Official Brawl Stars news

Back to Brawl Stars News
26 Nov 2025
Blog – Brawl Stars

New Power, Brawl Pass changes, and a new Starr Drop!

Now that all the Hypercharges are out, it’s time to add the next permanent gameplay change to the game!

In the text below, you will find an overview of the changes and additions that will be made in Brawl Stars next month. We highly recommend reading the entire article, as it explains how all the incoming changes are connected.
We understand that progression can be a sensitive topic, but with the upcoming changes, we aim to introduce a new power that is both fun and will enhance the depth of the game, especially for veteran players. Additionally, we will buff main resource sources to make the journey more enjoyable and rewarding.
And REMEMBER! Everything is still under development, so some details may change when the content is out.

We’ll provide a summary of each change first, and then we’ll go into more detail below the bullet points.

New Power, Brawl Pass changes, and a new Starr Drop!

GAMEPLAY CHANGES
Changes:

  • We are not adding Power Level 12

  • We are adding a new power called: Buffies

  • Buffies are buffs (get it?) to your Starr Powers, Gadgets, and Hypercharge!

  • Each Brawler gets 3 Buffies, one for both Starr Powers, one for both Gadgets, and another one for the Hypercharge

  • Together with this new power, some Brawlers are getting reworks to their gameplay design/abilities

  • Buffies can be purchased with 1000 Coins and 2000 Power Points from the Claw Machine

  • A Claw Machine pull guarantees a Buffie. There will be 18 Buffies in total in this update, and we will be adding separate Claw Machines with new Buffies

  • Buffies can also be purchased directly for Gems for around the Gem value of their soft-currency cost (1000 Coins and 2000 Power Points).
    Discount IAP or Gem offers will come in the future, but not for the release of the feature

  • One Claw Machine pull is free once you unlock the feature

  • Mythic and Epic Gears are being removed and refunded (for the Brawlers that are receiving Buffies). All Epic and Mythic Gears will be removed once all Brawlers who have those Gears get their Buffies

  • Some Gadgets can now be aimed (work like the attack/super Joystick)

Goals:

  • To increase depth in gameplay without making it more complicated (no new buttons added). Veterans get deeper gameplay. Casuals can still play like they used to

  • To revisit previously released Brawlers and rework their kits if they don’t make sense anymore (no changes in case a Brawler’s kit still works fine)

  • To deepen the progression of Brawlers and give a new meaningful and fun item for players to chase

NEW POWER ITEM - BUFFIES!

Buffies are a new power added to the game, and it will improve your Gadgets, Star Powers, Hypercharge, AND look good beside your Brawler! Each Brawler is getting 3 Buffies in total: one for (both) Gadgets, one for (both) Star Powers, and one for their Hypercharge. Buffies are pulled randomly from a Claw Machine.

And the names of the Buffies are… GADGET BUFFIE, STAR BUFFIE, and HYPER BUFFIE!

New Power, Brawl Pass changes, and a new Starr Drop!

The Claw Machine

That’s the place where you will get your Buffies from! Each pull costs 1000 Coins and 2000 Power Points, and each Claw Machine contains the Buffies of a limited number of Brawlers.

They will also be available for direct purchase with Gems or IAP later on. Previously, with Hypercharges, we tried going with a Gems offer first, and then it became available in soft currency (Coins). Now we would like to test going with soft-currency (1000 Coins and 2000 Power Points) first, and Gems/IAP later. As this is a new approach, we’ll be looking at it closely and making changes if it doesn’t work (i.e., if it's not enjoyable for the players or doesn't feel worthy of playing or paying for it).

As more Buffies are added, they will be distributed in different Claw Machines, so the pool of rewards is always the same regardless of how many Buffies are added in-game. Currently, we are aiming for 18 Buffies per Claw Machine (6 Brawlers in total).

The first Buffie pull you receive is always free once you unlock the feature at 1,000 trophies.

Once you collect all the Buffies for all the Brawlers in the Claw Machine, you will then be able to use your Bling to pull different Skins for your Buffie. These are purely cosmetic and have no impact on Buffie's functionality or power. THEY ARE JUST CUTE AND SHINY!

Each Bling pull from the Claw Machine costs 10,000 Bling.

The Buffies Design: Brawler Rework

Before we go into the Buffies’ design, we have to talk about Brawler reworks and why our approach to the new power progression is an improvement to existing items as opposed to something brand new. There are actually multiple reasons, but we can summarize them in 3:

1 - We want to add more depth to competitive matches, but we don’t want to overcomplicate the core just for the sake of complexity.
Improving something you already know is a lot easier to understand and get used to, as opposed to learning a completely new power (especially if it's in a new button). We expect to see competitive players adding a new level of depth to their every match, and casuals to experience the novelty, without having to learn something entirely new or change their way of playing the game.

2 - As we approach the release of 100 Brawlers, we feel this is the right time to go back to every Brawler we ever released and improve/change their kit if it feels outdated (but of course, without changing the core fantasy/concept of the Brawler).

3 - We want to focus more on utility and skill expressionl as opposed to raw strength (like Hypercharge was). Focusing on the kit that Brawlers already have could be a more elegant way to add power. Some Buffies will make your ability “bigger and stronger,” as sometimes it makes sense, but it shouldn’t be the case for all of them.

We are also removing (and refunding) Epic and Mythic Gears of Brawlers who are getting Buffies. Unfortunately, those Gears didn’t drive enough excitement to justify continuing the development of more of them. This is something we already wanted to do some time ago, and with the introduction of Buffies, it seems a good opportunity to do so.

With this said, we are also making Gadgets an aimable Joystick (if it makes sense for the Gadget in question). This might sound like something small, but it’ll definitely elevate the skill ceiling in Brawl. But don’t worry if you take some time to learn… even if a Gadget gets the aiming functionality, it can still be used just by tapping (like it works in the game now)

New Power, Brawl Pass changes, and a new Starr Drop!

THE BUFFIES DESIGN: NOW THE REAL DEAL

Now let’s go through the new reworked Colt and Spike and their Buffie power!

For clarity, the Buffie effect is something added on top of the current Gadget, Star Power, or Hypercharge:

Colt:

Gadget 1: Colt shoots 2 bullets that slow the target on hit
Gadget 1 + Buffie: if it hits, steals one ammo from the target (target loses 1 ammo, Colt reloads 1 ammo)
Gadget 2: A bullet that destroys walls/bushes and consumes ammo (unchanged)
Gadget 2 + Buffie: The bullet is wider and deals more damage on hit

Star Power 1: Increases Colt’s movement speed (unchanged)
Star Power 1 + Buffie: Colt gains a burst in movement if hits the target
Star Power 2: Increases Colt’s range and bullet speed
Star Power 2 + Buffie: Deals more damage if the target is far away

Hypercharge: Double Bullets line on Super (unchanged)
Hypercharge + Buffie: Colt’s unloads his main attack faster (so it’s easier to hit more shots), and the Hypercharge lasts 2 seconds longer

New Power, Brawl Pass changes, and a new Starr Drop!

Spike:

Gadget 1: Fires 2 waves of 3 needles that deal damage and slow
Gadget 1 + Buffie:
Roots for a short while if 3 hits on a target
Gadget 2: Drops a cactus that heals its surrounding area if destroyed
Gadget 2 + Buffie: It also explodes when destroyed and it knockback and deal damage on enemies around it

New Power, Brawl Pass changes, and a new Starr Drop!

Star Power 1: Any damage caused by the Super automatically heals Spike (he doesn’t need to be inside the Super to heal anymore)
Star Power 1 + Buffie: Spike’s Super gets deployed faster
Star Power 2: The needles of Spike’s attack curves/rotates
Star Power 2 + Buffie: The needles curve further

New Power, Brawl Pass changes, and a new Starr Drop!

Hypercharge: Spike’s Super is now bigger (unchanged)
Hypercharge + Buffie: Spike’s main attack explodes twice and the Hypercharge state lasts 2 seconds longer

New Power, Brawl Pass changes, and a new Starr Drop!

ALSO, Buffies look like these cute key chains that can briefly be seen in a match, but always with you on the main screen. The plan is to release Buffies for 6 Brawlers in the upcoming update and make this the baseline. Buffies do take more time to implement than a Hypercharge, so there might be updates where we might release less than 6.

New Power, Brawl Pass changes, and a new Starr Drop!

BRAWL PASS
Changes:

  • Both the free track and the paid track in the Brawl Pass/Brawl Pass Plus will be buffed and improved

  • As the Brawl Pass is increasing in value, we are also adjusting its price

  • New Brawl Pass price is: $8,99*, and Brawl Pass Plus is: $12,99*

  • The normal Brawl Pass now has the Brawl Pass Skins, their Chromas, and Titles!

  • Brawl Passes now have KEYS and a VAULT!

  • Keys allow you to open a specific Vault and pick the reward you want. There are currently four keys, each one opening a Vault with a specific set of rewards. The different kinds of keys are: Resources, Brawlers, Skins, and Buffies.

  • Tail Rewards now cost 2800 XP and give different Boxes/Starr Drops that are always better than a normal Starr Drop

*Prices may vary according to the player’s region.Goals:

  • To make it more valuable than it currently is

  • To give more freedom on how players want to progress their Brawlers and accounts

  • Hope to spark interest in the Brawl Pass again by giving players more available reward options

  • To improve monetization by relying on more people buying the Brawl Pass overall, as opposed to fewer people buying more offers

NEW BRAWL PASS DETAILSThe Brawl Pass is getting a buff, 10 more tiers, new items, and more value in general. With the increase in value, it’s also getting a price increase: $8.99* for the normal Brawl Pass and $12.99* for the Brawl Pass Plus, which is still the best offer in the game.Titles and the Chroma Skins have now moved to the Normal Brawl Pass. The advantage of buying the Brawl Pass Plus now is that you get a lot more Keys.
Now every Season will also contain 2 Brawl Pass Skins (+ the Chromas). Which are*Prices may vary according to the player’s region.IMPORTANT: The price change will happen only in the January Season. But you can still buy the Brawl Pass and Brawl Pass Plus for the current price (and store some of them in your account for future seasons).Here’s a comparison between all the tracks from old to new Brawl Pass

FREE TRACK

We're buffing the rewards with an extra 1000 coins and a resource key, which can be exchanged for 2000 powerpoints, so we've added the equivalent of a free Buffie. This is in addition to the Chaos Drops and Extra Bling, and Credits.

New Power, Brawl Pass changes, and a new Starr Drop!

BRAWL PASS

Titles, Brawl Pass Skins, and their Chromas are now part of the normal Brawl Pass. Plus, more freedom on how you progress your account with some Resource, Skin, and Brawler Keys!

New Power, Brawl Pass changes, and a new Starr Drop!

BRAWL PASS PLUS

MORE KEYS! Enough to buy both Brawl Pass Skins (and their Chromas) that we are now releasing every season, starting in January. And Gems, because Gems are cool.

New Power, Brawl Pass changes, and a new Starr Drop!

TOTAL (FREE + BRAWL PASS PLUS)

New Power, Brawl Pass changes, and a new Starr Drop!
New Power, Brawl Pass changes, and a new Starr Drop!

New Brawl Pass Item: Keys!

Keys are used to open a Brawl Pass Vault! There you will be able to find Resources, Skins, Brawlers, and Buffies. There are 4 different keys (each one for a different category of reward), and you will be able to use them however you like. Each offer inside the vault costs 1 Key (except for the Vintage Skin Sets that cost 2 keys), so you will be able to focus on the rewards you want the most.

The purpose of Keys is to give players more freedom in how they want to progress. Especially now that Buffies cost more Power Points than coins, if that’s what you need, you will be able to use your resource Key on Power Points and so on. The same goes for Skins; if you are not a fan of the current Skin of the season, you can just save your Key for a previous Brawl Pass Skin.


Note about the Skin Keys: The Skins of the newly released Brawl Pass will always use 1 key, so you can either get the new ones from the new season right away or collect 1 more key to get a Skin from a previous season. All the Brawl Pass Skins (from the January 2024 Starrforce Season and on - and that are not a Collab Skin) will be in the Skin Vault.
IMPORTANT! Buying a Brawl Pass Skin with Keys will give you both the Skin of the Season and both Chromas!

Here is what you can get with your Keys

New Brawler Key
Key CostRarity
1Epic
2Mythic
4Legendary
6Ultra Legendary
Resource Key
Key CostReward
12000 Coins
12000 Power Points
15000 Bling
Skin Set Key
Key CostReward
1New Brawl Pass Skin + 2 Chromas
2Old Brawl Pass Skins + 2 Chromas
Buffie Key
Key CostType
1Specific Buffie

New Power, Brawl Pass changes, and a new Starr Drop!

Brawl Pass End Reward (Tail Reward)

Tail Rewards now cost 2800 XP and give a different reward every time, like a Demon Drop, a Sushi Roll or (more rarely), a Chaos Drop, and so on. The things you can get from the Tail Reward are always going to be better than one random Starr Drop.

You will also get the option to use Gems to “upgrade” your tail reward if you want to do so. If you don’t collect your tail rewards before the season ends, the standard reward (not upgraded) will be delivered to your account.

New Power, Brawl Pass changes, and a new Starr Drop!

OTHER:

Changes:

The Entire Economy is getting buffed!

  • New kind of Starr Drop (Chaos Drop). Can upgrade in rarity, and can also split like the Sushi. All splits will have the same rarity. The lowest rarity of a Chaos Drop is Super Rare and the highest rarity is Ultra (a new rarity that is only available only in Chaos Drops)

  • Daily Wins (you’ll have a chance of getting a Chaos Drop in December if you have a Lucky Day, and normal days will have a Chaos Drop starting in January!)

  • Mega quests (2 more Mega Quests added per Season, and one of them is an Omega)

  • Trophy Road (early Trophy Road buff up to 25k trophies for new players so they can catch up better)

  • Events and Community Events

  • We're making Power Points twice as cheap to buy. From this new update on, the base price to directly buy Power Points with Gems will be 10 Power Points for 1 gem instead of 5 Power Points for 1 Gem (same converstion from Coins to Gems), and shop offers will be changed to reflect this.

Goals:

  • With fewer Hypercharges coming from now on, we still want to have meaningful chase items for Players

  • Give more freedom and pre-determined resources so players can have more freedom on how to upgrade their accounts

  • Buff the economy in a way that makes playing Brawl a lot more rewarding while still helping casual/new players to catch up


In the current update, we’ve recently buffed some of the progression with Mega Quests and the new Daily Wins. But we are buffing MORE!

We are adding more resources to multiple sources, including early Trophy Road for players who have just started the game and in different places for end-game players (such as Brawl Pass tail rewards and Mega Quests). This should reward all players more, while also giving newcomers a chance to catch up.

Additionally, we are introducing a new Starr Drop called Chaos Drop, which is worth an average of 4x more! It can give everything that a normal Starr Drop gives, but can also split (max 8 times) like Sushi. Whatever rarity it lands, it will be the one that will multiply. This means that you have the chance (very tiny, but still!) of getting 8 Legendary Drops all at once, or even 8 ULTRAS, which is the new rarity you will find only in Chaos Drops.

Chaos Drops will be in the new Brawl Pass, randomly in Daily Wins, and sometimes distributed in events as well.

Here are all the items you can get in an ULTRA CHAOS DROP!

Here are all the items you can get in an ULTRA CHAOS DROP!
(In case you have all the items of a certain category, there’ll be a fallback reward instead Coins, Bling, or Credits)

Random Hypercharge24.7%
Mythic Brawler24.7%
Legendary Brawler9.9%
Ultra Brawler0.4%
Epic Skins9.90%
Mythic Skins3.9%
Legendary Skins1.4%
Buffie24.7%

So there’s a chance you can get the rewards above EIGHT TIMES if you manage to get your Ultra Rarity Drop split in 8!

New Power, Brawl Pass changes, and a new Starr Drop!

AND LASTLY

Nothing more! Thank you so much for reading, and make sure to drop your opinion on any social media!
See you in Brawl Talk on the 13th of December!

Link to source

Back to Brawl Stars News
24 Nov 2025
Blog – Brawl Stars

Release Notes October 2025

Maintenance - November 25

Maintenance incoming for Stranger Things balance changes, BUT FIRST, let’s dive into what's happening with the Card Packs and the Stranger Things Skins exploit! ⚠️

Stranger Pack Bug:
• Players have found a way to see what’s inside the Stranger Packs before opening them
• Unfortunately, fixing this issue would require a new client update, so we’ll keep it as it is until the end of the event

We would also like to clarify the discussions around how the probabilities work for the Stranger Packs:
• The rewards in the Stranger Packs are decided once you open the game (and not when you open a Stranger Pack). This means that if you don’t open the game at all, the chances are not rolled
• Once the game is opened and the Stranger Packs’ content is rolled, it follows the drop rates available on our Support page
• Offers are refreshed every hour, so if you are online when the offer is refreshed, the system will re-roll the chances of the Stranger Packs’ content
• In the intended scenario, where you cannot “see what’s inside” the packs before opening them, it doesn’t really matter when the chances are rolled, as the end result would be the same when you open a pack
• A similar comparison is any Mystery Box item from a retail store. All these boxes have already been “rolled” beforehand, and you pay to open them. The same goes for trading card games and so on
• Because of the bug, it might seem that you must log in during “your lucky hour,” but in reality, the odds are only rolled once you open the game. They do not constantly change every hour if you are not logged in
• The Stranger Packs are designed this way for various reasons, such as server load and game optimization, but also to avoid other kinds of exploits, such as closing the app upon Stranger Pack opening, which could alter the result of your packs every time you open them. There are, of course, other ways to avoid these problems, but this one should suffice if it weren’t for the bug found later in the event
• The system works as advertised and it's an equal chance for every player at every hour they login

⚖️ Stranger Things Balance Changes ⚖️

🔺 Fireballs surround:
• damage 500 → 1000

🔺 Damage gives temp shield:
• rate 35/30% → 40/35%
• active time 2sec → 5sec
• cap: 2000 → 4000

🔺 Shield:
• 10% → 15%
• 5% → 10%

🔺 Healing:
• 80/50/30% → 100/60/40%
• 50/30/20% → 90/50/30%

🔺 Attack damage heals:
• 30% → 35%

🔺 Gadget cooldown (in some Decks):
• 50/30/10% → 60/30/10%

🔺Regenerate health earlier:
• 50% → 80%

🔺 Bullet bounce (Rico):
• bounce rate: 50/100/200% → 80/150/250%
• bounce max time: 5 → 6

🔺 Piper:
• Gadget cooldown 50% faster → Damage +35%
• Gadget cooldown (Super Rare Card) replaced by Projectile speed (Super Rare Card)
• Gadget cooldown (Epic Card) replaced by Projectile Speed (Epic Card)

🔺 Colt:
• Attack Range +2 → Damage +35%

🔺 Mandy:
• Gadget cooldown Cards replaced by Movement speed Cards

🔺 Chuck, Buzz, Fang:
• Damage gives temp shield → Shield (no longer decays over time, only when receiving damage)
• Chuck: Damage gives temp shield 35% -> 30% shield
• Fang/Buzz: Damage gives temp shield 30% -> 25% shield

🔻 Projectile home in:
• Rate -20%

Maintenance - November 12

BALANCE CHANGES ⚖️

Ollie
• Damage reduced from 2000 → 1800
• Gadget “All Eyez on Me” cooldown increased from 15s → 18s

Mina
• Health reduced from 8200 → 7400
• Second shot damage reduced from 2800 → 2000

Cordelius
• During Super: movement speed bonus reduced from 20% → 10%
• Reload speed reduced from 30% → 20%

Byron
• Hypercharge number of darts reduced from 12 → 6
• Projectile speed slightly reduced

Kaze
• Gadget Invisibility duration 2s → 1.5s (base value)
• Ninja Super "Fist of the Brawl Star" starting damage from 3000 → 2720 & Dash speed reduced to 20%

Meeple
• Hypercharge Super duration reduced from 12s → 10s

Moe
• Hypercharge Super now starts using ammo immediately when activated

BRAWL ARENA Balance Changes ⚖️

BUFFS 🔺
Eve
• Health increased from 450 → 600
• Reload Speed from 1.5% → 2%

Lumi
• Health increased from 300 → 400

Jae
• Health increased from 450 → 550

Willow
• Damage increased from 2% → 3%

NERFS 🔻
Meeple
• Health reduced from 650 → 600
• Damage reduced 6% → 5%

Nani
• Health reduced from 600 → 500

Trunk
• Damage reduced from 4% → 3%

UPSIDE SHOWDOWN Balance Changes ⚖️

NERFS 🔻
Hank
• Bubble size reduced from 35/25/15% → 25/15/10%
• Movement speed reduced from 15/20/25% → 10/15/20%
• Super rate reduced from 30/60%100% → 25/50/75%

Shelly
• Shield reduced from 15/25% → 5/10%
• Super rate reduced from 30/60% → 25/50%
• More Health (legendary reduced from 2000 → 1500
• Projectile range → remove less spread

Lily
• Gadget cooldown (legendary) reduced from 50% → 40%

Belle/Ziggy/Gale
• Slow down Card rate reduced -20%

BUFFS 🔺
Pet card general buff
• Pet Health increased from 20/40/60% → 40/60/80%
• Pet Movement Speed increased from 20/35% → 30/50%
• Passively charge Super speed increased +20%

Deck fixing
• Meg: replaced the charge Hypercharge Card with the speed Card
• Moe: replaced the charge Hypercharge Card with shield Card
• Kaze: replaced the charge Hypercharge card with bush vision
• Mr. P: Projectile size+ Card also makes the damage area from the projectile bigger
Attack range Cards changed to charge Super cards
• Colette: replaced the duplicated epic range Card to +25% damage to the enemy above 50% health
• Colt: fixed legendary range Card stats from +1 → +2

BUG FIXES
🐛 Players on different stages of the Hawkins Hunt had their wins count as losses if they teamed up
🐛 Ball in Brawl Ball was colliding with an invisible wall if any of the players destroyed a wall at the same time
🐛 Team invite mute caused a loading Issue (players got stuck at 87% on the loading screen) after expiration
🐛 If a player joined a Friendly Battle with a non maxed Brawler, that Brawler’s Gears wouldn't work
🐛 Server 44 Error appeared when Pam's Hypercharged turret was placed just before Pam was defeated
🐛 Bots in Brawl Arena were stuck
🐛 Moe wasn't able to use ammo during the Hypercharge Super attack
🐛 In Brawl Ball, the red indicators for the enemy controlling the ball outside of the borders of the players' view were missing
🐛 Some brawlers in secondary forms had old Hypercharge boost values

An Optional Update is available on iOS and Android that fixes the following issues:
🪲 The Mega Quest icon on a Brawler not disappearing even after completing that Brawler’s Mega Quest
🪲 Crashes when creating a Bounty mode map in Map Maker
🪲 The Subway Surfers button still present in the training cave
🪲 Game crashes when claiming items in the Shop
🪲 The unclaimed rewards counter not appearing on the Brawl Pass button if the player had unclaimed bonus rewards

Also, the Legendary Starr Drops will no longer drop Super Rare Skins, only Epic Skins!

Things are Getting Strange...

Stranger Things collab, Gigi, the ballerina Brawler, Hypercharge changes, new Mecha skins & more!

Release Notes October 2025

Season Skins

  • Eleven Lumi | Brawl Pass | Epic

  • Retro Eleven Lumi | Brawl Pass | Chroma #1

  • Thrilled Eleven Lumi | Brawl Pass | Chroma #2

  • Eddie Draco | Mythic

  • Hopper Bull | Epic

  • Will Gus | Epic

  • Scoops Ahoy Berry | Epic

  • Dustin Nita | Hypercharged

    • 80’s Dustin Nita | Chroma #1

    • Future Dustin Nita | Chroma #2

Venture into the Upside Showdown

  • New Rogue-lite game mode! Collect and build a unique deck of powers to win a Run!

  • Choose a Brawler to start a Run with. 

  • Each Stage has 10 players in a Free For All Upside Showdown.

  • Each Stage, choose 1 of 3 unique Powers to equip until the end of the Run.

    • Each Brawler Deck features Power cards of different rarities: Epic, Mythic, Legendary. Higher rarities grant even better powers.

  • The top 4 players on each Stage advance to the next Stage.

    • Ranking higher in the Top 4 means getting 1 card of higher rarity for your next Stage. 2nd gets 1 card Mythic or higher guaranteed, and 1st gets 1 Legendary card guaranteed.

  • Winning each Stage rewards Waffles until the cap is reached for the current stage.

  • Once a Run is started, it has to be finished (win or lose).

  • Losing a Stage ends your Run, and you can start another.

  • Upside Down stage opens and lasts for 3 days. You can attempt Runs for this stage until it closes, at which point any ongoing Run will be over.

  • After winning 5 Stages you escape the Upside Down with your rewards! Collect your Trophies and Waffles after each Run.

Brawler Decks & Waffles

  • Earn Waffles and spend them in the Event Shop to open Card Packs.

    • Waffles can be earned through the Upside Showdown, Hawkins Hunt (Boss Fight), Mega Quests, Daily Wins & Freebies.

  • Free Waffles are available to claim daily during the event!

  • New Card Packs are available in the Event Shop every day.

  • Each Card Pack contains a whole Deck of Power Cards for a certain Brawler, and some can also contain progression and cosmetics.

    • The Stranger Pack offers 1 Brawler deck, no other rewards.

    • The Strangest Pack offers 1 Brawler deck and can also contain currencies and cosmetics.

  • Once you unlock a certain Brawler’s Deck, you can enter the Upside Down game modes with that Brawler.

Hawkins Hunt (Boss Fight)

  • 3 players fight against an NPC Boss in 5 increasingly difficult stages.

  • Winning each Stage awards Waffles until the cap is reached.

  • Bosses: Vecna and Demogorgon! … And Spirit Knight Frank.

Event Hub

  • Players can see all decks & the ones they have unlocked. The Brawler currently in a run is also indicated.

    • Each Brawler also features the number of runs successfully completed with them.

    • Collecting a minimum of 60 Card Packs will reward the Dustin Nita Skin

  • Collection of all event skins

    • Completing the collection rewards a unique event Spray

Release Notes October 2025

New Brawler!

Gigi: Mythic Assassin

A cursed puppet who brings an unsettling vibe, Gigi and her bonded magician's glove are never found apart. You can find her in the Oddities Shop, dancing between the bookshelves.

  • Trait (NEW): This Brawler charges their Super from staying close to opponent projectiles and melee attacks.

  • Attack: PIROUETTE POWER-UP

    • Gigi spins, dealing damage to all enemies around her, and gains movement speed while spinning.

  • Super: SHADOW PUPPET

    • Gigi charges up, then appears at the targeted area. Gigi can charge up again to return to her starting position, dealing area damage when she leaves.

  • Gadget: LONGER STRINGS

    • Super charging area is bigger.

  • Gadget: DISAPPEARING ACT

    • Gigi creates a temporary area on the ground that makes her (and allies) invisible while inside.

  • Star Power: PLIÉ PROTECTION

    • Increases Super charge rate if no damage has been received for a certain time.

  • Star Power: A HELPING HAND

    • Super now heals when teleporting.

  • Title: Strung Up

Hypercharges

Hypercharge stat global change for all Brawlers:

  • Attack: +5%

  • Shield +5%

  • Movement Speed +20%

Explanation: Hypercharges provide slightly too high value to a point that it can feel frustrating to face. Reducing the overall bonuses provided should allow for more ample counterplay throughout the game.

World finals are just around the corner and our data show healthy meta of course with some exceptions that we have tried to address alongside big Hypercharge changes idea was to bring even more Brawlers closer to 45% - 55% Win Rates, make more Star Powers & Gadgets relevant rather than just ‘Hypercharge = win’ gameplay.

  • Pam: MAMA’S LOVE

    • Pam’s turret heals on deploy. It continues to heal Brawlers over their max health by providing them with a decaying shield.

  • Alli: SWAMP SNACKING

    • Alli heals for 20% of damage dealt during her Hypercharge, and her main attack does max percent health instead of current percent health damage

  • Mina: TRIPLECANE

    • Super now fires 3 hurricanes in a cone shape, which can bounce. (Note: Gadget to refresh Super does not synergize with Hypercharged Super)

  • Ziggy: THE GRAND VORTEX

    • The Hypercharged Super returns to the position that Ziggy is at after reaching its max range/lifetime (not homing).

More Skins

Season: Mechmas

  • Mecha Mandy | Brawl Pass | Epic

    • Wasp Mecha Mandy | Brawl Pass | Chroma #1

    • Shade Mecha Mandy | Brawl Pass | Chroma #2

  • Mecha Piper

  • Lotus Mecha Piper | Hypercharged

    • Petal Mecha Piper | Hypercharged | Chroma #1

    • Rose Mecha Piper | Hypercharged | Chroma #2

  • Mecha Jessie | Legendary

    • Bubblegum Mecha Jessie | Chroma #1

    • Shining Mecha Jessie | Chroma #2

Miscellaneous skins

  • Gym Rat Mr. P | Super Rare

  • Pump It Melodie | Epic

  • Workout Charlie | Epic

  • Archer Queen Penny | Supercell ID Rewards | Epic

Pro Pass Skin

  • Tiger Leon | Stage 1

  • Shadow Tiger Leon | Stage 2 (Hypercharge)

  • White Tiger Leon | Hypercharge | Chroma #1

  • Stalking Tiger Leon | Hypercharge | Chroma #2

199 Gem Skins

  • Scarecrow Gigi | Mythic

    • Autumn Scarecrow Gigi | Mythic | Chroma #1

    • Winter Scarecrow Gigi | Mythic | Chroma #2

Maps, Game Modes & Rotation Changes

OTHER NEW GAME MODES

Trio Wipeout

Wipeout with 4 teams competing against each other for the most takedowns.

  • 4 teams of 3 players (blue, red, orange, yellow)

  • First team to reach 10 takedowns wins

  • Leading team members are marked with a crown

Trio Gem Grab

Gem Grab variation with 4 teams competing against each other.

  • 4 teams of 3 players (blue, red, orange, yellow)

  • Game starts with gems spread around the map

  • Each map has varied amount of gem mines

  • When the winning countdown is active, the winning team’s Brawler holding the most gems is marked with an offscreen indicator, visible to all enemy players.

Environments

  • REMOVED:

    • Beach Ball

    • Katana Kingdom

    • Enchanted Forest

    • Subway Surfers

  • ADDED:

    • Oddities Shop (Gigi)

    • Bizarre Circus (Brawl-O-Ween)

    • Love Swamp (Brawl-O-Ween)

  • SWAP:

    • Tropical Island --> Ice Island (Brawl Arena & 5v5 modes)

Maps

  • Wipeout 4x3

    • Slay Bay

    • Overpower Outpost

    • Nippy Narrows

    • Permafrost Bayou

  • Gem Grab 4x3

    • Polar Payoff

    • Mine, All Mine

    • Treasure Pressure

    • Cold Cash

  • Upside Showdown

    • Kroket

    • Lotus

    • Gated Community

  • Mega Boss

    • Frank

    • Vecna

Community slot

  • Showdown

    • Kroket

    • Lotus

    • Gated Community

    • Makeshift Scaffolding

  • Gem Grab

    • Railroad Robbery

  • Hot Zone

    • Zone Splitting

    • Ticket to Die

  • Knockout

    • Chivalry

Ranked

Season 1

  • Featured game mode: Brawl Ball

    • Spiralling out

    • Grass Knot

  • Free Brawler Rotation:

    • Nani

    • Buzz

    • Draco

Season 2

  • Featured game mode: Hotzone

  • Free Brawler Rotation:

    • Berry

    • Lumi

    • Leon

Permanent Improvements & Quality of Life

Daily Wins

  • Every day, you’ll get a different set of rewards to earn!

  • The new system grants a reward for the first 6 wins each day.

  • Daily win rewards will be random each day, possible rewards below:

    • Starr Drops (most common reward)

    • Hypercharge Starr Drops

    • Angelic Starr Drops

    • Demonic Starr Drops

    • Sushi Rolls

    • Mega Boxes

    • Presents (seasonal availability)

    • Mecha Boxes (very limited release)

There is a chance each day that you’ll get a 'Lucky Day' draw, where you get better Daily Win rewards like more Megaboxes, or a Hypercharge Starr Drop!

Team Up

  • Team Up changes

    • Team Up button changed position (closer to a Brawler) to make more sense

    • Team Up list will show players you’ve recently won with that you can invite

    • Additional settings for controlling and muting invites

    • Renamed ‘Search for Team’ to “Quick Join” a team

  • The Play Again button is now displayed earlier after the battle so you can Team Up faster!

Mega Quests

  • New Chain Quests with Mega rewards!

  • Mega Quests have 2 rewards: one reward varies, and the other reward is a lot of Brawl Pass XP.

  • Two Types of Quests: Mega Quests and Omega Quests

    • Omega Quest rewards are twice as good!

  • Each Brawl Pass season comes with a Mega Quest Chain containing 7 Mega Quests. The final Mega Quest is Brawl Pass exclusive. Uncompleted Mega Quests expire at the end of the Brawl Pass Season.

  • Mega Quest requirements vary - they can be game mode specific, Brawler specific, or global (like gain Trophies, deal damage, take down Brawlers). 

  • If you don’t like your current Mega Quest requirement, there’s an option to reroll different requirements.

  • When you reroll your current Mega Quest, you’ll lose your current progress.

XP CHANGES

  • We’re removing Battle XP. Instead, we’ll be giving more XP through the new Mega Quests.

  • We’re buffing XP Doublers: They used to only double Battle XP, but now they double Quest XP, which is a much larger source of XP!

Mecha Box

  • Starting in December, the Mecha Box will appear! This is a juicy box that can contain  Mecha skins, plus other progression like Star Powers, Hypercharge Starr Drops, Gadgets, and more! 

  • See the Supercell support portal for exact details of contents.

Matchmaking Changes

In Oct 2024 we switched from account based global Trophies to Brawler Trophies [simplified]. This improved the matchmaking speed drastically. But we did notice quality decreased in some trophy ranges. During the previous update we have been experimenting with different queues and saw a positive effect with the changes so we switched them on for all game regular game modes by the end of 63.

Matchmaking now considers both:

  • Your Brawler skill, based on your selected Brawler’s Trophies

  • Your overall skill, based on the average Trophies of your Top Brawlers

How it works:

  • The higher your Brawler’s Trophies, the more matchmaking is based on that Brawler.

  • The lower your Brawler’s Trophies, the more your overall skill influences matchmaking.

Why we’re doing this:

  • More consistent match difficulty

  • Better protection for newer players (no more getting stomped on your first day by pro players)

  • This helps experienced players try new Brawlers without dominating early matches, and protects new players from facing higher skill opponents too soon.

  • Encourages Brawler variety without hurting fairness

Balance changes

BUFFS

  • Ziggy

    • Attack damage: 1760 -> 1900
      It turns out, he was a bit less of a powerhouse than he thought. BUT, let's see how this buff works out! We might still need to tweak his main attack to make it slightly easier to hit.

  • Pearl

    • Trait: damage will increase faster over time → 8%

      Although she has been somewhat used in higher ranks in specific game modes, there are some clear signs of weakness, especially in lower-ranked games. With this change, we have tried to provide more flexibility by increasing heat regeneration, more damage output, more frequent Supers, more presence in the map AND hopefully allow both of her Star Powers to become relevant.

  • Maisie

    • Health: 7200 → 7400
      Ironically, snipers are the ones being under fire in the current meta, but Maisie is not just your ordinary sniper. Her shots are trickier to hit due to the delay, so we have tried to give her more breathing room to survive and get closer to her opponents. Would 3% extra health make a difference? Maybe! But the bigger impact comes if you stop using auto-aim with her.

  • Surge

    • "Power Surge" Gadget cooldown: 15sec → 13sec
      Surge has been consistently used in lower-ranked matches, but he needs more presence at higher ranks. His strength lies in upgrading levels and keeping them (AKA not dying), which can be hard… so a faster cooldown to get extra ammo could help!

  • Pam

    • Turret health increase: 5600 → 6080
      This is gonna be a BIG update for Pam. Not only is she finally going to Hypercharge, she is getting quite a buff for her healer turret. We hope these changes allow her to support better than ever and become especially relevant in Gem Grab maps where control of the middle is so important.

  • Max

    • Hypercharge rate: 35 → 45 (30 shots instead of 40)

    • "Sneaky Sneakers" Gadget cooldown: 10sec → 8sec
      After Jae-Yong was released, we noticed that Max has been less used across competitive modes. Her Gadget Sneaky Sneakers should also be an appealing choice as it is now one of the shortest gadget cooldowns in the game! GOTTA GO FAST!

  • Poco

    • Health: 7400 → 7600

    • "Da Capo!" Star Power healing: 962 -> 988

      Very simple: Poco should support his teammates, but for that, he first needs to be able to survive a TINY bit longer.

  • Penny

    • Cannon Attack Speed +6%

Penny hasn’t been changed that much recently and we wanted to add some speed to her Old Lobber to add a bit more pressure and boost her role as controller!

  • Melodie

    • Health +3%

This allows her to stand out amongst other assassins and make her a bit less squishy.

  • Colette

    • Health +3%

This buff hopefully gives her enough time to get an extra hit in and survive a one-on-one battle with a Tank.

  • Sam

    • Main attack damage without knuckles: +25%

    • Super charge rate increased: +25% (10 -> 8 shots)

Yes, we sympathise with Sam mains (all 3 of you) and after his Hypercharge release we wanted to get him to his Super faster. We wanted to make his knuckle-less form a bit more potent so that you aren’t instantly trying to get his knuckles back after throwing them.

  • Edgar

    • Star Power: Fisticuffs - increased healing from damage 25% -> 30%

    • Star Power: Hard Landing - Damage buff +10% increase (1350 -> 1490)

Oh boy, it’s a big day for all you Edgar mains out there as we are buffing both of his Star Powers. We know that this Brawler is played and loved by many of our players, but he can also take his own team down when played incorrectly. Hope these changes will help Edgar mains to be more good randoms than bad.

  • Rosa

    • Star Power: Plant Life - Healing inside bushes 300HP -> 400HP per second

In synergy with her Gadget, Rosa will now be even more with nature and get an extra boost from her own created bushes and maps where she can spend more time in the greenery!

  • Ash

    • Health +4%

    • Gadget: Chill Pill Health recovered 3240 -> 3360

With this buff Ash will be among the top Brawlers in terms of Health. He has been depending quite a lot on his Hypercharge, and now with little bit more Health, you can choose between his Gadgets to suit your playstyle.

  • Nani:

    • Damage +8%

    • Star Power: Autofocus - Damage +8%

Landing a hit with Nani can be tricky, so Nani mains will feel the benefit right away. But we also hope that this change will encourage more people to give her a try.

  • Trunk

    • Damage +7%

We saw some really nice Trunk plays at the recent esports Last Chance Qualifiers, but for ‘regular’ players, we feel that he needed a better damage output to really make a difference.

  • Stu

    • Hypercharge charge rate+16% (38 shots -> 32 shots)

With the Hypercharge changes, it’s still quite important for Stu to have additional mobility and getting a more frequent Hypercharge will help with this.

  • Gale

    • Super Charge rate increased: +20% (18 hits -> 15 hits)
      Gale has always been tricky to balance, due to his wide shots individually not being able to hit with all projectiles. This change should make it easier to get a Super and blast those enemies away!

NERFS

  • Mina

    • Gadgets Cooldowns: 18sec -> 20sec

    • 3rd Attack Damage: 4400 -> 4000

    • Super charge rate: 5 -> 7
      MINA WAS OP

  • Lumi

    • Projectile Unload Speed reduction - around 9% effectively (recall is still fast

      to have more power close range)
      Lumi was good overall, but she was really impactful in the hands of a good player. With this nerf it shouldn’t affect casuals so much and should make her more of a niche pick in higher ranks.

  • Cordelius

    • "Comboshrooms" Star Power damage: 30% -> 20%

    • 2nd mushroom damage: 2080 -> 1920
      We buffed his attack recently, and it just got a bit too strong in combination with his Star Power. A Star Power nerf should still allow for some counterplay if you are expecting his attack or just react fast enough with a crowd-control ability.

  • Bonnie

    • Super charge rate: 4 -> 6 shots (with Epic Gear 3 -> 5)

    • Hypercharge charge rate: 10 -> 12 shots (that's 11 shots with Gear)
      Especially with her Gadget, she was getting her Super too fast. It shouldn't keep her away from the meta though, so don't be worried, Bonnie-mains.

  • Mr. P

    • Super charge rate (from attack): 6 -> 8 Shots
      Does it feel personal? It does. Is it? OBVIOUSLY NOT. Mr.P is the nightmare of sharpshooters on Bounty/Knockout matches, so now you have to feed him a little bit in order to deserve his penguin oppression.

  • Draco

    • Super Damage: 2560 -> 2240 (per second)

    • Movement Speed: 20% -> 15%
      Purple-win-game-button no more! The master of Starr Park is still strong, but more counterable, or so we hope!

  • Kit

    • Hypercharge charge rate: 40 -> 30

    • "Cardboard box" Gadget cooldown: 20sec -> 23sec

    • Super charge rate: 4 -> 5 attacks
      Kit, which, BY THE WAY, is meant to be a support Brawler, was too aggressive. Especially with his constant invisibility due to his Gadget. We hope to put this cat back where it belongs (supporting his teammates more).

  • Finx

    • Hypercharge charge rate: 35 -> 30

    • "Hieroglyph Halt" Star Power: 30% -> 25%
      Finx needs some TIME off, hehe, get it? He was getting his Hypercharge too fast! On top of that, his Star Power was a bit too punishing towards Brawlers who were really dependent on their ammo.

  • Byron

    • Hypercharge charge rate: 40 -> 30

  • Kaze

    • Hypercharge charge rate: 45 -> 30
      Both Byron and Kaze are pretty much on the same spot, a good pick for competitive players, but charging their Hypercharges too many times per match, meanwhile being an unpopular pick among the casuals. The nerf on their Hypercharge charge rate should make them more balanced in competitive and not affect the casuals that much.

REWORKS

  • El Primo

    • Buff

      • Super Charge rate from attack: 12 -> 11 shots

    • Nerf

      • Small nerf to Super charge rate from Super Attack
        The last time we added the Tank Trait to tanks, El Primo WAS the meta. We want to push him more towards the meta again, but we are being more cautious with his buff and nerf. Hopefully, he manages to JUMP (what a great pun) right into the competitive games again.

  • Tara

    • Nerf

      • Super charge rate nerf from main attack: 10 -> 12 shots

    • Buff

      • Super charge rate from buff Super: 17% -> 25%
        Tara is all about her Black Hole. And since this is such an important moment of the match, we wanted to double down on rewarding players who manage to get her Super right. Consequently, it makes missing the Super a bit more punitive... but it feels right when we take in considerion how strong is her Super.

  • Ollie

    • Nerf

      • Hypercharge charge rate: 30 -> 25

      • "Renegade" Star Power decaying shield: 4000 -> 3000

      • Ollie, in his Hypercharge, no longer jumps. Instead, he dashes just like the Super.
        Ollie was already strong and, of course, his Hypercharge didn't help the meta. Now, you can still prevent him to taunt you the same way you would be able to escape his Super. A Hypercharged Ollie is still really scary though.

  • Kenji

    • Remove Hypercharge Teleport
      We removed the insta-kill button from Kenji.

  • Jae-yong

    • Nerf

      • "Weekend Warrior" Gadget damage: 2300 -> 2100

      • Decrease attack unload speed slightly

      • "Time for a Slow Song" Gadget: increase in slowness % from 20 -> 30% & 0.75sec -> 1.25sec
        Jae was probably one of the best supports of the previous meta. NOT ANYMORE! We didn't fully nerf him, just tried to give some options by buffing his "Time for a Slow Song" Gadget, which wasn't as popular. Pam would still be proud of him.

Bug Fixes & Improvements

  • Fixed: Reload Speed Gear effect not being applied to Lola’s Ego

  • Fixed: Hypercharge Tokens in ‘Hypercharge Unleashed’ mode not fully charging Stu's Hypercharge

  • Fixed: Mico's Super targeting not being smooth when going over obstacles and water

  • Fixed: Colt's Star Power "Slick Boots" doesn't increase Movement Speed

  • Fixed: If you use Mina’s ‘Capo-what’ Gadget and are defeated before using your Super, you will respawn without Super

  • Fixed: Cripple Effect doesn't get applied to Crow's and Trunk's Super

  • Fixed: After destroying walls, if a projectile hits that same place just after it is destroyed, the projectiles will behave like the wall is still there

  • Fixed: Certain Brawler abilities are unable to cause damage to a Brawler Hexed by Willow’s Super

  • Optimized Club Chat for low-end devices

Link to source

Back to Brawl Stars News
23 Nov 2025
Blog – Brawl Stars

WORLD FINALS PREDICTIONS LIVE NOW!

BEFORE YOU GO...

Here’s what you need to know about World Finals 2025, DreamHack Stockholm edition!

  • Location: DreamHack Stockholm at the Stockholmsmässan

  • Dates: November 28-30

  • Broadcast Start Time - Day 1: 12:45 PM CET (11:45 AM UTC)

  • Broadcast Start Time - Day 2: 11:45 AM CET (10:45 AM UTC)

  • Broadcast Start Time - Day 3: 12:45 PM CET (11:45 AM UTC)

  • What to Expect: The 16 best teams in the WORLD battle it out for the Champion title and their cut of $1,000,000! It’s going to be a PACKED weekend, join us for all the fun!

WORLD FINALS PREDICTIONS LIVE NOW!

EARN REWARDS

  • Make Your Predictions: Submit your Day 1 predictions NOW, and remember to predict before each show day (Day 2, 3) to earn Pro Pass XP! And to make it super special… we’re giving away 10K GEMS if you get all your match predictions correct.
    Use the hashtag #BSWF25 on social media to share your predictions (or steal someone else's!).

  • Who should I vote for?  Check out the team profiles to help make your choice!

  • Visitor Rewards: For those attending in person, we are giving away an exclusive Pin! You can redeem this in person by checking out the activations. 

  • Tune In: Watch the broadcast and snag daily goodies like Starr Drops, Waffles, and PPXP…And you just might score a special Gigi Box and exclusive broadcast Pin. 

WORLD FINALS EXCLUSIVES

Meet and Greets: Get ready to meet your favorite community managers, creators, and teams, and soak in the hype before they hit the stage!

On-site Activities: Inspired by the action? Hit up the Showdown station, challenge your friends, and unleash your best plays. Or, hop over to the Chill Zone for a time out. There’s something for everyone. 

Merchandise: We’ll have a pop-up with EXCLUSIVE Brawl Stars swag that you can only get at the World Finals, and this is just the beginning. Expect merch drops at all our live events moving forward!

WORLD FINALS PREDICTIONS LIVE NOW!

WHERE TO FIND US

  • X: @Brawl_Esports

  • Instagram: @Brawlstars_Esports

  • YouTube: @BrawlStarsEsports

  • Twitch: Brawlstars

Link to source

Back to Brawl Stars News
28 Oct 2025
Blog – Brawl Stars

#ScaryDoors Community Event Breakdown!

It's the #ScaryDoors Community Event!

There are 20 doors and 20 hidden rewards behind each door!

But you can only get 10 doors!

Each day, the community has until the end of the day to complete 80 Million Quests to earn a key that opens a door. To help achieve this goal, extra Quests and special Mega Quests will be added to the game regularly!

To decide which door will be opened, the community must vote in-game in the news tab! If you're reading this, then you know how to get there! (or here?)

The door opening and reward reveals will be shown with pre-recorded videos on Brawl’s social media channels each day at 8:00 am UTC.

Only one door can be opened each day, except for the last day, when the community will get to open three doors at the same time!

REWARDS:

  • 1 Hypercharge Starr Drop

  • 10 Sushi Rolls

  • 10 Random Starr Drops

  • 1 Random Starr Drop

  • 3 Pumpkin Boxes

  • Manga Kenji Hypercharge Skin

  • 2 Mega Boxes

  • 1 Ultra Trophy Box

  • 20 Gems

  • 1 Gem

  • Lumi (fallback = 1000 Credits)

  • 1000 Power Points

  • 500 Power Points

  • 200 Power Points

  • 1000 Coins

  • 200 Coins

  • 1 Coin

  • 500 Credits

  • Brawl-O-Ween Spray

  • Mortis deleted from the game for two whole days!

SPECIAL GIVEAWAY

10 players can get 1 MILLION GEMS!

All you have to do is share a screenshot of the door you're voting for each day on social media and use the hashtags #ScaryDoors and #BrawlStars! The more days you share your vote, the higher the chances of getting picked!


FAQ:

When am I getting the rewards of the day?
At 8:00 AM UTC every day of the event if the key was unlocked, even if the bar has been completed earlier.

Can we get the same rewards multiple times?
No, once a door is opened, it is removed from the voting pool.

I have completed all my Quests. How can I help more?
Tell your friends to do the same!

I don't have Kenji. How can I claim the Manga Kenji Hypercharge Skin?
If you don't own Kenji, the Manga Kenji Hypercharge Skin will be added to the Skin Bank!

Link to source

Back to Brawl Stars News
28 Sept 2025
Blog – Brawl Stars

Release Notes September 2025

Maintenance - September 29

Fixes:

  • Angelo’s main attack with the Hypercharge active loses its damage over time effect if he distances himself for a certain range while charging the attack

  • Mina doesn't heal from her “Zum Zum Zum” Star Power when using the Chroma Skins of the High Scorer Mina Skin

  • The description of Mina’s Super incorrectly shows “Duration” instead of “Damage”

Maintenance - September 17

Fixed issues:

  • Players getting stuck in Ranked matchmaking

  • Trunk's Hypercharge Super attack was not charging his Super back

  • Slow down/Speed up issues for certain Brawlers

Maintenance - September 12

Fixes:

  • Gale’s Super and Shade’s Hypercharge charge rates are now correct

  • Nani’s Super projectile movement speed now increases over time

  • Dash Gadgets activated near walls no longer cause the Brawlers to dash along the wall

  • “Win Games with X Brawler” Records now progress correctly with modes featuring modifiers

  • Kit can no longer skip his Super animation by using Subway Supers

  • Fixed the issue causing Game modes featuring the Subway Supers Modifier to occasionally not have the Subway Supers available

New event! Brawl Stars X Subway Surfers

Our latest collab is taking you underground! Kind of…

Throughout this event, you’ll be traveling through four different cities where you’ll get to use the new temporary Subway Supers, play the new Subway Run game mode, unlock Subway Surfers rewards (including the Jake Ollie Skin!), and more!

But for all of this, you’ll have to progress through the reward track by collecting Rails. So how do you get Rails?

  • Daily wins, in place of the Daily Starr Drops

  • A new set of Quests each week!

  • The MEGA TRAIN Club event

  • Contests

  • Content Creator Bounties (keep an eye out for your favorite creators for this)

SourceTracks (max you can get)
Contest100 (if you are a sweaty tryhard)
Daily Wins189
Special Quests150
Mega Train - Club Event160
Supercell Store5
Content Creator Freebies20
Total624


Boom Boxes

Progressing through the track also gives you Boom Boxes! 

Each Boom Box is filled with all sorts of goodies, including special event rewards like Subway Surfer Skins, Street and Graffiti Skins and other cosmetics. Each box also guarantees a Subway Super!

  • Note that not all event-related Skins are in the Boom Boxes, like:

    • Jake Ollie (Event Track Reward)

    • Streetwear Emz, Hypebeast Emz and Techwear Emz  (Brawl Pass & Brawl Pass Plus Skins)

    • Graffiti Leon (Club Event Skin)

    • Graffiti Mina (part of Mina’s release Box)


Subway Supers

  • There are 8 different Subway Supers, and each has 3 upgrade levels

  • In matches, these abilities can be used with an extra joystick, just like Supers

  • Subway Supers will be available in all game modes featuring the Subway Super Modifier

  • Here’s the list of Subway Supers available during the event:

    • Super Sneakers: Jump over an obstacle and gain a temporary speed boost and shield after you land

    • Brawler Magnet: Grab and pull a Brawler towards you

    • Hoverboard Charge: Go through obstacles and opponents, damaging them and stunning them at the end

    • Barrier Trap: Trap opponents with train barriers

    • Jetpack: Fly and attack opponents from above while leaving a slowing spray paint trail

    • Fast Track: Shoot damaging train track projectiles that you can later surf through to move faster

    • Stereo Blast: Blast a musical wave that pushes enemies back and heals your teammates

    • Pogo Pull: Pull yourself towards opponents or obstacles


Subway Run

A 10-player race around different maps! The first player to pass through 10 checkpoints wins!

  • Defeats take you back to the last checkpoint you passed

  • Taking down other players gives a temporary speed boost

  • Each map has a Guard chasing after you! 

  • There are trains passing through the map that deal damage if they hit you


Event Schedule

Week 1 – New York

  • Subway Run Game mode

Week 2 – Berlin

  • Club Event: the MEGA TRAIN – Collect Rails with your Club and progress on a shared Club Track. There are rewards for all Club members and Grafitti Leon as the top reward!

Week 3 – Rio

  • New Brawler Mina's release event - More info further below

Week 4 – Tokyo 

  • Daily Contests → Choose between 3 game modes to compete in and aim for the high score in each match. The higher your rank, the more Rails you get!

Every weekend during the event also features a game mode with the new Raining Coins modifier:

  • Coins spawn randomly during matches, pick up Coins to earn bonus rewards at the end of the match

  • You also get the Coins picked up by your teammates

  • You only keep the coins if you win

  • There’s a Daily Coin cap from this Modifier

The Subway Surfers Event Starts on September 4th and ends on September 30th.

Brawl-O-Ween Event

We’re starting Brawl-O-Ween celebrations earlier this year with a dedicated event where you can collect Candy for rewards and test your skill against terrifying bosses from a dark, unknown dimension!

Candy

  • Collect Candy to trade for rewards like:

    • Pumpkin Box for instant reward drops

    • Treat Box which can be upgraded & opened later in the event for a bigger reward

  • Earn Candy through daily wins, Special Quests and by defeating Brawl-O-Ween Bosses!

Sugar Rush

  • On select weekends only!

  • Activate once per day from the game mode screen

  • Grants bonus Candy on wins for 10 minutes

  • Resets every day at 8 UTC

  • If it expires mid-match, you still get the extra Candy


Brawl-O-Ween Boss Mode

  • Fight bosses across multiple stages with increasing difficulty

  • Each stage gives Candy as a reward

  • Each boss features distinct abilities and tactics. Here’s what you’ll face:

    • Plague Doctor Crow – High mobility and poison-based attacks

    • Headless Tickman – Summons explosive minions for area control

    • Carreta Spike – Long-range capabilities and chain effects

    • Kizu Kenji – A Ghost warrior who can summon a powerful Mega Kenji clone

    • Gargoyle R-T – Strong defenses and strategic zone control

    • Ghost Diver Rico – Bullet hell!

The Brawl-O-Ween event will take place throughout October. Dates will be shared later!


New Brawlers

Mina

Mythic Damage Dealer

  • Trait: After each attack, a bar starts filling up, showing how long Mina has to use her next stage attack. If time expires, the attack cycle goes back to 1

  • Main Attack: CAPOEIRA COMBO

    • Mina can cycle through attacks in a short time period. If she doesn’t attack fast enough, her combo is broken and the cycle restarts. Mina also does a short dash with each attack.

    • Attack 1: Long range & narrow

    • Attack 2: Medium range & medium width

    • Attack 3: Short range & wide

  • Super: FURACÃO 3000 

    • Mina hits the air, creating a powerful hurricane that deals heavy damage and knocks up opponents in front of her

  • Star Power 1: ZUM ZUM ZUM

    • Mina’s third combo attack also heals for 50% of the damage dealt

  • Star Power 2: BLOWN AWAY 

    • Mina’s Super also roots enemies for 0,5 sec

  • Gadget 1: WINDMILL

    • Creates a wall of wind that blocks projectiles for 3 sec

  • Gadget 2: CAPO-WHAT?

    • Mina’s next Super recharges instantly if it connects with an opponent

  • Title: The Hurricane


Ziggy

Mythic Controller

  • Main Attack: TA-DA!

    •  Ziggy summons lightning at a targeted area. After a short delay, it strikes down (LIKE MAGIC!) and deals area damage

  • Super: ZIGGY’S FANTASTICAL STORM

    •  Ziggy unveils his greatest trick, a massive electrical storm that travels rapidly across the environment, dealing damage to enemies caught within and slowing down whenever an enemy brawler is inside its radius

  • Star Power 1: THUNDERSTRUCK

    •  Brawlers damaged by Ziggy’s Super are slowed by 20% for 1 sec

  • Star Power 2: THE GREAT ZIGGINI

    •  Hitting with a lightning strike increases the damage of the next main attack by 30%

  • Gadget 1: ELECTRIC SHUFFLE

    • Ziggy hits the nearest enemy with lightning strikes every second for 5 sec. These attacks cost no ammo

  • Gadget 2: NOW YOU SEE ME…

    •  The next lightning strike also teleports Ziggy to the target location.

  • Title: The Great


New Brawler Release Events

We’re changing how Brawlers are released! Now you can participate in a 10-day event where you have the chance to earn the new Brawler for free!

  • 3 Tickets are given daily that you can use to participate in the event

  • Tickets do not stack, so you need to use them daily, and they will refill the next day

    • If you team up with friends, all players in that team need to have a Ticket to play

  • Tickets allow you to participate in matches, where you play random game modes featuring a pick phase similar to Mega Pig. The new Brawler will also be available to pick for free at max power level!

  • Game modes:

    • Mina – Brawl Ball, Wipeout, Gem Grab

    • Ziggy – Hotzone, Knockout, Bounty

  • For every 2 wins (in the case of Mythic Brawlers, might change for other rarities), you get a special Brawler-themed Box that can contain the new Brawler, special cosmetics, progression and currencies, including Gems!

  • After opening a certain number of Boxes (14 for Mina & Ziggy), you’re guaranteed to get the new Brawler

    • If you already got the Brawler by luck from the Boxes before that, opening 14 boxes will give you a special Mythic Skin instead!

    • Any new Skins for the new Brawler that you get from Boxes before owning that Brawler will go to the Skin bank

  • Boxes are also sold in the Shop, and also count towards the total required boxes for the free Brawler 

  • There will be a Mirror Match Showdown event where everyone plays as the new Brawler with max level to get the hang of things

  • After the event ends, the new Brawler goes to Starr Road before the Brawl Pass season ends, so any saved Credits can go to the new Brawler if you didn’t get it from the event

New Hypercharges

  • Ollie: AIN’T NO HALF-SUPERING 

    • Ollie now jumps! His music blast area is larger and it won't consume ammo when it starts charging

  • Byron: UNSTABLE CONCOCTION

    • Byron’s Super now fires his main attack in multiple directions from the Super’s point of impact

  • Finx: TEMPORAL TRAVELLING

    • Finx activates an additional Super area around him that follows his movement

  • Jae-Yong: CROWD-PLEASER

    • Jae’s Super has a reduced cooldown during Hypercharge, and each Super activation is boosted

  • Juju: BOKOR

    • Juju summons a larger Gris-Gris that has bigger needles, higher damage, higher movement speed AND more health

  • Meeple: THE LAST RULEBENDER

    • Meeple’s Super covers a larger area and allows Meeple and their teammates to walk through walls and over water

  • Larry & Lawrie: THE THREE-BOT PROBLEM

    • Larry calls for backup, summoning a 2nd prototype Lawrie bot that deals more damage and has higher health than plain ol’ regular Lawrie. Gadgets that affect Lawrie only apply to the ‘original' model

  • Trunk: RETREAD

    • Trunk’s Super causes them to leave ants on enemies, which deal damage over time

New Skins

Subway Surfers & Street Art

  • Streetwear Emz | Brawl Pass

  • Hypebeast Emz | Brawl Pass | Chroma #1

  • Techwear Emz | Brawl Pass | Chroma #2

  • DJ Poco | Hypercharge 

    • Scratcher Poco | Hypercharge | Chroma #1

    • Beatmatcher Poco | Hypercharge | Chroma #2

  • Jam Master Hank| Mythic

  • Jake Ollie | Epic

  • Tricky Janet | Epic

  • Frank Byron | Epic

  • Graffiti Leon | Rare

  • Graffiti Stu | Rare

  • Graffiti Alli | Rare

  • Graffiti Mina | Rare

Brawl-O-Ween

  • Plague Doctor Crow | Brawl Pass

    • Death’s Door Crow | Brawl Pass | Chroma #1

    • Old Hunter Crow | Brawl Pass | Chroma #2

  • Ghost Diver Rico | Mythic

  • Gargoyle R-T | Mythic

  • Teen Ruffs | Epic

  • Headless Tickman | Legendary

  • Kizu Kenji | Hypercharge

Other Skins

Carreta Brawl

  • El Grilo | Epic

  • Crazy Clown Carl | Epic

  • Carreta Spike | Epic

Brawl Academy

  • Eldritch Professor Barley | Epic

  • Prankster Chester | Epic

  • Truant Penny | Epic

Supercell ID

  • Fisherman Buzz | Epic

True Silver & True Gold

  • True Silver Alli

  • True Gold Alli

  • True Silver Trunk

  • True Gold Trunk

Balance Changes

Buffs

  • Bibi

    • Homerun bar now charges after use, regardless of ammo

  • Otis

    • HP increased 3200 → 3400

    • Main attack damage increase 3 × 460 → 3 × 500

  • Shelly

    • Fast Forward Gadget now also reloads all ammo on activation

  • 8-Bit

    • Main attack damage increased 6 × 640 → 6 × 680

  • Chuck

    • Hypercharge charge rate increased 20 → 30

  • Gale

    • Damage: 6 × 560 → 6 × 600

  • Clancy

    • Level 1 threshold reduced 9 → 7 hits

    • Level 2 threshold reduced 8 → 7 hits

    • Recon Star Power reduced starting tokens 3 → 2, but reduced hits necessary to level up 6 → 5

  • Ruffs

    • Main attack projectile speed increased by 10%

  • Leon

    • Proximity damage increased 30% → 35%

  • Trunk

    • Now has Tank trait

Nerfs

  • R-T

    • Hypercharge damage reduced 25% → 15%

    • Hypercharge shield reduced 25% → 15%

  • Tara

    • Gadget - Support from Beyond -  Cooldown increased 15s → 17s

  • Kit

    • Hypercharge charge Rate reduced 8 → 10 hits

  • Mr. P

    • Hypercharge charge Rate reduced 35 → 30

  • Bo

    • Hypercharge charge Rate reduced 45 → 40

  • Lily

    • Hypercharge Super projectile speed reduced 5600 → 5000

  • Bonnie

    • Hypercharge charge rate reduced 40 → 35

Brawl Arena Changes

Buffs

  • Gene

    • Damage increased 6% → 7%

    • Movement speed increased 8 → 10

    • Reload speed increased  2% → 2.5%

  • El Primo

    • HP increased 880 → 900

    • Damage increased 4% → 5%

  • Darryl

    • HP increased 880 → 900

    • Damage increased 4% → 5%

  • Leon

    • Damage increased 5% → 6%

  • Bea

    • Damage increased 6% → 8%

  • Max

    • HP increased  600 → 700

  • Kaze

    • HP increased 450 → 600

Nerfs

  • Shade

    • Damage reduced 5% → 3%

    • Reload speed reduced 2% → 1.5%

  • Juju

    • HP reduced 550 → 450

    • Reload speed reduced 2% → 1.5%

  • Barley

    • Damage reduced 3% → 2%

  • Mandy

    • Damage reduced 9% → 7%

  • Larry & Lawrie

    • HP reduced 550 → 450

  • Bull

    • Damage reduced 4% → 3%

  • Jae

    • HP reduced 550 → 450

  • Alli

    • Damage reduced 4% → 3%

    • Reload speed reduced 2% → 1.5%

  • Bonnie

    • Damage reduced 9% → 7%

  • R-T

    • Damage reduced 4% → 2%

  • Doug

    • HP reduced 500 → 450

    • Reload speed reduced 2.5% → 2%

  • Respawn times now scale and increase with level within Brawl Arena

  • Respawn timers are now visible during matches

  • Increased the amount of Trophies lost in match losses by 50%

Game Modes, Maps & Rotation Changes

Permanent game modes rotation changes:

  • Brawl Ball, Knockout, Air Hockey, Knockout 5v5, Gem Grab and Brawl Arena will no longer be rotating with other game modes

  • Heist, Hot Zone and Token Run will rotate in 1 slot

  • Dodgeball, Volley Brawl and Basket Brawl will rotate in 1 slot

  • Wipeout, Bounty and Duels will rotate in 1 slot


New Subway Run Maps:

  • Toot Town

  • Metro Mayhem

  • Backtrack Attack

  • Loopy Line

  • Trainbow Road

  • Choo Choo Showdown

  • T-Rail Rush

Environments

  • Added:

    • Subway Surfers

    • Subway Surfers Showdown

    • Mortis Mortuary Showdown 

  • Removed

    • Love swamp

    • Katana Kingdom Showdown

Ranked

  • Season 1

    • Featured game mode: Hot Zone (2 additional maps in the pool)

    • Free Brawler Rotation: Larry & Lawrie, Lily and Amber

  • Season 2

    • Featured game mode: Bounty (2 additional maps in the pool)

    • Free Brawler Rotation: Bo, Sprout and Kenji

Trophy Road & Brawler Trophy Emblems

New Brawler Trophy Emblems:

  • Emblems reworked to reflect each individual Brawler icon

  • Brawler Emblems will be shown on your Battle Card and next to your Brawler Trophy total

  • New Trophy Tiers added above 1000 Trophies, at 1200, 1500 and 2000 Trophies

    • Reaching these new Tiers will grant the respective Emblems for that Brawler permanently

    • Season Trophies still resets to 1000

  • Trophy modes matchmaking adjusted above 1000 Trophies so players are more consistently matched with other players of similar Trophy count

Trophy Road is getting 3 more areas, including:

  • Ranger Ranch

  • Mike’s Mines

  • Wild West Town

Brawl Pass & Records Changes

Added the resources from the (removed) new Brawler Mastery tracks into the Brawl Pass Free track:

  • Tier 0: +500 Coins

  • Tier 1: +500 Power Points

  • Tier 25: Replaced Random Starr Drop with 300 Credits

  • Tier 26: Swapped places with Tier 28

  • Tier 48: +2500 Coins

Records Changes

  • Bull: Knockback Brawlers in a single match down from 8 to 3

  • Buzz: Stun Brawlers with a single Super down from 3 to 2

  • Chester: Use Supers in 1 Hypercharge down from 3 to 2

  • Colt: Deal damage with a single Super down from 15000 to 10000

  • Doug: Revive allies in a single match down to 3

  • Edgar: Take down Brawlers in Solo Showdown down from 3 to 2

  • Frank: Stun enemies with a single Super down from 2 to 1 time in a single match

  • Jacky: Survive damage in a single match down from 50000 to 25000

  • Jae-Yong: Heal HP in a single match in Solo Showdown down from 10000 to 7000

  • Kaze: Take down Brawlers with a single Super while in Ninja Aspect down from 3 to 2

  • Kit: Take down Brawlers while attached to an ally in a single match down from 3 to 2

  • Leon: Take down Brawlers without dying in a single match down from 6 to 4

  • Meeple: Take down Brawlers through Walls down to 3

  • Mortis: Hit Brawlers with a single Dash down from 3 to 1 time in a single match

  • Nita: Deal Damage with Nita’s Bear down from 50000 to 10000

  • Ollie: Taunt Brawlers with a single Super down from 3 to 1 time in a single match

  • Piper: Take down Brawlers from max distance in a single match down to 3

  • Surge: Take down Brawlers while at Max Stage down to 3

  • Hypercharges: Use Hypercharges in a single match down from 3 to 2

  • Brawl Arena-related Records added:

    • Get 3 Kaiju Buffs in a single match

    • Take down a Brawler 5 levels higher than yours

These are just some of the changes we have in the plans for Records. We’re exploring what the future of Records is, and we will follow up with more details on those plans at a later date.


Global Pricing Changes

The global pricing tests we began earlier in the year have concluded successfully!

That means local price adjustments will then roll out on September 2nd (with the update release) for over 100 countries in regions like Latin America, Africa, Eastern Europe, and Southeast and Central Asia.

Brawl Pass donations from lower-priced regions to those in higher-priced regions are not available.

Bug Fixes & Quality of Life Improvements

  • Fixed the description of Gray’s New Perspective to match its functionality

  • Fixed the aim indicator for Brawl Ball and other thrown objects to match the correct direction

  • Fixed Angelo’s Super not dealing damage after Angelo is defeated

  • Fixed some Brawlers not being able to attack while carrying the trophy in Trophy Thieves

  • Towers in Spirit Wars can now hit invisible targets

  • Fixed all of Crows Skin's Super projectiles using the default Skin effects

  • Bull’s Super charge has new VFX depending on the Skin you use

  • We’re reducing the Mega Pig Tickets from 15 to 6 and adjusting the wins necessary to fill the Mega Pig

  • bjhsfeiujfednjfedasnjodfnjdfnjsdfnjsdjnbdsgnjbsgdnjbsdgnjgdsnijb

Link to source

Back to Brawl Stars News
24 Aug 2025
Blog – Brawl Stars

Brawl Stars logo is changing!

It's exactly what the title says. Brawl’s logo will change to a newer version after the next update!

TLDR on why this is happening is:

  • The old logo started feeling dated and too complex when competing with other brands with more modern looks

  • “Brawl” is the core of the brand, but it was not very strongly represented in the logo

  • We wanted to bring our game logo and app icons closer together

After some research and user testing, we landed on a modern recreation of the Brawl logo, that should feel more readable in most contexts and feel fresher while it still retains the original identity through familiar colors and shapes.

THE LONG VERSION!

We also wanted to share more details regarding the process and reasons for this logo change, so that you can have a more informed rant.

  • Lack of Brawl emphasis: “Brawl” is the core of the brand and the most recognizable part of the game name that everyone uses to refer to it, but in the old logo, the first thing you see is actually “Stars” due to the dominant color and font size

  • Complexity: The old logo contained a lot of different elements all put together, making it hard to read in different contexts and sizes

  • Weak adaptability: Related to the above, using the logo in any place outside of the game or our channels (such as ads, merch, collabs, etc) has proved challenging and often resulted in less than great results

  • Aged design: Competing for attention in the logo world is tough, and the old logo design was starting to lag behind many other brands that went through these updates

  • The game logo was also too different from the app logo, with the skull being a minor element of the old logo, as opposed to the app version

Tackling and overcoming these challenges are the main reasons behind this logo change, and our hypothesis was that a new and refreshed look would help on these fronts and improve how the brand is perceived and recognized. 

Still, despite all this, we didn’t want to make a change that would throw away the legacy that the old logo represented because this was never intended to be a rebrand, but rather an evolution or update.

This said, we then tested several logo options, ranging from small updates of the old design to strong new directions (for the sake of science). The results came in, and our hypothesis was further backed. The new logo came out as the best performing and received the most positive feedback from the test user groups. Actually, some of them even thought the new logo was the official one, due to its connection with the app logo.

Brawl Stars logo is changing!

Finally, we made some small tweaks to the winning option before signing off on it, ensuring that the logo's core identity remained intact, with the skull element, colors, and font style remaining fairly similar and thus preserving Brawl’s identity.

To finalize and highlight again, this is not a rebrand of Brawl. It’s just a logo update to keep up with the times, better express the Brawl identity, and better adapt to all the contexts where a logo is used. 


Q&A

• When is the new logo replacing the old logo?
When the next update lands, which is planned to release in the first week of September 2025

• Does this mean that Brawl as a brand is changing?
This change is an evolution of our logo, not a rebranding. We’re still the same old Brawl that you know and hate

• Do I get compensation for this logo change?

¯\_(ツ)_/¯

• Are the localised and related logos also changing?
Yes, all Brawl logos will change with the update. Other Brawl-related logos, such as the ones from Brawl Stars Championship or Brawl Talk, will also get updated at a later date, following the new design’s direction

Link to source