Official Brawl Stars news
Release Notes September 2025
Maintenance - September 17
Fixed issues:
Players getting stuck in Ranked matchmaking
Trunk's Hypercharge Super attack was not charging his Super back
Slow down/Speed up issues for certain Brawlers
Maintenance - September 12
Fixes:
Gale’s Super and Shade’s Hypercharge charge rates are now correct
Nani’s Super projectile movement speed now increases over time
Dash Gadgets activated near walls no longer cause the Brawlers to dash along the wall
“Win Games with X Brawler” Records now progress correctly with modes featuring modifiers
Kit can no longer skip his Super animation by using Subway Supers
Fixed the issue causing Game modes featuring the Subway Supers Modifier to occasionally not have the Subway Supers available
New event! Brawl Stars X Subway Surfers
Our latest collab is taking you underground! Kind of…
Throughout this event, you’ll be traveling through four different cities where you’ll get to use the new temporary Subway Supers, play the new Subway Run game mode, unlock Subway Surfers rewards (including the Jake Ollie Skin!), and more!
But for all of this, you’ll have to progress through the reward track by collecting Rails. So how do you get Rails?
Daily wins, in place of the Daily Starr Drops
A new set of Quests each week!
The MEGA TRAIN Club event
Contests
Content Creator Bounties (keep an eye out for your favorite creators for this)
Source | Tracks (max you can get) |
Contest | 100 (if you are a sweaty tryhard) |
Daily Wins | 189 |
Special Quests | 150 |
Mega Train - Club Event | 160 |
Supercell Store | 5 |
Content Creator Freebies | 20 |
Total | 624 |
Boom Boxes
Progressing through the track also gives you Boom Boxes!
Each Boom Box is filled with all sorts of goodies, including special event rewards like Subway Surfer Skins, Street and Graffiti Skins and other cosmetics. Each box also guarantees a Subway Super!
Note that not all event-related Skins are in the Boom Boxes, like:
Jake Ollie (Event Track Reward)
Streetwear Emz, Hypebeast Emz and Techwear Emz (Brawl Pass & Brawl Pass Plus Skins)
Graffiti Leon (Club Event Skin)
Graffiti Mina (part of Mina’s release Box)
Subway Supers
There are 8 different Subway Supers, and each has 3 upgrade levels
In matches, these abilities can be used with an extra joystick, just like Supers
Subway Supers will be available in all game modes featuring the Subway Super Modifier
Here’s the list of Subway Supers available during the event:
Super Sneakers: Jump over an obstacle and gain a temporary speed boost and shield after you land
Brawler Magnet: Grab and pull a Brawler towards you
Hoverboard Charge: Go through obstacles and opponents, damaging them and stunning them at the end
Barrier Trap: Trap opponents with train barriers
Jetpack: Fly and attack opponents from above while leaving a slowing spray paint trail
Fast Track: Shoot damaging train track projectiles that you can later surf through to move faster
Stereo Blast: Blast a musical wave that pushes enemies back and heals your teammates
Pogo Pull: Pull yourself towards opponents or obstacles
Subway Run
A 10-player race around different maps! The first player to pass through 10 checkpoints wins!
Defeats take you back to the last checkpoint you passed
Taking down other players gives a temporary speed boost
Each map has a Guard chasing after you!
There are trains passing through the map that deal damage if they hit you
Event Schedule
Week 1 – New York
Subway Run Game mode
Week 2 – Berlin
Club Event: the MEGA TRAIN – Collect Rails with your Club and progress on a shared Club Track. There are rewards for all Club members and Grafitti Leon as the top reward!
Week 3 – Rio
New Brawler Mina's release event - More info further below
Week 4 – Tokyo
Daily Contests → Choose between 3 game modes to compete in and aim for the high score in each match. The higher your rank, the more Rails you get!
Every weekend during the event also features a game mode with the new Raining Coins modifier:
Coins spawn randomly during matches, pick up Coins to earn bonus rewards at the end of the match
You also get the Coins picked up by your teammates
You only keep the coins if you win
There’s a Daily Coin cap from this Modifier
The Subway Surfers Event Starts on September 4th and ends on September 30th.
Brawl-O-Ween Event
We’re starting Brawl-O-Ween celebrations earlier this year with a dedicated event where you can collect Candy for rewards and test your skill against terrifying bosses from a dark, unknown dimension!
Candy
Collect Candy to trade for rewards like:
Pumpkin Box for instant reward drops
Treat Box which can be upgraded & opened later in the event for a bigger reward
Earn Candy through daily wins, Special Quests and by defeating Brawl-O-Ween Bosses!
Sugar Rush
On select weekends only!
Activate once per day from the game mode screen
Grants bonus Candy on wins for 10 minutes
Resets every day at 8 UTC
If it expires mid-match, you still get the extra Candy
Brawl-O-Ween Boss Mode
Fight bosses across multiple stages with increasing difficulty
Each stage gives Candy as a reward
Each boss features distinct abilities and tactics. Here’s what you’ll face:
Plague Doctor Crow – High mobility and poison-based attacks
Headless Tickman – Summons explosive minions for area control
Carreta Spike – Long-range capabilities and chain effects
Kizu Kenji – A Ghost warrior who can summon a powerful Mega Kenji clone
Gargoyle R-T – Strong defenses and strategic zone control
Ghost Diver Rico – Bullet hell!
The Brawl-O-Ween event will take place throughout October. Dates will be shared later!
New Brawlers
Mina
Mythic Damage Dealer
Trait: After each attack, a bar starts filling up, showing how long Mina has to use her next stage attack. If time expires, the attack cycle goes back to 1
Main Attack: CAPOEIRA COMBO
Mina can cycle through attacks in a short time period. If she doesn’t attack fast enough, her combo is broken and the cycle restarts. Mina also does a short dash with each attack.
Attack 1: Long range & narrow
Attack 2: Medium range & medium width
Attack 3: Short range & wide
Super: FURACÃO 3000
Mina hits the air, creating a powerful hurricane that deals heavy damage and knocks up opponents in front of her
Star Power 1: ZUM ZUM ZUM
Mina’s third combo attack also heals for 50% of the damage dealt
Star Power 2: BLOWN AWAY
Mina’s Super also roots enemies for 0,5 sec
Gadget 1: WINDMILL
Creates a wall of wind that blocks projectiles for 3 sec
Gadget 2: CAPO-WHAT?
Mina’s next Super recharges instantly if it connects with an opponent
Title: The Hurricane
Ziggy
Mythic Controller
Main Attack: TA-DA!
Ziggy summons lightning at a targeted area. After a short delay, it strikes down (LIKE MAGIC!) and deals area damage
Super: ZIGGY’S FANTASTICAL STORM
Ziggy unveils his greatest trick, a massive electrical storm that travels rapidly across the environment, dealing damage to enemies caught within and slowing down whenever an enemy brawler is inside its radius
Star Power 1: THUNDERSTRUCK
Brawlers damaged by Ziggy’s Super are slowed by 20% for 1 sec
Star Power 2: THE GREAT ZIGGINI
Hitting with a lightning strike increases the damage of the next main attack by 30%
Gadget 1: ELECTRIC SHUFFLE
Ziggy hits the nearest enemy with lightning strikes every second for 5 sec. These attacks cost no ammo
Gadget 2: NOW YOU SEE ME…
The next lightning strike also teleports Ziggy to the target location.
Title: The Great
New Brawler Release Events
We’re changing how Brawlers are released! Now you can participate in a 10-day event where you have the chance to earn the new Brawler for free!
3 Tickets are given daily that you can use to participate in the event
Tickets do not stack, so you need to use them daily, and they will refill the next day
If you team up with friends, all players in that team need to have a Ticket to play
Tickets allow you to participate in matches, where you play random game modes featuring a pick phase similar to Mega Pig. The new Brawler will also be available to pick for free at max power level!
Game modes:
Mina – Brawl Ball, Wipeout, Gem Grab
Ziggy – Hotzone, Knockout, Bounty
For every 2 wins (in the case of Mythic Brawlers, might change for other rarities), you get a special Brawler-themed Box that can contain the new Brawler, special cosmetics, progression and currencies, including Gems!
After opening a certain number of Boxes (14 for Mina & Ziggy), you’re guaranteed to get the new Brawler
If you already got the Brawler by luck from the Boxes before that, opening 14 boxes will give you a special Mythic Skin instead!
Any new Skins for the new Brawler that you get from Boxes before owning that Brawler will go to the Skin bank
Boxes are also sold in the Shop, and also count towards the total required boxes for the free Brawler
There will be a Mirror Match Showdown event where everyone plays as the new Brawler with max level to get the hang of things
After the event ends, the new Brawler goes to Starr Road before the Brawl Pass season ends, so any saved Credits can go to the new Brawler if you didn’t get it from the event
New Hypercharges
Ollie: AIN’T NO HALF-SUPERING
Ollie now jumps! His music blast area is larger and it won't consume ammo when it starts charging
Byron: UNSTABLE CONCOCTION
Byron’s Super now fires his main attack in multiple directions from the Super’s point of impact
Finx: TEMPORAL TRAVELLING
Finx activates an additional Super area around him that follows his movement
Jae-Yong: CROWD-PLEASER
Jae’s Super has a reduced cooldown during Hypercharge, and each Super activation is boosted
Juju: BOKOR
Juju summons a larger Gris-Gris that has bigger needles, higher damage, higher movement speed AND more health
Meeple: THE LAST RULEBENDER
Meeple’s Super covers a larger area and allows Meeple and their teammates to walk through walls and over water
Larry & Lawrie: THE THREE-BOT PROBLEM
Larry calls for backup, summoning a 2nd prototype Lawrie bot that deals more damage and has higher health than plain ol’ regular Lawrie. Gadgets that affect Lawrie only apply to the ‘original' model
Trunk: RETREAD
Trunk’s Super causes them to leave ants on enemies, which deal damage over time
New Skins
Subway Surfers & Street Art
Streetwear Emz | Brawl Pass
Hypebeast Emz | Brawl Pass | Chroma #1
Techwear Emz | Brawl Pass | Chroma #2
DJ Poco | Hypercharge
Scratcher Poco | Hypercharge | Chroma #1
Beatmatcher Poco | Hypercharge | Chroma #2
Jam Master Hank| Mythic
Jake Ollie | Epic
Tricky Janet | Epic
Frank Byron | Epic
Graffiti Leon | Rare
Graffiti Stu | Rare
Graffiti Alli | Rare
Graffiti Mina | Rare
Brawl-O-Ween
Plague Doctor Crow | Brawl Pass
Death’s Door Crow | Brawl Pass | Chroma #1
Old Hunter Crow | Brawl Pass | Chroma #2
Ghost Diver Rico | Mythic
Gargoyle R-T | Mythic
Teen Ruffs | Epic
Headless Tickman | Legendary
Kizu Kenji | Hypercharge
Other Skins
Carreta Brawl
El Grilo | Epic
Crazy Clown Carl | Epic
Carreta Spike | Epic
Brawl Academy
Eldritch Professor Barley | Epic
Prankster Chester | Epic
Truant Penny | Epic
Supercell ID
Fisherman Buzz | Epic
True Silver & True Gold
True Silver Alli
True Gold Alli
True Silver Trunk
True Gold Trunk
Balance Changes
Buffs
Bibi
Homerun bar now charges after use, regardless of ammo
Otis
HP increased 3200 → 3400
Main attack damage increase 3 × 460 → 3 × 500
Shelly
Fast Forward Gadget now also reloads all ammo on activation
8-Bit
Main attack damage increased 6 × 640 → 6 × 680
Chuck
Hypercharge charge rate increased 20 → 30
Gale
Damage: 6 × 560 → 6 × 600
Clancy
Level 1 threshold reduced 9 → 7 hits
Level 2 threshold reduced 8 → 7 hits
Recon Star Power reduced starting tokens 3 → 2, but reduced hits necessary to level up 6 → 5
Ruffs
Main attack projectile speed increased by 10%
Leon
Proximity damage increased 30% → 35%
Trunk
Now has Tank trait
Nerfs
R-T
Hypercharge damage reduced 25% → 15%
Hypercharge shield reduced 25% → 15%
Tara
Gadget - Support from Beyond - Cooldown increased 15s → 17s
Kit
Hypercharge charge Rate reduced 8 → 10 hits
Mr. P
Hypercharge charge Rate reduced 35 → 30
Bo
Hypercharge charge Rate reduced 45 → 40
Lily
Hypercharge Super projectile speed reduced 5600 → 5000
Bonnie
Hypercharge charge rate reduced 40 → 35
Brawl Arena Changes
Buffs
Gene
Damage increased 6% → 7%
Movement speed increased 8 → 10
Reload speed increased 2% → 2.5%
El Primo
HP increased 880 → 900
Damage increased 4% → 5%
Darryl
HP increased 880 → 900
Damage increased 4% → 5%
Leon
Damage increased 5% → 6%
Bea
Damage increased 6% → 8%
Max
HP increased 600 → 700
Kaze
HP increased 450 → 600
Nerfs
Shade
Damage reduced 5% → 3%
Reload speed reduced 2% → 1.5%
Juju
HP reduced 550 → 450
Reload speed reduced 2% → 1.5%
Barley
Damage reduced 3% → 2%
Mandy
Damage reduced 9% → 7%
Larry & Lawrie
HP reduced 550 → 450
Bull
Damage reduced 4% → 3%
Jae
HP reduced 550 → 450
Alli
Damage reduced 4% → 3%
Reload speed reduced 2% → 1.5%
Bonnie
Damage reduced 9% → 7%
R-T
Damage reduced 4% → 2%
Doug
HP reduced 500 → 450
Reload speed reduced 2.5% → 2%
Respawn times now scale and increase with level within Brawl Arena
Respawn timers are now visible during matches
Increased the amount of Trophies lost in match losses by 50%
Game Modes, Maps & Rotation Changes
Permanent game modes rotation changes:
Brawl Ball, Knockout, Air Hockey, Knockout 5v5, Gem Grab and Brawl Arena will no longer be rotating with other game modes
Heist, Hot Zone and Token Run will rotate in 1 slot
Dodgeball, Volley Brawl and Basket Brawl will rotate in 1 slot
Wipeout, Bounty and Duels will rotate in 1 slot
New Subway Run Maps:
Toot Town
Metro Mayhem
Backtrack Attack
Loopy Line
Trainbow Road
Choo Choo Showdown
T-Rail Rush
Environments
Added:
Subway Surfers
Subway Surfers Showdown
Mortis Mortuary Showdown
Removed
Love swamp
Katana Kingdom Showdown
Ranked
Season 1
Featured game mode: Hot Zone (2 additional maps in the pool)
Free Brawler Rotation: Larry & Lawrie, Lily and Amber
Season 2
Featured game mode: Bounty (2 additional maps in the pool)
Free Brawler Rotation: Bo, Sprout and Kenji
Trophy Road & Brawler Trophy Emblems
New Brawler Trophy Emblems:
Emblems reworked to reflect each individual Brawler icon
Brawler Emblems will be shown on your Battle Card and next to your Brawler Trophy total
New Trophy Tiers added above 1000 Trophies, at 1200, 1500 and 2000 Trophies
Reaching these new Tiers will grant the respective Emblems for that Brawler permanently
Season Trophies still resets to 1000
Trophy modes matchmaking adjusted above 1000 Trophies so players are more consistently matched with other players of similar Trophy count
Trophy Road is getting 3 more areas, including:
Ranger Ranch
Mike’s Mines
Wild West Town
Brawl Pass & Records Changes
Added the resources from the (removed) new Brawler Mastery tracks into the Brawl Pass Free track:
Tier 0: +500 Coins
Tier 1: +500 Power Points
Tier 25: Replaced Random Starr Drop with 300 Credits
Tier 26: Swapped places with Tier 28
Tier 48: +2500 Coins
Records Changes
Bull: Knockback Brawlers in a single match down from 8 to 3
Buzz: Stun Brawlers with a single Super down from 3 to 2
Chester: Use Supers in 1 Hypercharge down from 3 to 2
Colt: Deal damage with a single Super down from 15000 to 10000
Doug: Revive allies in a single match down to 3
Edgar: Take down Brawlers in Solo Showdown down from 3 to 2
Frank: Stun enemies with a single Super down from 2 to 1 time in a single match
Jacky: Survive damage in a single match down from 50000 to 25000
Jae-Yong: Heal HP in a single match in Solo Showdown down from 10000 to 7000
Kaze: Take down Brawlers with a single Super while in Ninja Aspect down from 3 to 2
Kit: Take down Brawlers while attached to an ally in a single match down from 3 to 2
Leon: Take down Brawlers without dying in a single match down from 6 to 4
Meeple: Take down Brawlers through Walls down to 3
Mortis: Hit Brawlers with a single Dash down from 3 to 1 time in a single match
Nita: Deal Damage with Nita’s Bear down from 50000 to 10000
Ollie: Taunt Brawlers with a single Super down from 3 to 1 time in a single match
Piper: Take down Brawlers from max distance in a single match down to 3
Surge: Take down Brawlers while at Max Stage down to 3
Hypercharges: Use Hypercharges in a single match down from 3 to 2
Brawl Arena-related Records added:
Get 3 Kaiju Buffs in a single match
Take down a Brawler 5 levels higher than yours
These are just some of the changes we have in the plans for Records. We’re exploring what the future of Records is, and we will follow up with more details on those plans at a later date.
Global Pricing Changes
The global pricing tests we began earlier in the year have concluded successfully!
That means local price adjustments will then roll out on September 2nd (with the update release) for over 100 countries in regions like Latin America, Africa, Eastern Europe, and Southeast and Central Asia.
Brawl Pass donations from lower-priced regions to those in higher-priced regions are not available.
Bug Fixes & Quality of Life Improvements
Fixed the description of Gray’s New Perspective to match its functionality
Fixed the aim indicator for Brawl Ball and other thrown objects to match the correct direction
Fixed Angelo’s Super not dealing damage after Angelo is defeated
Fixed some Brawlers not being able to attack while carrying the trophy in Trophy Thieves
Towers in Spirit Wars can now hit invisible targets
Fixed all of Crows Skin's Super projectiles using the default Skin effects
Bull’s Super charge has new VFX depending on the Skin you use
We’re reducing the Mega Pig Tickets from 15 to 6 and adjusting the wins necessary to fill the Mega Pig
bjhsfeiujfednjfedasnjodfnjdfnjsdfnjsdjnbdsgnjbsgdnjbsdgnjgdsnijb
Brawl Stars logo is changing!
It's exactly what the title says. Brawl’s logo will change to a newer version after the next update!
TLDR on why this is happening is:
The old logo started feeling dated and too complex when competing with other brands with more modern looks
“Brawl” is the core of the brand, but it was not very strongly represented in the logo
We wanted to bring our game logo and app icons closer together
After some research and user testing, we landed on a modern recreation of the Brawl logo, that should feel more readable in most contexts and feel fresher while it still retains the original identity through familiar colors and shapes.
THE LONG VERSION!
We also wanted to share more details regarding the process and reasons for this logo change, so that you can have a more informed rant.
THE CHALLENGES WITH THE OLD LOGO
Lack of Brawl emphasis: “Brawl” is the core of the brand and the most recognizable part of the game name that everyone uses to refer to it, but in the old logo, the first thing you see is actually “Stars” due to the dominant color and font size
Complexity: The old logo contained a lot of different elements all put together, making it hard to read in different contexts and sizes
Weak adaptability: Related to the above, using the logo in any place outside of the game or our channels (such as ads, merch, collabs, etc) has proved challenging and often resulted in less than great results
Aged design: Competing for attention in the logo world is tough, and the old logo design was starting to lag behind many other brands that went through these updates
The game logo was also too different from the app logo, with the skull being a minor element of the old logo, as opposed to the app version
Tackling and overcoming these challenges are the main reasons behind this logo change, and our hypothesis was that a new and refreshed look would help on these fronts and improve how the brand is perceived and recognized.
Still, despite all this, we didn’t want to make a change that would throw away the legacy that the old logo represented because this was never intended to be a rebrand, but rather an evolution or update.
This said, we then tested several logo options, ranging from small updates of the old design to strong new directions (for the sake of science). The results came in, and our hypothesis was further backed. The new logo came out as the best performing and received the most positive feedback from the test user groups. Actually, some of them even thought the new logo was the official one, due to its connection with the app logo.

Finally, we made some small tweaks to the winning option before signing off on it, ensuring that the logo's core identity remained intact, with the skull element, colors, and font style remaining fairly similar and thus preserving Brawl’s identity.
To finalize and highlight again, this is not a rebrand of Brawl. It’s just a logo update to keep up with the times, better express the Brawl identity, and better adapt to all the contexts where a logo is used.
Q&A
• When is the new logo replacing the old logo?
When the next update lands, which is planned to release in the first week of September 2025
• Does this mean that Brawl as a brand is changing?
This change is an evolution of our logo, not a rebranding. We’re still the same old Brawl that you know and hate
• Do I get compensation for this logo change?
¯\_(ツ)_/¯
• Are the localised and related logos also changing?
Yes, all Brawl logos will change with the update. Other Brawl-related logos, such as the ones from Brawl Stars Championship or Brawl Talk, will also get updated at a later date, following the new design’s direction
BRAWL GOES TO BRAZIL!
October 10-12 is the Brawl Stars Championship Last Chance Qualifier, and IT’S TIME TO GET HYPED!!
Brawl Stars is taking over the Brazil Game Show and you don’t want to miss the first BSC event in South America.
16 teams across 7 regions will battle it out for 4 spots at the Brawl Stars World Finals. With a shot at international glory and their 2025 season on the line, for many teams, it comes down to this.
The Last Chance Qualifier takes place on October 10-12!

The Brazil Game Show is the LARGEST expo in South America, and Brawl Stars is READY! If you want to see the best teams in the Brawl Stars Championship duke it out for one of four spots at the World Finals, make sure to pick up your tickets!
Link is here: https://www.brasilgameshow.com.br/ingressos/
Watching from home? Earn rewards on your Ranked Pro Pass!
With LCQ, we’ve got a whole new Ranked Pass! Log in with your Supercell ID, predict, interact, and earn rewards! The Haunted Dynamike skin is now available along with Starr Drops and other great rewards.
Head over to event.brawlstars.com to get started.

Good luck to all the competing teams and see you at the Brazil Game Show!
Mr. Brawl Esports
RELEASE NOTES JUNE 2025
MAINTENANCE & BALANCE CHANGES
MAINTENANCE - AUGUST 13
We are having maintenance soon to fix the following:
• Incorrect end-of-battle screen stats for Ranked matches below Mythic
• Dynamike Hypercharge Skin (Possessed Dynamike) was dealing more damage than intended
• Janet Super was not working while carrying the Trophy in Trophy Thieves
Ranked Drops from this season were not working properly and were only rewarding Bling and XP. After maintenance, we will compensate the affected players depending on how many Ranked Drops they opened:
• 1 or more = Big Trophy Box
• 10 or more = Mega Trophy Box
• 20 or more = Omega Trophy Box
• 30 or more = Ultra Trophy Box
The compensation will be in the Shop!.
MAINTENANCE - JULY 23
Maintenance! Turns out there's time to touch grass 🫳
We are fixing some stuff and applying some Balance Changes to a few Brawlers and Angelic abilities:
BALANCE CHANGES ⚖️
BUFFS 🔺
MEEPLE
• Max health increased: 3000 → 3200
• Base attack damage increased: 1200 → 1260
• Attack reload speed: 1900 → 1700
CORDELIUS
• Base attack damage increased: 700 → 800
TICK
• Base attack damage increased: 640 → 680
EMZ
Super charge rate (faster): 79 hits → 90 hits
JESSIE
• Turret health increased: 3300 → 3600
MICO
• Base attack damage increased: 1090 → 1140
COLT
• "Silver Bullet" Gadget cooldown reduced: 16 seconds → 14 seconds
SPIKE
• Cooldown for both Gadgets reduced: 15 seconds → 14 seconds
NERFS 🔻
DRACO
• Hypercharge charge rate reduced: 35 → 25
• Hypercharge bonus damage reduced: 15% → 5%
HANK
• Max health reduced: 5600 → 5200
LUMI
• Gadget "Ice" cooldown increased: 22 seconds → 23 seconds
• Removed damage over time effect from "Ice"
SHADE
• Hypercharge charge rate reduced: 50 → 40
CHARLIE
• Gadget "Spider" cooldown increased: 18s → 20s
ALLI
• Max health reduced: 3900 → 3700
• Dash reload speed reduced: 1900 → 2100
• Jump reload speed reduced: 2600 → 2800
• Both dash and jump now have the same unload speed and delay between attacks → 100ms
KAZE
• Hypercharge charge rate reduced: 55 → 45
MR. P
• Gadget cooldown increased: 15 seconds → 17 seconds
ANGELIC ABILITIES NERFS 🪽
Reduction of Reload Speed from 6500 to 4000
The total number of Angelic Pets that you can spawn using Sam has been reduced from 6 to 3
The Angelic Projectiles' damage was reduced from 800 to 700
Divine Protection Shield, activated by damage caused, was increased from 5 to 6 hits
FIXED 🛠️
Jacky causing massive damage with the "Counter Crush" Star Power equipped in Dodgebrawl
Tank Brawlers with the Tank Trait fully charge their Supers when hit by a ball in Dodgebrawl
Bull losing his Super if being defeated while having the "Stomper" activated
RT being able to mark the Heist safe
Dynamike Pro Skin causing unintended damage with his Hypercharged Super
Draco's Spraying the incorrect Hypercharge Spray
Janet Damage scaling in Brawl Arena
Ranked Leaderboard issue
MAINTENANCE - JUNE 30
BUG FIXES
• Trophy Road wasn't auto-collecting Starr Drops properly (if you missed those, they will be auto-collected once you open the game)
• Fang’s Super attacks weren't charging his Super as they should
• Doug's Double Sausage Gadget was also being applied to allies if they were under the effect of Doug's Hypercharge
• Eve's "Motherly Love" Gadget not working while her Super or Hypercharge was used
• Alli's wins weren't counting towards Records
• Janet’s Super kept the Hypercharge behavior after using it once
• Mico's Ammo Steal Star Power wasn't working
• Speed boosts, in general, were sometimes higher than intended
• Kaze's Super was crashing the game in certain situations in Brawl Ball
• Buzz's Stuns were stunning for longer than they should at shorter distances
We’ve also released an optional update to fix low opacity issues on controllers and prevent android crashes (ANR) during first launch when there’s new content!
BALANCE CHANGES
Alli
• Max Health: 4100 → 3900
• Gadget "Cold blooded" enraged duration: 6s → 4s
• Star Power "You better run, you better take cover" reload: 40% → 25%
Brawl Arena
BUFFS
Tick
• Damage: 6% → 8%
• Movement Speed: 10 → 12
Stu
• Health: 600 → 700
• Damage: 5% → 7%
Meeple
• Health: 550 → 650
• Damage: 5% → 6%
NERFS
Colette
• Damage: 6% → 4%
• Movement Speed: 8 → 4
Janet
• Health: 650 → 500
Rosa
• Health: 550 → 500
• Damage: 4% → 3%
Buster
• Damage: 4% → 3%
Barley
• Health: 550 → 450
Berry
• Damage: 3% → 2%
Lola
• Damage: 6% → 4%
Pam
• Health: 600 → 500
STARR PARK, ALLI + TRUNK, KIT'S HYPERCHARGE, RECORDS, AND MORE!
TROPHY ROAD REWORK
We have a new Trophy Road rework inspired by Starr Park itself!
Progress through the theme park that Brawlers call home, and earn rewards from different Trophy Worlds. Worlds are the name for the different areas of Starr Park, with each world being the 'home' of three Brawler trios and their respective areas!
We are launching with the Town Square & Retropolis worlds, with more existing (and new!) worlds being added in future updates.


REWARD CHANGES
Rewards that you can get from the new Trophy Road are:
Legendary Starr Drops
Hypercharge Starr Drops
Mythic Starr Drops
Starr Drops
Power Points
Coins
Credits
Bling
OTHER CHANGES
Trophy Road has been extended from 70,000 to 100,000 Trophies
Rare and Super Rare Brawlers can now only be unlocked via Trophy Road (not for Gems)

QUESTIONS?
What happens if I have unclaimed rewards?
Your unclaimed rewards (including missed Brawlers) will be automatically collected and added to your account when the update releases.
Are the rewards on the new Trophy Road better?
Yes, we have increased the rewards on Trophy Road by adding rewards from the old Masteries system there, and also added new types of rewards like Legendary Starr Drops, Hypercharge Starr Drops, and Bling!
Can I get rewards from undiscovered worlds?
Yes, you can still make progress and earn rewards even on worlds that have not been including new types of rewards like Hypercharge Starr Drops and Bling.
RECORDS!
If you missed the big #1000Masteries Community Event we had recently, you’re probably wondering where Masteries have gone, and why you have a bunch of folders instead.

WHAT ARE RECORDS?
Records are a new achievement system for your Brawlers and your account! You complete Records by achieving goals while playing. These goals can range from easy to more challenging.
For example:
Win 10 games as Piper
Heal 500,000 total health
Score a goal after each teammate has touched the ball in Brawl Ball
Most Records reward Starr Drops, and the harder ones will actually give out unique cosmetic rewards, or Legendary Starr Drops!

RECORD LEVELS
Each completed Record also give RECORD POINTS.
Record Points increase your total RECORD SCORE, and a higher Record Score will level up your RECORD LEVEL.
Why do you want Record Levels? Because you get unique Battle Cards!
There will be 10 Record Levels on launch.
Your Highest Record Level will be displayed in your Profile
Reaching a new Record Level also sends a message to your Club
You will be notified when you complete a Record, and you can view ALL Records in the Records overview screen (accessed in Trophy Road).
In this screen, you can see the total progress of each Record, the rewards you can earn, and your Record Level!


RIP MASTERIES
So what exactly has changed between Masteries and the new Records system?
We replaced Masteries with the ‘Win X Games with a Brawler’ Records.
Launching with 5 different Records per Brawler: The final 3 give the cosmetic rewards that could previously be earned on the Brawler’s Mastery track - so you won’t miss out on titles!
Resource rewards from Masteries have been put into Trophy Road and Starr drops in Records, we aren’t removing any progression rewards!
Unclaimed rewards from Masteries will be delivered when the update is released
Mastery Icon is replaced by Ranked Icon on Battle Cards
Records unlock at 350 Trophies.
HYPERCHARGES

LUMI: DRUM SOLO
The final explosion from Lumi’s Super has an extra blast on both sides.

DOUG: FREE TOPPINGS
The revive buff you give to an ally causes the target to mimic your main attack when you attack.

KIT: MAKING BISCUITS
On enemy - Kit stuns the enemy but can move and attack normally (does not get attached)
On friendly - Kit heals the teammate more and his yarnballs have longer range

R-T: 360-DEGREE SURVEILLANCE
Damaging security lasers surround R-T and his legs after using a Hypercharged Super.

CHUCK: FULL STEAM AHEAD
Chuck has unlimited range on his next dash and leaves clouds of damaging steam behind him!

SHADE: THE FRIGHTENER
Shade’s attacks during its Hypercharged Super all deal maximum damage, even if the enemy is not hit in the center.

MOE: THE BIG CHEESE
Moe’s Driller has longer range and lasts for longer!

DRACO: FIRE AND FLAMES
Draco’s dragon breathes more flames in a wider area and with longer range.

BONNIE: DAREDEVIL
Bonnie stuns enemies when firing and landing from Clyde, plus she spits damage dealing teeth around her.
TWO NEW BRAWLERS!

ALLI - MYTHIC ASSASSIN
Alli is the shy mechanic of the Love Swamp. She loves to get her hands dirty, by either fixing broken machines or… mercilessly stalking other Brawlers.
If you’re walking home late at night and hear an odd noise, it’s probably Alli trying to say hello.
TRAIT:
This Brawler becomes enraged and gains movement speed when tracking an enemy with less than full health.
MAIN ATTACK: SWAMP SWIPE
Alli dashes forward, swiping as she goes. When in a bush or water, Alli will leap forward instead. The range of Swamp Swipe scales with her movement speed.
SUPER: STALKER
Alli gains stealth (pulsing invisibility), revealing all enemies to herself for a short time. Her next main attack deals increased damage based on the enemy's health. The higher their health, the more damage Alli will deal!


LIZARD LIMBS
While enraged, Alli regenerates health faster out of combat.

YOU BETTER RUN, YOU BETTER TAKE COVER
Alli reloads faster while enraged.

FEED THE GATORS
The next main attack heals Alli for 100% of damage dealt.

COLD-BLOODED
Alli becomes enraged for the next 6 secs. Can only be activated when an enemy is visible.

TRUNK - EPIC TANK
Trunk is a suspiciously uncanny looking tree...
It couldn’t be because Trunk is actually a colony of hyper-intelligent ants controlling a fake mechanical tree? No, that would be ridiculous.
MAIN ATTACK: ANT ATTACK!
Trunk spins in a circle after a short delay, dealing damage to enemies and dropping ants. Standing near ants gives Trunk a movement speed and damage boost. The edge of the attack deals more damage to enemies
SUPER: DRIVEN BY REVENGE (AND ANTS)
Trunk propels themselves at enemies, dropping ants along the way. They can bounce off walls too!


NEW INSECT OVERLORDS
Ants also reduce the damage of enemies.

COLONY SCOUTS
Ants give vision when in bushes.

FOR THE QUEEN!
Trunk instantly spreads ants in a large area.

WORKER ANTS
Trunk heals from the next source of damage taken for a short time.

ANGELS & DEMONS ARE BACK!
Angels & Demons return for two events in July & August, each lasting for 12 days.
Like the first Angels & Demons event, players will have access to some Angelic Skills and Demonic Skills, which give Brawlers useful new abilities.
This time there is one difference however, players start off with all Skills unlocked!
You will be now able to combine up to 3 Powers by unlocking Skill Slots.


During each event, everyone will start with 1 Skill Slot unlocked, and can unlock another 2 more by opening Angelic or Demonic Starr Drops.
This means you can combine up to 3 Skills to imbue your Brawler with pure strength from beyond! Try combining different Skills to find the best combinations for each game mode.
Every Skill has a main trait. Some have secondary traits when combined with others. Skill Slots will glow when powers have a specific synergy with each other!


MORE INFO!
Angelic & Demonic Starr Drops can be earned through Daily Play rewards, Quests & Contests.
There are 3 new Angel Skins and 3 new Demon Skins to earn through the Angelic & Demonic Starr Drops, as well as the currently available Angels vs. Demons Skins.
You can track the Skins that you have unlocked through the event hub!
Event Skins can drop from Angelic & Demonic drops even if you don’t own the Brawler.
Spirit Wars and Soul Collector game modes return!
Below are the Skins you can get in the events!

BLESSED BUSTER
Epic | Obtainable from Angelic Drops

ASCENDED 8-BIT
Epic | Obtainable from Angelic Drops

MARTYR MEG
Epic | Obtainable from Angelic Drops

INFERNAL FANG
Epic | Obtainable from Demonic Drops

HELLBULL
Mythic | Obtainable from Demonic Drops

GRIM GUS
Epic | Obtainable from Demonic Drops

SEASONS & SKINS
LEGENDS OF THE UNDERWORLD
This mythological season starts on July 3!


HADES MORTIS
Brawl Pass Skin

SERAPIS MORTIS
Brawl Pass | Chroma #1

PLUTO MORTIS
Brawl Pass | Chroma #2

PERSEPHONE LUMI
Super Rare | 79 Gems

HYPNOS SANDY
Legendary | 299 Gems

PEGASUS BERRY
Epic | 149 Gems

ICARUS BONNIE
Super Rare | 79 Gems

SHEEPISH DARRYL
Epic | 149 Gems

KNIGHTS OF THE STARR TABLE
Live your best fantasy life in this season, starting August 7!


KING STARRTHUR BO
Brawl Pass Skin

KING ARCHER BO
Brawl Pass | Chroma #1

KNIGHT BO
Brawl Pass | Chroma #2

KNIGHT AMBER
Epic | 149 Gems

KNIGHT DOUG
Epic | 149 Gems

KNIGHT JACKY
Mythic | 199 Gems

KNIGHT LILY
Mythic | 199 Gems

KNIGHT BELLE
Mythic | 199 Gems
Supercell MAKE skin by KALATOR

29 GEM SKINS

HUNTER-GATHERER ALLI
Rare | 29 Gems

SWIMMING TRUNK
Rare | 29 Gems

BIKER BUSTER
Rare | 29 Gems

JACKPOT GRIFF
Rare | 29 Gems

EGGSPLOSION TICK
Rare | 29 Gems

PHANTOM POCO
Rare | 29 Gems
WORLD CAT DAY!
We celebrate World Kit - err - Cat Day with 6 new Kit Chromas, with some named after Brawl team members very own feline friends!

TABBY KIT
Rare | 29 Gems | Chroma

CALICO KIT
Rare | 29 Gems | Chroma

GUISMO KIT
Rare | 29 Gems | Chroma

MARIANO KIT
Rare | 29 Gems | Chroma

SIAMESE KIT
Rare | 29 Gems | Chroma

YUKI KIT
Rare | 29 Gems | Chroma
TRUE GOLD & TRUE SILVER SKINS

TRUE GOLD KAZE
25,000 Coins

TRUE GOLD JAE-YONG
25,000 Coins

TRUE SILVER KAZE
10,000 Coins

TRUE SILVER JAE-YONG
10,000 Coins
NEW GAME MODES
We have two new game modes, Knight Fight and Dodgebrawl, plus one returning game mode, in the form of Token Run!

KNIGHT FIGHT
Steal the Trophy from the enemy base to score! This mode is similar to Present Plunder, but with two changes!
1. You can shoot while carrying the Trophy
2. You can stand near a dropped Trophy to return it to your base faster

DODGEBRAWL
Hit opponents with a ball to defeat them. Each takedown gives 1 point. The first team to hit 10 points wins!
The ball is the only way to defeat opponents
Causing regular damage cannot defeat Brawlers. They will be stunned at 1 health and then regenerate. They can only be eliminated with the ball!

TOKEN RUN
Shoot your Tokens into the enemies base slot, and activate their special Token Ability by doing so!
This is a reskin of an older game mode, with some improvements.
You can no longer jump with tokens
Token order is now fixed, to make the mode more competitive (future ranked mode, anyone?)
BALANCE CHANGES
BRAWLER | BUFF OR NERF? | CHANGES |
HANK | MINOR NERF | Barricade cooldown 15 > 18sec |
GALE | MINOR BUFF | Increased Super charge rate from Super: 100 > 120 |
CROW | MINOR BUFF | Increased Health: 2400 > 2800 |
CHESTER | MINOR NERF | Super rate from Super: 100 > 80 |
GUS | MINOR NERF | Decreased Hypercharge charge rate: 40 > 35 |
ROSA | MINOR BUFF | Increased main attack damage: 460 > 500 |
FANG | MAJOR BUFF | Increased Super damage: 1200 > 1500 |
KAZE | MINOR BUFF | Increased health: 3800 > 4000 |
EMZ | MINOR BUFF | Increased main attack damage: 520 > 560 |
SAM | MINOR BUFF | Increased Hypercharge charge rate: 20 -> 25 |
CORDELIUS | MINOR BUFF | Increased health: 3200 - 3400 |
JACKY | MINOR NERF | Decreased health: 5000 > 4700 |
JUJU | MINOR NERF | Decreased Super charge rate: 72 > 65 |
CHARLIE | MINOR BUFF | Increased main attack range: 25 > 27 |
LUMI | MAJOR NERF | Decreased max health: 2800 > 2600 Decreased range: 26 > 24 |
BALANCE CHANGES (BRAWL ARENA ONLY)
MAISIE | MAJOR NERF | HP 650 -> 500, DMG 7% -> 4% |
BELLE | MAJOR NERF | HP 650 -> 550, DMG 9% -> 5% |
NANI | MAJOR NERF | HP 600 -> 500, DMG 7% -> 5% |
ROSA | MAJOR NERF | HP 750 -> 550 |
TARA | MINOR NERF | DMG 6% -> 4% |
NITA | MINOR NERF | HP 450 -> 350, DMG 6% -> 5% |
ASH | MINOR NERF | DMG 3% -> 2% |
BERRY | MINOR NERF | HP 550 -> 450 |
BUSTER | MINOR NERF | HP 750 -> 650 |
TICK | MINOR BUFF | HP 550 -> 650, DMG 5% -> 6% |
BO | MINOR BUFF | DMG 2% -> 4% |
MEEPLE | MINOR BUFF | DMG 4% -> 5%, RELOAD SPEED 2% -> 2.5% |
CHUCK | MINOR BUFF | HP 450 -> 550, DMG 2% -> 3% |
LEON | MINOR BUFF | HP 450 -> 550, DMG 4% -> 5% |
FRANK | MINOR BUFF | DMG 2% -> 4% |
FANG | MINOR BUFF | RELOAD SPEED 2% -> 2.5% |
GUS | MINOR BUFF | HP 650 -> 700, DMG 4% -> 5% |
EDGAR | MINOR BUFF | HP 250 -> 350 |
EL PRIMO | MINOR BUFF | HP 750 -> 800 |
MAX | MINOR BUFF | DMG 4% -> 5% |
GENE | MINOR BUFF | DMG 5% -> 6% |
BYRON | MINOR BUFF | DMG 3% -> 5% |
DARRYL | MINOR BUFF | HP 750 -> 800 |
LOU | MINOR BUFF | DMG 2% -> 4% |
STU | MINOR BUFF | HP 550 -> 600 |
MOBA BASE | MINOR BUFF | The Base now also changes target if a defending Brawler of the same team receives dmg from an attacking Brawler while being in range (this is how the Towers work) |
BRAWLER REWORKS
Bull
Super change: Bull’s Super can now have a variable distance. He will damage any Brawlers he hits on the way and will slow them at the end of his charge.
Stomper change: Bull's next Super also stuns enemies briefly on impact.
Doug
Trait (new): Healing charges Super.
Super change: Hot dog has extreme homing towards teammates.
Fast Food change: Reviving an ally successfully also heals Doug to max health.
MAPS, GAME MODES & RANKED CHANGES
Environments
Added:
Love Swamp
Enchanted Forest
Hub
Rooftop
Maps
Brawl Hockey 5v5:
Snowcone Square
Massive Meltdown
Frostbite Rink
Cold Snap
Dodgeball:
Moonbark Meadow
Rebound Ring
Hug or Hurl
Side Hustle
Squish Court
Wispwillow Ward
Token Run
Wild Greens
Reverse Crossing
Skipyard
Community maps
Brawl Ball 5v5
Insane Streamer (Hakku)
Pocket Pleasures (IAmNumberFour)
Gem Grab 5v5
Cobblestone Swamp (IzzyTheSilly)
Public Transport (Karrotz3)
Knockout 5v5
Brawlerverse (PhotonWinz)
The Emptiness Machine (PhotonWinz)
Wipeout 5v5
Hee Hee (Daving)
Island Of Finality (Schnauzer)
Gem Grab
Whisper Vale
Extreme Nonchalance
Brawl Ball
Sidetrack
Match 1123581321
Wipeout
Twentifive to two
Time Flies
Hot Zone
Playmaker
Knockout
Think Ahead
Call of the Water
Duels
Coin Flip
Search And Destroy
Heist
Zip Zap Zoom
Corner Cave
Ranked
Reduced Elo loss from Legendary III and above, to mostly flat Elo
Reduced time limit to meet same opponents from 12 hours to 1 hour
Season 1
Free Brawler Rotation:
Belle
Fang
Sandy
Season 2
Free Brawler Rotation:
Angelo
Lou
Meg
BUG FIXES & OTHER IMPROVEMENTS
IMPROVEMENTS
Startup loading times improved (almost halved on some devices!)
Tutorial has been updated
Friendly Games: You can now select a Brawler for the Bot slot.
Draco now has a timer to show Super duration
Improved Daily Streaks:
UI pops up immediately
24 hour timer is server time based and more consistent for players
Notifications trigger accurately, only after 48 hours of no login
Added tail jiggle physics and dynamic wings on select Brawlers and Skins.
BUG FIXES
Fixed: SFX for ‘Captain Crow’ Skin’s Super
Fixed: Kaze's Hypercharge Super having incorrect VFX on Star Power (it was confetti for some reason)
Fixed: Kaze can no longer remove Mark statuses affecting her from other Brawlers upon changing forms
Fixed: Hexed Kaze in her Geisha Aspect could still damage Willow and her team but not Willow's enemies
Fixed: Kaze could remove Marked status affecting her upon changing Aspects
Fixed: Kaze could become visible and reveals her position for a split second after triggering her gadget whilst in a bush
Fixed: Brawl Ball indicator
Brawl Arena Base Tower deals 20% less damage to Bots
Brawl Arena Towers and Bots will not attack targets based on their distance - once they engage the target, they will lock onto them
I have two mouths and I must sing: the Poco Starr Skin no longer has two mouths during its singing animation
Fixed: Annoying Ranked tooltips not disappearing on the homescreen when reaching a new Rank
Fixed: Mega Pig reward amount indicator asset was missing
Fixed: Attack and Super buttons would sometimes not register after changing the button setup and increasing their size on certain devices
GLOBAL PRICING
We’ve expanded our Global Pricing testing to new regions. Global Pricing allows us to align more closely with the local cost of goods and services in players’ countries, and to provide more affordable pricing across regions. Players in the same country may see differing price points for game offers. Please note that Global Pricing is still in a testing phase, and that this is not the final version of the feature.
Take Mortis down & get rewards!
From TODAY to July 8th, Mortis will be FREE for EVERYONE!
And you can get rewards by taking down Mortis AND being defeated as Mortis! Welcome to the Mortis Games, a mini community event!
This time, there are 2 separate milestone bars, each with its own goal:
300 Million Takedowns with Mortis
300 Million Mortis defeats
REWARDS
Number of Takedowns with Mortis and Mortis’ defeats - Reward
50 Million Takedowns and Defeats - 5 Starr Drops in both bars
100M - 2 Dead Boxes AND a happy crying pin
200M - Mortis’ Hypercharge* AND a Legendary Drop
300M - Stuck Mortis Player Icon and Mortis BUMBUM icon
*You need to have Mortis at Level 11 to be able to claim it. If you already own Mortis' Hypercharge, the fallback will be 1000 Coins. The reward is also only visible if you own Mortis
GIVEAWAY
Community Giveaways are BACK!
You have a chance at getting 999.991 Gems!
All you have to do is share your best Mortis play in the game on any social media using the hashtag #MortisGames & #BrawlStars! Then at the end of the event we’ll pick 10 lucky winners, to take home the 999.991 Gems each! It’s true!
MORE STUFF HAPPENING ALL AT THE SAME TIME!
Hypercharge Unleashed Event with a 2nd FREE Hypercharge!
Complete the Challenge to get the Icarus Bonnie Skin for FREE!
1st batch of the new Hypercharges for Doug, Lumi, Bonnie, Draco and Shade
New Dodge Brawl game mode and the return of Volley Brawl and Basket Brawl!
New Brawl Pass Season: The Legends of the Underworld!
Mega Pig featuring all the sports-themed game modes
And this time ONLY, the new Hypercharges for Doug, Lumi, Bonnie, Draco, and Shade won't have an early access period. You can get the new Hypercharges as soon as they release through the Hypercharge Unleashed event, Hypercharge Drops, with Coins, and at the Shop!
The event starts NOW and ends on July 8th! So go out there and unleash your inner Creature of the Night!
About the Update & Records Changes
It’s clear we didn’t hit the mark with the latest update. We’ve also made some operational mistakes recently. In this post, we’ll be going through how we got here, how we’ll be adjusting our plans, improving the current state and talk about some of the new exciting stuff we’re working on.
Ultra Legendary was born as we did want to improve monetization around Brawlers + we had an interesting and deep Brawler design, more so than the Legendary Tier. We thought the new rarity, depth of Brawler design justified a higher price. We were wrong about that. This kicked off an entire rethink of how we release Brawlers. We’ll be removing the IAP paywall for early access, and doing it in a better way. We’ll touch on that a bit more below.
We also tried ending the Mastery event early, a decision we pulled back quickly, and let the event end in full. We rushed that choice, and glad we reverted it. We’ll be taking more time to decide how we make live changes to the game, unless it’s preventing you from playing.
Our Goals with this Update
Improve the new player tutorial, together with a better Trophy Road with better rewards and visuals
Add an achievement system (Records) where the veterans could flex their skills
Bring back the Angels & Demons event with a new twist, to add more excitement for all players
Remove Masteries to redistribute its rewards to places that are more accessible with less playtime
While content such as Brawlers, Game modes, Hypercharges and Skins is more aimed at our most engaged audience, on the feature development side, we try to improve the game for all player types, new, mid and elder. This is how we grow Brawl Stars long term.
We bit off more than we could chew. Records went through many design pivots, and in the end, we made a call to ship the simplest version we could deliver. We pushed ourselves to get it done on time, cut many Records and didn’t leave any room for iteration. As a team, we’ll be taking this as a learning, and better plan the amount of things we try to execute on in the future.
Why Masteries were Removed
Masteries as a system was not optimal from a design perspective. It gave great rewards, but most new and even engaged players never understood how it worked (especially the Trophies to Mastery points scaling) or engaged with it. Masteries also incentivised grinding, which isn’t the most fun engagement motivation (there are similar problems with some Records, read the Records section on how we’ll improve them). But we missed a few important things before removing it. Here is how we’ll fix those:
1 - The potential Mastery Rewards that come with new Brawlers also got removed. We will be adding those Rewards to every Battle Pass, in the form of deterministic Rewards matching Legendary Brawler, starting next update. Like the Trophy Road buff, these will also take a lot less time and effort to obtain, compared to Masteries.
3000 Coins
450 Power Points
300 Credits
2 - Credit banking/storing is something we don’t want to incentivize, as not collecting Rewards is an unintuitive way to play for most players. The core issue is; you want to unlock the new Brawler on the first day after early access and not let Credits go to Fame. Unfortunately, we don’t have a new Brawler release in July, but Trunk will be the last IAP early access Brawler in August. We will be changing the way we do early access entirely in the next update. The design is still work-in-progress, but we’re certainly removing the IAP pay wall offer (Trunk will be the last), allowing everyone to play the Brawler during early access and have a chance to get the Brawler earlier, for free, just by playing. In addition, this Brawler release event will give even more rewards on top of the Battle Pass buff.
Improving Records
We completely hear you on the Records feedback. There is a lot we want to improve, short and long term.
1 - There are a lot of Record rewards missing from the cut down release version you see, more Records, along with those missing rewards attached, will be added over the next few updates
2 - Record rewards are much less than Masteries, and we know it’s impossible not to compare Records to Mastery rewards due to similar tasks and cosmetic Rewards. But the Record rewards are not replacing the Mastery rewards alone. The replacement was the Trophy Road buff (the milestones you are eligible to claim), the #1000Masteries event, the released Record rewards and future Records still to come. For new players, they will earn Rewards much faster compared to before. Elder players received a massive amount of rewards with a lot less effort and time during the #1000Masteries event. But regardless, it still doesn’t feel good enough.
In addition to adding more Records and buffing the Brawl Pass in the next update, we will also be increasing the number of events dramatically, starting this Thursday:
A mini-community event around Mortis
Unlimited Lives Challenge for free Skin
Mega Pig
Hypercharge Unleashed (again)
More Quests
You can expect a dramatically increased number of events, and therefore rewards. With more events, we’ll also be reducing the time to get these rewards. For example, Hypercharge Unleashed will take a lot less Wins to complete. The Angels event coming on July 17th, will only be two weeks, instead of 1 month, but having a similar level of rewards.
3 - Some specific Records are not great currently. The Win Records fall into the same issue we had with Masteries, they are grindy. Some special Records feel impossible and not fun either.
We’ll be looking at rebalancing a number of Records that feel impossible
Still under discussion, but we’ll likely replace Win Records condition from “Wins” to getting Star Player (also addresses how Star Player feels less meaningful, and win bot farmers)
Ask the community which Records they would like to see in Brawl (you can already comment on this post!)
4 - Longer term, there are system improvements we’re discussing, but have not decided or designed yet
Overall visuals from Icons to Frames
Surfacing improvements, such as tracking progress after each match
What kind of rewards we want to add in the future, or replace Starr Drops entirely
Random Rewards vs. Deterministic
We know the Mastery (and also the Bling) updates were two of our most praised updates we ever had and it’s of course amazing to see our channels full of positivity. But these updates, unfortunately, couldn’t stop our decline in players in early 2023, after the removal of Boxes. So that led us to introduce Starr Drops, which was a controversial update (and also had reallocated resources), it not only stopped the decline, but sparked one of the biggest resurgences of any game. As we come down from those highs, we’re at a baseline today, still more than 3x higher than this same time in 2023. We’re really excited about the next few updates, as we’re working on new collabs, Brawloween and more...
And of course, this isn’t a balance where the community needs to be unhappy for the game to succeed; we have many examples where we achieved both players’ satisfaction and business results, and we always aim for that. But the example above is only to illustrate that we need to try different, and sometimes unpopular routes, if our previous plans didn’t perform as expected. Similarly to the Starr Drops update, our hypothesis is that if we move resources to more accessible places that require much less effort, such as the Trophy Road, more players in total, will stick around for longer.
Random rewards for Brawl are here to stay, as we do believe random rewards are fun, especially as a part of engagement, whether in the form of Trophy Boxes or Sushi. But slapping Starr Drops everywhere isn’t the right way to do that. Deterministic rewards are also nice, as they set clear progression goals. We need a balance of both. So we’ll be adding more deterministic rewards, first with the straight Brawl Pass buff. But for random rewards, we’ll be adding them in more exciting ways in the future.
TL;DR
You won’t be seeing any more $50 early access offers, in fact, Trunk will be the last IAP early access Brawler
More Records added every update, and likely more system improvements in future updates
Battle Pass F2P rewards will be buffed, matching Legendary Brawler Masteries, next update
New Brawler early access design, which also has more F2P rewards next update
Way more events and therefore, way more F2P rewards, starting this Thursday