to be inside the Super to heal anymore)
Star Power 1 + Buffie: Spike’s Super gets deployed faster
Star Power 2: The needles of Spike’s attack curves/rotates
Star Power 2 + Buffie: The needles curve further

Hypercharge: Spike’s Super is now bigger (unchanged)
Hypercharge + Buffie: Spike’s main attack explodes twice and the Hypercharge state lasts 2 seconds longer

ALSO, Buffies look like these cute key chains that can briefly be seen in a match, but always with you on the main screen. The plan is to release Buffies for 6 Brawlers in the upcoming update and make this the baseline. Buffies do take more time to implement than a Hypercharge, so there might be updates where we might release less than 6.

BRAWL PASS
Changes:
Both the free track and the paid track in the Brawl Pass/Brawl Pass Plus will be buffed and improved
As the Brawl Pass is increasing in value, we are also adjusting its price
New Brawl Pass price is: $8,99*, and Brawl Pass Plus is: $12,99*
The normal Brawl Pass now has the Brawl Pass Skins, their Chromas, and Titles!
Brawl Passes now have KEYS and a VAULT!
Keys allow you to open a specific Vault and pick the reward you want. There are currently four keys, each one opening a Vault with a specific set of rewards. The different kinds of keys are: Resources, Brawlers, Skins, and Buffies.
Tail Rewards now cost 2800 XP and give different Boxes/Starr Drops that are always better than a normal Starr Drop
*Prices may vary according to the player’s region.Goals:
To make it more valuable than it currently is
To give more freedom on how players want to progress their Brawlers and accounts
Hope to spark interest in the Brawl Pass again by giving players more available reward options
To improve monetization by relying on more people buying the Brawl Pass overall, as opposed to fewer people buying more offers
NEW BRAWL PASS DETAILSThe Brawl Pass is getting a buff, 10 more tiers, new items, and more value in general. With the increase in value, it’s also getting a price increase: $8.99* for the normal Brawl Pass and $12.99* for the Brawl Pass Plus, which is still the best offer in the game.Titles and the Chroma Skins have now moved to the Normal Brawl Pass. The advantage of buying the Brawl Pass Plus now is that you get a lot more Keys.
Now every Season will also contain 2 Brawl Pass Skins (+ the Chromas). Which are*Prices may vary according to the player’s region.IMPORTANT: The price change will happen only in the January Season. But you can still buy the Brawl Pass and Brawl Pass Plus for the current price (and store some of them in your account for future seasons).Here’s a comparison between all the tracks from old to new Brawl Pass
FREE TRACK
We're buffing the rewards with an extra 1000 coins and a resource key, which can be exchanged for 2000 powerpoints, so we've added the equivalent of a free Buffie. This is in addition to the Chaos Drops and Extra Bling, and Credits.

BRAWL PASS
Titles, Brawl Pass Skins, and their Chromas are now part of the normal Brawl Pass. Plus, more freedom on how you progress your account with some Resource, Skin, and Brawler Keys!

BRAWL PASS PLUS
MORE KEYS! Enough to buy both Brawl Pass Skins (and their Chromas) that we are now releasing every season, starting in January. And Gems, because Gems are cool.

TOTAL (FREE + BRAWL PASS PLUS)


New Brawl Pass Item: Keys!
Keys are used to open a Brawl Pass Vault! There you will be able to find Resources, Skins, Brawlers, and Buffies. There are 4 different keys (each one for a different category of reward), and you will be able to use them however you like. Each offer inside the vault costs 1 Key (except for the Vintage Skin Sets that cost 2 keys), so you will be able to focus on the rewards you want the most.
The purpose of Keys is to give players more freedom in how they want to progress. Especially now that Buffies cost more Power Points than coins, if that’s what you need, you will be able to use your resource Key on Power Points and so on. The same goes for Skins; if you are not a fan of the current Skin of the season, you can just save your Key for a previous Brawl Pass Skin.
Note about the Skin Keys: The Skins of the newly released Brawl Pass will always use 1 key, so you can either get the new ones from the new season right away or collect 1 more key to get a Skin from a previous season. All the Brawl Pass Skins (from the January 2024 Starrforce Season and on - and that are not a Collab Skin) will be in the Skin Vault.
IMPORTANT! Buying a Brawl Pass Skin with Keys will give you both the Skin of the Season and both Chromas!
Here is what you can get with your Keys
| New Brawler Key | |
| Key Cost | Rarity |
| 1 | Epic |
| 2 | Mythic |
| 4 | Legendary |
| 6 | Ultra Legendary |
| Resource Key | |
| Key Cost | Reward |
| 1 | 2000 Coins |
| 1 | 2000 Power Points |
| 1 | 5000 Bling |
| Skin Set Key | |
| Key Cost | Reward |
| 1 | New Brawl Pass Skin + 2 Chromas |
| 2 | Old Brawl Pass Skins + 2 Chromas |
| Buffie Key | |
| Key Cost | Type |
| 1 | Specific Buffie |

Brawl Pass End Reward (Tail Reward)
Tail Rewards now cost 2800 XP and give a different reward every time, like a Demon Drop, a Sushi Roll or (more rarely), a Chaos Drop, and so on. The things you can get from the Tail Reward are always going to be better than one random Starr Drop.
You will also get the option to use Gems to “upgrade” your tail reward if you want to do so. If you don’t collect your tail rewards before the season ends, the standard reward (not upgraded) will be delivered to your account.

OTHER:
Changes:
The Entire Economy is getting buffed!
New kind of Starr Drop (Chaos Drop). Can upgrade in rarity, and can also split like the Sushi. All splits will have the same rarity. The lowest rarity of a Chaos Drop is Super Rare and the highest rarity is Ultra (a new rarity that is only available only in Chaos Drops)
Daily Wins (you’ll have a chance of getting a Chaos Drop in December if you have a Lucky Day, and normal days will have a Chaos Drop starting in January!)
Mega quests (2 more Mega Quests added per Season, and one of them is an Omega)
Trophy Road (early Trophy Road buff up to 25k trophies for new players so they can catch up better)
Events and Community Events
We're making Power Points twice as cheap to buy. From this new update on, the base price to directly buy Power Points with Gems will be 10 Power Points for 1 gem instead of 5 Power Points for 1 Gem (same converstion from Coins to Gems), and shop offers will be changed to reflect this.
Goals:
With fewer Hypercharges coming from now on, we still want to have meaningful chase items for Players
Give more freedom and pre-determined resources so players can have more freedom on how to upgrade their accounts
Buff the economy in a way that makes playing Brawl a lot more rewarding while still helping casual/new players to catch up
In the current update, we’ve recently buffed some of the progression with Mega Quests and the new Daily Wins. But we are buffing MORE!
We are adding more resources to multiple sources, including early Trophy Road for players who have just started the game and in different places for end-game players (such as Brawl Pass tail rewards and Mega Quests). This should reward all players more, while also giving newcomers a chance to catch up.
Additionally, we are introducing a new Starr Drop called Chaos Drop, which is worth an average of 4x more! It can give everything that a normal Starr Drop gives, but can also split (max 8 times) like Sushi. Whatever rarity it lands, it will be the one that will multiply. This means that you have the chance (very tiny, but still!) of getting 8 Legendary Drops all at once, or even 8 ULTRAS, which is the new rarity you will find only in Chaos Drops.
Chaos Drops will be in the new Brawl Pass, randomly in Daily Wins, and sometimes distributed in events as well.
Here are all the items you can get in an ULTRA CHAOS DROP!
Here are all the items you can get in an ULTRA CHAOS DROP!
(In case you have all the items of a certain category, there’ll be a fallback reward instead Coins, Bling, or Credits)
| Random Hypercharge | 24.7% |
| Mythic Brawler | 24.7% |
| Legendary Brawler | 9.9% |
| Ultra Brawler | 0.4% |
| Epic Skins | 9.90% |
| Mythic Skins | 3.9% |
| Legendary Skins | 1.4% |
| Buffie | 24.7% |
So there’s a chance you can get the rewards above EIGHT TIMES if you manage to get your Ultra Rarity Drop split in 8!

AND LASTLY
Nothing more! Thank you so much for reading, and make sure to drop your opinion on any social media!
See you in Brawl Talk on the 13th of December!
Release Notes October 2025
Maintenance - November 25
Maintenance incoming for Stranger Things balance changes, BUT FIRST, let’s dive into what's happening with the Card Packs and the Stranger Things Skins exploit! ⚠️
Stranger Pack Bug:
• Players have found a way to see what’s inside the Stranger Packs before opening them
• Unfortunately, fixing this issue would require a new client update, so we’ll keep it as it is until the end of the event
We would also like to clarify the discussions around how the probabilities work for the Stranger Packs:
• The rewards in the Stranger Packs are decided once you open the game (and not when you open a Stranger Pack). This means that if you don’t open the game at all, the chances are not rolled
• Once the game is opened and the Stranger Packs’ content is rolled, it follows the drop rates available on our Support page
• Offers are refreshed every hour, so if you are online when the offer is refreshed, the system will re-roll the chances of the Stranger Packs’ content
• In the intended scenario, where you cannot “see what’s inside” the packs before opening them, it doesn’t really matter when the chances are rolled, as the end result would be the same when you open a pack
• A similar comparison is any Mystery Box item from a retail store. All these boxes have already been “rolled” beforehand, and you pay to open them. The same goes for trading card games and so on
• Because of the bug, it might seem that you must log in during “your lucky hour,” but in reality, the odds are only rolled once you open the game. They do not constantly change every hour if you are not logged in
• The Stranger Packs are designed this way for various reasons, such as server load and game optimization, but also to avoid other kinds of exploits, such as closing the app upon Stranger Pack opening, which could alter the result of your packs every time you open them. There are, of course, other ways to avoid these problems, but this one should suffice if it weren’t for the bug found later in the event
• The system works as advertised and it's an equal chance for every player at every hour they login
⚖️ Stranger Things Balance Changes ⚖️
🔺 Fireballs surround:
• damage 500 → 1000
🔺 Damage gives temp shield:
• rate 35/30% → 40/35%
• active time 2sec → 5sec
• cap: 2000 → 4000
🔺 Shield:
• 10% → 15%
• 5% → 10%
🔺 Healing:
• 80/50/30% → 100/60/40%
• 50/30/20% → 90/50/30%
🔺 Attack damage heals:
• 30% → 35%
🔺 Gadget cooldown (in some Decks):
• 50/30/10% → 60/30/10%
🔺Regenerate health earlier:
• 50% → 80%
🔺 Bullet bounce (Rico):
• bounce rate: 50/100/200% → 80/150/250%
• bounce max time: 5 → 6
🔺 Piper:
• Gadget cooldown 50% faster → Damage +35%
• Gadget cooldown (Super Rare Card) replaced by Projectile speed (Super Rare Card)
• Gadget cooldown (Epic Card) replaced by Projectile Speed (Epic Card)
🔺 Colt:
• Attack Range +2 → Damage +35%
🔺 Mandy:
• Gadget cooldown Cards replaced by Movement speed Cards
🔺 Chuck, Buzz, Fang:
• Damage gives temp shield → Shield (no longer decays over time, only when receiving damage)
• Chuck: Damage gives temp shield 35% -> 30% shield
• Fang/Buzz: Damage gives temp shield 30% -> 25% shield
🔻 Projectile home in:
• Rate -20%
Maintenance - November 12
BALANCE CHANGES ⚖️
Ollie
• Damage reduced from 2000 → 1800
• Gadget “All Eyez on Me” cooldown increased from 15s → 18s
Mina
• Health reduced from 8200 → 7400
• Second shot damage reduced from 2800 → 2000
Cordelius
• During Super: movement speed bonus reduced from 20% → 10%
• Reload speed reduced from 30% → 20%
Byron
• Hypercharge number of darts reduced from 12 → 6
• Projectile speed slightly reduced
Kaze
• Gadget Invisibility duration 2s → 1.5s (base value)
• Ninja Super "Fist of the Brawl Star" starting damage from 3000 → 2720 & Dash speed reduced to 20%
Meeple
• Hypercharge Super duration reduced from 12s → 10s
Moe
• Hypercharge Super now starts using ammo immediately when activated
BRAWL ARENA Balance Changes ⚖️
BUFFS 🔺
Eve
• Health increased from 450 → 600
• Reload Speed from 1.5% → 2%
Lumi
• Health increased from 300 → 400
Jae
• Health increased from 450 → 550
Willow
• Damage increased from 2% → 3%
NERFS 🔻
Meeple
• Health reduced from 650 → 600
• Damage reduced 6% → 5%
Nani
• Health reduced from 600 → 500
Trunk
• Damage reduced from 4% → 3%
UPSIDE SHOWDOWN Balance Changes ⚖️
NERFS 🔻
Hank
• Bubble size reduced from 35/25/15% → 25/15/10%
• Movement speed reduced from 15/20/25% → 10/15/20%
• Super rate reduced from 30/60%100% → 25/50/75%
Shelly
• Shield reduced from 15/25% → 5/10%
• Super rate reduced from 30/60% → 25/50%
• More Health (legendary reduced from 2000 → 1500
• Projectile range → remove less spread
Lily
• Gadget cooldown (legendary) reduced from 50% → 40%
Belle/Ziggy/Gale
• Slow down Card rate reduced -20%
BUFFS 🔺
Pet card general buff
• Pet Health increased from 20/40/60% → 40/60/80%
• Pet Movement Speed increased from 20/35% → 30/50%
• Passively charge Super speed increased +20%
Deck fixing
• Meg: replaced the charge Hypercharge Card with the speed Card
• Moe: replaced the charge Hypercharge Card with shield Card
• Kaze: replaced the charge Hypercharge card with bush vision
• Mr. P: Projectile size+ Card also makes the damage area from the projectile bigger
Attack range Cards changed to charge Super cards
• Colette: replaced the duplicated epic range Card to +25% damage to the enemy above 50% health
• Colt: fixed legendary range Card stats from +1 → +2
BUG FIXES
🐛 Players on different stages of the Hawkins Hunt had their wins count as losses if they teamed up
🐛 Ball in Brawl Ball was colliding with an invisible wall if any of the players destroyed a wall at the same time
🐛 Team invite mute caused a loading Issue (players got stuck at 87% on the loading screen) after expiration
🐛 If a player joined a Friendly Battle with a non maxed Brawler, that Brawler’s Gears wouldn't work
🐛 Server 44 Error appeared when Pam's Hypercharged turret was placed just before Pam was defeated
🐛 Bots in Brawl Arena were stuck
🐛 Moe wasn't able to use ammo during the Hypercharge Super attack
🐛 In Brawl Ball, the red indicators for the enemy controlling the ball outside of the borders of the players' view were missing
🐛 Some brawlers in secondary forms had old Hypercharge boost values
An Optional Update is available on iOS and Android that fixes the following issues:
🪲 The Mega Quest icon on a Brawler not disappearing even after completing that Brawler’s Mega Quest
🪲 Crashes when creating a Bounty mode map in Map Maker
🪲 The Subway Surfers button still present in the training cave
🪲 Game crashes when claiming items in the Shop
🪲 The unclaimed rewards counter not appearing on the Brawl Pass button if the player had unclaimed bonus rewards
Also, the Legendary Starr Drops will no longer drop Super Rare Skins, only Epic Skins!
Things are Getting Strange...
Stranger Things collab, Gigi, the ballerina Brawler, Hypercharge changes, new Mecha skins & more!

Season Skins
Eleven Lumi | Brawl Pass | Epic
Retro Eleven Lumi | Brawl Pass | Chroma #1
Thrilled Eleven Lumi | Brawl Pass | Chroma #2
Eddie Draco | Mythic
Hopper Bull | Epic
Will Gus | Epic
Scoops Ahoy Berry | Epic
Dustin Nita | Hypercharged
80’s Dustin Nita | Chroma #1
Future Dustin Nita | Chroma #2
Venture into the Upside Showdown
New Rogue-lite game mode! Collect and build a unique deck of powers to win a Run!
Choose a Brawler to start a Run with.
Each Stage has 10 players in a Free For All Upside Showdown.
Each Stage, choose 1 of 3 unique Powers to equip until the end of the Run.
Each Brawler Deck features Power cards of different rarities: Epic, Mythic, Legendary. Higher rarities grant even better powers.
The top 4 players on each Stage advance to the next Stage.
Ranking higher in the Top 4 means getting 1 card of higher rarity for your next Stage. 2nd gets 1 card Mythic or higher guaranteed, and 1st gets 1 Legendary card guaranteed.
Winning each Stage rewards Waffles until the cap is reached for the current stage.
Once a Run is started, it has to be finished (win or lose).
Losing a Stage ends your Run, and you can start another.
Upside Down stage opens and lasts for 3 days. You can attempt Runs for this stage until it closes, at which point any ongoing Run will be over.
After winning 5 Stages you escape the Upside Down with your rewards! Collect your Trophies and Waffles after each Run.
Brawler Decks & Waffles
Earn Waffles and spend them in the Event Shop to open Card Packs.
Waffles can be earned through the Upside Showdown, Hawkins Hunt (Boss Fight), Mega Quests, Daily Wins & Freebies.
Free Waffles are available to claim daily during the event!
New Card Packs are available in the Event Shop every day.
Each Card Pack contains a whole Deck of Power Cards for a certain Brawler, and some can also contain progression and cosmetics.
The Stranger Pack offers 1 Brawler deck, no other rewards.
The Strangest Pack offers 1 Brawler deck and can also contain currencies and cosmetics.
Once you unlock a certain Brawler’s Deck, you can enter the Upside Down game modes with that Brawler.
Hawkins Hunt (Boss Fight)
3 players fight against an NPC Boss in 5 increasingly difficult stages.
Winning each Stage awards Waffles until the cap is reached.
Bosses: Vecna and Demogorgon! … And Spirit Knight Frank.
Event Hub
Players can see all decks & the ones they have unlocked. The Brawler currently in a run is also indicated.
Each Brawler also features the number of runs successfully completed with them.
Collecting a minimum of 60 Card Packs will reward the Dustin Nita Skin
Collection of all event skins
Completing the collection rewards a unique event Spray

New Brawler!
Gigi: Mythic Assassin
A cursed puppet who brings an unsettling vibe, Gigi and her bonded magician's glove are never found apart. You can find her in the Oddities Shop, dancing between the bookshelves.
Trait (NEW): This Brawler charges their Super from staying close to opponent projectiles and melee attacks.
Attack: PIROUETTE POWER-UP
Gigi spins, dealing damage to all enemies around her, and gains movement speed while spinning.
Super: SHADOW PUPPET
Gigi charges up, then appears at the targeted area. Gigi can charge up again to return to her starting position, dealing area damage when she leaves.
Gadget: LONGER STRINGS
Super charging area is bigger.
Gadget: DISAPPEARING ACT
Gigi creates a temporary area on the ground that makes her (and allies) invisible while inside.
Star Power: PLIÉ PROTECTION
Increases Super charge rate if no damage has been received for a certain time.
Star Power: A HELPING HAND
Super now heals when teleporting.
Title: Strung Up
Hypercharges
Hypercharge stat global change for all Brawlers:
Attack: +5%
Shield +5%
Movement Speed +20%
Explanation: Hypercharges provide slightly too high value to a point that it can feel frustrating to face. Reducing the overall bonuses provided should allow for more ample counterplay throughout the game.
World finals are just around the corner and our data show healthy meta of course with some exceptions that we have tried to address alongside big Hypercharge changes idea was to bring even more Brawlers closer to 45% - 55% Win Rates, make more Star Powers & Gadgets relevant rather than just ‘Hypercharge = win’ gameplay.
Pam: MAMA’S LOVE
Pam’s turret heals on deploy. It continues to heal Brawlers over their max health by providing them with a decaying shield.
Alli: SWAMP SNACKING
Alli heals for 20% of damage dealt during her Hypercharge, and her main attack does max percent health instead of current percent health damage
Mina: TRIPLECANE
Super now fires 3 hurricanes in a cone shape, which can bounce. (Note: Gadget to refresh Super does not synergize with Hypercharged Super)
Ziggy: THE GRAND VORTEX
The Hypercharged Super returns to the position that Ziggy is at after reaching its max range/lifetime (not homing).
More Skins
Season: Mechmas
Mecha Mandy | Brawl Pass | Epic
Wasp Mecha Mandy | Brawl Pass | Chroma #1
Shade Mecha Mandy | Brawl Pass | Chroma #2
Mecha Piper
Lotus Mecha Piper | Hypercharged
Petal Mecha Piper | Hypercharged | Chroma #1
Rose Mecha Piper | Hypercharged | Chroma #2
Mecha Jessie | Legendary
Bubblegum Mecha Jessie | Chroma #1
Shining Mecha Jessie | Chroma #2
Miscellaneous skins
Gym Rat Mr. P | Super Rare
Pump It Melodie | Epic
Workout Charlie | Epic
Archer Queen Penny | Supercell ID Rewards | Epic
Pro Pass Skin
Tiger Leon | Stage 1
Shadow Tiger Leon | Stage 2 (Hypercharge)
White Tiger Leon | Hypercharge | Chroma #1
Stalking Tiger Leon | Hypercharge | Chroma #2
199 Gem Skins
Scarecrow Gigi | Mythic
Autumn Scarecrow Gigi | Mythic | Chroma #1
Winter Scarecrow Gigi | Mythic | Chroma #2
Maps, Game Modes & Rotation Changes
OTHER NEW GAME MODES
Trio Wipeout
Wipeout with 4 teams competing against each other for the most takedowns.
4 teams of 3 players (blue, red, orange, yellow)
First team to reach 10 takedowns wins
Leading team members are marked with a crown
Trio Gem Grab
Gem Grab variation with 4 teams competing against each other.
4 teams of 3 players (blue, red, orange, yellow)
Game starts with gems spread around the map
Each map has varied amount of gem mines
When the winning countdown is active, the winning team’s Brawler holding the most gems is marked with an offscreen indicator, visible to all enemy players.
Environments
REMOVED:
Beach Ball
Katana Kingdom
Enchanted Forest
Subway Surfers
ADDED:
Oddities Shop (Gigi)
Bizarre Circus (Brawl-O-Ween)
Love Swamp (Brawl-O-Ween)
SWAP:
Tropical Island --> Ice Island (Brawl Arena & 5v5 modes)
Maps
Wipeout 4x3
Slay Bay
Overpower Outpost
Nippy Narrows
Permafrost Bayou
Gem Grab 4x3
Polar Payoff
Mine, All Mine
Treasure Pressure
Cold Cash
Upside Showdown
Kroket
Lotus
Gated Community
Mega Boss
Frank
Vecna
Community slot
Showdown
Kroket
Lotus
Gated Community
Makeshift Scaffolding
Gem Grab
Railroad Robbery
Hot Zone
Zone Splitting
Ticket to Die
Knockout
Chivalry
Ranked
Season 1
Featured game mode: Brawl Ball
Spiralling out
Grass Knot
Free Brawler Rotation:
Nani
Buzz
Draco
Season 2
Featured game mode: Hotzone
Free Brawler Rotation:
Berry
Lumi
Leon
Permanent Improvements & Quality of Life
Daily Wins
Every day, you’ll get a different set of rewards to earn!
The new system grants a reward for the first 6 wins each day.
Daily win rewards will be random each day, possible rewards below:
Starr Drops (most common reward)
Hypercharge Starr Drops
Angelic Starr Drops
Demonic Starr Drops
Sushi Rolls
Mega Boxes
Presents (seasonal availability)
Mecha Boxes (very limited release)
There is a chance each day that you’ll get a 'Lucky Day' draw, where you get better Daily Win rewards like more Megaboxes, or a Hypercharge Starr Drop!
Team Up
Team Up changes
Team Up button changed position (closer to a Brawler) to make more sense
Team Up list will show players you’ve recently won with that you can invite
Additional settings for controlling and muting invites
Renamed ‘Search for Team’ to “Quick Join” a team
The Play Again button is now displayed earlier after the battle so you can Team Up faster!
Mega Quests
New Chain Quests with Mega rewards!
Mega Quests have 2 rewards: one reward varies, and the other reward is a lot of Brawl Pass XP.
Two Types of Quests: Mega Quests and Omega Quests
Omega Quest rewards are twice as good!
Each Brawl Pass season comes with a Mega Quest Chain containing 7 Mega Quests. The final Mega Quest is Brawl Pass exclusive. Uncompleted Mega Quests expire at the end of the Brawl Pass Season.
Mega Quest requirements vary - they can be game mode specific, Brawler specific, or global (like gain Trophies, deal damage, take down Brawlers).
If you don’t like your current Mega Quest requirement, there’s an option to reroll different requirements.
When you reroll your current Mega Quest, you’ll lose your current progress.
XP CHANGES
We’re removing Battle XP. Instead, we’ll be giving more XP through the new Mega Quests.
We’re buffing XP Doublers: They used to only double Battle XP, but now they double Quest XP, which is a much larger source of XP!
Mecha Box
Starting in December, the Mecha Box will appear! This is a juicy box that can contain Mecha skins, plus other progression like Star Powers, Hypercharge Starr Drops, Gadgets, and more!
See the Supercell support portal for exact details of contents.
Matchmaking Changes
In Oct 2024 we switched from account based global Trophies to Brawler Trophies [simplified]. This improved the matchmaking speed drastically. But we did notice quality decreased in some trophy ranges. During the previous update we have been experimenting with different queues and saw a positive effect with the changes so we switched them on for all game regular game modes by the end of 63.
Matchmaking now considers both:
Your Brawler skill, based on your selected Brawler’s Trophies
Your overall skill, based on the average Trophies of your Top Brawlers
How it works:
The higher your Brawler’s Trophies, the more matchmaking is based on that Brawler.
The lower your Brawler’s Trophies, the more your overall skill influences matchmaking.
Why we’re doing this:
More consistent match difficulty
Better protection for newer players (no more getting stomped on your first day by pro players)
This helps experienced players try new Brawlers without dominating early matches, and protects new players from facing higher skill opponents too soon.
Encourages Brawler variety without hurting fairness
Balance changes
BUFFS
Ziggy
Attack damage: 1760 -> 1900
It turns out, he was a bit less of a powerhouse than he thought. BUT, let's see how this buff works out! We might still need to tweak his main attack to make it slightly easier to hit.
Pearl
Trait: damage will increase faster over time → 8%
Although she has been somewhat used in higher ranks in specific game modes, there are some clear signs of weakness, especially in lower-ranked games. With this change, we have tried to provide more flexibility by increasing heat regeneration, more damage output, more frequent Supers, more presence in the map AND hopefully allow both of her Star Powers to become relevant.
Maisie
Health: 7200 → 7400
Ironically, snipers are the ones being under fire in the current meta, but Maisie is not just your ordinary sniper. Her shots are trickier to hit due to the delay, so we have tried to give her more breathing room to survive and get closer to her opponents. Would 3% extra health make a difference? Maybe! But the bigger impact comes if you stop using auto-aim with her.
Surge
"Power Surge" Gadget cooldown: 15sec → 13sec
Surge has been consistently used in lower-ranked matches, but he needs more presence at higher ranks. His strength lies in upgrading levels and keeping them (AKA not dying), which can be hard… so a faster cooldown to get extra ammo could help!
Pam
Turret health increase: 5600 → 6080
This is gonna be a BIG update for Pam. Not only is she finally going to Hypercharge, she is getting quite a buff for her healer turret. We hope these changes allow her to support better than ever and become especially relevant in Gem Grab maps where control of the middle is so important.
Max
Hypercharge rate: 35 → 45 (30 shots instead of 40)
"Sneaky Sneakers" Gadget cooldown: 10sec → 8sec
After Jae-Yong was released, we noticed that Max has been less used across competitive modes. Her Gadget Sneaky Sneakers should also be an appealing choice as it is now one of the shortest gadget cooldowns in the game! GOTTA GO FAST!
Poco
Health: 7400 → 7600
"Da Capo!" Star Power healing: 962 -> 988
Very simple: Poco should support his teammates, but for that, he first needs to be able to survive a TINY bit longer.
Penny
Cannon Attack Speed +6%
Penny hasn’t been changed that much recently and we wanted to add some speed to her Old Lobber to add a bit more pressure and boost her role as controller!
Melodie
Health +3%
This allows her to stand out amongst other assassins and make her a bit less squishy.
Colette
Health +3%
This buff hopefully gives her enough time to get an extra hit in and survive a one-on-one battle with a Tank.
Sam
Main attack damage without knuckles: +25%
Super charge rate increased: +25% (10 -> 8 shots)
Yes, we sympathise with Sam mains (all 3 of you) and after his Hypercharge release we wanted to get him to his Super faster. We wanted to make his knuckle-less form a bit more potent so that you aren’t instantly trying to get his knuckles back after throwing them.
Edgar
Star Power: Fisticuffs - increased healing from damage 25% -> 30%
Star Power: Hard Landing - Damage buff +10% increase (1350 -> 1490)
Oh boy, it’s a big day for all you Edgar mains out there as we are buffing both of his Star Powers. We know that this Brawler is played and loved by many of our players, but he can also take his own team down when played incorrectly. Hope these changes will help Edgar mains to be more good randoms than bad.
Rosa
Star Power: Plant Life - Healing inside bushes 300HP -> 400HP per second
In synergy with her Gadget, Rosa will now be even more with nature and get an extra boost from her own created bushes and maps where she can spend more time in the greenery!
Ash
Health +4%
Gadget: Chill Pill Health recovered 3240 -> 3360
With this buff Ash will be among the top Brawlers in terms of Health. He has been depending quite a lot on his Hypercharge, and now with little bit more Health, you can choose between his Gadgets to suit your playstyle.
Nani:
Damage +8%
Star Power: Autofocus - Damage +8%
Landing a hit with Nani can be tricky, so Nani mains will feel the benefit right away. But we also hope that this change will encourage more people to give her a try.
Trunk
Damage +7%
We saw some really nice Trunk plays at the recent esports Last Chance Qualifiers, but for ‘regular’ players, we feel that he needed a better damage output to really make a difference.
Stu
Hypercharge charge rate+16% (38 shots -> 32 shots)
With the Hypercharge changes, it’s still quite important for Stu to have additional mobility and getting a more frequent Hypercharge will help with this.
Gale
Super Charge rate increased: +20% (18 hits -> 15 hits)
Gale has always been tricky to balance, due to his wide shots individually not being able to hit with all projectiles. This change should make it easier to get a Super and blast those enemies away!
NERFS
Mina
Gadgets Cooldowns: 18sec -> 20sec
3rd Attack Damage: 4400 -> 4000
Super charge rate: 5 -> 7
MINA WAS OP
Lumi
Projectile Unload Speed reduction - around 9% effectively (recall is still fast
to have more power close range)
Lumi was good overall, but she was really impactful in the hands of a good player. With this nerf it shouldn’t affect casuals so much and should make her more of a niche pick in higher ranks.
Cordelius
"Comboshrooms" Star Power damage: 30% -> 20%
2nd mushroom damage: 2080 -> 1920
We buffed his attack recently, and it just got a bit too strong in combination with his Star Power. A Star Power nerf should still allow for some counterplay if you are expecting his attack or just react fast enough with a crowd-control ability.
Bonnie
Super charge rate: 4 -> 6 shots (with Epic Gear 3 -> 5)
Hypercharge charge rate: 10 -> 12 shots (that's 11 shots with Gear)
Especially with her Gadget, she was getting her Super too fast. It shouldn't keep her away from the meta though, so don't be worried, Bonnie-mains.
Mr. P
Super charge rate (from attack): 6 -> 8 Shots
Does it feel personal? It does. Is it? OBVIOUSLY NOT. Mr.P is the nightmare of sharpshooters on Bounty/Knockout matches, so now you have to feed him a little bit in order to deserve his penguin oppression.
Draco
Super Damage: 2560 -> 2240 (per second)
Movement Speed: 20% -> 15%
Purple-win-game-button no more! The master of Starr Park is still strong, but more counterable, or so we hope!
Kit
Hypercharge charge rate: 40 -> 30
"Cardboard box" Gadget cooldown: 20sec -> 23sec
Super charge rate: 4 -> 5 attacks
Kit, which, BY THE WAY, is meant to be a support Brawler, was too aggressive. Especially with his constant invisibility due to his Gadget. We hope to put this cat back where it belongs (supporting his teammates more).
Finx
Hypercharge charge rate: 35 -> 30
"Hieroglyph Halt" Star Power: 30% -> 25%
Finx needs some TIME off, hehe, get it? He was getting his Hypercharge too fast! On top of that, his Star Power was a bit too punishing towards Brawlers who were really dependent on their ammo.
Byron
Hypercharge charge rate: 40 -> 30
Kaze
Hypercharge charge rate: 45 -> 30
Both Byron and Kaze are pretty much on the same spot, a good pick for competitive players, but charging their Hypercharges too many times per match, meanwhile being an unpopular pick among the casuals. The nerf on their Hypercharge charge rate should make them more balanced in competitive and not affect the casuals that much.
REWORKS
El Primo
Buff
Super Charge rate from attack: 12 -> 11 shots
Nerf
Small nerf to Super charge rate from Super Attack
The last time we added the Tank Trait to tanks, El Primo WAS the meta. We want to push him more towards the meta again, but we are being more cautious with his buff and nerf. Hopefully, he manages to JUMP (what a great pun) right into the competitive games again.
Tara
Nerf
Super charge rate nerf from main attack: 10 -> 12 shots
Buff
Super charge rate from buff Super: 17% -> 25%
Tara is all about her Black Hole. And since this is such an important moment of the match, we wanted to double down on rewarding players who manage to get her Super right. Consequently, it makes missing the Super a bit more punitive... but it feels right when we take in considerion how strong is her Super.
Ollie
Nerf
Hypercharge charge rate: 30 -> 25
"Renegade" Star Power decaying shield: 4000 -> 3000
Ollie, in his Hypercharge, no longer jumps. Instead, he dashes just like the Super.
Ollie was already strong and, of course, his Hypercharge didn't help the meta. Now, you can still prevent him to taunt you the same way you would be able to escape his Super. A Hypercharged Ollie is still really scary though.
Kenji
Remove Hypercharge Teleport
We removed the insta-kill button from Kenji.
Jae-yong
Nerf
"Weekend Warrior" Gadget damage: 2300 -> 2100
Decrease attack unload speed slightly
"Time for a Slow Song" Gadget: increase in slowness % from 20 -> 30% & 0.75sec -> 1.25sec
Jae was probably one of the best supports of the previous meta. NOT ANYMORE! We didn't fully nerf him, just tried to give some options by buffing his "Time for a Slow Song" Gadget, which wasn't as popular. Pam would still be proud of him.
Bug Fixes & Improvements
Fixed: Reload Speed Gear effect not being applied to Lola’s Ego
Fixed: Hypercharge Tokens in ‘Hypercharge Unleashed’ mode not fully charging Stu's Hypercharge
Fixed: Mico's Super targeting not being smooth when going over obstacles and water
Fixed: Colt's Star Power "Slick Boots" doesn't increase Movement Speed
Fixed: If you use Mina’s ‘Capo-what’ Gadget and are defeated before using your Super, you will respawn without Super
Fixed: Cripple Effect doesn't get applied to Crow's and Trunk's Super
Fixed: After destroying walls, if a projectile hits that same place just after it is destroyed, the projectiles will behave like the wall is still there
Fixed: Certain Brawler abilities are unable to cause damage to a Brawler Hexed by Willow’s Super
Optimized Club Chat for low-end devices
WORLD FINALS PREDICTIONS LIVE NOW!
BEFORE YOU GO...
Here’s what you need to know about World Finals 2025, DreamHack Stockholm edition!
Location: DreamHack Stockholm at the Stockholmsmässan
Dates: November 28-30
Broadcast Start Time - Day 1: 12:45 PM CET (11:45 AM UTC)
Broadcast Start Time - Day 2: 11:45 AM CET (10:45 AM UTC)
Broadcast Start Time - Day 3: 12:45 PM CET (11:45 AM UTC)
What to Expect: The 16 best teams in the WORLD battle it out for the Champion title and their cut of $1,000,000! It’s going to be a PACKED weekend, join us for all the fun!

EARN REWARDS
Make Your Predictions: Submit your Day 1 predictions NOW, and remember to predict before each show day (Day 2, 3) to earn Pro Pass XP! And to make it super special… we’re giving away 10K GEMS if you get all your match predictions correct.
Use the hashtag #BSWF25 on social media to share your predictions (or steal someone else's!).Who should I vote for? Check out the team profiles to help make your choice!
Visitor Rewards: For those attending in person, we are giving away an exclusive Pin! You can redeem this in person by checking out the activations.
Tune In: Watch the broadcast and snag daily goodies like Starr Drops, Waffles, and PPXP…And you just might score a special Gigi Box and exclusive broadcast Pin.
WORLD FINALS EXCLUSIVES
Meet and Greets: Get ready to meet your favorite community managers, creators, and teams, and soak in the hype before they hit the stage!
On-site Activities: Inspired by the action? Hit up the Showdown station, challenge your friends, and unleash your best plays. Or, hop over to the Chill Zone for a time out. There’s something for everyone.
Merchandise: We’ll have a pop-up with EXCLUSIVE Brawl Stars swag that you can only get at the World Finals, and this is just the beginning. Expect merch drops at all our live events moving forward!

WHERE TO FIND US
X: @Brawl_Esports
Instagram: @Brawlstars_Esports
YouTube: @BrawlStarsEsports
Twitch: Brawlstars
#ScaryDoors Community Event Breakdown!
It's the #ScaryDoors Community Event!
There are 20 doors and 20 hidden rewards behind each door!
But you can only get 10 doors!
Each day, the community has until the end of the day to complete 80 Million Quests to earn a key that opens a door. To help achieve this goal, extra Quests and special Mega Quests will be added to the game regularly!
To decide which door will be opened, the community must vote in-game in the news tab! If you're reading this, then you know how to get there! (or here?)
The door opening and reward reveals will be shown with pre-recorded videos on Brawl’s social media channels each day at 8:00 am UTC.
Only one door can be opened each day, except for the last day, when the community will get to open three doors at the same time!
REWARDS:
1 Hypercharge Starr Drop
10 Sushi Rolls
10 Random Starr Drops
1 Random Starr Drop
3 Pumpkin Boxes
Manga Kenji Hypercharge Skin
2 Mega Boxes
1 Ultra Trophy Box
20 Gems
1 Gem
Lumi (fallback = 1000 Credits)
1000 Power Points
500 Power Points
200 Power Points
1000 Coins
200 Coins
1 Coin
500 Credits
Brawl-O-Ween Spray
Mortis deleted from the game for two whole days!
SPECIAL GIVEAWAY
10 players can get 1 MILLION GEMS!
All you have to do is share a screenshot of the door you're voting for each day on social media and use the hashtags #ScaryDoors and #BrawlStars! The more days you share your vote, the higher the chances of getting picked!
FAQ:
When am I getting the rewards of the day?
At 8:00 AM UTC every day of the event if the key was unlocked, even if the bar has been completed earlier.
Can we get the same rewards multiple times?
No, once a door is opened, it is removed from the voting pool.
I have completed all my Quests. How can I help more?
Tell your friends to do the same!
I don't have Kenji. How can I claim the Manga Kenji Hypercharge Skin?
If you don't own Kenji, the Manga Kenji Hypercharge Skin will be added to the Skin Bank!
Release Notes September 2025
Maintenance - September 29
Fixes:
Angelo’s main attack with the Hypercharge active loses its damage over time effect if he distances himself for a certain range while charging the attack
Mina doesn't heal from her “Zum Zum Zum” Star Power when using the Chroma Skins of the High Scorer Mina Skin
The description of Mina’s Super incorrectly shows “Duration” instead of “Damage”
Maintenance - September 17
Fixed issues:
Players getting stuck in Ranked matchmaking
Trunk's Hypercharge Super attack was not charging his Super back
Slow down/Speed up issues for certain Brawlers
Maintenance - September 12
Fixes:
Gale’s Super and Shade’s Hypercharge charge rates are now correct
Nani’s Super projectile movement speed now increases over time
Dash Gadgets activated near walls no longer cause the Brawlers to dash along the wall
“Win Games with X Brawler” Records now progress correctly with modes featuring modifiers
Kit can no longer skip his Super animation by using Subway Supers
Fixed the issue causing Game modes featuring the Subway Supers Modifier to occasionally not have the Subway Supers available
New event! Brawl Stars X Subway Surfers
Our latest collab is taking you underground! Kind of…
Throughout this event, you’ll be traveling through four different cities where you’ll get to use the new temporary Subway Supers, play the new Subway Run game mode, unlock Subway Surfers rewards (including the Jake Ollie Skin!), and more!
But for all of this, you’ll have to progress through the reward track by collecting Rails. So how do you get Rails?
Daily wins, in place of the Daily Starr Drops
A new set of Quests each week!
The MEGA TRAIN Club event
Contests
Content Creator Bounties (keep an eye out for your favorite creators for this)
| Source | Tracks (max you can get) |
| Contest | 100 (if you are a sweaty tryhard) |
| Daily Wins | 189 |
| Special Quests | 150 |
| Mega Train - Club Event | 160 |
| Supercell Store | 5 |
| Content Creator Freebies | 20 |
| Total | 624 |
Boom Boxes
Progressing through the track also gives you Boom Boxes!
Each Boom Box is filled with all sorts of goodies, including special event rewards like Subway Surfer Skins, Street and Graffiti Skins and other cosmetics. Each box also guarantees a Subway Super!
Note that not all event-related Skins are in the Boom Boxes, like:
Jake Ollie (Event Track Reward)
Streetwear Emz, Hypebeast Emz and Techwear Emz (Brawl Pass & Brawl Pass Plus Skins)
Graffiti Leon (Club Event Skin)
Graffiti Mina (part of Mina’s release Box)
Subway Supers
There are 8 different Subway Supers, and each has 3 upgrade levels
In matches, these abilities can be used with an extra joystick, just like Supers
Subway Supers will be available in all game modes featuring the Subway Super Modifier
Here’s the list of Subway Supers available during the event:
Super Sneakers: Jump over an obstacle and gain a temporary speed boost and shield after you land
Brawler Magnet: Grab and pull a Brawler towards you
Hoverboard Charge: Go through obstacles and opponents, damaging them and stunning them at the end
Barrier Trap: Trap opponents with train barriers
Jetpack: Fly and attack opponents from above while leaving a slowing spray paint trail
Fast Track: Shoot damaging train track projectiles that you can later surf through to move faster
Stereo Blast: Blast a musical wave that pushes enemies back and heals your teammates
Pogo Pull: Pull yourself towards opponents or obstacles
Subway Run
A 10-player race around different maps! The first player to pass through 10 checkpoints wins!
Defeats take you back to the last checkpoint you passed
Taking down other players gives a temporary speed boost
Each map has a Guard chasing after you!
There are trains passing through the map that deal damage if they hit you
Event Schedule
Week 1 – New York
Subway Run Game mode
Week 2 – Berlin
Club Event: the MEGA TRAIN – Collect Rails with your Club and progress on a shared Club Track. There are rewards for all Club members and Grafitti Leon as the top reward!
Week 3 – Rio
New Brawler Mina's release event - More info further below
Week 4 – Tokyo
Daily Contests → Choose between 3 game modes to compete in and aim for the high score in each match. The higher your rank, the more Rails you get!
Every weekend during the event also features a game mode with the new Raining Coins modifier:
Coins spawn randomly during matches, pick up Coins to earn bonus rewards at the end of the match
You also get the Coins picked up by your teammates
You only keep the coins if you win
There’s a Daily Coin cap from this Modifier
The Subway Surfers Event Starts on September 4th and ends on September 30th.
Brawl-O-Ween Event
We’re starting Brawl-O-Ween celebrations earlier this year with a dedicated event where you can collect Candy for rewards and test your skill against terrifying bosses from a dark, unknown dimension!
Candy
Collect Candy to trade for rewards like:
Pumpkin Box for instant reward drops
Treat Box which can be upgraded & opened later in the event for a bigger reward
Earn Candy through daily wins, Special Quests and by defeating Brawl-O-Ween Bosses!
Sugar Rush
On select weekends only!
Activate once per day from the game mode screen
Grants bonus Candy on wins for 10 minutes
Resets every day at 8 UTC
If it expires mid-match, you still get the extra Candy
Brawl-O-Ween Boss Mode
Fight bosses across multiple stages with increasing difficulty
Each stage gives Candy as a reward
Each boss features distinct abilities and tactics. Here’s what you’ll face:
Plague Doctor Crow – High mobility and poison-based attacks
Headless Tickman – Summons explosive minions for area control
Carreta Spike – Long-range capabilities and chain effects
Kizu Kenji – A Ghost warrior who can summon a powerful Mega Kenji clone
Gargoyle R-T – Strong defenses and strategic zone control
Ghost Diver Rico – Bullet hell!
The Brawl-O-Ween event will take place throughout October. Dates will be shared later!
New Brawlers
Mina
Mythic Damage Dealer
Trait: After each attack, a bar starts filling up, showing how long Mina has to use her next stage attack. If time expires, the attack cycle goes back to 1
Main Attack: CAPOEIRA COMBO
Mina can cycle through attacks in a short time period. If she doesn’t attack fast enough, her combo is broken and the cycle restarts. Mina also does a short dash with each attack.
Attack 1: Long range & narrow
Attack 2: Medium range & medium width
Attack 3: Short range & wide
Super: FURACÃO 3000
Mina hits the air, creating a powerful hurricane that deals heavy damage and knocks up opponents in front of her
Star Power 1: ZUM ZUM ZUM
Mina’s third combo attack also heals for 50% of the damage dealt
Star Power 2: BLOWN AWAY
Mina’s Super also roots enemies for 0,5 sec
Gadget 1: WINDMILL
Creates a wall of wind that blocks projectiles for 3 sec
Gadget 2: CAPO-WHAT?
Mina’s next Super recharges instantly if it connects with an opponent
Title: The Hurricane
Ziggy
Mythic Controller
Main Attack: TA-DA!
Ziggy summons lightning at a targeted area. After a short delay, it strikes down (LIKE MAGIC!) and deals area damage
Super: ZIGGY’S FANTASTICAL STORM
Ziggy unveils his greatest trick, a massive electrical storm that travels rapidly across the environment, dealing damage to enemies caught within and slowing down whenever an enemy brawler is inside its radius
Star Power 1: THUNDERSTRUCK
Brawlers damaged by Ziggy’s Super are slowed by 20% for 1 sec
Star Power 2: THE GREAT ZIGGINI
Hitting with a lightning strike increases the damage of the next main attack by 30%
Gadget 1: ELECTRIC SHUFFLE
Ziggy hits the nearest enemy with lightning strikes every second for 5 sec. These attacks cost no ammo
Gadget 2: NOW YOU SEE ME…
The next lightning strike also teleports Ziggy to the target location.
Title: The Great
New Brawler Release Events
We’re changing how Brawlers are released! Now you can participate in a 10-day event where you have the chance to earn the new Brawler for free!
3 Tickets are given daily that you can use to participate in the event
Tickets do not stack, so you need to use them daily, and they will refill the next day
If you team up with friends, all players in that team need to have a Ticket to play
Tickets allow you to participate in matches, where you play random game modes featuring a pick phase similar to Mega Pig. The new Brawler will also be available to pick for free at max power level!
Game modes:
Mina – Brawl Ball, Wipeout, Gem Grab
Ziggy – Hotzone, Knockout, Bounty
For every 2 wins (in the case of Mythic Brawlers, might change for other rarities), you get a special Brawler-themed Box that can contain the new Brawler, special cosmetics, progression and currencies, including Gems!
After opening a certain number of Boxes (14 for Mina & Ziggy), you’re guaranteed to get the new Brawler
If you already got the Brawler by luck from the Boxes before that, opening 14 boxes will give you a special Mythic Skin instead!
Any new Skins for the new Brawler that you get from Boxes before owning that Brawler will go to the Skin bank
Boxes are also sold in the Shop, and also count towards the total required boxes for the free Brawler
There will be a Mirror Match Showdown event where everyone plays as the new Brawler with max level to get the hang of things
After the event ends, the new Brawler goes to Starr Road before the Brawl Pass season ends, so any saved Credits can go to the new Brawler if you didn’t get it from the event
New Hypercharges
Ollie: AIN’T NO HALF-SUPERING
Ollie now jumps! His music blast area is larger and it won't consume ammo when it starts charging
Byron: UNSTABLE CONCOCTION
Byron’s Super now fires his main attack in multiple directions from the Super’s point of impact
Finx: TEMPORAL TRAVELLING
Finx activates an additional Super area around him that follows his movement
Jae-Yong: CROWD-PLEASER
Jae’s Super has a reduced cooldown during Hypercharge, and each Super activation is boosted
Juju: BOKOR
Juju summons a larger Gris-Gris that has bigger needles, higher damage, higher movement speed AND more health
Meeple: THE LAST RULEBENDER
Meeple’s Super covers a larger area and allows Meeple and their teammates to walk through walls and over water
Larry & Lawrie: THE THREE-BOT PROBLEM
Larry calls for backup, summoning a 2nd prototype Lawrie bot that deals more damage and has higher health than plain ol’ regular Lawrie. Gadgets that affect Lawrie only apply to the ‘original' model
Trunk: RETREAD
Trunk’s Super causes them to leave ants on enemies, which deal damage over time
New Skins
Subway Surfers & Street Art
Streetwear Emz | Brawl Pass
Hypebeast Emz | Brawl Pass | Chroma #1
Techwear Emz | Brawl Pass | Chroma #2
DJ Poco | Hypercharge
Scratcher Poco | Hypercharge | Chroma #1
Beatmatcher Poco | Hypercharge | Chroma #2
Jam Master Hank| Mythic
Jake Ollie | Epic
Tricky Janet | Epic
Frank Byron | Epic
Graffiti Leon | Rare
Graffiti Stu | Rare
Graffiti Alli | Rare
Graffiti Mina | Rare
Brawl-O-Ween
Plague Doctor Crow | Brawl Pass
Death’s Door Crow | Brawl Pass | Chroma #1
Old Hunter Crow | Brawl Pass | Chroma #2
Ghost Diver Rico | Mythic
Gargoyle R-T | Mythic
Teen Ruffs | Epic
Headless Tickman | Legendary
Kizu Kenji | Hypercharge
Other Skins
Carreta Brawl
El Grilo | Epic
Crazy Clown Carl | Epic
Carreta Spike | Epic
Brawl Academy
Eldritch Professor Barley | Epic
Prankster Chester | Epic
Truant Penny | Epic
Supercell ID
Fisherman Buzz | Epic
True Silver & True Gold
True Silver Alli
True Gold Alli
True Silver Trunk
True Gold Trunk
Balance Changes
Buffs
Bibi
Homerun bar now charges after use, regardless of ammo
Otis
HP increased 3200 → 3400
Main attack damage increase 3 × 460 → 3 × 500
Shelly
Fast Forward Gadget now also reloads all ammo on activation
8-Bit
Main attack damage increased 6 × 640 → 6 × 680
Chuck
Hypercharge charge rate increased 20 → 30
Gale
Damage: 6 × 560 → 6 × 600
Clancy
Level 1 threshold reduced 9 → 7 hits
Level 2 threshold reduced 8 → 7 hits
Recon Star Power reduced starting tokens 3 → 2, but reduced hits necessary to level up 6 → 5
Ruffs
Main attack projectile speed increased by 10%
Leon
Proximity damage increased 30% → 35%
Trunk
Now has Tank trait
Nerfs
R-T
Hypercharge damage reduced 25% → 15%
Hypercharge shield reduced 25% → 15%
Tara
Gadget - Support from Beyond - Cooldown increased 15s → 17s
Kit
Hypercharge charge Rate reduced 8 → 10 hits
Mr. P
Hypercharge charge Rate reduced 35 → 30
Bo
Hypercharge charge Rate reduced 45 → 40
Lily
Hypercharge Super projectile speed reduced 5600 → 5000
Bonnie
Hypercharge charge rate reduced 40 → 35
Brawl Arena Changes
Buffs
Gene
Damage increased 6% → 7%
Movement speed increased 8 → 10
Reload speed increased 2% → 2.5%
El Primo
HP increased 880 → 900
Damage increased 4% → 5%
Darryl
HP increased 880 → 900
Damage increased 4% → 5%
Leon
Damage increased 5% → 6%
Bea
Damage increased 6% → 8%
Max
HP increased 600 → 700
Kaze
HP increased 450 → 600
Nerfs
Shade
Damage reduced 5% → 3%
Reload speed reduced 2% → 1.5%
Juju
HP reduced 550 → 450
Reload speed reduced 2% → 1.5%
Barley
Damage reduced 3% → 2%
Mandy
Damage reduced 9% → 7%
Larry & Lawrie
HP reduced 550 → 450
Bull
Damage reduced 4% → 3%
Jae
HP reduced 550 → 450
Alli
Damage reduced 4% → 3%
Reload speed reduced 2% → 1.5%
Bonnie
Damage reduced 9% → 7%
R-T
Damage reduced 4% → 2%
Doug
HP reduced 500 → 450
Reload speed reduced 2.5% → 2%
Respawn times now scale and increase with level within Brawl Arena
Respawn timers are now visible during matches
Increased the amount of Trophies lost in match losses by 50%
Game Modes, Maps & Rotation Changes
Permanent game modes rotation changes:
Brawl Ball, Knockout, Air Hockey, Knockout 5v5, Gem Grab and Brawl Arena will no longer be rotating with other game modes
Heist, Hot Zone and Token Run will rotate in 1 slot
Dodgeball, Volley Brawl and Basket Brawl will rotate in 1 slot
Wipeout, Bounty and Duels will rotate in 1 slot
New Subway Run Maps:
Toot Town
Metro Mayhem
Backtrack Attack
Loopy Line
Trainbow Road
Choo Choo Showdown
T-Rail Rush
Environments
Added:
Subway Surfers
Subway Surfers Showdown
Mortis Mortuary Showdown
Removed
Love swamp
Katana Kingdom Showdown
Ranked
Season 1
Featured game mode: Hot Zone (2 additional maps in the pool)
Free Brawler Rotation: Larry & Lawrie, Lily and Amber
Season 2
Featured game mode: Bounty (2 additional maps in the pool)
Free Brawler Rotation: Bo, Sprout and Kenji
Trophy Road & Brawler Trophy Emblems
New Brawler Trophy Emblems:
Emblems reworked to reflect each individual Brawler icon
Brawler Emblems will be shown on your Battle Card and next to your Brawler Trophy total
New Trophy Tiers added above 1000 Trophies, at 1200, 1500 and 2000 Trophies
Reaching these new Tiers will grant the respective Emblems for that Brawler permanently
Season Trophies still resets to 1000
Trophy modes matchmaking adjusted above 1000 Trophies so players are more consistently matched with other players of similar Trophy count
Trophy Road is getting 3 more areas, including:
Ranger Ranch
Mike’s Mines
Wild West Town
Brawl Pass & Records Changes
Added the resources from the (removed) new Brawler Mastery tracks into the Brawl Pass Free track:
Tier 0: +500 Coins
Tier 1: +500 Power Points
Tier 25: Replaced Random Starr Drop with 300 Credits
Tier 26: Swapped places with Tier 28
Tier 48: +2500 Coins
Records Changes
Bull: Knockback Brawlers in a single match down from 8 to 3
Buzz: Stun Brawlers with a single Super down from 3 to 2
Chester: Use Supers in 1 Hypercharge down from 3 to 2
Colt: Deal damage with a single Super down from 15000 to 10000
Doug: Revive allies in a single match down to 3
Edgar: Take down Brawlers in Solo Showdown down from 3 to 2
Frank: Stun enemies with a single Super down from 2 to 1 time in a single match
Jacky: Survive damage in a single match down from 50000 to 25000
Jae-Yong: Heal HP in a single match in Solo Showdown down from 10000 to 7000
Kaze: Take down Brawlers with a single Super while in Ninja Aspect down from 3 to 2
Kit: Take down Brawlers while attached to an ally in a single match down from 3 to 2
Leon: Take down Brawlers without dying in a single match down from 6 to 4
Meeple: Take down Brawlers through Walls down to 3
Mortis: Hit Brawlers with a single Dash down from 3 to 1 time in a single match
Nita: Deal Damage with Nita’s Bear down from 50000 to 10000
Ollie: Taunt Brawlers with a single Super down from 3 to 1 time in a single match
Piper: Take down Brawlers from max distance in a single match down to 3
Surge: Take down Brawlers while at Max Stage down to 3
Hypercharges: Use Hypercharges in a single match down from 3 to 2
Brawl Arena-related Records added:
Get 3 Kaiju Buffs in a single match
Take down a Brawler 5 levels higher than yours
These are just some of the changes we have in the plans for Records. We’re exploring what the future of Records is, and we will follow up with more details on those plans at a later date.
Global Pricing Changes
The global pricing tests we began earlier in the year have concluded successfully!
That means local price adjustments will then roll out on September 2nd (with the update release) for over 100 countries in regions like Latin America, Africa, Eastern Europe, and Southeast and Central Asia.
Brawl Pass donations from lower-priced regions to those in higher-priced regions are not available.
Bug Fixes & Quality of Life Improvements
Fixed the description of Gray’s New Perspective to match its functionality
Fixed the aim indicator for Brawl Ball and other thrown objects to match the correct direction
Fixed Angelo’s Super not dealing damage after Angelo is defeated
Fixed some Brawlers not being able to attack while carrying the trophy in Trophy Thieves
Towers in Spirit Wars can now hit invisible targets
Fixed all of Crows Skin's Super projectiles using the default Skin effects
Bull’s Super charge has new VFX depending on the Skin you use
We’re reducing the Mega Pig Tickets from 15 to 6 and adjusting the wins necessary to fill the Mega Pig
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Brawl Stars logo is changing!
It's exactly what the title says. Brawl’s logo will change to a newer version after the next update!
TLDR on why this is happening is:
The old logo started feeling dated and too complex when competing with other brands with more modern looks
“Brawl” is the core of the brand, but it was not very strongly represented in the logo
We wanted to bring our game logo and app icons closer together
After some research and user testing, we landed on a modern recreation of the Brawl logo, that should feel more readable in most contexts and feel fresher while it still retains the original identity through familiar colors and shapes.
THE LONG VERSION!
We also wanted to share more details regarding the process and reasons for this logo change, so that you can have a more informed rant.
THE CHALLENGES WITH THE OLD LOGO
Lack of Brawl emphasis: “Brawl” is the core of the brand and the most recognizable part of the game name that everyone uses to refer to it, but in the old logo, the first thing you see is actually “Stars” due to the dominant color and font size
Complexity: The old logo contained a lot of different elements all put together, making it hard to read in different contexts and sizes
Weak adaptability: Related to the above, using the logo in any place outside of the game or our channels (such as ads, merch, collabs, etc) has proved challenging and often resulted in less than great results
Aged design: Competing for attention in the logo world is tough, and the old logo design was starting to lag behind many other brands that went through these updates
The game logo was also too different from the app logo, with the skull being a minor element of the old logo, as opposed to the app version
Tackling and overcoming these challenges are the main reasons behind this logo change, and our hypothesis was that a new and refreshed look would help on these fronts and improve how the brand is perceived and recognized.
Still, despite all this, we didn’t want to make a change that would throw away the legacy that the old logo represented because this was never intended to be a rebrand, but rather an evolution or update.
This said, we then tested several logo options, ranging from small updates of the old design to strong new directions (for the sake of science). The results came in, and our hypothesis was further backed. The new logo came out as the best performing and received the most positive feedback from the test user groups. Actually, some of them even thought the new logo was the official one, due to its connection with the app logo.

Finally, we made some small tweaks to the winning option before signing off on it, ensuring that the logo's core identity remained intact, with the skull element, colors, and font style remaining fairly similar and thus preserving Brawl’s identity.
To finalize and highlight again, this is not a rebrand of Brawl. It’s just a logo update to keep up with the times, better express the Brawl identity, and better adapt to all the contexts where a logo is used.
Q&A
• When is the new logo replacing the old logo?
When the next update lands, which is planned to release in the first week of September 2025
• Does this mean that Brawl as a brand is changing?
This change is an evolution of our logo, not a rebranding. We’re still the same old Brawl that you know and hate
• Do I get compensation for this logo change?
¯\_(ツ)_/¯
• Are the localised and related logos also changing?
Yes, all Brawl logos will change with the update. Other Brawl-related logos, such as the ones from Brawl Stars Championship or Brawl Talk, will also get updated at a later date, following the new design’s direction