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24 Jun 2025
Blog – Brawl Stars

RELEASE NOTES JUNE 2025

STARR PARK, ALLI & TRUNK, KIT'S HYPERCHARGE + MORE!

TROPHY ROAD REWORK

We have a new Trophy Road rework inspired by Starr Park itself!

Progress through the theme park that Brawlers call home, and earn rewards from different Trophy Worlds. Worlds are the name for the different areas of Starr Park, with each world being the 'home' of three Brawler trios and their respective areas!

We are launching with the Town Square & Retropolis worlds, with more existing (and new!) worlds being added in future updates.

RELEASE NOTES JUNE 2025
RELEASE NOTES JUNE 2025

REWARD CHANGES

Rewards that you can get from the new Trophy Road are:

  • Legendary Starr Drops

  • Hypercharge Starr Drops

  • Mythic Starr Drops

  • Starr Drops

  • Power Points

  • Coins

  • Credits

  • Bling

OTHER CHANGES

  • Trophy Road has been extended from 70,000 to 100,000 Trophies

  • Rare and Super Rare Brawlers can now only be unlocked via Trophy Road (not for Gems)

RELEASE NOTES JUNE 2025

QUESTIONS?

What happens if I have unclaimed rewards?

  • Your unclaimed rewards (including missed Brawlers) will be automatically collected and added to your account when the update releases.

Are the rewards on the new Trophy Road better?

  • Yes, we have increased the rewards on Trophy Road by adding rewards from the old Masteries system there, and also added new types of rewards like Legendary Starr Drops, Hypercharge Starr Drops, and Bling!

Can I get rewards from undiscovered worlds?

  • Yes, you can still make progress and earn rewards even on worlds that have not been including new types of rewards like Hypercharge Starr Drops and Bling.


RECORDS!

If you missed the big #1000Masteries Community Event we had recently, you’re probably wondering where Masteries have gone, and why you have a bunch of folders instead.

RELEASE NOTES JUNE 2025

WHAT ARE RECORDS?

Records are a new achievement system for your Brawlers and your account! You complete Records by achieving goals while playing. These goals can range from easy to more challenging.

For example: 

  • Win 10 games as Piper

  • Heal 500,000 total health

  • Score a goal after each teammate has touched the ball in Brawl Ball

Most Records reward Starr Drops, and the harder ones will actually give out unique cosmetic rewards, or Legendary Starr Drops!

RELEASE NOTES JUNE 2025

RECORD LEVELS

Each completed Record also give RECORD POINTS.

Record Points increase your total RECORD SCORE, and a higher Record Score will level up your RECORD LEVEL.

Why do you want Record Levels? Because you get unique Battle Cards!

  • There will be 10 Record Levels on launch.

  • Your Highest Record Level will be displayed in your Profile

  • Reaching a new Record Level also sends a message to your Club

You will be notified when you complete a Record, and you can view ALL Records in the Records overview screen (accessed in Trophy Road).

In this screen, you can see the total progress of each Record, the rewards you can earn, and your Record Level!

RELEASE NOTES JUNE 2025
RELEASE NOTES JUNE 2025

RIP MASTERIES

So what exactly has changed between Masteries and the new Records system?

  • We replaced Masteries with the ‘Win X Games with a Brawler’ Records. 

  • Launching with 5 different Records per Brawler: The final 3 give the cosmetic rewards that could previously be earned on the Brawler’s Mastery track - so you won’t miss out on titles!

  • Resource rewards from Masteries have been put into Trophy Road and Starr drops in Records, we aren’t removing any progression rewards!

  • Unclaimed rewards from Masteries will be delivered when the update is released

  • Mastery Icon is replaced by Ranked Icon on Battle Cards 

Records unlock at 350 Trophies.


HYPERCHARGES

RELEASE NOTES JUNE 2025

LUMI: DRUM SOLO

The final explosion from Lumi’s Super has an extra blast on both sides.

RELEASE NOTES JUNE 2025

DOUG: FAST FOOD

The revive buff you give to an ally causes the target to mimic your main attack when you attack.

RELEASE NOTES JUNE 2025

KIT: MAKING BISCUITS

  • On enemy - Kit stuns the enemy but can move and attack normally (does not get attached)

  • On friendly - Kit heals the teammate more and his yarnballs have longer range

RELEASE NOTES JUNE 2025

R-T: 360-DEGREE SURVEILLANCE

Damaging security lasers surround R-T and his legs after using a Hypercharged Super.

RELEASE NOTES JUNE 2025

CHUCK: FULL STEAM AHEAD

Chuck has unlimited range on his next dash and leaves clouds of damaging steam behind him!

RELEASE NOTES JUNE 2025

SHADE: THE FRIGHTENER

Shade’s attacks during its Hypercharged Super all deal maximum damage, even if the enemy is not hit in the center.

RELEASE NOTES JUNE 2025

MOE: THE BIG CHEESE

Moe’s Driller has longer range and lasts for longer!

RELEASE NOTES JUNE 2025

DRACO: FIRE AND FLAMES

Draco’s dragon breathes more flames in a wider area and with longer range.

RELEASE NOTES JUNE 2025

BONNIE: DAREDEVIL

Bonnie stuns enemies when firing and landing from Clyde, plus she spits damage dealing teeth around her.


TWO NEW BRAWLERS!

RELEASE NOTES JUNE 2025

ALLI - MYTHIC ASSASSIN

Alli is the shy mechanic of the Love Swamp. She loves to get her hands dirty, by either fixing broken machines or… mercilessly stalking other Brawlers.

If you’re walking home late at night and hear an odd noise, it’s probably Alli trying to say hello.

TRAIT:

  • This Brawler becomes enraged and gains movement speed when tracking an enemy with less than full health.

MAIN ATTACK: SWAMP SWIPE

  • Alli dashes forward, swiping as she goes. When in a bush or water, Alli will leap forward instead. The range of Swamp Swipe scales with her movement speed.

SUPER: STALKER

  • Alli gains stealth (pulsing invisibility), revealing all enemies to herself for a short time. Her next main attack deals increased damage based on the enemy's health. The higher their health, the more damage Alli will deal!

RELEASE NOTES JUNE 2025

LIZARD LIMBS

While enraged, Alli regenerates health faster out of combat.

RELEASE NOTES JUNE 2025

YOU BETTER RUN, YOU BETTER TAKE COVER

Alli reloads faster while enraged.

RELEASE NOTES JUNE 2025

FEED THE GATORS

The next main attack heals Alli for 100% of damage dealt.

RELEASE NOTES JUNE 2025

COLD-BLOODED

Alli becomes enraged for the next 6 secs. Can only be activated when an enemy is visible.


RELEASE NOTES JUNE 2025

TRUNK - EPIC TANK

Trunk is a suspiciously uncanny looking tree...

It couldn’t be because Trunk is actually a colony of hyper-intelligent ants controlling a fake mechanical tree? No, that would be ridiculous.

MAIN ATTACK: ANT ATTACK!

  • Trunk spins in a circle after a short delay, dealing damage to enemies and dropping ants. Standing near ants gives Trunk a movement speed and damage boost. The edge of the attack deals more damage to enemies

SUPER: DRIVEN BY REVENGE (AND ANTS)

  • Trunk propels themselves at enemies, dropping ants along the way. They can bounce off walls too!

RELEASE NOTES JUNE 2025

NEW INSECT OVERLORDS

Ants also reduce the damage of enemies.

RELEASE NOTES JUNE 2025

COLONY SCOUTS

Ants give vision when in bushes.

RELEASE NOTES JUNE 2025

FOR THE QUEEN!

Trunk instantly spreads ants in a large area.

RELEASE NOTES JUNE 2025

WORKER ANTS

Trunk heals from the next source of damage taken for a short time.


RELEASE NOTES JUNE 2025

ANGELS & DEMONS ARE BACK!

Angels & Demons return for two events in July & August, each lasting for 12 days.

Like the first Angels & Demons event, players will have access to some Angelic Skills and Demonic Skills, which give Brawlers useful new abilities.

This time there is one difference however, players start off with all Skills unlocked!

You will be now able to combine up to 3 Powers by unlocking Skill Slots.

RELEASE NOTES JUNE 2025

During each event, everyone will start with 1 Skill Slot unlocked, and can unlock another 2 more by opening Angelic or Demonic Starr Drops.

This means you can combine up to 3 Skills to imbue your Brawler with pure strength from beyond! Try combining different Skills to find the best combinations for each game mode.

Every Skill has a main trait. Some have secondary traits when combined with others. Skill Slots will glow when powers have a specific synergy with each other!


RELEASE NOTES JUNE 2025
RELEASE NOTES JUNE 2025

MORE INFO!

  • Angelic & Demonic Starr Drops can be earned through Daily Play rewards, Quests & Contests.

  • There are 3 new Angel skins and 3 new Demon skins to earn through the Angelic & Demonic Starr Drops, as well as the currently available Angels vs. Demons skins.

  • You can track the skins that you have unlocked through the event hub!

    • Event skins can drop from Angelic & Demonic drops even if you don’t own the skin.

  • Spirit Wars and Soul Collector game modes return!


Below are the Skins you can get in the events!

RELEASE NOTES JUNE 2025

BLESSED BUSTER

Epic | Obtainable from Angelic Drops

RELEASE NOTES JUNE 2025

ASCENDED 8-BIT

Epic | Obtainable from Angelic Drops

RELEASE NOTES JUNE 2025

MARTYR MEG

Epic | Obtainable from Angelic Drops

RELEASE NOTES JUNE 2025

INFERNAL FANG

Epic | Obtainable from Demonic Drops

RELEASE NOTES JUNE 2025

HELLBULL

Mythic | Obtainable from Demonic Drops

RELEASE NOTES JUNE 2025

GRIM GUS

Epic | Obtainable from Demonic Drops

RELEASE NOTES JUNE 2025

SEASONS & SKINS

LEGENDS OF THE UNDERWORLD

This mythological season starts on 3 July!

RELEASE NOTES JUNE 2025
RELEASE NOTES JUNE 2025

HADES MORTIS

Brawl Pass Skin

RELEASE NOTES JUNE 2025

SERAPIS MORTIS

Brawl Pass | Chroma #1

RELEASE NOTES JUNE 2025

PLUTO MORTIS

Brawl Pass | Chroma #2

RELEASE NOTES JUNE 2025

PERSEPHONE LUMI

Super Rare | 79 Gems

RELEASE NOTES JUNE 2025

HYPNOS SANDY

Legendary | 299 Gems

RELEASE NOTES JUNE 2025

PEGASUS BERRY

Epic | 149 Gems

RELEASE NOTES JUNE 2025

ICARUS BONNIE

Super Rare | 79 Gems

RELEASE NOTES JUNE 2025

SHEEPISH DARRYL

Epic | 149 Gems

RELEASE NOTES JUNE 2025

KNIGHTS OF THE STARR TABLE

Live your best fantasy life in this season, starting 7 August!

RELEASE NOTES JUNE 2025
RELEASE NOTES JUNE 2025

KING STARRTHUR BO

Brawl Pass Skin

RELEASE NOTES JUNE 2025

KING ARCHER BO

Brawl Pass | Chroma #1

RELEASE NOTES JUNE 2025

KNIGHT BO

Brawl Pass | Chroma #2

RELEASE NOTES JUNE 2025

KNIGHT AMBER

Epic | 149 Gems

RELEASE NOTES JUNE 2025

KNIGHT DOUG

Epic | 149 Gems

RELEASE NOTES JUNE 2025

KNIGHT JACKIE

Mythic | 199 Gems

RELEASE NOTES JUNE 2025

KNIGHT LILY

Mythic | 199 Gems

RELEASE NOTES JUNE 2025

KNIGHT BELLE

Mythic | 199 Gems
Supercell MAKE skin by KALATOR

RELEASE NOTES JUNE 2025

29 GEM SKINS

RELEASE NOTES JUNE 2025

HUNTER-GATHERER ALLI

Rare | 29 Gems

RELEASE NOTES JUNE 2025

SWIMMING TRUNK

Rare | 29 Gems

RELEASE NOTES JUNE 2025

BIKER BUSTER

Rare | 29 Gems

RELEASE NOTES JUNE 2025

JACKPOT GRIFF

Rare | 29 Gems

RELEASE NOTES JUNE 2025

EGGSPLOSION TICK

Rare | 29 Gems

RELEASE NOTES JUNE 2025

PHANTOM POCO

Rare | 29 Gems

WORLD CAT DAY!

We celebrate World Kit - err - Cat Day with 6 new Kit Chromas, with some named after Brawl team members very own feline friends!

RELEASE NOTES JUNE 2025

TABBY KIT

Rare | 29 Gems | Chroma

RELEASE NOTES JUNE 2025

CALICO KIT

Rare | 29 Gems | Chroma

RELEASE NOTES JUNE 2025

GUISMO KIT

Rare | 29 Gems | Chroma

RELEASE NOTES JUNE 2025

MARIANO KIT

Rare | 29 Gems | Chroma

RELEASE NOTES JUNE 2025

SIAMESE KIT

Rare | 29 Gems | Chroma

RELEASE NOTES JUNE 2025

YUKI KIT

Rare | 29 Gems | Chroma

TRUE GOLD & TRUE SILVER SKINS

RELEASE NOTES JUNE 2025

TRUE GOLD KAZE

25,000 Coins

RELEASE NOTES JUNE 2025

TRUE GOLD JAE-YONG

25,000 Coins

Link to source

Back to Brawl Stars News
16 Jun 2025
Blog – Brawl Stars

The New Era of Matcherino x Brawl Stars: More Incentives, More Ways to Compete and... 2 More Pins?!

The Matcherino tournament program is evolving — and it’s all about giving more to the players, organizers, and community. From streamlined tournament tiers to exciting new incentives (yes, including two new Pins!), this rework opens the door to more competition, more recognition, and more reasons to get involved.

Here’s everything you need to know:

PIN CHANGES: More Ways to Win, More Reasons to Compete

Winners' Pins are now way more accessible:

  • Gold Events: Top 4 teams earn a Winners' Pin

  • Silver Events: Top 2 teams get the Pin

  • Bronze Events: Winning team scores it

This new structure spreads the love, so even more teams walk away with bragging rights — and awesome Pins.

Last chance to get the Spike Winners' Pin!

The Spike’s Winners’ Pin will only stay for just two more weeks. Starting July 1st, a brand-new Winners' Pin will be introduced — and it’s here to stay. Keep your eyes on special Pin events happening throughout this launch period!

New Contributor Pin — Support While You Collect

Coming with the rework: the new Contributor Pin for just $2.50! A portion of each sale goes to:

  • Organizers (10%) – rewarding those who make these events happen

  • Matcherino support (15%) – helping power up backend services and community infrastructure

Do not worry about the old contributors’ Pin; it’s here to stay!

TOURNAMENT & ORGANIZER STRUCTURE: Simple, Scalable, Open to All!

We’ve streamlined how tournaments work with two clear organizer tiers:

Starter Tier

  • Open to everyone

  • No Pins or prize pools

  • Great for newcomers learning the ropes

Partnered Tier

  • Access to Pins, crowdfunding, and prize pools

  • Hosts tournaments in 3 levels:

    • Bronze: Crowdfunded

    • Silver: $100 base prize pool + crowdfunded

    • Gold: $500 base prize pool + crowdfunded

Major change: Anyone can now create tournaments — no application needed!
Only Partnered events get Pins and prize money, but now everyone can get involved.

Bonus for organizers: 10% of all Pin sales go directly to Partnered organizers — helping them grow their scenes and give back to their communities.

FOR PLAYERS: More Tournaments, More Prizes, More Chances to Shine

Every region will now host at least:

  • 1 Gold event

  • 2 Silver events
    ...every month!

That means more prize money, more Pins, and more competition. Plus, the top 4 teams in every prized tournament will now earn rewards — not just the winner.

A monthly calendar will highlight all Bronze, Silver, and Gold events across regions. Check back often — new tournaments can be added anytime here: https://matcherino.com/supercell

When is this happening?

The Matcherino x Brawl Stars rework will be launched on the 1st of July! For more information, follow Matcherino on:

  • Brawl Stars x Matcherino events page: https://matcherino.com/supercell 

  • X: https://x.com/matcherino

  • Discord: https://discord.gg/gr83bwWQ8h

Link to source

Back to Brawl Stars News
12 Jun 2025
Blog – Brawl Stars

(Updated June 12) RELEASE NOTES: THE BATTLE FOR KATANA KINGDOM!

MAINTENANCE - JUNE 12

BALANCE CHANGES

NERFS
Kenji

  • Hypercharge charge rate 35 -> 25%

  • Reduced the Hypercharge pull effect strength by 75%

  • Removed knock-up from Hypercharge

Lumi

  • Star Power - Half-time - Slow duration reduced 2s -> 1s

BRAWL ARENA BRAWLER CHANGES

These changes are only applicable in the Brawl Arena game mode and affect the power scaling of Brawlers with each XP level gained during matches


NERFS
Janet

  • Level up Damage decreased 9% -> 4%


Ash

  • Level up HP decreased 750 -> 550

  • Level up Damage decreased 4% -> 3%


Jae-yong

  • Level up HP decreased 600 -> 550

  • Level up Reload speed decreased 2.5% -> 2%


Lumi

  • Level up HP increased 450 -> 300

  • Level up Damage decreased 6% -> 2%

  • Level up Movement speed decreased 8 -> 5


Jacky

  • Level up HP decreased 750 -> 500

  • Level up Damage decreased 4% -> 2%


Clancy

  • Level up Damage decreased 3% -> 1%

  • Level up Robots don't count towards his passive ability


BUFFS

Tick

  • Level up Damage increased 3% -> 5%

  • Level up Reload Speed increased 2% -> 3%


Meeple

  • Level up HP increased 450 -> 550

  • Level up Damage increased 2% -> 4%


Stu

  • Level up HP increased 450 -> 550

  • Level up Damage increased 4% -> 5%


Mortis

  • Level up HP increased 450 -> 650


Gene

  • Level up HP increased 450 -> 650


Fang

  • Level up HP increased 450 -> 550

  • Level up Damage increased 4% -> 5%


Gus

  • Level up HP increased 600 -> 650

  • Level up Damage increased 3% -> 4%

OTHER MOBAlance CHANGES

  • XP from jungle Robots decreased 120 -> 110

  • XP from small lane Robots increased 35 -> 40

  • Bounty threshold multiplier increased by 20%, meaning the difference in XP between Brawlers in XP needs to be bigger for there to be a bounty

  • Dealing damage to towers counts less towards the Star Player score

  • Level up SFX volume reduced

  • Base projectiles now pierce through the environment

  • Fixed Jacky's Rebuild Gadget acting as a shield

  • Brawl Arena now doubles the amount of Mastery points received (1000 Masteries lets goooooo)

  • Fixed an issue with spectating on Brawl Arena

  • Fixed a VFX issue with Kaze (it's not a Brawl Arena-related but life is meaningless anyway)


Kaiju

  • HP increased 40K -> 50K


Towers

  • Reload speed increased by 10%

  • Deal 20% less damage to lane robots

  • Whenever a Brawler is eliminated by a tower, everyone in the team will get XP


Base

  • Damage increased by 15%

  • Base now deals double damage to Brawlers

  • Whenever a Brawler is eliminated by the Base, everyone in the team will get XP

MAINTENANCE - MAY 20

WASABI POWERS (Balance Changes)

NERFS:

Amber
‣ Increased spread between projectiles

Hank
‣ Damage reduced by 70%

Ash
‣ Bonus Super charge reduced by 20%

Byron
‣ Increased projectile spread

Angelo
‣ Increased projectile spread

BUFFS:

Stu
‣ Double projectiles when using his Super

Rosa
‣ Grows 4 bushes instead of 1

Colette
‣ Projectile damage increase: 100 → 200
‣ Projectile increase: 4 bullets → 6 bullets

Shelly
‣ Number of bullets: 30 → 35

Gene
‣ Bonus Super charge increased by 15%

Colt
‣ Small reload speed increase

Brock
‣ Increased basic attack damage and area effect

Lily
‣ Lily's Super now charges over time

Belle
‣ Small reload speed increase

FIXES:
‣ Ninja Ash's Skin Basic Attack and Super VFXs are now fixed!


MAINTENANCE - MAY 9

We need to fix a visual bug that caused incorrect data to appear for top contributors on the Mega Buffet screen and the remaining tickets and wins on the Club screen. Fortunately, players’ actual contributions and rewards were not affected!

And the Wasabi Powers not being active on Mega Buffet matches after loadout changes during the pick phase, will also be fixed.

After maintenance, everyone gets a Sushi at the Shop as compensation!


MAINTENANCE - MAY 5

Fixes:

  • Rewards from the Sushi Meter not being delivered

  • Pam’s Wasabi Power not working on some Skins

  • Gadgets from Sushi drops getting delivered with the Wasabi Power animation

How to claim your rewards:

  • Players will receive the 25 Gems, Cursed Kenji and Oni Kenji Skins when loading the game

  • The Credits or the Epic Brawler reward can be claimed from the Sushi Meter in the event tab. If you don't claim the credits by the end of the event, the Credits will be sent to your inbox instead


The First Ultra Legendary Brawler Kaze, a Brawl MOBA, Wasabi Powers, Jae-yong the Karaoke King, and More!

NEW BRAWLER: KAZE

(Updated June 12) RELEASE NOTES: THE BATTLE FOR KATANA KINGDOM!

ULTRA LEGENDARY ASSASSIN

Kaze was raised to be a living weapon by her parents, but this was not the life she wanted. After escaping to Starr Park with Kenji, she can now live how she wants. However, she is still torn between the two aspects of her life, being a humble geisha and a deadly ninja.

TWO BRAWLERS IN ONE?

Kaze has a unique Gadget to switch between two different Aspects, her Geisha Aspect and her Ninja Aspect!

Both of her Aspects have completely unique abilities, and you can switch between them mid-game!

Pssst... You only need to unlock the regular 2 Star Powers, 2 Gadgets & 1 Hypercharge for them to be unlocked for BOTH Aspects. Nice.

(Updated June 12) RELEASE NOTES: THE BATTLE FOR KATANA KINGDOM!

GEISHA ASPECT

These abilities are only available while in Kaze's Geisha Aspect!

MAIN ATTACK: KAZE'S DELIVERY SERVICE

Kaze dashes a short distance and strikes the nearest target. Kaze has a 'Strike Spot' at a fixed angle around herself. Hitting an enemy in a Strike Spot deals extra damage and resets the Strike Spot to a new position.

SUPER: FAN STORM

Kaze creates a deadly storm of fans in an area. Enemies within the Fan Storm can't see outside of it. The Fan Storm will also deal damage to an enemy if they touch it.

(Updated June 12) RELEASE NOTES: THE BATTLE FOR KATANA KINGDOM!

STAR POWER: ADVANCED TECHNIQUES

Hitting an enemy in a Strike Spot also slows them for a short time.

(Updated June 12) RELEASE NOTES: THE BATTLE FOR KATANA KINGDOM!

STAR POWER: GRATUITY INCLUDED

Removes ammo from brawlers initially caught in the Fan Storm.

(Updated June 12) RELEASE NOTES: THE BATTLE FOR KATANA KINGDOM!

GADGET: GRACIOUS HOST

Switch to Ninja Aspect and gain Movement Speed for a certain amount of time.

(Updated June 12) RELEASE NOTES: THE BATTLE FOR KATANA KINGDOM!

GADGET: HENSOJUTSU

Switch to Ninja Aspect and gain invisibility for a short time.

(Updated June 12) RELEASE NOTES: THE BATTLE FOR KATANA KINGDOM!

HYPERCHARGE: ANCIENT ENERGY

The center of the Fan Storm damages enemies over time.

(Updated June 12) RELEASE NOTES: THE BATTLE FOR KATANA KINGDOM!
(Updated June 12) RELEASE NOTES: THE BATTLE FOR KATANA KINGDOM!

NINJA ASPECT

These abilities are only available while in Kaze's Ninja Aspect!

MAIN ATTACK: SILENT SHURIKEN

Kaze throws 2 knives in succession, dealing increased damage to closer targets.

SUPER: FIST OF THE BRAWL STAR

Kaze dashes a long distance and marks enemies she passes through. Marks explode after a short time.

(Updated June 12) RELEASE NOTES: THE BATTLE FOR KATANA KINGDOM!

STAR POWER: ADVANCED TECHNIQUES

Increases duration of Gadget effects.

(Updated June 12) RELEASE NOTES: THE BATTLE FOR KATANA KINGDOM!

STAR POWER: GRATUITY INCLUDED

When a marked enemy is defeated, they will deal area damage to other enemies.

(Updated June 12) RELEASE NOTES: THE BATTLE FOR KATANA KINGDOM!

GADGET: GRACIOUS HOST

Switch to Geisha Aspect and heal for a % of max health.

(Updated June 12) RELEASE NOTES: THE BATTLE FOR KATANA KINGDOM!

GADGET: HENSOJUTSU

Switch to Geisha Aspect and dash forward.

(Updated June 12) RELEASE NOTES: THE BATTLE FOR KATANA KINGDOM!

HYPERCHARGE: ANCIENT ENERGY

Kaze gains increased dash speed and her marks instantly damage if the target's health is low enough to be defeated.


Kaze will be released for early access on May 29 !

Ultra Legendary Brawlers will take 5500 Credits to unlock and can be unlocked from the Starr Road!

NEW BRAWLER: JAE-YONG

MYTHIC SUPPORT

By day, Jae-yong is your average office worker. By night, he is a karaoke GOD... or so he thinks. The jury is still out on his singing skills.

TRAIT: Super charges automatically.

(Updated June 12) RELEASE NOTES: THE BATTLE FOR KATANA KINGDOM!

MAIN ATTACK: WORK HARD, PLAY HARD

Fires a piercing projectile, with different effects depending on Jae-yong's mode.

  • WORK MODE: Deals less damage, but creates slipstreams with projectiles that give speed boosts to teammates and himself

  • PARTY MODE: Heals teammates with a piercing, damaging projectile.

SUPER: MIX IT UP!

Switch between Jae-yong's Work & Party modes! Switching modes changes Jae-yong's main attack and activates the matching ability:

  • WORK MODE: Gives all nearby teammates a temporary movement speed boost.

  • PARTY MODE: Heals all nearby teammates.

(Updated June 12) RELEASE NOTES: THE BATTLE FOR KATANA KINGDOM!
(Updated June 12) RELEASE NOTES: THE BATTLE FOR KATANA KINGDOM!

STAR POWER: THE CROWD GOES MILD

Being near teammates gives Jae-yong a speed boost per teammate in range.

(Updated June 12) RELEASE NOTES: THE BATTLE FOR KATANA KINGDOM!

STAR POWER: EXTRA HIGH NOTE

Main Attacks now deal additional damage per target pierced.

(Updated June 12) RELEASE NOTES: THE BATTLE FOR KATANA KINGDOM!

GADGET: WEEKEND WARRIOR

Deals area damage and increases main attack damage temporarily.

(Updated June 12) RELEASE NOTES: THE BATTLE FOR KATANA KINGDOM!

GADGET: TIME FOR A SLOW SONG

Jae-yong slows enemies around him and his attacks will leave trails of slowing paperwork temporarily.


Jae-yong will be released for early access on April 24!

BATTLE FOR KATANA KINGDOM

This new Season sees the start of an epic 4 part event!

Kenji has been trying out a new sushi recipe, but it seems like something went wrong… Brawlers are causing chaos with new Wasabi Powers!

(Updated June 12) RELEASE NOTES: THE BATTLE FOR KATANA KINGDOM!

FOUR CHAPTERS

The Battle for Katana Kingdom will take place in May, with a new chapter unlocking every week.

Each chapter brings new gameplay, a new manga, and new ways to get sushi rolls!

WTH are Sushi Rolls?

By slicing open Sushi Rolls, players can unlock brand new Wasabi Powers and other rewards like progression and cosmetics!

CHAPTER ONE: WAY OF THE WASABI

  • Sushi Rolls & Wasabi Powers are released!

  • Featured game mode: Samurai Smash (active for the whole event)

  • Double XP Weekend

SUSHI ROLLS

SUSHI ROLLS are the way to earn event rewards during the Battle for Katana Kingdom!

  • Sushi Rolls can be earned through Daily Wins, Samurai Smash (Chapter 1), the Club Event (Chapter 2), special Oni Hunt quests (Chapter 3), Daily Contests (Chapter 4), and through freebies & shop offers.

  • Every Sushi Roll gives at least 1 reward when sliced open.

  • Each time the player slices open a Sushi Roll, it has a chance to split into sushi and give extra rewards (1, 2, 4, or 8)!

  • Each sushi gained also fills up your Sushi Meter, located in the event screen, for additional rewards!

(Updated June 12) RELEASE NOTES: THE BATTLE FOR KATANA KINGDOM!

WASABI POWERS

Wasabi Powers allow Brawlers to unlock powerful ancient energy within themselves, and gives them new abilities!

There are a total of 60 Wasabi Powers, for 60 different Brawlers, and they come in 4 increasing levels of strength!

  • 20 HOT Wasabi Powers

  • 15 EXTRA HOT Wasabi Powers

  • 15 CRAZY HOT Wasabi Powers

  • 10 INFERNO Wasabi Powers

You can view every Brawlers' Wasabi Powers in the Event Screen!

Once unlocked, Brawlers with Wasabi Powers will have them automatically equipped in game modes with the Wasabi modifier.

TAP TO VIEW ALL WASABI POWERS!

SHADEHugging an opponent in the center activates Shade's Super for a short time and charges his Super faster!
MORTISHis longer dash also fires his Super!
MOEDriller form lasts longer and can dash faster!
POCOActivates his Tuning Fork Gadget when taking damage!
MR. PMain attack splits into more suitcases after the second bounce!
RUFFSProjectiles bounce for longer and fire an extra projectile!
TICKLaunches 3 heads with his Super! Don't ask how.
CARLHas extremely increased movement speed during his Super.
PIPEREach main attack fires two projectiles!
FRANKHas more health and movement speed. Every attack destroys cover!
BEAWhen dealing damage, Bea releases an angry bee!
ASHSuper charges faster and launches more rats!
STUWith every boost during his Super, Stu also shoots around himself!
MAXInfinite ammo. Simple.
BYRONMain attack fires more projectiles!
JESSIEScrappy fires more projectiles, has more health, and is bigger!
BELLEMain attack splits on impact!
BUZZBuzz's Torpedo Throw has increased range! has more health and his Super charges faster!
GRAYDimensional Doors pull enemies towards them when used by Gray!
OLLIEHas more health and hypnotizes enemies for longer!
LEONHis Super creates illusions that can now attack!
NITASummons two Bruces at once!
EL PRIMOJumps faster when jumping using his Super, which also charges faster.
BARLEYPuddles from his main attacks last longer!
PENNYDeploys two cannons with her Super!
BOCan deploy unlimited mines at the same time!
LOLASummons another Ego with her Super. Or is it her Id?
HANKShoots Fish Torpedoes whenever he takes damage.
CROWMain attacks now boomerang and return to Crow.
BERRYLeaves an ice cream trail behind him!
COLETTEFires shots to her side while she's using her Super!
SURGEHits Stage 3 with one (!) Super and has increased reload speed.
RICOMore bullet bounces? More bullet bounces.
FANGFang's extra Super kicks have much longer range, he has more health, AND he charges his Super faster!
JUJUGris-Gris is bigger and has more health! Creepy.
AMBERMain attack fires two streams and Amber spills oil while moving.
MEGMain attack has more range.
DRACOAfter activating his Super, Draco stays mounted on his Dragon until defeated!
KENJIExtremely fast reload speed!
FINXSuper activates around Finx and follows him while moving.
ANGELOMain attack fires three arrows.
SHELLYFires her Super in a circle around herself... with MORE PELLETS!
ROSAMain attack grows a bush, and Rosa provides visibility in bushes for her team!
EDGARSuper has longer range and a faster jump.
MEEPLETheir main attack fires more projectiles that have increased homing!
SPROUTEvery bounce of his main attack deals Area Damage.
JAE-YONGLeaves a trail that speeds up teammates. He also charges his Super faster!
8-BIT8-Bit can have multiple turrets that also have more health!
PAMPam's Healing Turret can now overheal!
TARASuper summons more shadows.
GENESuper now homes on targets!
CHARLIEContinually releases spiders while moving.
LILYHer Super can bounce multiple times.
SPIKESpikes from his cactus grenades travel further and curve more.
COLTMain attack shoots further and destroys cover!
BULLCharges his Super faster AND over time!
BROCKRockets leave large fires behind!
GUSMain attacks drop spirits with every hit!
EVESpawns a hatchling whenever she takes damage.
PEARLPearl's Heat is always at maximum!

SAMURAI SMASH

Two teams clash in 5v5 or 3v3 battles to see who can collect the most Daruma dolls while ALSO fighting off samuraibots!

Each samuraibot has a different attack, and are hostile to both teams. Try to avoid getting caught between bots and the other team or you'll get Samurai Smashed!!


CHAPTER TWO: RISE OF THE FUTOMAKI FIVE

  • Featured Game Mode: Mega Buffet!

  • Mastery Madness Weekend

MEGA BUFFET

  • Collaborate with your clubmates during the event to earn Sushi Rolls, competing in 3v3 game modes with Wasabi Powers and other modifiers!

  • Everyone gets 4 tickets a day, which stack in case you miss a day.

  • Each win in the mode contributes food to the Mega Buffet, and reaching a milestone gives a reward of 1 Sushi Roll to ALL Clubmates!

  • The top contributors don’t get an additional reward at the end of the event, but you can see their win contributions. So you can still brag about being the best.

  • Rewards can be claimed immediately when your Club reaches a milestone (no need to wait)!

  • Contribute 3 wins to be able to earn rewards!


CHAPTER THREE: THE TASTE OF VENGEANCE

  • Featured Game Mode: Oni Hunt

  • Double XP Weekend

ONI HUNT

  • Oni Hunt sees 3 brave warriors face off against a Hypercharged demon Kenji. I don’t know what was in his sushi but it wasn’t good!

  • Oni Kenji has several different attacks so you have to pick the best trio to combat him.

  • On the chapter that Oni Hunt unlocks, you will get 7 days worth of rewards (including Sushi Rolls!) by beating 5 stages of difficulty each day.


CHAPTER FOUR: THE FINAL CUT

  • Featured Game Mode: Daily Contests

  • x2 Starr Drops

DAILY CONTESTS

  • Compete in a Daily Contest to earn points and win rewards!

  • Players can choose between 3 modes/maps each day, and this places them in a 10 player leaderboard with others who compete in the same mode/map.

    • If you team up and you have chosen different modes for the day, you will only get points if you are playing your chosen mode.

  • You get 4 tickets each day to spend on the contest, and rewards are handed out at the end of the contest, based on your position in the leaderboard!

    • Make sure to use your tickets each day as they do NOT stack!

  • Top 8 get rewards, bottom 2 get… nothing!


NEW SEASON, NEW SKINS

The Battle for Katana Kingdom is also the name of the May season, and features the following skins!

BRAWL PASS SKIN

  • Kasa-obake Piper

    • Yokai Piper | Chroma #1 | Brawl Pass Plus

    • Tsukumogami Piper | Chroma #2 | Brawl Pass Plus

EVENT SKINS

  • Cursed Kenji

  • Oni Kenji (Hypercharged)

  • Wanderer Gray

  • Shukuteki Tara

  • Tanuki Sprout

  • Tengu Angelo

  • Shinobi Ash (recolor)

TITLE

  • Wasabi Warrior


NEW SEASON: CRUSH THE KAIJU

It's a Brawl tokusatsu! Mighty beings battle it out, leaving destruction in their wake!

(Updated June 12) RELEASE NOTES: THE BATTLE FOR KATANA KINGDOM!

SKINS

BRAWL PASS SKIN

  • Shin Edgar | Brawl Pass

    • Drift Edgar | Chroma #1 | Brawl Pass Plus

    • Masked Edgar | Chroma #2 | Brawl Pass Plus

SEASON SKINS

  • Mecha Finx

    • Crimson Tyfinx | Chroma #1

    • Mecha Chief Finx | Chroma #2

  • Intergalactic Griff

  • Kaiju Clancy

  • Tokusatsu Colette

  • Monstro Mico

WELCOME... TO BRAWL ARENA

We’re making a MOBA game mode! For real. Brawl Arena is being released in June!

(Updated June 12) RELEASE NOTES: THE BATTLE FOR KATANA KINGDOM!

FOR REAL?

  • For real.

  • 3v3 game mode where the first team to destroy the enemy base wins!

  • The Arena consists of 2 lanes connecting each team’s base, each protected by towers.

    • Towers will attack when an enemy gets in range

    • Mini Bots spawn from each base, marching down the lanes and automatically attacking enemy Mini Bots, Brawlers, towers and base.

    • To win: Destroy the enemy towers, then destroy the enemy base!

  • The jungle has neutral enemies that can be killed for XP: First spawn is 1 bot, then 2 bots and finally 4 bots.

    • After 4 bots are defeated, a Kaiju can spawn in the middle, and the team that defeats it gets a huge amount of XP, and a temporary movement speed and damage reduction buff.

  • You can level up by earning Arena XP when you or a nearby teammate defeats:  Bots, Brawlers, towers, the Kaiju!

  • Each Brawler starts at Arena Level 0 and can level up to max Arena Level 15.

    • Brawler level is still taken into account for abilities etc.

  • Each level grants different stats based on your Brawler.

  • You earn double Trophies in this game mode! You don’t lose double Trophies though (phew).


HYPERCHARGES

We have 8 new Hypercharges coming, with Griff and Clancy finally getting one!

(Updated June 12) RELEASE NOTES: THE BATTLE FOR KATANA KINGDOM!

GUS: SPOOKY POP

On impact, Gus' Super will drop spirits in all directions that deal damage to enemies and heal teammates!

(Updated June 12) RELEASE NOTES: THE BATTLE FOR KATANA KINGDOM!

LILY: GERMINATE

Lily’s Super can now bounce off walls, and transports the enemy and Lily to the Shadow Realm on hit.

(Updated June 12) RELEASE NOTES: THE BATTLE FOR KATANA KINGDOM!

CLANCY: RECALL OF DUTY

Clancy’s Super paintballs pierce enemies then quickly return to him, dealing damage again.

(Updated June 12) RELEASE NOTES: THE BATTLE FOR KATANA KINGDOM!

AMBER: OIL SPILL

Super’s oil area is increased. Oil keeps burning for 3 seconds after being lit on fire.

(Updated June 12) RELEASE NOTES: THE BATTLE FOR KATANA KINGDOM!

WILLOW: PSYCHIC SAFETY

Willow can’t take damage while mind controlling an enemy Brawler!

(Updated June 12) RELEASE NOTES: THE BATTLE FOR KATANA KINGDOM!

GRIFF: TAX REBATE

Griff’s banknotes multiply at max range before returning, with the newly created banknotes returning after a delay. They also pierce the environment.

(Updated June 12) RELEASE NOTES: THE BATTLE FOR KATANA KINGDOM!

KENJI: ALL YOU CAN EAT

Pulls enemies to the middle of his Super, and re-appears in the center of the X instead of at the starting location.


SKINS, SKINS, SKINS

(Updated June 12) RELEASE NOTES: THE BATTLE FOR KATANA KINGDOM!

29 GEM SKINS

  • Firecracker Wizard Mike

  • Whisked Meg

  • Kansai Dragon Bull

  • Secret Surgevice

  • Sandcastle Ash

  • Bandito Lou

  • Sunflowerosa

  • Grombin Hood

  • Fruity Kaze

  • Jammin’ Jae

OTHER SKINS

MISC

  • Street Shade

  • Witch Mandy (Supercell ID rewards)

TRUE GOLD/SILVER

  • True Gold Finx

  • True Gold Lumi

  • True Silver Finx

  • True Silver Lumi


BALANCE CHANGES

(Updated June 12) RELEASE NOTES: THE BATTLE FOR KATANA KINGDOM!

MOE

Can now aim his Super at varying distances

(Updated June 12) RELEASE NOTES: THE BATTLE FOR KATANA KINGDOM!

OLLIE

The exact same as Moe above, but just more sick and radical, bro

(Updated June 12) RELEASE NOTES: THE BATTLE FOR KATANA KINGDOM!

GRAY

‘Walking Cane’ Gadget aiming indicator now goes through walls

(Updated June 12) RELEASE NOTES: THE BATTLE FOR KATANA KINGDOM!

VARIOUS

Zero length charges/dashes.

This allows Mortis to dash directly into walls (as if he needed help) and Kenji to do damage without dashing forward

(Updated June 12) RELEASE NOTES: THE BATTLE FOR KATANA KINGDOM!

VARIOUS

Crowd Control immunity now works with more types (stun, freeze, root etc.)


GAME MODE CHANGES

Heist is back! With improvements!

  • The Heist Safe is now sturdier: For every 25% of HP the Safe now gains a temporary shield where it is Immune to damage. This is to counter Hypercharge burst damage and Brawlers who can melt the safe with continual DPS.

MAP CHANGES

Environments

  • Removed

    • Retropolis

    • MadEvil Manor (incl. Showdown version)

    • Sk8Beats

  • Added:

    • Katana Kingdom (NEW)

    • Stunt Show (incl. Showdown version & Brawl Ball)

Ranked

  • Month 3

    • Featured game mode: Treasure Hunt

  • Month 4

    • Featured game mode: Paint Brawl

IMPROVEMENTS/QUALITY OF LIFE CHANGES

  • Gadget Cooldown is now visible below Brawlers. A Gadget icon is shown when equipped, and is grayed out when it’s on cooldown, with a visible timer.

  • When firing a Super with Hypercharge activated, the aiming indicator now turns to purple

  • Updated Korean Brawl font to match the English Brawl font style

  • Updated shaders and textures for Rico, Barley & Tick Brawler models

  • Updated Melodie's model to match proportions of other Brawlers

  • Improvements to displaying bonus values & labels in the Shop

  • Various internal changes to improve server & game quality/stability

BUG FIXES

  • Pin & Spray categories are back!

  • Bibi's Gadget 'Extra Sticky' now also applies to her Hypercharged Super attack

  • Byron’s healing amount now scales with Power Cubes

  • Fixed puck aiming as Meeple in Brawl Hockey

  • Fixed Willow’s mind control over stealthed Brawlers

  • Fixed weird interaction with Ollie and minecarts on Minecart Madness

  • Fixed Player Profile Pins resetting back to default

  • Fixed Gene’s Hypercharge aim indicator

  • Fixed for correctly applying damage during respawn

  • Fixed Kit being a bad kitty in certain situations

Link to source

Back to Brawl Stars News
3 Jun 2025
Blog – Brawl Stars

RIP Masteries

Masteries are being deleted! 

If there’s ONE THING you should read from this whole post, it’s this:
- Play the #1000Masteries event for THE LAST CHANCE to collect your Mastery rewards before they move to the new Trophy Road, where you can collect (some of) them AGAIN!

But if you want to understand what’s happening, read below to learn the reasoning behind why we are removing Masteries, reworking Trophy Road, and adding Records. 

Important notes about the changes coming to Brawl:

  • We are removing Masteries from the game

  • And the #1000Masteries event starts now to ensure you still have a chance to unlock your desired Masteries

  • Resources from Mastery Rewards will be redistributed to the new Trophy Road and Records

  • We are adding Records: an achievement-like system that will receive all the cosmetic rewards from Masteries (Pins, Player Icons, and Titles)

  • As the new Trophy Road is getting many resources from Masteries, if you play the #1000Masteries event, you’ll be able to get some of your Mastery Resources twice (from the event and from the milestones you haven’t unlocked yet in the Trophy Road)

  • We are extending the Trophy Road to 100k Trophies, and the newly added milestones (from 70k to 100k) can be collected by everyone, even if you have more than 70k Trophies

  • Unclaimed Masteries and Trophy Road rewards will be auto-claimed when the new update arrives

Why?

  • Masteries haven’t been performing as well as expected. The goal was to give more reasons for most players to play their favorite Brawlers, but unfortunately, it has become a niche feature where only a few very active players engage with the system with the sole purpose of farming Masteries

  • Only 11.8% of the players have a Brawler Title since the release of Masteries in February 2023

  • Bringing these resources to a more accessible and common place like the new Trophy Road will reward most of the players more and hopefully help improve the retention and growth of the game

  • As for Records, this is a new take on the Mastery concept, and this time we're adding various challenges to accomplish throughout the game, from racking up win streaks to collecting cosmetics, and performing gameplay feats with your favorite brawlers!

NOW, before going into the changes, here’s a summary of the #1000Masteries community event!

#1000Masteries - Get your Mastery Madness bonus up to 1000%!!

RIP Masteries
  • THIS IS YOUR LAST CHANCE TO COLLECT YOUR MASTERY RESOURCES! 

  • GOAL: gain Mastery Points by winning or being the Starr Player of a match

  • If the whole community, together, reaches a total of 700 Billion Mastery Points (yep, big number), everyone will get a 1000% Mastery Madness bonus

  • There’s a maximum amount of Masteries you can get in a day (if you didn’t know). This cap has also been increased proportionally to the Mastery Bonus

  • You can only earn Masteries in Trophy Matches, Ranked, and Mega Pig

  • Most of the rewards of the event are crazy Mastery Madness bonus, so you HAVE to play it to benefit from the event

  • #1000Masteries starts NOW and ends after the new update on the 24th of June (end date could still change)

  • Here are the milestones and the rewards:

Mastery Points needed - Reward

  • 10 Billion - 100% Mastery Madness

  • 20 Billion - 10 Random Starr Drops

  • 40 Billion - 200% Mastery Madness

  • 70 Billion - Mastery Tombstone Pin (delivered after the next game Update)

  • 100 Billion - 300% Mastery Madness

  • 150 Billion - Mega Trophy Box

  • 200 Billion - 400% Mastery Madness

  • 250 Billion - Mastery Tombstone Player Icon (delivered after the next game Update)

  • 300 Billion - 500% Mastery Madness

  • 350 Billion - Legendary Starr Drop

  • 450 Billion - Dead Rose Spray (delivered after the next game Update)

  • 500 Billion - 1000% Mastery Madness

  • 600 Billion - New Title (delivered after the next game Update)

  • 700 Billion - Hypercharge Starr Drop (delivered after the next game Update)

  • 1000 Billion - 2000% Mastery Madness (“SECRET” MILESTONE)

  • HOT TIP: The cosmetic rewards you get from Mastery are moving to Records, so aim to collect all resources up to Silver III

  • Also, Mythic and Legendary Brawlers have more resources. If the time is short, prioritize these rarities!

Masteries Removal and its Resources

As mentioned above, Masteries were meant to give players another goal for engaging with the game after their quests were done. Unfortunately, this didn’t happen for most of the players…. It could’ve been because of the rewards, the grinding, or just how inaccessible/hidden this feature is. But regardless of the reason, the truth is that Masteries are just not exciting enough to justify the amount of resources they contain.
SO, we are moving these resources to somewhere more accessible:

  • A big portion of these resources are going to the new Trophy Road

  • Most of them are just being transferred as raw currency

  • The rest will be converted into Legendary Starr Drops and random Starr Drops 

  • Some Credits will be converted into more Brawlers in the new Trophy Road

  • Bling will be added to the new Trophy Road 

  • The Mastery cosmetics are going to the new feature Records (Player Icons, Pins, and Titles)

  • Records will also receive resources from Masteries

The Math (because what’s more fun than Brawl Stars? Math!)

COINS

POWER POINTS

CREDITS

TOTAL MASTERY REWARDS2305003450024225
MOVING TO NEW TROPHY ROAD (Raw Resources)100400108000
MOVING TO NEW TROPHY ROAD (as Starr Drops and Brawlers)5851469713115
MOVING TO RECORDS (as Starr Drops)80364258716606
RESOURCES REMAINING-8778 (Overall Coin buff)20416 (Big Power Points nerf)-6642 (Small Credit buff)

In total, summing all 92 Brawlers, Masteries contain:

  • 230500 Coins

  • 34500 Power Points

  • 24225 Credits

Now, from the rewards above, here’s what we are moving directly as raw resources:

  • 100400 Coins 

  • 10800 Power Points

  • No credits (!!!! but wait!!)

From the remaining resources, we are converting them into: way more Legendary Starr Drops, Rare/Super Rare Brawlers in the new Trophy Road, and Brawler Quests* 

  • 58514 Coins

  • 697 Power Points

  • 13115 Credits (7535 from Starr Drops + 5580 from Rare/Super Rare Brawlers in the new Trophy Road)

*Brawler Quests are only for Rare and Super Rare Brawlers newly unlocked from the new Trophy Road after the Update. Also, they are only providing a small part of the rewards here - the 18 newly added Legendary Starr Drops provide most of the rewards.

And finally, this is what we are adding to Records as random Starr Drops and Legendary Drops (might not be exact as we are still tweaking the numbers)

  • 80364 Coins

  • 2587 Power Points

  • 16606 Credits

So this means that the impact of this change on these resources is:

  • - 8778 Coins:
    Meaning that we are actually adding more Coins to F2P sources with this system change. 

  • 20416 Power Points
    We are removing a big chunk of Power Points from the economy because it’s overinflated for veteran Players. But the new Trophy Road delivers a lot more Power Points when players actually need them, before it starts slowing down. You can still collect them in Masteries before they leave though.

  • - 6642 Credits 
    Meaning we are adding a bit more Credits to the game economy in total

  • 4800 Bling (or 32051 Bling value if you count Starr Drops)
    This Bling will be added to the economy. It’s not being transferred anywhere

And it’s important to note that these values are taken from what the economic Value of Starr Drops. Here is their average value:

Random Starr Drop - Average Value
Coins - 66.11
Power Points - 13.76
Credits - 12.16
Bling - 87.51

Legendary Starr Drop - Average Value
Coins - 1358.7
Power Points - 0
Credits - 286.4
Bling - 1095.1

Trophy Road Rework

Trophies are one of the most important things in Brawl, and the Trophy Road guides players into the game. However, the current design is not as exciting as it could be. So, to make this player journey more fun and rewarding for all players, we are adding a lot more progression there and changing it visually to something that feels a lot more Brawl!
Now, the new Trophy Road will be filled with better rewards that you can claim simply by earning more Trophies, no matter where you are on the player journey.

We are also adding a lot more Bling in the new Trophy Road and more milestones up to 100k Trophies.

You can see the comparison from the old Trophy Road to the new Trophy Road below:

RIP Masteries

And here’s a glimpse at the new Trophy Road!

RIP Masteries

Records

Records is going to be an achievement-like system where you will get rewarded by either grinding (like Masteries) or doing some cool stuff with your Brawlers. Things like winning a 1v3 in Knockout, or hitting all 3 enemy Brawlers at the same time with one Mortis’ attack are some examples of what you will find there.
Although progression rewards are not the main driver of this feature, you’ll be able to collect a lot of Starr Drops (random and Legendaries) from it.

Complete a lot of Records to progress your Records Points and get special Battle Card Frames to show off!
And as said before, Mastery cosmetics (Player Icons, Pins, and Titles)

It's a lot to take in, so it might be easier to hear it from your favorite content creator!

That's it! Now go play your Masteries!

Link to source

Back to Brawl Stars News
30 Apr 2025
Blog – Brawl Stars

APRIL BALANCE CHANGES!

Balance Changes

BUFFS:

Crow
‣ Heal Reduction increased: 40% → 60%

Bonnie
‣ Can use her Super right away after landing to return to her cannon, Clyde!

Mico
‣ Main attack reload speed increased: 2600 → 2400

Jessie
‣ Health increased: 3000 → 3100

Willow
‣ Health increased: 2800 → 3100

Pam
‣ Main attack - Damage - 260 → 300

Meg
‣ Speed movement outside the mecha increased: 770 → 820

NERFS:

Lumi
‣ Health decreased: 3000 → 2800
‣ Gadget cooldown increased: Grim and Frostbitten 18sec → 22sec

Bea
‣ Gadget cooldown increased: Rattled Hive 20sec → 24sec

Ollie
‣ Health decreased: 5600 → 5300

Carl
‣ Gadget damage decrease: Heat Ejector 370 → 300

Buster
‣ Base health - 5000 → 4800

Chester
‣ Hypercharge charge rate decreased: 30 → 25

Meeple
‣ Main attack damage decreased: 1300 → 1200

Angelo
‣ Gadget cooldown increase: Master Fletcher 14sec → 18sec

Gray
‣ Gadget cooldown increase: Walking Cane 20sec → 23sec

Mandy
‣ Hypercharge charge rate decreased: 40 → 35

Stu
‣ Hypercharge charge rate decreased: 3 → 2

Byron
‣ Gadget cooldown increase: Booster Shots 14sec → 18sec

Other fixes

  • Melodie is tall again!

  • Angelo's poison damage now stacks as intended

  • Resolved a bug preventing Gadget selection for free maxed out Brawlers in Ranked if the player already owned one

  • Patched a bug where Penny's second projectile targeted the same spot as the first one instead of aiming at enemies

  • Lumi’s basic attack no longer gets stuck because of quickfire modifier

  • Jae-yong’s voiceover is fixed

  • Squeak, Nita, and Eve's visual issues on some low end Android devices are repaired

  • Other minor visual tweaks

Link to source

Back to Brawl Stars News
27 Mar 2025
Blog – Brawl Stars

NEW BALANCE CHANGES!

BUFFS

NEW BALANCE CHANGES!

EDGAR

  • Decreased Gadget cooldowns:

    • Let's Fly: 23sec -> 21sec

    • Hardcore: 19sec -> 17sec

NEW BALANCE CHANGES!

CHARLIE

  • Increased Super charge rate: 7 hits -> 6 hits

NEW BALANCE CHANGES!

BO

  • Increased Hypercharge charge rate: 35% -> 45%

NEW BALANCE CHANGES!

EMZ

  • Increased Hypercharge charge rate: 30% -> 40%

NEW BALANCE CHANGES!

MOE

  • Increased reload speed: 2sec -> 1.5sec

NEW BALANCE CHANGES!

MAX

  • Decreased Gadget cooldown:

    • Sneaky Sneakers: 12sec -> 10sec

NEW BALANCE CHANGES!

SHADE

  • Decreased Gadget cooldown:

    • Jump Scare: 11sec -> 9sec

NEW BALANCE CHANGES!

FINX

  • Increased movement speed

  • Increased reload speed: 1.6sec -> 1.3sec

NEW BALANCE CHANGES!

TARA

  • Increased Super charge rate: 11 attacks -> 10 attacks

NEW BALANCE CHANGES!

LOLA

  • Increased Hypercharge charge rate: 25% -> 35%

NERFS

NEW BALANCE CHANGES!

HANK

  • Hypercharged projectiles home 50% less

NEW BALANCE CHANGES!

STU

  • Decreased Gadget length:

    • Speed zone: 30sec -> 10sec

NEW BALANCE CHANGES!

MR. P

  • Super Porters:

    • Now last only for 10 seconds

    • Decreased movement speed: 1.4 -> 1.3

NEW BALANCE CHANGES!

SAM

  • Decreased Hypercharge charge rate: 40% -> 20%

NEW BALANCE CHANGES!

BEA

  • Increased Gadget cooldown:

    • Rattling Hive: 17s -> 20s

NEW BALANCE CHANGES!

POCO

  • Increased Gadget cooldowns:

    • Tuning Fork: 16sec -> 20sec

    • Protective Tunes: 11sec -> 18sec

NEW BALANCE CHANGES!

BERRY

  • Decreased healing from Main Attacks: 50% -> 40% of attack damage

NEW BALANCE CHANGES!

OLLIE

  • Decreased Super charge rate: 5 -> 6 Main Attacks

  • Increased Gadget cooldown:

    • Regulate: 17sec -> 20sec

NEW BALANCE CHANGES!

MELODIE

  • Decreased Hypercharge charge rate: 35% -> 25%

NEW BALANCE CHANGES!

JUJU

  • Decreased Gadget shield:

    • Elementalist: 50% -> 30%

NEW BALANCE CHANGES!

JANET

  • Decreased Hypercharge charge rate: 50% -> 40%

NEW BALANCE CHANGES!

GRAY

  • Increased Gadget cooldown:

    • Walking Cane: 18sec -> 20sec

NEW BALANCE CHANGES!

LOU

  • Decreased Super charge rate: 8 hits -> 9 hits

NEW BALANCE CHANGES!

CARL

  • Increased Gadget cooldown:

    • Heat Ejector: 15sec -> 17sec

NEW BALANCE CHANGES!

LEON

  • Decreased Gadget length:

    • Lollipop Drop: 15sec -> 10sec

NEW BALANCE CHANGES!

SQUEAK

  • Increased Gadget cooldown:

    • Windup: 11sec -> 14sec

NEW BALANCE CHANGES!

MEEPLE

  • Increased Gadget cooldowns:

    • Mansions of Meeple: 20sec -> 22sec

    • Ragequit: 16sec -> 18sec

NEW BALANCE CHANGES!

MORTIS

  • Decreased Hypercharge charge rate: 40% -> 30%

NEW BALANCE CHANGES!

ROSA

  • Increased Gadget cooldown:

    • Grow Light: 10sec -> 13sec

NEW BALANCE CHANGES!

GENE

  • Increased Gadget cooldown:

    • Vengeful Spirits: 16sec -> 20sec

NEW BALANCE CHANGES!

BELLE

  • Increased Gadget cooldown:

    • Nest Egg: 17sec -> 20sec

NEW BALANCE CHANGES!

FRANK

  • Decreased Hypercharge charge rate: 40% -> 30%

NEW BALANCE CHANGES!

CHESTER

  • Decreased Hypercharge charge rate: 40% -> 30%

NEW BALANCE CHANGES!

MEG

  • Decreased Hypercharge charge rate: 40% -> 35%

FIXES

  • Ash, Lola, and Buster can no longer charge their Hypercharge while still active.

  • Patched an issue where players couldn't change the loadout of specific Brawlers (Sam, Meg, Mandy, Carl, Grom, Chester, Mr. P, Bea, Hank, Bo, Lola) with unlocked Hyperchages before playing a Ranked match in Mythic or above.

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