GLOWBERT
Mythic
"A marine biologist working at the Starr Park aquarium, Glowbert is obsessed with sea life, wanting to introduce it to as many visitors as he can. Although he might seem a bit creepy, he's actually a nice guy! Maybe."
Weapon
-
Glowbeam
"Glowbert fires a glowbeam. If it hits, it creates a tether which damages enemies and heals teammates. Glowbert can be tethered to an enemy and one teammate at the same time. If the tethered target is too far away or out of Glowbert's line of sight, the tether breaks."
Super
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Creep from the Deep
"Glowbert reveals his face, causing any enemies facing him to become feared, and run away! He will also fire damaging and slowing projectiles."
Gadgets
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slippery savior
"Glowbert dashes in a target direction, healing himself and teammates 2500 HP on arrival. Cooldown: 17 seconds."
-
more lumens!
"Glowbert supercharges his glowbeam tethers, doubling damage/healing for 2.5 secs. Cooldown: 13 seconds."
Star Powers
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biotic ecosystem
"If Glowbert is tethered to an enemy and teammate at the same time, it will reduce enemy damage by 20% and increase the teammates damage by 20%."
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parasitism
"Tethering to an enemy also heals Glowbert for 50% of the damage dealt."
Properties
- Class
Support - Movement Speed
770 (Fast) 2300 (with Slippery Savior) - Health
3900 - 7800 - Attack Range
8 (Long) - Attack Width
1 - Attack Damage
280 - 1100 - Attack Reload
1.7 seconds (Normal) - Attack Super Charge Per Hit
3.5% (initial damage), 1.375% (damage), 0.675–1.35% (heal; Power Level 1–11), 25–31.25% (with Slippery Savior; Power Level 7–11) - Projectile Speed
5000 - Super Range
5.67 (Normal) - Super Charge Per Hit
18.75% - Super Projectile Speed
5000 - Super Hit Movement Speed
- - Damage Per Hit
- - - - Health Per Hit
- - -